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@@ -108,6 +108,27 @@ EXAMPLE: `/cursive multicurse Corruption|HIGHEST_HP|warnings,resistsound,expirin
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EXAMPLE:
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`/cursive multicurse Curse of Recklessness|RAID_MARK|name=Touched Warrior,ignorespelltexture=Spell_Shadow_UnholyStrength,resistsound,expiringsound`
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## Macro examples
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You can just put multiple commands in a macro like this
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```
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/cursive curse Curse of Recklessness|target|refreshtime=1
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/cursive curse Corruption|target|refreshtime=3
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/cursive curse Siphon Life|target|refreshtime=1
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```
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but the game won't always execute them in the order you want
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if you want more control of the order you can do something like
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```
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/script if not Cursive:Curse("Curse of Recklessness", "target", {refreshtime=1}) then if not Cursive:Curse("Corruption", "target", {refreshtime=3}) then Cursive:Curse("Siphon Life", "target", {refreshtime=1}) end end
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```
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This also works for Multicurse:
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```
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/script if not Cursive:Multicurse("Curse of Recklessness", "HIGHEST_HP", {refreshtime=1}) then if not Cursive:Multicurse("Corruption", "HIGHEST_HP", {refreshtime=3}) then Cursive:Multicurse("Siphon Life", "HIGHEST_HP", {refreshtime=1}) end end
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```
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All cursive commands will return true only if it attempted to cast or it found a target.
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## Shared Debuffs
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Shared debuffs applied by other players will appear greyed out on targets.
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