fix faerie fire feral resist check
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+13
-3
@@ -325,9 +325,8 @@ Cursive:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE",
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end
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if spellName and failedTarget then
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spellName = string.lower(spellName)
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spellName = curses:GetLowercaseSpellName(spellName)
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-- clear pending cast
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curses.pendingCast = {}
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if curses.trackedCurseNamesToTextures[spellName] and lastGuid then
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@@ -355,7 +354,7 @@ Cursive:RegisterEvent("CHAT_MSG_SPELL_AURA_GONE_OTHER", function(message)
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-- check if spell that faded is relevant
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local _, _, spellName, target = string.find(message, fades_test)
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if spellName and target then
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spellName = string.lower(spellName)
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spellName = curses:GetLowercaseSpellName(spellName)
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if curses.trackedCurseNamesToTextures[spellName] then
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-- loop through targets with active curses
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for guid, data in pairs(curses.guids) do
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@@ -374,6 +373,17 @@ Cursive:RegisterEvent("CHAT_MSG_SPELL_AURA_GONE_OTHER", function(message)
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end
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)
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function curses:GetLowercaseSpellName(spellName)
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spellName = string.lower(spellName)
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-- handle faerie fire special case
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if curses.isDruid and string.find(spellName, L["faerie fire"]) then
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return L["faerie fire"]
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end
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return spellName
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end
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function curses:GetLastTickTime(curseData)
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local ticks = curses.trackedCurseIds[curseData.spellID].numTicks
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if not ticks then
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