Files
OEVGandClaude Opus 5.5 15712e82c7 WorldMap Window: keep the size, drag by the title, OctoBus Transports button; add Loot History
- The map keeps the scale picked with Ctrl+Mousewheel (saved per
  character, .4 to 2). It was reset to .85 on every open and by the
  Turtle WoW maximize wrapper.
- The title bar drags the window: on Turtle the title sits 17 units above
  the frame, so the frame's click area now extends over it.
- With OctoBus loaded, a Transports button left of the Continent dropdown
  runs OctoBus' own toggle. Its window is lifted above the map while both
  are open and restored when the map closes.
- New Loot History module (/loothistory), ported from brues-code/pfUI and
  rebuilt with stock 1.12 widgets, on ClassicAPI's C_LootHistory.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019W3rwusM4i1CYaHQAYixJ7
2026-11-02 04:08:31 +00:00

232 lines
7.9 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
local T = ShaguTweaks.T
local API = ShaguTweaks.API
local HookScript = ShaguTweaks.HookScript
local module = ShaguTweaks:register({
title = T["WorldMap Window"],
description = T["Turns the world map into a movable window. The map can be scaled with <Ctrl> + Mousewheel."],
expansions = { ["vanilla"] = true },
category = T["Minimap & World Map"],
enabled = true,
})
local DEFAULT_SCALE = .85
local MIN_SCALE, MAX_SCALE = .4, 2
local function AddSpecialFrame(name)
for i = 1, table.getn(UISpecialFrames) do
if UISpecialFrames[i] == name then return end
end
table.insert(UISpecialFrames, name)
end
-- The scale chosen with Ctrl + Mousewheel is saved per character, so the map
-- reopens (and survives a reload) at the size it was left at.
local function GetSavedScale()
local scale = ShaguTweaks_config and tonumber(ShaguTweaks_config["WorldMapScale"])
if not scale then return DEFAULT_SCALE end
if scale < MIN_SCALE then return MIN_SCALE end
if scale > MAX_SCALE then return MAX_SCALE end
return scale
end
local function SaveScale(scale)
if not ShaguTweaks_config then return end
ShaguTweaks_config["WorldMapScale"] = scale
end
-- Turtle WoW Compatibility re-applies the window layout after Turtle's own
-- WorldMapFrame_Maximize and uses this instead of a fixed scale.
ShaguTweaks.GetWorldMapScale = GetSavedScale
-- The window's title bar is drawn above the frame's top edge (Turtle places
-- the title 17 units above it), so clicks there missed the frame and only
-- the dropdown row could be dragged. Extend the frame's clickable area up to
-- the top of the title. The close and minimize buttons are child frames on
-- a higher level, so they keep their clicks.
local TITLE_MARGIN = 6
local function TitleHeightAboveFrame()
local title = WorldMapFrameTitle
if not title then return 0 end
-- Prefer the anchor: exact, and valid before the layout is computed.
local count = title.GetNumPoints and title:GetNumPoints() or 1
for i = 1, count do
local point, relativeTo, relativePoint, _, y = title:GetPoint(i)
if point == "TOP" and relativeTo == WorldMapFrame
and (relativePoint == nil or relativePoint == "TOP") and y then
return y
end
end
local frameTop, titleTop = WorldMapFrame:GetTop(), title:GetTop()
if frameTop and titleTop then return titleTop - frameTop end
return 0
end
local function UpdateDragArea()
local extra = TitleHeightAboveFrame()
if extra > 0 then
extra = math.floor(extra + TITLE_MARGIN + .5)
if extra > 40 then extra = 40 end
else
extra = 0
end
WorldMapFrame:SetHitRectInsets(0, 0, -extra, 0)
end
ShaguTweaks.UpdateWorldMapDragArea = UpdateDragArea
-- OctoBus (github.com/Phridgey/OctoBus) shows transport timers. When it is
-- loaded, add a "Transports" button in front of the Continent dropdown that
-- toggles its window, the same as a left-click on its minimap icon.
local function OctoBusAvailable()
return OctoBusPanel and SlashCmdList and SlashCmdList["OCTOBUS"] and true or false
end
local function CreateTransportsButton()
if module.transports or not OctoBusAvailable() then return end
if not WorldMapContinentDropDown or not WorldMapZoomOutButton then return end
local button = CreateFrame("Button", "ShaguTweaksWorldMapTransports", WorldMapFrame, "UIPanelButtonTemplate")
button:SetWidth(WorldMapZoomOutButton:GetWidth() or 110)
button:SetHeight(WorldMapZoomOutButton:GetHeight() or 22)
-- Mirror of the Zoom Out button, which sits 10 units into the zone
-- dropdown's transparent right edge and 3 units higher.
button:SetPoint("RIGHT", WorldMapContinentDropDown, "LEFT", 10, 3)
button:SetText(T["Transports"])
-- OctoBus' window lives on the MEDIUM strata, behind the full-screen map.
