hide raid marks not in current combat
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+2
-2
@@ -66,8 +66,8 @@ function Cursive:ShouldDisplayGuid(guid)
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return true
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end
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-- always show raid marks if attackable
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if filter.icon(guid) and filter.attackable(guid) then
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-- always show raid marks if attackable and not in combat or this guid is affecting combat
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if filter.icon(guid) and filter.attackable(guid) and (not UnitAffectingCombat("player") or UnitAffectingCombat(guid)) then
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return true
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end
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