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2.1.0 Stable
released this
2026-10-08 09:41:53 +00:00 | 0 commits to master since this release[2.1.0] - 2026-10-08
Added
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Beast Lore — ability colouring: In the Hunter's Book Beast Lore list, every beast's abilities are now coloured — green if your hunter already knows that exact rank, red if it's still unlearned — so you can spot at a glance which beasts can still teach you something new.
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zTrap — trap cooldown: The zTrap buttons now show the trap re-arm cooldown (the ~15s before you can lay another trap) as a cooldown spiral plus a seconds countdown, on both the parent and child buttons. A new "Show cooldown" toggle lives in Options → zButtons → zTrap (on by default).
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zAmmo — total ammo meter: The zAmmo parent button can now show how stocked you are on your equipped weapon's ammo, as a percentage of your quiver/pouch capacity (all matching arrows or bullets across your bags ÷ total quiver/pouch slots × 200). Two heat-coloured display styles (red when low → green when full) are available as toggles in Options → zButtons → zAmmo → Parent Button: a centered % on the button, and a vertical gauge beside it (which flips to the side opposite the children's expand direction). A third toggle, "Counter shows total ammo", switches the parent's bottom counter from the equipped stack to your full bag total.
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zAmmo — low-ammo flash: The zAmmo parent pulses a red glow when your total ammo drops below your SmartAmmo warning threshold (default 200). Toggle in the Parent Button box (on by default).
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zAmmo — ammo usage tracker: Left-click the zAmmo parent to reset a usage counter, then hover it for a report of how much ammo you've burned since the reset — total, elapsed time, average per minute, and a per-type breakdown (how many Rough, Jagged, etc.) with percentages. Counts only ammo actually spent (restocking never corrupts it) and survives
/reload. The parent tooltip now shows this report instead of the raw item tooltip, with a separate "Show parent tooltip" toggle; the Children "Show Tooltip" option now only affects the child buttons. -
zPet — unhappy pet flash: The zPet parent pulses a red glow while your pet is Unhappy, as a persistent "feed me" reminder (complements the existing flash-on-change). Toggle in the Parent Button box (on by default).
Changed
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zAmmo — capacity-based counter colouring: The heat colour on the ammo stack counters now scales to your real quiver/pouch capacity instead of a fixed number, so a stack turns green as it approaches filling your quiver (falls back to the old scale when no quiver/pouch is equipped).
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SmartAmmo — clearer out-of-ammo alert: The centre-screen auto-fallback message now names the ammo that ran out (e.g. "Out of Rough Arrow!") instead of a generic "Out of ammo!", so you instantly know which stack emptied.
Fixed
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MM Widget — immune schools now show SKIP: When the current target is immune to the active Explosive Ammunition school, the widget already skipped the special shot (casting Aimed/Steady instead), but the action cell still read "USE" — indistinguishable from a normal shot. It now shows a red SKIP with the skipped shot's icon so the skip is visible.
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Feed-O-Matic — feeding food that's too low level: With nearly-full bags, FeedOMatic could keep trying to feed a small stack whose level was too low for your pet, which the server refuses ("That food's level is not high enough"). It now skips below-minimum-level foods and only offers food the pet can actually eat.
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Pets — taming & feeding history disappearing: Fixed a long-standing issue where a pet's taming info and feeding history could vanish from the Book — caused by the server handing out non-unique pet GUIDs that split one pet into several empty duplicate records. The Stable scan now re-adopts the real record instead of an empty duplicate, so the data reappears on your next stable visit (no data rewrite needed).
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Pet notifications on login: Your pet's existing level and loyalty no longer trigger celebration pop-ups right after you log in or reload — a short grace period means only genuine in-session gains are announced.
Downloads
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