-- Lift it above the map while both are open (also when OctoBus opens it
-- by itself at a dock), and give it its own strata back afterwards.
local function RaisePanel()
if not WorldMapFrame:IsShown() or not OctoBusPanel:IsShown() then return end
if not module.panelStrata then
module.panelStrata = OctoBusPanel:GetFrameStrata()
end
OctoBusPanel:SetFrameStrata("FULLSCREEN_DIALOG")
end
local function RestorePanel()
if module.panelStrata then
OctoBusPanel:SetFrameStrata(module.panelStrata)
module.panelStrata = nil
end
end
HookScript(WorldMapFrame, "OnShow", RaisePanel)
HookScript(WorldMapFrame, "OnHide", RestorePanel)
HookScript(OctoBusPanel, "OnShow", RaisePanel)
button:SetScript("OnClick", function()
-- OctoBus' "/ob" without arguments is the same toggle as its icon.
SlashCmdList["OCTOBUS"]("")
RaisePanel()
end)
button:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_BOTTOM")
GameTooltip:SetText(T["Transports"])
GameTooltip:AddLine(T["Shows or hides the OctoBus transport timers."], 1, 1, 1, 1)
GameTooltip:Show()
end)
button:SetScript("OnLeave", function() GameTooltip:Hide() end)
module.transports = button
end
module.enable = function(self)
-- Only advertise the window as active after the delayed compatibility check.
-- Turtle WoW consumes this flag instead of looking at config alone.
ShaguTweaks.WorldMapWindowActive = nil
-- Reuse one initialization frame so repeated enable() calls cannot stack
-- PLAYER_ENTERING_WORLD handlers or duplicate WorldMapFrame hooks.
if not self.delay then
self.delay = CreateFrame("Frame")
end
local delay = self.delay
delay:RegisterEvent("PLAYER_ENTERING_WORLD")
delay:SetScript("OnEvent", function()
-- Do not touch the stock world-map controls at all when a dedicated map
-- addon owns them. Run this before replacing ToggleWorldMap or adding hooks.
if Cartographer or METAMAP_TITLE then
ShaguTweaks.WorldMapWindowActive = nil
this:UnregisterAllEvents()
this:Hide()
return
end
ShaguTweaks.WorldMapWindowActive = true
AddSpecialFrame("WorldMapFrame")
-- Window mode requires a direct Show/Hide toggle instead of the stock
-- full-screen panel toggle. Install it only after the compatibility check.
if not self.toggleInstalled then
self.toggleInstalled = true
function _G.ToggleWorldMap()
if WorldMapFrame:IsShown() then
WorldMapFrame:Hide()
else
WorldMapFrame:Show()
end
end
end
UIPanelWindows["WorldMapFrame"] = { area = "center" }
if not self.hooked then
self.hooked = true
HookScript(WorldMapFrame, "OnShow", function()
this:EnableKeyboard(false)
this:EnableMouseWheel(1)
WorldMapFrame:SetScale(GetSavedScale())
UpdateDragArea()
end)
HookScript(WorldMapFrame, "OnMouseWheel", function()
if API.IsShiftKeyDown() then
WorldMapFrame:SetAlpha(WorldMapFrame:GetAlpha() + arg1 / 10)
elseif API.IsControlKeyDown() then
local scale = WorldMapFrame:GetScale() + arg1 / 10
if scale < MIN_SCALE then scale = MIN_SCALE end
if scale > MAX_SCALE then scale = MAX_SCALE end
WorldMapFrame:SetScale(scale)
SaveScale(scale)
end
end)
HookScript(WorldMapFrame, "OnMouseDown", function()
WorldMapFrame:StartMoving()
end)
HookScript(WorldMapFrame, "OnMouseUp", function()
WorldMapFrame:StopMovingOrSizing()
end)
end
WorldMapFrame:SetMovable(true)
WorldMapFrame:EnableMouse(true)
WorldMapFrame:SetScale(GetSavedScale())
WorldMapFrame:ClearAllPoints()
WorldMapFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 30)
WorldMapFrame:SetWidth(WorldMapButton:GetWidth() + 15)
WorldMapFrame:SetHeight(WorldMapButton:GetHeight() + 55)
BlackoutWorld:Hide()
UpdateDragArea()
CreateTransportsButton()
-- Initialization is complete. Keeping this event registered would repeat
-- the full layout work on every loading screen and reset a moved window.
this:UnregisterAllEvents()
this:Hide()
end)
end