Update README.md

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pepopo978
2025-06-18 08:58:32 -07:00
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@@ -108,6 +108,27 @@ EXAMPLE: `/cursive multicurse Corruption|HIGHEST_HP|warnings,resistsound,expirin
EXAMPLE:
`/cursive multicurse Curse of Recklessness|RAID_MARK|name=Touched Warrior,ignorespelltexture=Spell_Shadow_UnholyStrength,resistsound,expiringsound`
## Macro examples
You can just put multiple commands in a macro like this
```
/cursive curse Curse of Recklessness|target|refreshtime=1
/cursive curse Corruption|target|refreshtime=3
/cursive curse Siphon Life|target|refreshtime=1
```
but the game won't always execute them in the order you want
if you want more control of the order you can do something like
```
/script if not Cursive:Curse("Curse of Recklessness", "target", {refreshtime=1}) then if not Cursive:Curse("Corruption", "target", {refreshtime=3}) then Cursive:Curse("Siphon Life", "target", {refreshtime=1}) end end
```
This also works for Multicurse:
```
/script if not Cursive:Multicurse("Curse of Recklessness", "HIGHEST_HP", {refreshtime=1}) then if not Cursive:Multicurse("Corruption", "HIGHEST_HP", {refreshtime=3}) then Cursive:Multicurse("Siphon Life", "HIGHEST_HP", {refreshtime=1}) end end
```
All cursive commands will return true only if it attempted to cast or it found a target.
## Shared Debuffs
Shared debuffs applied by other players will appear greyed out on targets.