remove autosave file
This commit is contained in:
-475
@@ -1,475 +0,0 @@
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if not Cursive.superwow then
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return
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end
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local L = AceLibrary("AceLocale-2.2"):new("Cursive")
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local _, playerClassName = UnitClass("player")
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local curses = {
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trackedCurseIds = {},
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trackedCurseNamesToTextures = {},
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trackedCurseNameRanksToSpellSlots = {},
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conflagrateSpellIds = {
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[17962] = true,
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[18930] = true,
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[18931] = true,
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[18932] = true,
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},
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darkHarvestSpellIds = {
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[52550] = true,
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[52551] = true,
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[52552] = true,
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},
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darkHarvestData = {},
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guids = {},
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isChanneling = false,
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pendingCast = {},
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resistSoundGuids = {},
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expiringSoundGuids = {},
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requestedExpiringSoundGuids = {} -- guid added on spellcast, moved to expiringSoundGuids once rendered by ui
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}
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-- combat events for curses
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local fades_test = L["(.+) fades from (.+)"]
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local resist_test = L["Your (.+) was resisted by (.+)"]
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local lastGuid = nil
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function curses:LoadCurses()
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-- reset dicts
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curses.trackedCurseIds = {}
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curses.trackedCurseNamesToTextures = {}
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curses.trackedCurseNameRanksToSpellSlots = {}
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-- curses to track
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if playerClassName == "WARLOCK" then
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curses.trackedCurseIds = getWarlockSpells()
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elseif playerClassName == "PRIEST" then
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curses.trackedCurseIds = getPriestSpells()
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elseif playerClassName == "MAGE" then
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curses.trackedCurseIds = getMageSpells()
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elseif playerClassName == "DRUID" then
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curses.trackedCurseIds = getDruidSpells()
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elseif playerClassName == "HUNTER" then
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curses.trackedCurseIds = getHunterSpells()
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elseif playerClassName == "ROGUE" then
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curses.trackedCurseIds = getRogueSpells()
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elseif playerClassName == "SHAMAN" then
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curses.trackedCurseIds = getShamanSpells()
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end
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-- go through spell slots and
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local i = 1
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while true do
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local spellname, spellrank = GetSpellName(i, BOOKTYPE_SPELL)
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if not spellname then
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break
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end
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if spellrank == "" then
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spellrank = "Rank 1"
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end
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curses.trackedCurseNameRanksToSpellSlots[string.lower(spellname) .. spellrank] = i
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i = i + 1
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end
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for id, data in pairs(curses.trackedCurseIds) do
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-- get the texture
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local name, rank, texture = SpellInfo(id)
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-- update trackedCurseNamesToTextures
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curses.trackedCurseNamesToTextures[data.name] = texture
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-- update trackedCurseIds
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curses.trackedCurseIds[id].texture = texture
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end
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end
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function curses:ScanTooltipForDuration(curseSpellID)
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-- scan spellbook for duration in case they have haste talent
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local nameRank = curses.trackedCurseIds[curseSpellID].name .. "Rank " .. curses.trackedCurseIds[curseSpellID].rank
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local spellSlot = curses.trackedCurseNameRanksToSpellSlots[nameRank]
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if spellSlot then
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Cursive.core.tooltipScan:SetOwner(Cursive.core.tooltipScan, "ANCHOR_NONE")
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Cursive.core.tooltipScan:ClearLines()
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Cursive.core.tooltipScan:SetSpell(spellSlot, BOOKTYPE_SPELL)
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local numLines = Cursive.core.tooltipScan:NumLines()
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if numLines and numLines > 0 then
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-- get the last line
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local text = getglobal("CursiveTooltipScan" .. "TextLeft" .. numLines):GetText()
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if text then
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local _, _, duration = string.find(text, L["curse_duration_format"])
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if duration then
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return tonumber(duration)
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end
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end
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end
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end
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return curses.trackedCurseIds[curseSpellID].duration
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end
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function curses:GetCurseDuration(curseSpellID)
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if curses.trackedCurseIds[curseSpellID].variableDuration then
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return curses:ScanTooltipForDuration(curseSpellID)
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end
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return curses.trackedCurseIds[curseSpellID].duration
