Files
Cursive/curses.lua
T

664 lines
20 KiB
Lua

if not Cursive.nampower then
return
end
local L = AceLibrary("AceLocale-2.2"):new("Cursive")
local _, playerClassName = UnitClass("player")
local curses = {
trackedCurseIds = {},
trackedCurseNamesToTextures = {},
trackedCurseNameRanksToSpellSlots = {},
conflagrateSpellIds = {
[17962] = true,
[18930] = true,
[18931] = true,
[18932] = true,
},
darkHarvestSpellIds = {
[52550] = true,
[52551] = true,
[52552] = true,
},
travelTimeSpellIds = {},
darkHarvestData = {},
guids = {},
isChanneling = false,
pendingCast = {},
resistSoundGuids = {},
expiringSoundGuids = {},
requestedExpiringSoundGuids = {}, -- guid added on spellcast, moved to expiringSoundGuids once rendered by ui
previousComboPoints = 0,
comboPoints = 0,
lastFerociousBiteTime = 0,
lastFerociousBiteTargetGuid = 0,
lastMoltenBlastTargetGuid = 0,
sharedDebuffs = {
faeriefire = {},
},
sharedDebuffGuids = {
faeriefire = {}, -- used for scanning for shared debuffs like faerie fire
}, -- used for scanning for shared debuffs like faerie fire
-- Whitelist of mobs that can bleed (for rake tracking at client debuff cap)
mobsThatBleed = {
["0xF13000F1F3276A33"] = true, -- Keeper Gnarlmoon
["0xF13000F1FA276A32"] = true, -- Ley-Watcher Incantagos
["0xF13000EA3F276C05"] = true, -- King
["0xF13000EA31279058"] = true, -- Queen
["0xF13000EA43276C06"] = true, -- Bishop
["0xF13000EA44279044"] = true, -- Pawn
["0xF13000EA42276C07"] = true, -- Rook
["0xF13000EA4D05DA44"] = true, -- Sanv Tas'dal
["0xF13000EA57276C04"] = true, -- Kruul
["0xF130016C95276DAF"] = true, -- Mephistroth
["0xF130003E5401591A"] = true, --Anub'Rekhan
["0xF130003E510159B0"] = true, --Grand Widow Faerlina
["0xF130003E500159A3"] = true, --Maexxna
["0xF130003EBD01598C"] = true, --Razuvious
["0xF130003EBC01599F"] = true, --Gothik
["0xF130003EBF015AB2"] = true, --Zeliek
["0xF130003EBE015AB3"] = true, --Mograine
["0xF130003EC1015AB1"] = true, --Blaumeux
["0xF130003EC0015AB0"] = true, --Thane
["0xF130003E52015824"] = true, --Noth
["0xF130003E4001588D"] = true, --Heigan
["0xF130003E8B0158A2"] = true, --Loatheb
["0xF130003E9C0158EA"] = true, --Patchwerk
["0xF130003E3B0158EF"] = true, --Grobbulus
["0xF130003E3C0158F0"] = true, --Gluth
["0xF130003E380159A0"] = true, --Thaddius
["0xF130003E75015AB4"] = true, --Sapphiron
["0xF130003E76015AED"] = true, --Kel'Thuzad
},
}
-- combat events for curses
local fades_test = L["(.+) fades from (.+)"]
local lastGuid = nil
-- I think depending on ping the combo point used event can fire either before or after your ability cast
function curses:GetComboPointsUsed()
if curses.comboPoints == 0 then
return curses.previousComboPoints
else
return curses.comboPoints
end
end
function curses:LoadCurses()
-- reset dicts
curses.trackedCurseIds = {}
curses.trackedCurseNamesToTextures = {}
curses.trackedCurseNameRanksToSpellSlots = {}
curses.isWarlock = playerClassName == "WARLOCK"
curses.isPriest = playerClassName == "PRIEST"
curses.isMage = playerClassName == "MAGE"
curses.isDruid = playerClassName == "DRUID"
curses.isHunter = playerClassName == "HUNTER"
curses.isRogue = playerClassName == "ROGUE"
curses.isShaman = playerClassName == "SHAMAN"
curses.isWarrior = playerClassName == "WARRIOR"
-- curses to track
if curses.isWarlock then
curses.trackedCurseIds = getWarlockSpells()
elseif curses.isPriest then
curses.trackedCurseIds = getPriestSpells()
elseif curses.isMage then
curses.trackedCurseIds = getMageSpells()
elseif curses.isDruid then
curses.trackedCurseIds = getDruidSpells()
elseif curses.isHunter then
curses.trackedCurseIds = getHunterSpells()
elseif curses.isRogue then
curses.trackedCurseIds = getRogueSpells()
elseif curses.isShaman then
curses.trackedCurseIds = getShamanSpells()
elseif curses.isWarrior then
curses.trackedCurseIds = getWarriorSpells()
end
-- build travelTimeSpellIds from spell data
curses.travelTimeSpellIds = {}
