v1.3.1: softer place colours, 75% opaque window
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WyQKCL92ZLwPi9qmYQtNdc
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# Changelog
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## 1.3.1 (10 October 2026)
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### Changed
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- Place colours are toned down (half as bright), so they are easier on the eye.
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- The window background is more see-through: 75% opaque instead of 92%.
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## 1.3 (9 October 2026)
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### New
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@@ -275,10 +275,10 @@ local OB_OK, OB_ERR = pcall(function ()
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-- Each place has its own colour in the rows; renamed or unknown places stay white.
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local PLACE_COLOR = {
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["orgrimmar"] = "ff5544", ["undercity"] = "b48cff", ["gromgol"] = "66dd55",
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["kargath"] = "e09a55", ["thunder bluff"] = "e8cc77", ["sparkwater"] = "44ccff",
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["revantusk"] = "33bba0", ["revantusk village"] = "33bba0", ["ratchet"] = "ffdd33",
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["booty bay"] = "ff88cc",
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["orgrimmar"] = "7f2a22", ["undercity"] = "5a467f", ["gromgol"] = "336e2a",
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["kargath"] = "704d2a", ["thunder bluff"] = "74663b", ["sparkwater"] = "22667f",
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["revantusk"] = "195d50", ["revantusk village"] = "195d50", ["ratchet"] = "7f6e19",
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["booty bay"] = "7f4466",
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}
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local function Paint(n) return "|cff" .. (PLACE_COLOR[Norm(n)] or "ffffff") .. n .. "|r" end
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local function ColoredName(r)
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@@ -648,7 +648,7 @@ local OB_OK, OB_ERR = pcall(function ()
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tile = false, tileSize = 0, edgeSize = 1,
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insets = { left = 1, right = 1, top = 1, bottom = 1 },
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})
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f:SetBackdropColor(0.02, 0.02, 0.02, 0.92)
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f:SetBackdropColor(0.02, 0.02, 0.02, 0.75)
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f:SetBackdropBorderColor(0.22, 0.22, 0.22, 1)
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end
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@@ -2,7 +2,7 @@
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## Title: |cff33ffccOcto|rBus
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## Notes: Zeppelin and boat arrival timers for Orgrimmar. Reads live positions from ZepSense.dll; minimap icon toggles the window.
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## Author: Phridgey
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## Version: 1.3
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## Version: 1.3.1
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## SavedVariables: OctoBusDB
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OctoBus.lua
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