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end
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function curses:ScanGuidForCurse(guid, curseSpellID)
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for i = 1, 64 do
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local _, _, _, spellID = UnitDebuff(guid, i)
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if spellID then
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if spellID == curseSpellID then
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return true
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end
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else
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break
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end
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end
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for i = 1, 64 do
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local _, _, spellID = UnitBuff(guid, i)
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if spellID then
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if spellID == curseSpellID then
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return true
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end
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else
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break
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end
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end
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return nil
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end
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Cursive:RegisterEvent("LEARNED_SPELL_IN_TAB", function()
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-- reload curses in case spell slots changed
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curses:LoadCurses()
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end)
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local function StopChanneling()
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curses.isChanneling = false
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end
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Cursive:RegisterEvent("SPELLCAST_CHANNEL_START", function()
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curses.isChanneling = true
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end);
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Cursive:RegisterEvent("SPELLCAST_CHANNEL_STOP", StopChanneling);
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Cursive:RegisterEvent("SPELLCAST_INTERRUPTED", StopChanneling);
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Cursive:RegisterEvent("SPELLCAST_FAILED", StopChanneling);
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--
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--Cursive:RegisterEvent("SPELL_DAMAGE_EVENT_SELF",
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-- function(targetGuidStr,
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-- casterGuidStr,
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-- spellId,
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-- amount,
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-- spellSchool,
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-- mitigationStr,
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-- hitInfo,
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-- effectAuraStr)
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-- print(targetGuidStr .. " " .. casterGuidStr .. " " .. tostring(spellId) .. " " .. tostring(amount) .. " " .. tostring(spellSchool) .. " " .. mitigationStr .. " " .. hitInfo .. " " .. effectAuraStr)
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-- end);
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--
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--Cursive:RegisterEvent("RAW_COMBATLOG", function(arg1, arg2)
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-- print(arg1 .. " " .. arg2)
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--end);
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Cursive:RegisterEvent("UNIT_CASTEVENT", function(casterGuid, targetGuid, event, spellID, castDuration)
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-- immolate will fire both start and cast
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if event == "CAST" then
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local _, guid = UnitExists("player")
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if casterGuid ~= guid then
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return
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end
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-- store pending cast
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curses.pendingCast = {
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spellID = spellID,
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targetGuid = targetGuid,
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castDuration = castDuration
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}
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if curses.trackedCurseIds[spellID] then
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lastGuid = targetGuid
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Cursive:ScheduleEvent("addCurse" .. targetGuid .. curses.trackedCurseIds[spellID].name, curses.ApplyCurse, 0.2, self, spellID, targetGuid, GetTime())
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elseif curses.conflagrateSpellIds[spellID] then
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Cursive:ScheduleEvent("updateCurse" .. targetGuid .. L["conflagrate"], curses.UpdateCurse, 0.2, self, spellID, targetGuid, GetTime())
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end
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elseif event == "START" then
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if curses.trackedCurseIds[spellID] then
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local _, guid = UnitExists("player")
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if casterGuid ~= guid then
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return
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end
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-- store pending cast
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curses.pendingCast = {
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spellID = spellID,
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targetGuid = targetGuid,
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castDuration = castDuration
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}
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end
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elseif event == "FAIL" then
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if curses.trackedCurseIds[spellID] then
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local _, guid = UnitExists("player")
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if casterGuid ~= guid then
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return
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end
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-- clear pending cast
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curses.pendingCast = {}
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end
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elseif event == "CHANNEL" then
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-- dark harvest
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if curses.darkHarvestSpellIds[spellID] then
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local _, guid = UnitExists("player")
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if casterGuid ~= guid then
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return
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end
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curses.darkHarvestData = {
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spellID = spellID,
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targetGuid = targetGuid,
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castDuration = curses:ScanTooltipForDuration(spellID),
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start = GetTime()
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}
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end
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end
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end)