for id, data in pairs(curses.trackedCurseIds) do
if data.travelTime then
curses.travelTimeSpellIds[id] = true
end
end
-- register travel time spell tracking
if next(curses.travelTimeSpellIds) and not Cursive:IsEventRegistered("SPELL_DAMAGE_EVENT_SELF") then
Cursive:RegisterEvent("SPELL_DAMAGE_EVENT_SELF", function(targetGuid, casterGuid, spellID, amount, mitigationStr, hitInfo, spellSchool, effectAuraStr)
if curses.travelTimeSpellIds[spellID] and curses.trackedCurseIds[spellID] then
lastGuid = targetGuid
local duration = curses:GetCurseDuration(spellID)
curses:ApplyCurse(spellID, targetGuid, GetTime(), duration)
end
end)
end
-- load shared debuffs
curses.sharedDebuffs = getSharedDebuffs()
-- register faerie fire tracking from other players
if Cursive.db.profile.shareddebuffs.faeriefire then
if not Cursive:IsEventRegistered("SPELL_GO_OTHER") then
Cursive:RegisterEvent("SPELL_GO_OTHER", function(itemId, spellID, casterGuid, targetGuid, castFlags, numTargetsHit, numTargetsMissed)
if curses.sharedDebuffs.faeriefire[spellID] then
curses.sharedDebuffGuids.faeriefire[targetGuid] = GetTime()
end
end)
end
end
-- go through spell slots and
local i = 1
while true do
local spellname, spellrank = GetSpellName(i, BOOKTYPE_SPELL)
if not spellname then
break
end
if spellrank == "" then
spellrank = L["Rank 1"]
end
curses.trackedCurseNameRanksToSpellSlots[string.lower(spellname) .. spellrank] = i
i = i + 1
end
for id, data in pairs(curses.trackedCurseIds) do
-- get the texture
local texture = GetSpellIconTexture(GetSpellRecField(id, "spellIconID"))
-- update trackedCurseNamesToTextures
curses.trackedCurseNamesToTextures[data.name] = texture
-- update trackedCurseIds
curses.trackedCurseIds[id].texture = texture
end
if curses.isDruid or curses.isRogue then
Cursive:RegisterEvent("PLAYER_COMBO_POINTS", function()
local currentComboPoints = GetComboPoints()
if curses.isDruid and currentComboPoints >= curses.comboPoints then
-- combo points did not decrease, check if Ferocious Bite was used is the last .5 sec
if GetTime() - curses.lastFerociousBiteTime < 0.5 and
curses.lastFerociousBiteTargetGuid and
curses.lastFerociousBiteTargetGuid ~= 0 then
-- check if Rip active
local rip = L["rip"]
if curses:HasCurse(rip, curses.lastFerociousBiteTargetGuid, 0) then
curses.guids[curses.lastFerociousBiteTargetGuid][rip]["start"] = GetTime() -- reset start time to current time
end
-- check if Rake active
local rake = L["rake"]
if curses:HasCurse(rake, curses.lastFerociousBiteTargetGuid, 0) then
curses.guids[curses.lastFerociousBiteTargetGuid][rake]["start"] = GetTime() -- reset start time to current time
end
end
end
curses.previousComboPoints = curses.comboPoints
curses.comboPoints = currentComboPoints
end)
end
end
function curses:ScanTooltipForDuration(curseSpellID)
-- scan spellbook for duration in case they have haste talent
local nameRank = curses.trackedCurseIds[curseSpellID].name .. L["Rank"] .. " " .. curses.trackedCurseIds[curseSpellID].rank
local spellSlot = curses.trackedCurseNameRanksToSpellSlots[nameRank]
if spellSlot then
Cursive.core.tooltipScan:SetOwner(Cursive.core.tooltipScan, "ANCHOR_NONE")
Cursive.core.tooltipScan:ClearLines()
Cursive.core.tooltipScan:SetSpell(spellSlot, BOOKTYPE_SPELL)
local numLines = Cursive.core.tooltipScan:NumLines()
if numLines and numLines > 0 then
-- get the last line
local text = getglobal("CursiveTooltipScan" .. "TextLeft" .. numLines):GetText()
if text then
local _, _, duration = string.find(text, L["curse_duration_format"])
if duration then
return tonumber(duration)
end
end
end
end
return curses.trackedCurseIds[curseSpellID].duration
end
function curses:GetCurseDuration(curseSpellID)
if curses.trackedCurseIds[curseSpellID].variableDuration then
return curses:ScanTooltipForDuration(curseSpellID)
elseif curses.trackedCurseIds[curseSpellID].calculateDuration then
return curses.trackedCurseIds[curseSpellID].calculateDuration()
