forked from Dusk/ShaguTweaks-ClassicAPI
458 lines
16 KiB
Lua
458 lines
16 KiB
Lua
local _G = ShaguTweaks.GetGlobalEnv()
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local T = ShaguTweaks.T
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local API = ShaguTweaks.API
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-- These legacy wrappers are kept only as a reader for SuperWoW's GUID-keyed
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-- libcast cache. Real unit-token cast discovery is ClassicAPI-only below.
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local SuperWoWCastingInfo = ShaguTweaks.UnitCastingInfo
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local SuperWoWChannelInfo = ShaguTweaks.UnitChannelInfo
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local module = ShaguTweaks:register({
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title = T["Enemy Castbars"],
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description = T["Shows an enemy castbar on target unit frame. Hold <Ctrl>, <Shift> and <Alt> to move it; right-click to reset."],
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expansions = { ["vanilla"] = true },
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category = T["Unit Frames"],
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enabled = true,
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})
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local castbar = CreateFrame("StatusBar", "ShaguTargetCastbar", TargetFrame)
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castbar:SetPoint("BOTTOM", TargetFrame, "BOTTOM", -12, -4)
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castbar:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar")
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castbar:SetStatusBarColor(1, .8, 0, 1)
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castbar:SetWidth(140)
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castbar:SetHeight(10)
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castbar:Hide()
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castbar.texture = CreateFrame("Frame", nil, castbar)
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castbar.texture:SetPoint("RIGHT", castbar, "LEFT", -2, 0)
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castbar.texture:SetHeight(20)
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castbar.texture:SetWidth(20)
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castbar.texture.icon = castbar.texture:CreateTexture(nil, "BACKGROUND")
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castbar.texture.icon:SetPoint("CENTER", 0, 0)
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castbar.texture.icon:SetWidth(16)
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castbar.texture.icon:SetHeight(16)
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castbar.texture:SetBackdrop({
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 8, edgeSize = 12,
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insets = { left = 3, right = 3, top = 3, bottom = 3 }
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})
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castbar.bg = castbar:CreateTexture(nil, "BACKGROUND")
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castbar.bg:SetTexture("Interface\\TARGETINGFRAME\\UI-StatusBar")
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castbar.bg:SetVertexColor(.1, .1, 0, .8)
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castbar.bg:SetAllPoints(true)
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castbar.spark = castbar:CreateTexture(nil, "OVERLAY")
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castbar.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
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castbar.spark:SetWidth(20)
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castbar.spark:SetHeight(20)
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castbar.spark:SetBlendMode("ADD")
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castbar.backdrop = CreateFrame("Frame", nil, castbar)
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castbar.backdrop:SetFrameStrata("BACKGROUND")
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castbar.backdrop:SetPoint("TOPLEFT", castbar, "TOPLEFT", -3, 3)
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castbar.backdrop:SetPoint("BOTTOMRIGHT", castbar, "BOTTOMRIGHT", 3, -3)
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castbar.backdrop:SetBackdrop({
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 8, edgeSize = 12,
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insets = { left = 3, right = 3, top = 3, bottom = 3 }
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})
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castbar.text = castbar:CreateFontString(nil, "HIGH", "GameFontWhite")
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castbar.text:SetPoint("CENTER", castbar, "CENTER", 0, 0)
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local font, size = castbar.text:GetFont()
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castbar.text:SetFont(font, size - 2, "THINOUTLINE")
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local function QuerySuperWoW(guid, channelSpellID, hasChannel)
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if not guid then return end
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local cached = ShaguTweaks.libcast.db[guid]
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if not cached then return end
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if cached.channel then
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if not hasChannel or cached.spellID ~= channelSpellID then return end
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local channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = SuperWoWChannelInfo(guid)
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if channel then
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return channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill, true
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end
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return
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end
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local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = SuperWoWCastingInfo(guid)
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if cast then
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return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill, false
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end
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end
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local function QueryCast(unit)
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if not unit then return end
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-- ClassicAPI is authoritative for real unit tokens and provides exact
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-- engine/server timing. A nil result for an existing unit means that exact
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-- GUID is not casting; never fall back to the legacy name-keyed database.
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local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = API.GetCastInfo(unit)
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if cast then
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return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill, false
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end
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local channel, notInterruptible, channelSpellID, hasChannel
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channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill,
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notInterruptible, channelSpellID, hasChannel = API.GetChannelInfo(unit)
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if channel then
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return channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill, true
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end
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-- SuperWoW remains an optional GUID-keyed complement for remote casts.
