fix melee bleed logic

This commit is contained in:
pepopo978
2026-03-19 08:41:37 -07:00
parent cc1b6e19fd
commit d426977c1c
4 changed files with 54 additions and 45 deletions
+28 -19
View File
@@ -291,6 +291,26 @@ local function StopChanneling()
curses.isChanneling = false
end
local function VerifyMeleeBleedApplied(targetGuid, spellID)
local curseData = curses.trackedCurseIds[spellID]
if not curseData or not curseData.meleeBleed then
return
end
if not curses.guids[targetGuid] or not curses.guids[targetGuid][curseData.name] then
return
end
local auras = GetUnitField(targetGuid, "aura") or {}
for i, auraSpellID in pairs(auras) do
if auraSpellID == spellID then
return
end
end
curses:RemoveCurse(targetGuid, curseData.name)
end
Cursive:RegisterEvent("SPELLCAST_CHANNEL_START", function()
curses.isChanneling = true
end);
@@ -300,13 +320,11 @@ Cursive:RegisterEvent("SPELLCAST_INTERRUPTED", StopChanneling);
-- player spell completions
Cursive:RegisterEvent("SPELL_GO_SELF", function(itemId, spellID, casterGuid, targetGuid, castFlags, numTargetsHit, numTargetsMissed)
if numTargetsMissed > 0 then
curses.pendingCast = {}
elseif numTargetsHit > 0 or curses.travelTimeSpellIds[spellID] then
curses.pendingCast = {
spellID = spellID,
targetGuid = targetGuid,
}
if curses.travelTimeSpellIds[spellID] and numTargetsMissed == 0 then
curses.pendingCast = {
spellID = spellID,
targetGuid = targetGuid,
}
end
if curses.isDruid then
@@ -339,6 +357,9 @@ Cursive:RegisterEvent("SPELL_GO_SELF", function(itemId, spellID, casterGuid, tar
lastGuid = targetGuid
local duration = curses:GetCurseDuration(spellID)
curses:ApplyCurse(spellID, targetGuid, GetTime(), duration)
if curses.trackedCurseIds[spellID].meleeBleed and not curses.mobsThatBleed[targetGuid] then
Cursive:ScheduleEvent(VerifyMeleeBleedApplied, 0.05, targetGuid, spellID)
end
elseif curses.conflagrateSpellIds[spellID] then
curses:UpdateCurse(spellID, targetGuid, GetTime())
end
@@ -351,7 +372,6 @@ Cursive:RegisterEvent("SPELL_START_SELF", function(itemId, spellID, casterGuid,
curses.pendingCast = {
spellID = spellID,
targetGuid = targetGuid,
castDuration = castTime / 1000
}
end
end)
@@ -609,17 +629,6 @@ function curses:ApplyCurse(spellID, targetGuid, startTime, duration)
local name = curses.trackedCurseIds[spellID].name
local rank = curses.trackedCurseIds[spellID].rank
if curses.isDruid and name == L["rake"] then
-- check if mob is in bleed whitelist first
-- these bosses are most likely to hit 48 client debuff cap
if not curses.mobsThatBleed[targetGuid] then
if not curses:ScanGuidForCurse(targetGuid, spellID) then
-- rake not found on target, do not apply
return
end
end
end
if not curses.guids[targetGuid] then
curses.guids[targetGuid] = {}
end
+7 -7
View File
@@ -59,10 +59,10 @@ function getDruidSpells()
[9834] = { name = L["moonfire"], rank = 9, duration = 18, variableDuration = true },
[9835] = { name = L["moonfire"], rank = 10, duration = 18, variableDuration = true },
[1822] = { name = L["rake"], rank = 1, duration = 9, variableDuration = true },
[1823] = { name = L["rake"], rank = 2, duration = 9, variableDuration = true },
[1824] = { name = L["rake"], rank = 3, duration = 9, variableDuration = true },
[9904] = { name = L["rake"], rank = 4, duration = 9, variableDuration = true },
[1822] = { name = L["rake"], rank = 1, duration = 9, variableDuration = true, meleeBleed=true },
[1823] = { name = L["rake"], rank = 2, duration = 9, variableDuration = true, meleeBleed=true },
[1824] = { name = L["rake"], rank = 3, duration = 9, variableDuration = true, meleeBleed=true },
[9904] = { name = L["rake"], rank = 4, duration = 9, variableDuration = true, meleeBleed=true },
[1079] = { name = L["rip"], rank = 1, duration = 8, calculateDuration = getRipDuration },
[9492] = { name = L["rip"], rank = 2, duration = 8, calculateDuration = getRipDuration },
@@ -87,8 +87,8 @@ function getDruidSpells()
[5209] = { name = L["challenging roar"], rank = 1, duration = 6 },
[9005] = { name = L["pounce bleed"], rank = 1, duration = 18 },
[9823] = { name = L["pounce bleed"], rank = 2, duration = 18 },
[9827] = { name = L["pounce bleed"], rank = 3, duration = 18 },
