add player filter
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+5
-1
@@ -15,7 +15,7 @@ L:RegisterTranslations("enUS", function()
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["Ignore targets with the specified spell texture already on them. Useful for ignoring targets that already have a shared debuff."] = true,
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["Time threshold at which to allow refreshing a curse. Default is 0 seconds."] = true,
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["Ignore the current target when choosing target for multicurse. Does not affect 'curse' command."] = true,
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["Only choose players and ignore npcs when choosing target for multicurse. Does not affect 'curse' command."] = true,
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["Only choose players and ignore npcs when choosing target for multicurse. Does not affect 'curse' command."] = true,
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["/cursive curse <spellName:str>|<guid?:str>|<options?:List<str>>: Casts spell if not already on target/guid"] = true,
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["/cursive multicurse <spellName:str>|<priority?:str>|<options?:List<str>>: Picks target based on priority and casts spell if not already on target"] = true,
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["Target with the highest HP."] = true,
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@@ -51,6 +51,8 @@ L:RegisterTranslations("enUS", function()
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["Text Size"] = true,
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["Scale"] = true,
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["In Combat"] = true,
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["Player"] = true,
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["Player Desc"] = "Only show player units",
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["Hostile"] = true,
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["Attackable"] = true,
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["Within 28 Range"] = true,
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@@ -223,6 +225,8 @@ L:RegisterTranslations("zhCN", function()
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["Text Size"] = "文本大小",
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["Scale"] = "缩放",
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["In Combat"] = "战斗中",
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["Player"] = "玩家",
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["Player Desc"] = "只显示玩家单位",
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["Hostile"] = "敌对",
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["Attackable"] = "可攻击",
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["Within 28 Range"] = "在28范围内",
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@@ -8,6 +8,10 @@ filter.attackable = function(unit)
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return UnitCanAttack("player", unit) and true or false
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end
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filter.player = function(unit)
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return UnitIsPlayer(unit) and true or false
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end
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filter.infight = function(unit)
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return UnitAffectingCombat(unit) and true or false
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end
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@@ -103,5 +107,9 @@ function Cursive:ShouldDisplayGuid(guid)
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shouldDisplay = shouldDisplay and filter.icon(guid)
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end
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if Cursive.db.profile.filterplayer then
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shouldDisplay = shouldDisplay and filter.player(guid)
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end
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return shouldDisplay
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end
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+17
-5
@@ -266,7 +266,7 @@ local mobFilters = {
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type = "toggle",
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name = L["Hostile"],
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desc = L["Hostile"],
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order = 2,
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order = 11,
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get = function()
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return Cursive.db.profile.filterhostile
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end,
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@@ -278,7 +278,7 @@ local mobFilters = {
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type = "toggle",
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name = L["Attackable"],
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desc = L["Attackable"],
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order = 3,
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order = 22,
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get = function()
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return Cursive.db.profile.filterattackable
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end,
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@@ -286,11 +286,23 @@ local mobFilters = {
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Cursive.db.profile.filterattackable = v
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end,
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},
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["player"] = {
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type = "toggle",
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name = L["Player"],
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desc = L["Player Desc"],
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order = 33,
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get = function()
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return Cursive.db.profile.filterplayer
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end,
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set = function(v)
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Cursive.db.profile.filterplayer = v
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end,
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},
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["range"] = {
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type = "toggle",
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name = IsSpellInRange and L["Within 45 Range"] or L["Within 28 Range"],
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desc = IsSpellInRange and L["Within 45 Range"] or L["Within 28 Range"],
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order = 4,
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order = 44,
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get = function()
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return Cursive.db.profile.filterrange
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end,
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@@ -302,7 +314,7 @@ local mobFilters = {
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type = "toggle",
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name = L["Has Raid Mark"],
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desc = L["Has Raid Mark"],
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order = 5,
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order = 55,
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get = function()
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return Cursive.db.profile.filterraidmark
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end,
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@@ -314,7 +326,7 @@ local mobFilters = {
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type = "toggle",
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name = L["Has Curse"],
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desc = L["Only show units you have cursed"],
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order = 6,
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order = 66,
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get = function()
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return Cursive.db.profile.filterhascurse
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end,
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