v1.3.1: softer place colours, 75% opaque window

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WyQKCL92ZLwPi9qmYQtNdc
This commit is contained in:
Claude
2026-10-10 11:22:50 -04:00
parent 9bad60f0a8
commit 167e947355
3 changed files with 12 additions and 6 deletions
+6
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@@ -1,5 +1,11 @@
# Changelog
## 1.3.1 (10 October 2026)
### Changed
- Place colours are toned down (half as bright), so they are easier on the eye.
- The window background is more see-through: 75% opaque instead of 92%.
## 1.3 (9 October 2026)
### New
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@@ -275,10 +275,10 @@ local OB_OK, OB_ERR = pcall(function ()
-- Each place has its own colour in the rows; renamed or unknown places stay white.
local PLACE_COLOR = {
["orgrimmar"] = "ff5544", ["undercity"] = "b48cff", ["gromgol"] = "66dd55",
["kargath"] = "e09a55", ["thunder bluff"] = "e8cc77", ["sparkwater"] = "44ccff",
["revantusk"] = "33bba0", ["revantusk village"] = "33bba0", ["ratchet"] = "ffdd33",
["booty bay"] = "ff88cc",
["orgrimmar"] = "7f2a22", ["undercity"] = "5a467f", ["gromgol"] = "336e2a",
["kargath"] = "704d2a", ["thunder bluff"] = "74663b", ["sparkwater"] = "22667f",
["revantusk"] = "195d50", ["revantusk village"] = "195d50", ["ratchet"] = "7f6e19",
["booty bay"] = "7f4466",
}
local function Paint(n) return "|cff" .. (PLACE_COLOR[Norm(n)] or "ffffff") .. n .. "|r" end
local function ColoredName(r)
@@ -648,7 +648,7 @@ local OB_OK, OB_ERR = pcall(function ()
tile = false, tileSize = 0, edgeSize = 1,
insets = { left = 1, right = 1, top = 1, bottom = 1 },
})
f:SetBackdropColor(0.02, 0.02, 0.02, 0.92)
f:SetBackdropColor(0.02, 0.02, 0.02, 0.75)
f:SetBackdropBorderColor(0.22, 0.22, 0.22, 1)
end
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@@ -2,7 +2,7 @@
## Title: |cff33ffccOcto|rBus
## Notes: Zeppelin and boat arrival timers for Orgrimmar. Reads live positions from ZepSense.dll; minimap icon toggles the window.
## Author: Phridgey
## Version: 1.3
## Version: 1.3.1
## SavedVariables: OctoBusDB
OctoBus.lua