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Cursive:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE",
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function(message)
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-- check for resist
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local _, _, spellName, target = string.find(message, resist_test)
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if spellName and target then
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spellName = string.lower(spellName)
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-- clear pending cast
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curses.pendingCast = {}
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if curses.trackedCurseNamesToTextures[spellName] and lastGuid then
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Cursive:CancelScheduledEvent("addCurse" .. lastGuid .. spellName)
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-- check if sound should be played
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if curses:ShouldPlayResistSound(lastGuid) then
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PlaySoundFile("Interface\\AddOns\\Cursive\\Sounds\\resist.mp3")
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end
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elseif spellName == L["conflagrate"] and lastGuid then
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Cursive:CancelScheduledEvent("updateCurse" .. lastGuid .. spellName)
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end
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end
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end
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) -- resists
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Cursive:RegisterEvent("CHAT_MSG_SPELL_AURA_GONE_OTHER", function(message)
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-- check if spell that faded is relevant
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local _, _, spellName, target = string.find(message, fades_test)
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if spellName and target then
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spellName = string.lower(spellName)
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if curses.trackedCurseNamesToTextures[spellName] then
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-- loop through targets with active curses
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for guid, data in pairs(curses.guids) do
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for curseName, curseData in pairs(data) do
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if curseName == spellName then
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-- see if target still has that curse
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if not curses:ScanGuidForCurse(guid, curseData.spellID) then
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-- remove curse
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curses:RemoveCurse(guid, curseName)
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end
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end
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end
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end
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end
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end
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end
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)
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function curses:GetLastTickTime(curseData)
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local ticks = curses.trackedCurseIds[curseData.spellID].numTicks
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if not ticks then
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return GetTime()
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end
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local tickTime = curseData.duration / ticks
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local currentTime = GetTime() + tickTime * .2 -- dh won't apply to previous tick if within 20% of tick time
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return math.floor((currentTime - curseData.start) / tickTime) * tickTime + curseData.start
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end
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function curses:TrackDarkHarvest(curseData)
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if curses.darkHarvestData["targetGuid"] and curses.darkHarvestData["targetGuid"] == curseData["targetGuid"] then
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local dhActive = false
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-- check if still channeling
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if curses.isChanneling then
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local dhTimeRemaining = curses.darkHarvestData.castDuration - (GetTime() - curses.darkHarvestData.start)
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-- check if dh still active based on cast duration
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if dhTimeRemaining > 0 then
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dhActive = true
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-- dh is active
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if not curseData["dhStartTime"] then
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curseData["dhStartTime"] = curses:GetLastTickTime(curseData) -- dh will reduce full tick duration
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end
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end
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end
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if curseData["dhStartTime"] and dhActive == false and not curseData["dhEndTime"] then
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-- if dh no longer active, store end time if not already stored
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curseData["dhEndTime"] = GetTime()
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end
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end
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end
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function curses:GetDarkHarvestReduction(curseData)
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if curseData["dhStartTime"] then
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local endTime = curseData["dhEndTime"] or GetTime()
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local dhActiveTime = endTime - curseData["dhStartTime"]
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if dhActiveTime > 0 then
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return dhActiveTime * .2 -- 20% reduction
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end
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end
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return 0
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end
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function curses:TimeRemaining(curseData)
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local dhReduction = 0
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if curses.trackedCurseIds[curseData.spellID].darkHarvest then
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curses:TrackDarkHarvest(curseData)
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dhReduction = curses:GetDarkHarvestReduction(curseData)
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end
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local remaining = curseData.duration - (GetTime() - curseData.start) - dhReduction
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if Cursive.db.profile.curseshowdecimals and remaining < 10 then
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-- round to 1 decimal point
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remaining = math.floor(remaining * 10) / 10
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else
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remaining = math.ceil(remaining)
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end
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return remaining
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end
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function curses:EnableResistSound(guid)
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curses.resistSoundGuids[guid] = true
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end
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function curses:EnableExpiringSound(spellNameNoRank, guid)