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-- Channels additionally require ClassicAPI's authoritative live state and
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-- matching spellID, preventing a stale cached channel from becoming a ghost bar.
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if ShaguTweaks.superwow_active and not UnitIsUnit(unit, "player") then
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local guid = API.UnitGUID and API.UnitGUID(unit)
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if guid then
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local a, b, c, d, e, f, g, h = QuerySuperWoW(guid, channelSpellID, hasChannel)
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if a then return a, b, c, d, e, f, g, h end
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end
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end
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end
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local POSITION_KEY = "TargetCastBarPosition"
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-- Offset of the bar from the bottom of the target frame: the saved spot, or
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-- the default that moves below the target of target and the buff rows.
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local function GetOffsets()
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local pos = ShaguTweaks_config and ShaguTweaks_config[POSITION_KEY]
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if pos and pos[1] and pos[2] then return pos[1], pos[2] end
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local targetOfTarget = TargetofTargetFrame and TargetofTargetFrame:IsShown()
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local debuff11 = TargetFrameDebuff11 and TargetFrameDebuff11:IsShown()
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local debuff7 = TargetFrameDebuff7 and TargetFrameDebuff7:IsShown()
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local buff1 = TargetFrameBuff1 and TargetFrameBuff1:IsShown()
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local y = -4
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if targetOfTarget then
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y = -24
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if debuff11 then
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y = -45
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if buff1 then
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y = -65
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end
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end
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elseif debuff7 then
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y = -24
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end
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return -12, y
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end
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local function UpdatePosition()
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local x, y = GetOffsets()
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-- Buff/debuff rows usually remain unchanged for the whole cast. Keep checking
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-- their cheap visibility state while animating, but only touch the frame
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-- anchors when the required position actually changes.
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if castbar.positionY == y and castbar.positionX == x then return end
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castbar.positionX = x
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castbar.positionY = y
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castbar:ClearAllPoints()
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castbar:SetPoint("BOTTOM", TargetFrame, "BOTTOM", x, y)
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end
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local function HideCast()
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if castbar.expiry then castbar.expiry:Cancel(); castbar.expiry = nil end
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if castbar.nativeProgress then castbar:SetMinMaxValues(0, 1) end
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castbar.startTime = nil
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castbar.endTime = nil
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castbar.isChannel = nil
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castbar:Hide()
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end
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local function ExpireCast()
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castbar.expiry = nil
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HideCast()
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end
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local function UpdateProgress()
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local startTime = castbar.startTime
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local endTime = castbar.endTime
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if not startTime or not endTime or endTime <= startTime then
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HideCast()
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return
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end
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local now = GetTime()
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local max = endTime - startTime
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if now >= endTime then
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HideCast()
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return
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end
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local cur
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if castbar.isChannel then
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cur = endTime - now
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else
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cur = now - startTime
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end
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cur = cur > max and max or cur
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cur = cur < 0 and 0 or cur
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castbar:SetValue(cur)
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local percent = max > 0 and cur / max or 0
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local x = castbar:GetWidth() * percent
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castbar.spark:ClearAllPoints()
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castbar.spark:SetPoint("CENTER", castbar, "LEFT", x, 0)
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-- The target frame can move its buff/debuff rows while a cast is active.
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UpdatePosition()
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end
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local function RefreshCast()
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if not UnitExists("target") then
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HideCast()
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return
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end
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local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill, isChannel = QueryCast("target")
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if not cast or not startTime or not endTime or endTime <= startTime then
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HideCast()
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return
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end
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castbar.startTime = startTime / 1000
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castbar.endTime = endTime / 1000
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castbar.isChannel = isChannel
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if castbar.endTime <= GetTime() then HideCast(); return end
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local max = castbar.endTime - castbar.startTime
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castbar:SetMinMaxValues(0, max)
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castbar.text:SetText(cast)
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if texture then
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castbar.texture.icon:SetTexture(texture)
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castbar.texture.icon:Show()
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else
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castbar.texture.icon:Hide()
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end
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UpdatePosition()
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castbar:Show()
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if castbar.nativeProgress then
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if castbar.expiry then castbar.expiry:Cancel() end
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local duration
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duration, castbar.fallbackDuration = API.GetCastDuration("target", isChannel,
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castbar.startTime, castbar.endTime, castbar.fallbackDuration)
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castbar:SetTimerDuration(duration, _G.Enum.StatusBarInterpolation.Immediate,
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isChannel and _G.Enum.StatusBarTimerDirection.RemainingTime or _G.Enum.StatusBarTimerDirection.ElapsedTime)
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castbar.expiry = _G.C_Timer.NewTimer(math.max(0, castbar.endTime - GetTime()), ExpireCast)
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else
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UpdateProgress()
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end
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end
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-- Hold Ctrl+Shift+Alt to show a marker where the bar goes and drag it; the
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-- offset from the target frame is saved, so the bar follows the frame when it
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-- is moved. Right-click the marker to go back to the automatic position.
