[ add ] option to track other player's faerie fire (#35)

* [ add ] option to track other player's faerie fire

* [ fix ] typo
This commit is contained in:
gwetchen
2025-06-14 12:28:57 -07:00
committed by GitHub
parent 8f1afae48f
commit 6a4a9fb641
3 changed files with 40 additions and 1 deletions
+2
View File
@@ -98,6 +98,8 @@ L:RegisterTranslations("enUS", function()
["Not ignored"] = true,
["Ignored Mobs List (Enter to save)"] = true,
["Comma separated list of strings to ignore if found in the unit name"] = true,
["Shared Faerie Fire"] = true,
["This will show other player's Faerie Fires as well as your own"] = true,
-- spells
["Rank"] = true,
+24 -1
View File
@@ -165,12 +165,35 @@ Cursive:RegisterEvent("SPELLCAST_CHANNEL_STOP", StopChanneling);
Cursive:RegisterEvent("SPELLCAST_INTERRUPTED", StopChanneling);
Cursive:RegisterEvent("SPELLCAST_FAILED", StopChanneling);
local FaerieFire = {
[770] = true, --r1
[778] = true, --r2
[9749] = true, --r3
[9907] = true, --r4
[16855] = true, --bear r1
[17387] = true, --bear r2
[17388] = true, --bear r3
[17389] = true, --bear r4
[16857] = true, --cat r1
[17390] = true, --cat r2
[17391] = true, --cat r3
[17392] = true, --cat r4
}
Cursive:RegisterEvent("UNIT_CASTEVENT", function(casterGuid, targetGuid, event, spellID, castDuration)
-- immolate will fire both start and cast
if event == "CAST" then
local _, guid = UnitExists("player")
if casterGuid ~= guid then
return
if Cursive.db.profile.sharedFaerieFire and FaerieFire[spellID] then
lastGuid = targetGuid
Cursive:ScheduleEvent("addCurse" .. targetGuid .. curses.trackedCurseIds[spellID].name, curses.ApplyCurse, 0.2, self, spellID, targetGuid, GetTime())
else
return
end
end
-- store pending cast
+14
View File
@@ -19,6 +19,7 @@ Cursive:RegisterDefaults("profile", {
showraidicons = true,
showhealthbar = true,
showunitname = true,
sharedFaerieFire = false,
alwaysshowcurrenttarget = true,
@@ -560,6 +561,19 @@ Cursive.cmdtable = {
end
end,
},
["sharedFaerieFire"] = {
type = "toggle",
name = L["Shared Faerie Fire"],
desc = L["This will show other player's Faerie Fires as well as your own"],
order = 10,
get = function()
return Cursive.db.profile.sharedFaerieFire
end,
set = function(v)
Cursive.db.profile.sharedFaerieFire = v
Cursive.UpdateFramesFromConfig()
end,
},
}
}