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if curses.requestedExpiringSoundGuids[guid] and curses.requestedExpiringSoundGuids[guid][spellNameNoRank] then
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curses.requestedExpiringSoundGuids[guid][spellNameNoRank] = nil
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end
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if not curses.expiringSoundGuids[guid] then
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curses.expiringSoundGuids[guid] = {}
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end
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curses.expiringSoundGuids[guid][spellNameNoRank] = true
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end
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function curses:RequestExpiringSound(spellNameNoRank, guid)
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if not curses.requestedExpiringSoundGuids[guid] then
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curses.requestedExpiringSoundGuids[guid] = {}
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end
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curses.requestedExpiringSoundGuids[guid][spellNameNoRank] = true
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end
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function curses:HasRequestedExpiringSound(spellNameNoRank, guid)
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return curses.requestedExpiringSoundGuids[guid] and curses.requestedExpiringSoundGuids[guid][spellNameNoRank]
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end
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function curses:ShouldPlayExpiringSound(spellNameNoRank, guid)
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if curses.expiringSoundGuids[guid] and curses.expiringSoundGuids[guid][spellNameNoRank] then
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curses.expiringSoundGuids[guid][spellNameNoRank] = nil -- remove entry to avoid playing sound multiple times
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return true
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end
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return false
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end
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function curses:ShouldPlayResistSound(guid)
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if curses.resistSoundGuids[guid] then
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curses.resistSoundGuids[guid] = nil -- remove entry to avoid playing sound multiple times
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return true
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end
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return false
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end
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function curses:HasAnyCurse(guid)
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if curses.guids[guid] and next(curses.guids[guid]) then
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return true
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end
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return nil
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end
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function curses:HasCurse(spellName, targetGuid, minRemaining)
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if not minRemaining then
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minRemaining = 0 -- default to 0
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end
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if curses.guids[targetGuid] and curses.guids[targetGuid][spellName] then
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local remaining = Cursive.curses:TimeRemaining(curses.guids[targetGuid][spellName])
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if remaining > minRemaining then
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return true
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end
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end
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-- check pending cast
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if curses.pendingCast and
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curses.pendingCast.targetGuid == targetGuid and
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curses.pendingCast.spellID and
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curses.trackedCurseIds[curses.pendingCast.spellID] and
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curses.trackedCurseIds[curses.pendingCast.spellID].name == spellName then
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return true
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end
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return nil
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end
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function curses:ApplyCurse(spellID, targetGuid, startTime)
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-- clear pending cast
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curses.pendingCast = {}
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local name = curses.trackedCurseIds[spellID].name
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local rank = curses.trackedCurseIds[spellID].rank
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local duration = curses:GetCurseDuration(spellID)
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if not curses.guids[targetGuid] then
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curses.guids[targetGuid] = {}
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end
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curses.guids[targetGuid][name] = {
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rank = rank,
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duration = duration,
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start = startTime,
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spellID = spellID,
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targetGuid = targetGuid
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}
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end
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function curses:UpdateCurse(spellID, targetGuid, startTime)
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-- clear pending cast
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curses.pendingCast = {}
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if curses.conflagrateSpellIds[spellID] then
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-- check if target has immolate
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if curses:HasCurse(L["immolate"], targetGuid) then
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-- reduce duration by 3 sec
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curses.guids[targetGuid][L["immolate"]].duration = curses.guids[targetGuid][L["immolate"]].duration - 3
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end
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end
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end
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function curses:RemoveCurse(guid, curseName)
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if curses.guids[guid] and curses.guids[guid][curseName] then
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curses.guids[guid][curseName] = nil
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end
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if curses.expiringSoundGuids[guid] and curses.expiringSoundGuids[guid][curseName] then
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curses.expiringSoundGuids[guid][curseName] = nil
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end
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end
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function curses:RemoveGuid(guid)
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curses.guids[guid] = nil
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curses.resistSoundGuids[guid] = nil
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curses.expiringSoundGuids[guid] = nil
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curses.requestedExpiringSoundGuids[guid] = nil
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end
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Cursive.curses = curses
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Reference in New Issue
Block a user