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-- The marker lives on UIParent because the bar itself hides with the target frame.
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local mover
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local function PlaceMover()
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local x, y = GetOffsets()
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mover:SetScale(TargetFrame:GetEffectiveScale() / UIParent:GetEffectiveScale())
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mover:ClearAllPoints()
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mover:SetPoint("BOTTOM", TargetFrame, "BOTTOM", x, y)
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end
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local function SaveMoverPosition()
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local mx, my = mover:GetCenter()
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local tx, ty = TargetFrame:GetCenter()
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local bottom, targetBottom = mover:GetBottom(), TargetFrame:GetBottom()
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if not (mx and tx and bottom and targetBottom) then return end
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local ms, ts = mover:GetEffectiveScale(), TargetFrame:GetEffectiveScale()
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ShaguTweaks_config = ShaguTweaks_config or {}
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ShaguTweaks_config[POSITION_KEY] = { (mx * ms - tx * ts) / ms, (bottom * ms - targetBottom * ts) / ms }
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end
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-- Same look as the Swing Timer preview bars: the classic cast bar with its
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-- border and spark, full, in the cast bar's gold, with an icon at the left.
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local function CreateMover()
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local width, height = castbar:GetWidth(), castbar:GetHeight()
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local f = width / 195 -- the border and spark art is made for the 195 wide player bar
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mover = CreateFrame("StatusBar", "ShaguTweaksTargetCastBarMover", UIParent)
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mover:SetFrameStrata("DIALOG")
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mover:SetWidth(width)
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mover:SetHeight(height)
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mover:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar")
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mover:SetStatusBarColor(1, .8, 0)
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mover:SetMinMaxValues(0, 1)
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mover:SetValue(1)
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mover:SetMovable(true)
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mover:SetClampedToScreen(true)
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mover:EnableMouse(true)
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mover:Hide()
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mover.bg = mover:CreateTexture(nil, "BACKGROUND")
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mover.bg:SetAllPoints(mover)
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mover.bg:SetTexture(0, 0, 0, .5)
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mover.border = mover:CreateTexture(nil, "OVERLAY")
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mover.border:SetTexture("Interface\\CastingBar\\UI-CastingBar-Border")
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mover.border:SetWidth(256 * f)
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mover.border:SetHeight(64 * f)
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mover.border:SetPoint("TOP", mover, "TOP", 0, 28 * f)
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mover.spark = mover:CreateTexture(nil, "OVERLAY")
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mover.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
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mover.spark:SetBlendMode("ADD")
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mover.spark:SetWidth(32 * f)
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mover.spark:SetHeight(32 * f)
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mover.spark:SetPoint("CENTER", mover, "RIGHT", 0, 2 * f)
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mover.text = mover:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
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mover.text:SetPoint("CENTER", mover, "CENTER", 0, 2)
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local font, size = mover.text:GetFont()
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if font and size then mover.text:SetFont(font, size - 2, "THINOUTLINE") end
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mover.text:SetText(T["Enemy Castbar"])
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mover.icon = CreateFrame("Frame", nil, mover)
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mover.icon:SetPoint("RIGHT", mover, "LEFT", -2, 0)
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mover.icon:SetWidth(20)
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mover.icon:SetHeight(20)
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mover.icon:SetBackdrop({
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 8, edgeSize = 12,
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insets = { left = 2, right = 2, top = 2, bottom = 2 }
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})
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mover.icon.texture = mover.icon:CreateTexture(nil, "BACKGROUND")
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mover.icon.texture:SetPoint("CENTER", 0, 0)
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mover.icon.texture:SetWidth(16)
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mover.icon.texture:SetHeight(16)
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mover.icon.texture:SetTexture("Interface\\Icons\\Spell_Shadow_ShadowBolt")
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mover.icon.texture:SetTexCoord(.08, .92, .08, .92)
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mover:SetScript("OnMouseDown", function()
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if arg1 == "LeftButton" then this:StartMoving() end
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end)
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mover:SetScript("OnMouseUp", function()
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this:StopMovingOrSizing()
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if arg1 == "RightButton" then
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if ShaguTweaks_config then ShaguTweaks_config[POSITION_KEY] = nil end
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else
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SaveMoverPosition()
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end
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castbar.positionX = nil
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UpdatePosition()
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PlaceMover()
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end)
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end
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local function SetPreview(on)
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if (mover and mover:IsShown() and true or false) == on then return end
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if on then
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if not mover then CreateMover() end
