forked from Dusk/ShaguTweaks-ClassicAPI
107 lines
3.9 KiB
Lua
107 lines
3.9 KiB
Lua
-- Turtle WoW changes parts of the stock 1.12 UI and gameplay APIs.
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-- Keep the small compatibility adjustments that ShaguTweaks still needs.
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-- Skip module initialization on every other client than TurtleWoW.
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if not TargetHPText or not TargetHPPercText then return end
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local T = ShaguTweaks.T
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local _G = ShaguTweaks.GetGlobalEnv()
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local function IsFirstContinent()
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local maps = _G.C_Map
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local first = GetMapContinents()
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if first and maps and type(maps.GetBestMapForUnit) == "function"
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and type(maps.GetMapInfo) == "function" then
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local id = maps.GetBestMapForUnit("player")
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for depth = 1, 8 do
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if not id or id == 0 then return false end
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local info = maps.GetMapInfo(id)
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if not info then break end
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if info.name == first then return true end
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id = info.parentMapID
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end
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end
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-- Older ClassicAPI builds lack the map hierarchy. Restore the viewed map
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-- immediately instead of leaving it on the player's zone after clock hover.
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local continent, zone = GetCurrentMapContinent(), GetCurrentMapZone()
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if continent == nil or zone == nil then return end
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SetMapToCurrentZone()
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local result = GetCurrentMapContinent() == 1
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if continent == 0 then SetMapZoom(0) else SetMapZoom(continent, zone) end
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return result
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end
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local module = ShaguTweaks:register({
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title = T["Turtle WoW Compatibility"],
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description = T["Adds compatibility to Turtle WoW's custom changes."],
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expansions = { ["vanilla"] = true },
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enabled = true,
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})
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module.enable = function(self)
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-- Minimap Clock owns its tooltip script. Expose only Turtle's time conversion
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-- so the clock can consume it dynamically regardless of module enable order.
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ShaguTweaks.GetTurtleClockTimes = function()
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local zh, zm = GetGameTime()
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local sh, sm = zh, zm
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if IsFirstContinent() then
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sh = sh + 12
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sh = sh >= 24 and sh - 24 or sh
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end
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local servertime = string.format("%.2d:%.2d", sh, sm)
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local zonetime = string.format("%.2d:%.2d", zh, zm)
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return servertime, zonetime
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end
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-- Turtle changes WorldMapFrame_Maximize. Keep our compatibility wrapper
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-- completely out of the way when a dedicated map addon owns the world map.
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if not Cartographer and not METAMAP_TITLE then
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local HookWorldMapFrame_Maximize = WorldMapFrame_Maximize
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WorldMapFrame_Maximize = function()
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-- run original function
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HookWorldMapFrame_Maximize()
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-- Re-apply only when WorldMap Window really initialized.
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if ShaguTweaks.WorldMapWindowActive then
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WorldMapFrame:SetMovable(true)
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WorldMapFrame:EnableMouse(true)
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-- Keep the size picked with Ctrl + Mousewheel (saved by WorldMap Window).
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WorldMapFrame:SetScale(ShaguTweaks.GetWorldMapScale and ShaguTweaks.GetWorldMapScale() or .85)
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WorldMapFrame:ClearAllPoints()
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WorldMapFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 30)
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WorldMapFrame:SetWidth(WorldMapButton:GetWidth() + 15)
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WorldMapFrame:SetHeight(WorldMapButton:GetHeight() + 55)
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-- overwrite wrong title position set by turtlewow
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WorldMapFrameTitle:SetPoint("TOP", WorldMapFrame, 0, 17)
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-- The title now sits above the frame: let the title bar drag it too.
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if ShaguTweaks.UpdateWorldMapDragArea then
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ShaguTweaks.UpdateWorldMapDragArea()
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end
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BlackoutWorld:Hide()
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end
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end
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-- Trigger once after every module has handled PLAYER_ENTERING_WORLD. A
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-- zero-delay ClassicAPI timer makes the result independent of event order.
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local worldmapInit = CreateFrame("Frame")
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worldmapInit:RegisterEvent("PLAYER_ENTERING_WORLD")
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worldmapInit:SetScript("OnEvent", function()
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this:UnregisterAllEvents()
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this:Hide()
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C_Timer.After(0, function()
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WorldMapFrame_Maximize()
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end)
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end)
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end
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-- Vendor Values exposes a lazy ClassicAPI-backed SellValueDB compatibility
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-- table, so do not allocate a second Turtle-specific static price database.
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end
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