end
return curses.trackedCurseIds[curseSpellID].duration
end
function curses:ScanGuidForCurse(guid, curseSpellID)
for i = 1, 64 do
local _, _, _, spellID = UnitDebuff(guid, i)
if spellID then
if spellID == curseSpellID then
return true
end
else
break
end
end
for i = 1, 64 do
local _, _, spellID = UnitBuff(guid, i)
if spellID then
if spellID == curseSpellID then
return true
end
else
break
end
end
return nil
end
function curses:GetLowercaseSpellName(spellName)
spellName = string.lower(spellName)
-- handle faerie fire special case
if curses.isDruid and string.find(spellName, L["faerie fire"]) then
return L["faerie fire"]
end
return spellName
end
Cursive:RegisterEvent("LEARNED_SPELL_IN_TAB", function()
-- reload curses in case spell slots changed
curses:LoadCurses()
end)
local function StopChanneling()
curses.isChanneling = false
end
Cursive:RegisterEvent("SPELLCAST_CHANNEL_START", function()
curses.isChanneling = true
end);
Cursive:RegisterEvent("SPELLCAST_CHANNEL_STOP", StopChanneling);
Cursive:RegisterEvent("SPELLCAST_INTERRUPTED", StopChanneling);
-- player spell completions
Cursive:RegisterEvent("SPELL_GO_SELF", function(itemId, spellID, casterGuid, targetGuid, castFlags, numTargetsHit, numTargetsMissed)
if numTargetsMissed > 0 then
curses.pendingCast = {}
elseif numTargetsHit > 0 or curses.travelTimeSpellIds[spellID] then
curses.pendingCast = {
spellID = spellID,
targetGuid = targetGuid,
}
end
if curses.isDruid then
-- track ferocious bite cast time and target
if spellID == 22557 or
spellID == 22568 or
spellID == 22827 or
spellID == 22828 or
spellID == 22829 or
spellID == 31018 then
curses.lastFerociousBiteTime = GetTime()
curses.lastFerociousBiteTargetGuid = targetGuid
end
end
if curses.isShaman then
if spellID >= 36916 and spellID <= 36921 then
curses.lastMoltenBlastTargetGuid = targetGuid
if numTargetsHit > 0 then
local flame_shock = L["flame shock"]
if curses:HasCurse(flame_shock, targetGuid, 0) then
curses.guids[targetGuid][flame_shock]["start"] = GetTime()
end
end
end
end
if numTargetsHit > 0 then
if curses.trackedCurseIds[spellID] and not curses.travelTimeSpellIds[spellID] then
lastGuid = targetGuid
local duration = curses:GetCurseDuration(spellID)
curses:ApplyCurse(spellID, targetGuid, GetTime(), duration)
elseif curses.conflagrateSpellIds[spellID] then
curses:UpdateCurse(spellID, targetGuid, GetTime())
end
end
end)
-- player spell start (cast time spells)
Cursive:RegisterEvent("SPELL_START_SELF", function(itemId, spellID, casterGuid, targetGuid, castFlags, castTime)
if curses.trackedCurseIds[spellID] then
curses.pendingCast = {
spellID = spellID,
targetGuid = targetGuid,
castDuration = castTime / 1000
}
end
end)
-- player spell failure
Cursive:RegisterEvent("SPELL_FAILED_SELF", function(spellID, spellResult, failedByServer)
if curses.trackedCurseIds[spellID] then
curses.pendingCast = {}
end
end)
-- player channel start (dark harvest)
Cursive:RegisterEvent("SPELL_CHANNEL_START", function(spellID, targetGuid, durationMs)
if curses.darkHarvestSpellIds[spellID] then
curses.darkHarvestData = {
spellID = spellID,
targetGuid = targetGuid,
castDuration = curses:ScanTooltipForDuration(spellID),
start = GetTime()
}
end
end)
Cursive:RegisterEvent("SPELL_MISS_SELF", function(casterGuid, targetGuid, spellID, missInfo)
curses.pendingCast = {}
if curses.trackedCurseIds[spellID] and lastGuid then
if curses:ShouldPlayResistSound(lastGuid) then
PlaySoundFile("Interface\\AddOns\\Cursive\\Sounds\\resist.mp3")
end
end
end)
Cursive:RegisterEvent("CHAT_MSG_SPELL_AURA_GONE_OTHER", function(message)
-- check if spell that faded is relevant
local _, _, spellName, target = string.find(message, fades_test)
if spellName and target then
spellName = curses:GetLowercaseSpellName(spellName)
if curses.trackedCurseNamesToTextures[spellName] then
-- loop through targets with active curses
