forked from Dusk/ShaguTweaks-ClassicAPI
136 lines
5.1 KiB
Lua
136 lines
5.1 KiB
Lua
local _G = ShaguTweaks.GetGlobalEnv()
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local T = ShaguTweaks.T
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local API = ShaguTweaks.API or {}
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local addonpath
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local tocs = { "", "-master", "-tbc", "-wotlk" }
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for _, name in pairs(tocs) do
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local current = string.format("ShaguTweaks%s", name)
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local _, title = GetAddOnInfo(current)
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if title then
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addonpath = "Interface\\AddOns\\" .. current
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break
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end
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end
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local CLASS_PORTRAIT_TEXTURE = (addonpath or "Interface\\AddOns\\ShaguTweaks") .. "\\img\\UI-Classes-Circles"
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local CLASS_ICON_TCOORDS = {
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["WARRIOR"] = { 0, 0.25, 0, 0.25 },
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["MAGE"] = { 0.25, 0.49609375, 0, 0.25 },
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["ROGUE"] = { 0.49609375, 0.7421875, 0, 0.25 },
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["DRUID"] = { 0.7421875, 0.98828125, 0, 0.25 },
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["HUNTER"] = { 0, 0.25, 0.25, 0.5 },
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["SHAMAN"] = { 0.25, 0.49609375, 0.25, 0.5 },
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["PRIEST"] = { 0.49609375, 0.7421875, 0.25, 0.5 },
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["WARLOCK"] = { 0.7421875, 0.98828125, 0.25, 0.5 },
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["PALADIN"] = { 0, 0.25, 0.5, 0.75 },
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["DEATHKNIGHT"] = { 0.25, .5, 0.5, .75 },
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}
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local module = ShaguTweaks:register({
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title = T["Unit Frame Class Portraits"],
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description = T["Replace unitframe portraits with class icons."],
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expansions = { ["vanilla"] = true },
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category = T["Unit Frames"],
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enabled = nil,
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})
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local function UpdatePortraits(frame)
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if not frame or not frame.unit or not frame.portrait then return end
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-- detect unit class or remove for non-player units
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local _, class = UnitClass(frame.unit)
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class = UnitIsPlayer(frame.unit) and class or nil
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-- Reapply after Blizzard's UnitFrame_Update: that function can replace the
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-- portrait texture even when the new target has the same class.
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if class then
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local iconCoords = CLASS_ICON_TCOORDS[class]
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if iconCoords then
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local wanted = CLASS_PORTRAIT_TEXTURE
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if frame.portrait:GetTexture() ~= wanted then frame.portrait:SetTexture(wanted) end
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local l, t, l2, b, r, t2, r2, b2 = frame.portrait:GetTexCoord()
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if l ~= iconCoords[1] or t ~= iconCoords[3] or l2 ~= iconCoords[1]
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or b ~= iconCoords[4] or r ~= iconCoords[2] or t2 ~= iconCoords[3]
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or r2 ~= iconCoords[2] or b2 ~= iconCoords[4] then
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frame.portrait:SetTexCoord(unpack(iconCoords))
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end
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end
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else
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local l, t, l2, b, r, t2, r2, b2 = frame.portrait:GetTexCoord()
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if l ~= 0 or t ~= 0 or l2 ~= 0 or b ~= 1 or r ~= 1 or t2 ~= 0 or r2 ~= 1 or b2 ~= 1 then
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frame.portrait:SetTexCoord(0, 1, 0, 1)
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end
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end
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end
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module.enable = function(self)
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-- overwrite portraits set by the game
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ShaguTweaks.hooksecurefunc("UnitFrame_Update", function(frame)
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UpdatePortraits(type(frame) == "table" and frame.unit and frame or this)
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end)
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-- handle portrait update events
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local events = CreateFrame("Frame")
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events:RegisterEvent("PLAYER_ENTERING_WORLD")
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events:RegisterEvent("UNIT_PORTRAIT_UPDATE")
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local function RefreshFrame(frame)
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if not frame or not frame.unit then return end
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if event == "PLAYER_ENTERING_WORLD" or frame.unit == arg1
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or (arg1 and UnitIsUnit(frame.unit, arg1)) then UpdatePortraits(frame) end
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end
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events:SetScript("OnEvent", function()
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RefreshFrame(PlayerFrame)
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RefreshFrame(TargetFrame)
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RefreshFrame(PartyMemberFrame1)
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RefreshFrame(PartyMemberFrame2)
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RefreshFrame(PartyMemberFrame3)
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RefreshFrame(PartyMemberFrame4)
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end)
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-- Turtle/Vanilla already runs TargetofTarget_OnUpdate for the target-of-target
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-- frame. Reuse that existing update path instead of adding a second poller.
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-- Keep a GUID cache when ClassicAPI is available so two units with the same
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-- display name are still detected as different units.
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local lasttotguid = nil
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if type(TargetofTarget_OnUpdate) == "function" then
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local originalTargetofTargetOnUpdate = TargetofTarget_OnUpdate
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-- The stock handler replaces the portrait when CURRENT_TARGETTARGET (the
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-- target-of-target's name) changes; reapply the class icon in that same
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-- frame. A GUID check five times a second covers same-name units and
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-- clients whose handler does not track that global, instead of calling
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-- UnitGUID on every frame.
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local totelapsed = 0
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TargetofTarget_OnUpdate = function(elapsed)
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local before = CURRENT_TARGETTARGET
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originalTargetofTargetOnUpdate(elapsed)
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totelapsed = totelapsed + (elapsed or arg1 or 0)
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if CURRENT_TARGETTARGET == before and totelapsed < .2 then return end
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totelapsed = 0
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local guid = API.UnitGUID and API.UnitGUID("targettarget") or UnitName("targettarget")
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if guid ~= lasttotguid or CURRENT_TARGETTARGET ~= before then
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lasttotguid = guid
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UpdatePortraits(TargetofTargetFrame)
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end
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end
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else
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-- Compatibility fallback for clients that do not expose the stock handler.
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local tot = CreateFrame("Frame", nil, TargetFrame)
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tot.elapsed = 0
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tot:SetScript("OnUpdate", function()
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this.elapsed = this.elapsed + arg1
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if this.elapsed < .2 then return end
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this.elapsed = 0
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local guid = API.UnitGUID and API.UnitGUID("targettarget") or UnitName("targettarget")
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if guid ~= lasttotguid then
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lasttotguid = guid
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UpdatePortraits(TargetofTargetFrame)
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end
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end)
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end
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end
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