add filter for mobs that have curses
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@@ -172,6 +172,13 @@ function curses:ShouldPlayResistSound(guid)
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return false
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end
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function curses:HasAnyCurse(guid)
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if curses.guids[guid] and next(curses.guids[guid]) then
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return true
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end
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return nil
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end
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function curses:HasCurse(spellName, targetGuid, minRemaining)
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if not minRemaining then
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minRemaining = 0 -- default to 0
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@@ -12,6 +12,10 @@ filter.infight = function(unit)
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return UnitAffectingCombat(unit) and true or false
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end
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filter.hascurse = function(unit)
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return Cursive.curses:HasAnyCurse(unit) and true or false
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end
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filter.alive = function(unit)
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return not UnitIsDead(unit) and true or false
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end
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@@ -74,6 +78,10 @@ function Cursive:ShouldDisplayGuid(guid)
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shouldDisplay = shouldDisplay and filter.infight(guid)
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end
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if Cursive.db.profile.filterhascurse then
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shouldDisplay = shouldDisplay and filter.hascurse(guid)
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end
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if Cursive.db.profile.filterhostile then
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shouldDisplay = shouldDisplay and filter.hostile(guid)
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end
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@@ -31,6 +31,7 @@ Cursive:RegisterDefaults("profile", {
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filterattackable = true,
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filterrange = false,
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filterraidmark = false,
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filterhascurse = false,
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})
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local barOptions = {
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@@ -223,6 +224,18 @@ local mobFilters = {
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Cursive.db.profile.filterraidmark = v
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end,
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},
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["hascurse"] = {
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type = "toggle",
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name = "Has Curse",
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desc = "Only show units you have cursed",
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order = 6,
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get = function()
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return Cursive.db.profile.filterhascurse
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end,
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set = function(v)
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Cursive.db.profile.filterhascurse = v
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end,
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},
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}
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Cursive.cmdtable = {
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