for guid, data in pairs(curses.guids) do
for curseName, curseData in pairs(data) do
if curseName == spellName then
-- see if target still has that curse
if not curses:ScanGuidForCurse(guid, curseData.spellID) then
-- remove curse
curses:RemoveCurse(guid, curseName)
end
end
end
end
end
end
end
)
function curses:GetLastTickTime(curseData)
local ticks = curses.trackedCurseIds[curseData.spellID].numTicks
if not ticks then
return GetTime()
end
local tickTime = curseData.duration / ticks
local currentTime = GetTime() + tickTime * .2 -- dh won't apply to previous tick if within 20% of tick time
return math.floor((currentTime - curseData.start) / tickTime) * tickTime + curseData.start
end
function curses:TrackDarkHarvest(curseData)
if curses.darkHarvestData["targetGuid"] and curses.darkHarvestData["targetGuid"] == curseData["targetGuid"] then
local dhActive = false
-- check if still channeling
if curses.isChanneling then
local dhTimeRemaining = curses.darkHarvestData.castDuration - (GetTime() - curses.darkHarvestData.start)
-- check if dh still active based on cast duration
if dhTimeRemaining > 0 then
dhActive = true
-- dh is active
if not curseData["dhStartTime"] then
curseData["dhStartTime"] = curses:GetLastTickTime(curseData) -- dh will reduce full tick duration
end
end
end
if curseData["dhStartTime"] and dhActive == false and not curseData["dhEndTime"] then
-- if dh no longer active, store end time if not already stored
curseData["dhEndTime"] = GetTime()
end
end
end
function curses:GetDarkHarvestReduction(curseData)
if curseData["dhStartTime"] then
local endTime = curseData["dhEndTime"] or GetTime()
local dhActiveTime = endTime - curseData["dhStartTime"]
if dhActiveTime > 0 then
return dhActiveTime * .3 -- 30% reduction
end
end
return 0
end
function curses:TimeRemaining(curseData)
local dhReduction = 0
if curses.trackedCurseIds[curseData.spellID] and curses.trackedCurseIds[curseData.spellID].darkHarvest then
curses:TrackDarkHarvest(curseData)
dhReduction = curses:GetDarkHarvestReduction(curseData)
end
local remaining = curseData.duration - (GetTime() - curseData.start) - dhReduction
if Cursive.db.profile.curseshowdecimals and remaining < 10 then
-- round to 1 decimal point
remaining = math.floor(remaining * 10) / 10
else
remaining = math.ceil(remaining)
end
return remaining
end
function curses:EnableResistSound(guid)
curses.resistSoundGuids[guid] = true
end
function curses:EnableExpiringSound(lowercaseSpellNameNoRank, guid)
if curses.requestedExpiringSoundGuids[guid] and curses.requestedExpiringSoundGuids[guid][lowercaseSpellNameNoRank] then
curses.requestedExpiringSoundGuids[guid][lowercaseSpellNameNoRank] = nil
end
if not curses.expiringSoundGuids[guid] then
curses.expiringSoundGuids[guid] = {}
end
curses.expiringSoundGuids[guid][lowercaseSpellNameNoRank] = true
end
function curses:RequestExpiringSound(lowercaseSpellNameNoRank, guid)
if not curses.requestedExpiringSoundGuids[guid] then
curses.requestedExpiringSoundGuids[guid] = {}
end
curses.requestedExpiringSoundGuids[guid][lowercaseSpellNameNoRank] = true
end
function curses:HasRequestedExpiringSound(lowercaseSpellNameNoRank, guid)
return curses.requestedExpiringSoundGuids[guid] and curses.requestedExpiringSoundGuids[guid][lowercaseSpellNameNoRank]
end
function curses:ShouldPlayExpiringSound(lowercaseSpellNameNoRank, guid)
if curses.expiringSoundGuids[guid] and curses.expiringSoundGuids[guid][lowercaseSpellNameNoRank] then
curses.expiringSoundGuids[guid][lowercaseSpellNameNoRank] = nil -- remove entry to avoid playing sound multiple times
return true
end
return false
end
function curses:ShouldPlayResistSound(guid)
if curses.resistSoundGuids[guid] then
curses.resistSoundGuids[guid] = nil -- remove entry to avoid playing sound multiple times
return true
end
return false
end
function curses:HasAnyCurse(guid)
if curses.guids[guid] and next(curses.guids[guid]) then
return true
