4.1 KiB
ClassicAPI integration updates
These changes use newer ClassicAPI features while retaining older fallback paths.
ClassicAPI v1.17.6 was the latest release reviewed on 2026-10-24. Update both
ClassicAPI's DLL and its bundled !!!ClassicAPI addon together, following its
installation instructions; a DLL update needs a full client restart.
Changes
- Health correctness:
UnitHealthMissingreturns a deficit in the same units as the health getters. It can be a percentage, so it is no longer used to infer absolute health. Direct health and the existing combat-estimation cache remain. - Chat identity:
GetPlayerInfoByGUIDsupplies the name in return position 6. The synchronous class fallback now checks that name against the requested player. - Cooldown rendering: Target Debuff Timer creates native
Cooldownframes on ClassicAPI 1.17.1+, retainingModelframes on older builds. Numeric timers and the existing timer dispatcher are preserved. - Unit event filtering: health/power overlays register only player, target and
pet unit events; the health estimator and target castbar register only target
unit events. Older clients without
RegisterUnitEventuse plain registration and their existing handler-side checks. - Chat payload: spam filtering and passive sender collection read
GetCurrentChatEventwhen available. The filter uses local payload values and does not overwrite sharedarg1/arg2globals. The older global path remains. - Player-cache duplication: when native persistence is already enabled and
C_PlayerCache.RememberPlayersucceeds, new chat-only sightings do not also create ShaguTweaks SavedVariables records. Native class-only lookups can avoid creating another record. Existing records, raw levels and social history stay intact. With persistence off or native storage unavailable, the original Lua cache behavior remains. The addon never enables native persistence itself.
Measuring performance
On current ClassicAPI, the following prints ShaguTweaks' Lua memory in KiB:
/script UpdateAddOnMemoryUsage(); DEFAULT_CHAT_FRAME:AddMessage(GetAddOnMemoryUsage("ShaguTweaks"))
Memory readings include uncollected objects. For comparisons, collect through GentleGC first and measure at the same point after login and after playing. Texture/native allocations are not equivalent to this Lua-memory counter.
For a short CPU investigation:
- Run
/console scriptProfile 1, then/reload. - Run
/script ResetCPUUsage()and play through a representative encounter. - Read the total CPU time in milliseconds:
/script UpdateAddOnCPUUsage(); DEFAULT_CHAT_FRAME:AddMessage(GetAddOnCPUUsage("ShaguTweaks")) - Run
/console scriptProfile 0, then/reloadwhen finished.
Profiling adds overhead. Compare the same workload and measurement duration; the cumulative CPU number alone is not an FPS measurement. Profiling is not turned on by this addon.
Verification
Lua 5.1 syntax checks cover all addon Lua files. Mocked regression checks cover: unknown percentage health, valid cached estimates, direct health, native and fallback unit-event registration, sixth-return chat identity and name mismatch, native chat payload with corrupted globals, duplicate filtering, native/legacy cooldown creation, and persistence enabled/disabled while retaining levels and history. Existing health overlays and English-only load-list checks also pass. These checks do not replace in-game rendering, event-order and combat testing; no memory/FPS improvement is claimed without a live measurement.