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local tint, edge = ShaguTweaks.UITint, ShaguTweaks.UIBorder
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mover.border:SetVertexColor(tint and tint.r or 1, tint and tint.g or 1,
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tint and tint.b or 1, tint and tint.a or 1)
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mover.icon:SetBackdropBorderColor(edge and edge.r or 1, edge and edge.g or 1,
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edge and edge.b or 1, edge and edge.a or 1)
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PlaceMover()
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mover:Show()
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elseif mover then
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mover:StopMovingOrSizing()
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mover:Hide()
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end
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end
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local ModifiersDown = ShaguTweaks.API.AreMoveModifiersDown
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module.enable = function(self)
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local castEvents = {
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"UNIT_SPELLCAST_START",
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"UNIT_SPELLCAST_STOP",
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"UNIT_SPELLCAST_INTERRUPTED",
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"UNIT_SPELLCAST_FAILED",
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"UNIT_SPELLCAST_DELAYED",
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"UNIT_SPELLCAST_CHANNEL_START",
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"UNIT_SPELLCAST_CHANNEL_STOP",
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"UNIT_SPELLCAST_CHANNEL_UPDATE",
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}
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-- ClassicAPI is a required dependency of this fork. Do not restore the old
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-- permanent 20 Hz discovery poller when its cast/event surface is missing.
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if not API or not API.casts or not API.eventutils
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or not _G.C_EventUtils
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or type(_G.C_EventUtils.IsEventValid) ~= "function" then
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return
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end
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for index = 1, table.getn(castEvents) do
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if not _G.C_EventUtils.IsEventValid(castEvents[index]) then
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return
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end
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end
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castbar.nativeProgress = API.durationtimers and type(API.GetCastDuration) == "function"
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and type(castbar.SetTimerDuration) == "function"
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and _G.Enum.StatusBarTimerDirection.RemainingTime ~= nil
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if castbar.nativeProgress then
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castbar.spark:ClearAllPoints()
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castbar.spark:SetPoint("CENTER", castbar:GetStatusBarTexture(), "RIGHT", 0, 0)
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else
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-- Older ClassicAPI builds retain the animation-only fallback.
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castbar:SetScript("OnUpdate", UpdateProgress)
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end
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local listener = CreateFrame("Frame")
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listener:RegisterEvent("PLAYER_TARGET_CHANGED")
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listener:RegisterEvent("MODIFIER_STATE_CHANGED")
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for index = 1, table.getn(castEvents) do
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API.RegisterUnitEvent(listener, castEvents[index], "target", "player")
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end
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-- Layout changes are event-driven on the native animation path. Defer the
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-- aura pass so native/third-party buff rows finish laying themselves out.
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local positionQueued
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local function RunPositionUpdate() positionQueued = nil; UpdatePosition() end
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local function QueuePositionUpdate()
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if positionQueued or not castbar:IsShown() then return end
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positionQueued = true
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if API.timer then API.Defer(RunPositionUpdate)
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else ShaguTweaks.QueueFunction(RunPositionUpdate) end
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end
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if castbar.nativeProgress then
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API.RegisterUnitEvent(listener, "UNIT_AURA", "target")
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if TargetofTargetFrame then
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ShaguTweaks.HookScript(TargetofTargetFrame, "OnShow", QueuePositionUpdate)
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ShaguTweaks.HookScript(TargetofTargetFrame, "OnHide", QueuePositionUpdate)
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end
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end
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listener:SetScript("OnEvent", function()
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if event == "MODIFIER_STATE_CHANGED" then
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SetPreview(ModifiersDown())
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return
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end
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if event == "PLAYER_TARGET_CHANGED" then
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RefreshCast()
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return
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end
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if event == "UNIT_AURA" then QueuePositionUpdate(); return end
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-- ClassicAPI fans remote cast events out to every unit token currently
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-- resolving to the caster, including "target" when appropriate.
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if arg1 == "target" or (arg1 == "player" and UnitIsUnit("target", "player")) then
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RefreshCast()
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end
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end)
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ShaguTweaks.libcast.OnRemoteChanged = function(guid)
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if guid == API.UnitGUID("target") then RefreshCast() end
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end
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RefreshCast()
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end
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