end
return nil
end
function curses:GetCurseData(spellName, guid)
-- convert to lowercase and remove rank
local lowercaseSpellNameNoRank = Cursive.utils.GetLowercaseSpellNameNoRank(spellName)
if curses.guids[guid] and curses.guids[guid][lowercaseSpellNameNoRank] then
return curses.guids[guid][lowercaseSpellNameNoRank]
end
return nil
end
function curses:HasCurse(lowercaseSpellNameNoRank, targetGuid, minRemaining)
if not minRemaining then
minRemaining = 0 -- default to 0
end
-- handle faerie fire special case
if curses.isDruid and string.find(lowercaseSpellNameNoRank, L["faerie fire"]) then
-- remove (feral) or (bear) from spell name
lowercaseSpellNameNoRank = L["faerie fire"]
end
-- handle malediction for warlocks
if curses.isWarlock and
lowercaseSpellNameNoRank == L["curse of recklessness"] or
lowercaseSpellNameNoRank == L["curse of the elements"] or
lowercaseSpellNameNoRank == L["curse of shadow"] then
-- check if they have malediction
local _, _, _, _, malediction = GetTalentInfo(1, 17)
if malediction > 0 then
lowercaseSpellNameNoRank = L["curse of agony"] -- check for curse of agony instead
end
end
if curses.guids[targetGuid] and curses.guids[targetGuid][lowercaseSpellNameNoRank] then
local remaining = Cursive.curses:TimeRemaining(curses.guids[targetGuid][lowercaseSpellNameNoRank])
if remaining >= minRemaining then
return true
end
end
-- check pending cast
if curses.pendingCast and
curses.pendingCast.targetGuid == targetGuid and
curses.pendingCast.spellID and
curses.trackedCurseIds[curses.pendingCast.spellID] and
curses.trackedCurseIds[curses.pendingCast.spellID].name == lowercaseSpellNameNoRank then
return true
end
return nil
end
-- Apply shared curse from another player
function curses:ApplySharedCurse(sharedDebuffKey, spellID, targetGuid, startTime)
local name = curses.sharedDebuffs[sharedDebuffKey][spellID].name
local rank = curses.sharedDebuffs[sharedDebuffKey][spellID].rank
local duration = curses.sharedDebuffs[sharedDebuffKey][spellID].duration
if not curses.guids[targetGuid] then
curses.guids[targetGuid] = {}
end
curses.guids[targetGuid][name] = {
rank = rank,
duration = duration,
start = startTime,
spellID = spellID,
targetGuid = targetGuid,
currentPlayer = false,
}
end
-- Apply curse from player
function curses:ApplyCurse(spellID, targetGuid, startTime, duration)
-- clear pending cast
curses.pendingCast = {}
local name = curses.trackedCurseIds[spellID].name
local rank = curses.trackedCurseIds[spellID].rank
if curses.isDruid and name == L["rake"] then
-- check if mob is in bleed whitelist first
-- these bosses are most likely to hit 48 client debuff cap
if not curses.mobsThatBleed[targetGuid] then
if not curses:ScanGuidForCurse(targetGuid, spellID) then
-- rake not found on target, do not apply
return
end
end
end
if not curses.guids[targetGuid] then
curses.guids[targetGuid] = {}
end
curses.guids[targetGuid][name] = {
rank = rank,
duration = duration,
start = startTime,
spellID = spellID,
targetGuid = targetGuid,
currentPlayer = true,
}
end
function curses:UpdateCurse(spellID, targetGuid, startTime)
-- clear pending cast
curses.pendingCast = {}
if curses.conflagrateSpellIds[spellID] then
-- check if target has immolate
if curses:HasCurse(L["immolate"], targetGuid) then
-- reduce duration by 3 sec
curses.guids[targetGuid][L["immolate"]].duration = curses.guids[targetGuid][L["immolate"]].duration - 3
end
end
end
function curses:RemoveCurse(guid, curseName)
if curses.guids[guid] and curses.guids[guid][curseName] then
curses.guids[guid][curseName] = nil
end
if curses.expiringSoundGuids[guid] and curses.expiringSoundGuids[guid][curseName] then
curses.expiringSoundGuids[guid][curseName] = nil
end
end
function curses:RemoveGuid(guid)
curses.guids[guid] = nil
curses.resistSoundGuids[guid] = nil
curses.expiringSoundGuids[guid] = nil
curses.requestedExpiringSoundGuids[guid] = nil
end
Cursive.curses = curses