165 lines
4.3 KiB
Lua
165 lines
4.3 KiB
Lua
BNP = BNP or {}
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-- Tank Mode for SuperWoW GUID nameplates.
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-- GREEN = hostile NPC currently targets the player.
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-- RED = hostile NPC currently targets another unit.
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-- Idle hostile NPCs keep their normal Blizzard color.
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local GREEN_R, GREEN_G, GREEN_B = 0.00, 1.00, 0.00
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local RED_R, RED_G, RED_B = 1.00, 0.00, 0.00
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local playerGUID = nil
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local function GetPlayerGUID()
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local exists, guid = UnitExists("player")
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if exists and guid then playerGUID = guid end
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return playerGUID
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end
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local function GetPlateGUID(plate)
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if not plate or not plate.GetName then return nil end
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local guid = plate:GetName(1)
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if guid and guid ~= "" then return guid end
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return nil
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end
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local function GetTargetGUID(guid)
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if not guid then return nil end
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local exists, targetGUID = UnitExists(guid .. "target")
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if exists then return targetGUID end
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return nil
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end
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local function GetBar(plate)
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return plate and (plate.healthbar or plate.healthBar) or nil
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end
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local function IsHostileNPC(guid)
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if not guid or not UnitExists(guid) then return false end
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if UnitIsPlayer(guid) then return false end
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return UnitCanAttack("player", guid) and true or false
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end
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local function RestoreNormalColor(plate, bar)
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-- Do not restore a cached RGB value. Outside an active Tank Mode state,
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-- Blizzard owns the NPC healthbar color completely.
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plate.BNPTankActive = nil
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plate.BNPTankR = nil
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plate.BNPTankG = nil
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plate.BNPTankB = nil
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end
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local function ClearTankState(plate)
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if not plate then return end
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plate.BNPTankActive = nil
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plate.BNPTankR = nil
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plate.BNPTankG = nil
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plate.BNPTankB = nil
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end
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local function ApplyTankColor(plate, bar, r, g, b)
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bar:SetStatusBarColor(r, g, b, 1)
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plate.BNPTankActive = true
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plate.BNPTankR = r
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plate.BNPTankG = g
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plate.BNPTankB = b
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end
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local function EnforceTankColor(plate)
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if not plate or not plate.BNPTankActive then return end
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local bar = GetBar(plate)
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if not bar or not plate.BNPTankR then return end
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local r, g, b = bar:GetStatusBarColor()
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if math.abs(r - plate.BNPTankR) > 0.01
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or math.abs(g - plate.BNPTankG) > 0.01
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or math.abs(b - plate.BNPTankB) > 0.01 then
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bar:SetStatusBarColor(plate.BNPTankR, plate.BNPTankG, plate.BNPTankB, 1)
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end
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end
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function BNP:UpdateTankModePlate(plate)
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if not plate or not plate:IsShown() then return end
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local bar = GetBar(plate)
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if not bar then return end
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if not self:IsTankModeEnabled() then
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RestoreNormalColor(plate, bar)
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return
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end
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local guid = GetPlateGUID(plate)
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if not IsHostileNPC(guid) then
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-- NPC reaction colors belong to Blizzard. Never restore a stale cached
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-- Tank Mode color onto neutral/friendly/recycled nameplates.
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ClearTankState(plate)
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return
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end
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local myGUID = GetPlayerGUID()
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if not myGUID then return end
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local targetGUID = GetTargetGUID(guid)
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if targetGUID and targetGUID == myGUID then
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ApplyTankColor(plate, bar, GREEN_R, GREEN_G, GREEN_B)
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elseif targetGUID then
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ApplyTankColor(plate, bar, RED_R, RED_G, RED_B)
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else
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RestoreNormalColor(plate, bar)
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end
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end
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function BNP:RefreshTankMode()
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local plate
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for plate in pairs(self.plates or {}) do
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if plate and plate:IsShown() then
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self:UpdateTankModePlate(plate)
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end
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end
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end
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function BNP:UpdateTankMode()
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self:RefreshTankMode()
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end
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function BNP:InstallTankMode()
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if self.BNPTankModeInstalled then return end
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if not self.libnameplate or not self.libnameplate.OnUpdate then return end
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GetPlayerGUID()
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table.insert(self.libnameplate.OnInit, function(plate)
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local current = plate or this
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if not current then return end
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ClearTankState(current)
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local bar = GetBar(current)
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if bar and not current.BNPTankColorHooked then
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local old = bar:GetScript("OnValueChanged")
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bar:SetScript("OnValueChanged", function()
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if old then old() end
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EnforceTankColor(current)
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end)
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current.BNPTankColorHooked = true
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end
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end)
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table.insert(self.libnameplate.OnShow, function(plate)
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local current = plate or this
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if not current then return end
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ClearTankState(current)
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end)
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table.insert(self.libnameplate.OnUpdate, function(plate, elapsed)
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local current = plate or this
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if not current then return end
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BNP:UpdateTankModePlate(current)
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EnforceTankColor(current)
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end)
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self.BNPTankModeInstalled = true
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end
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