[9005] = { name = L["pounce bleed"], rank = 1, duration = 18, meleeBleed=true },
[9823] = { name = L["pounce bleed"], rank = 2, duration = 18, meleeBleed=true },
[9827] = { name = L["pounce bleed"], rank = 3, duration = 18, meleeBleed=true },
}
end
+12 -12
View File
@@ -38,12 +38,12 @@ function getRogueSpells()
[11285] = { name = L["gouge"], rank = 4, duration = 4, calculateDuration = getGougeDuration },
[11286] = { name = L["gouge"], rank = 5, duration = 4, calculateDuration = getGougeDuration },
[1943] = { name = L["rupture"], rank = 1, duration = 6, calculateDuration = getRuptureDuration },
[8639] = { name = L["rupture"], rank = 2, duration = 6, calculateDuration = getRuptureDuration },
[8640] = { name = L["rupture"], rank = 3, duration = 6, calculateDuration = getRuptureDuration },
[11273] = { name = L["rupture"], rank = 4, duration = 6, calculateDuration = getRuptureDuration },
[11274] = { name = L["rupture"], rank = 5, duration = 6, calculateDuration = getRuptureDuration },
[11275] = { name = L["rupture"], rank = 6, duration = 6, calculateDuration = getRuptureDuration },
[1943] = { name = L["rupture"], rank = 1, duration = 6, calculateDuration = getRuptureDuration, meleeBleed=true },
[8639] = { name = L["rupture"], rank = 2, duration = 6, calculateDuration = getRuptureDuration, meleeBleed=true },
[8640] = { name = L["rupture"], rank = 3, duration = 6, calculateDuration = getRuptureDuration, meleeBleed=true },
[11273] = { name = L["rupture"], rank = 4, duration = 6, calculateDuration = getRuptureDuration, meleeBleed=true },
[11274] = { name = L["rupture"], rank = 5, duration = 6, calculateDuration = getRuptureDuration, meleeBleed=true },
[11275] = { name = L["rupture"], rank = 6, duration = 6, calculateDuration = getRuptureDuration, meleeBleed=true },
[408] = { name = L["kidney shot"], rank = 1, duration = 1, calculateDuration = getKidneyShotDuration },
[8643] = { name = L["kidney shot"], rank = 2, duration = 1, calculateDuration = getKidneyShotDuration },
@@ -54,12 +54,12 @@ function getRogueSpells()
[11197] = { name = L["expose armor"], rank = 4, duration = 30 },
[11198] = { name = L["expose armor"], rank = 5, duration = 30 },
[703] = { name = L["garrote"], rank = 1, duration = 18 },
[8631] = { name = L["garrote"], rank = 2, duration = 18 },
[8632] = { name = L["garrote"], rank = 3, duration = 18 },
[8633] = { name = L["garrote"], rank = 4, duration = 18 },
[11289] = { name = L["garrote"], rank = 5, duration = 18 },
[11290] = { name = L["garrote"], rank = 6, duration = 18 },
[703] = { name = L["garrote"], rank = 1, duration = 18, meleeBleed=true },
[8631] = { name = L["garrote"], rank = 2, duration = 18, meleeBleed=true },
[8632] = { name = L["garrote"], rank = 3, duration = 18, meleeBleed=true },
[8633] = { name = L["garrote"], rank = 4, duration = 18, meleeBleed=true },
[11289] = { name = L["garrote"], rank = 5, duration = 18, meleeBleed=true },
[11290] = { name = L["garrote"], rank = 6, duration = 18, meleeBleed=true },
[2818] = { name = L["deadly poison"], rank = 1, duration = 12 },
[2819] = { name = L["deadly poison ii"], rank = 2, duration = 12 },
+7 -7
View File
@@ -1,12 +1,12 @@
local L = AceLibrary("AceLocale-2.2"):new("Cursive")
function getWarriorSpells()
return {
[772] = { name = L["rend"], rank = 1, duration = 9 },
[6546] = { name = L["rend"], rank = 2, duration = 12 },
[6547] = { name = L["rend"], rank = 3, duration = 15 },
[6548] = { name = L["rend"], rank = 4, duration = 18 },
[11572] = { name = L["rend"], rank = 5, duration = 21 },
[11573] = { name = L["rend"], rank = 6, duration = 21 },
[11574] = { name = L["rend"], rank = 7, duration = 21 },
[772] = { name = L["rend"], rank = 1, duration = 9, meleeBleed=true },
[6546] = { name = L["rend"], rank = 2, duration = 12, meleeBleed=true },
[6547] = { name = L["rend"], rank = 3, duration = 15, meleeBleed=true },
[6548] = { name = L["rend"], rank = 4, duration = 18, meleeBleed=true },
[11572] = { name = L["rend"], rank = 5, duration = 21, meleeBleed=true },
[11573] = { name = L["rend"], rank = 6, duration = 21, meleeBleed=true },
[11574] = { name = L["rend"], rank = 7, duration = 21, meleeBleed=true },
}
end