reduce immolate duration on conflagrate
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+17
@@ -9,6 +9,12 @@ local curses = {
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trackedCurseIds = {},
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trackedCurseNamesToTextures = {},
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trackedCurseNameRanksToSpellSlots = {},
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conflagrateSpellIds = {
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[17962] = true,
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[18930] = true,
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[18931] = true,
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[18932] = true,
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},
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guids = {},
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resistSoundGuids = {},
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expiringSoundGuids = {},
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@@ -138,6 +144,12 @@ Cursive:RegisterEvent("UNIT_CASTEVENT", function(casterGuid, targetGuid, event,
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if curses.trackedCurseIds[spellID] then
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lastGuid = targetGuid
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Cursive:ScheduleEvent("addCurse" .. targetGuid .. curses.trackedCurseIds[spellID].name, curses.ApplyCurse, 0.2, self, spellID, targetGuid, GetTime())
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elseif curses.conflagrateSpellIds[spellID] then
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-- check if target has immolate
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if curses:HasCurse("Immolate", targetGuid) then
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-- reduce duration by 3 sec
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curses.guids[targetGuid]["Immolate"].duration = curses.guids[targetGuid]["Immolate"].duration - 3
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end
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end
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end
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end)
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@@ -153,6 +165,11 @@ Cursive:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE",
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if curses:ShouldPlayResistSound(lastGuid) then
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PlaySoundFile("Interface\\AddOns\\Cursive\\Sounds\\resist.mp3")
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end
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elseif spell == "Immolate" and lastGuid then
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if curses:HasCurse("Immolate", lastGuid) then
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-- increase duration by 3 sec to undo the deduction due to resist
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curses.guids[lastGuid]["Immolate"].duration = curses.guids[lastGuid]["Immolate"].duration + 3
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end
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end
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end
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end
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