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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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How to Apply These Terms to Your New Programs
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
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This is free software, and you are welcome to redistribute it
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The hypothetical commands `show w' and `show c' should show the appropriate
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For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
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## Interface: 11200
## Title: VCB |cFFFF8080-Shino-|r
## Title-deDE: VCB |cFFFF8080-Shino-|r
## Title-enGB: VCB |cFFFF8080-Shino-|r
## Notes: Vanilla Consolidate Buff-Frames (VCB) is a smart system to manage your auras. The AddOn provides a lot functions to customize it to your tastes and adds a lot of helpful functions for a better overview, which is its purpose in the first place anyway.
## Notes-deDE: Vanilla Consolidate Buff-Frames (VCB) ist ein intelligentes Aura-Verwaltungs-System. Es verfügt über zahlreichen Funktionen, um das Modul nach eigenen Wünschen zu gestalten. Hauptsächlich verbessert es aber die Übersicht, was auch sein Hauptzweck ist.
## Notes-enGB: Vanilla Consolidate Buff-Frames (VCB) is a smart system to manage your auras. The AddOn provides a lot functions to customize it to your tastes and adds a lot of helpful functions for a better overview, which is its purpose in the first place anyway.
## Author: Shino <Synced> - Kronos
## SavedVariables: VCB_Profile, VCB_Profile_Name
## SavedVariablesPerCharacter: Consolidated_Buffs, Banned_Buffs, VCB_BF_LOCKED, VCB_SAVE, VCB_CUR_PROFILE, VCB_WP_POSX, VCB_WP_POSY, VCB_WP_POINT, VCB_ICON_POINT, VCB_ICON_POSX, VCB_ICON_POSY, VCB_MM_ICON
## Version: 4.1
VCB.lua
VCB_Buffframe.lua
VCB.xml
VCB_Buffframe.xml
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<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\..\FrameXML\UI.xsd">
<GameTooltip name="VCB_BF_Tooltip" frameStrata="TOOLTIP" hidden="false" parent="UIParent" inherits="GameTooltipTemplate">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP">
<Offset><AbsDimension x="0" y="100"/></Offset>
</Anchor>
</Anchors>
</GameTooltip>
<Frame name="VCB_BF_BUFF_FRAME" parent="UIParent" toplevel="true" frameStrata="LOW" hidden="true" movable="true">
<Size>
<AbsDimension x="50" y="50"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="UIParent" relativePoint="CENTER">
<Offset>
<AbsDimension x="-205" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetClampedToScreen(true)
</OnLoad>
</Scripts>
</Frame>
<Frame name="VCB_BF_DEBUFF_FRAME" parent="UIParent" toplevel="true" frameStrata="LOW" hidden="true" movable="true">
<Size>
<AbsDimension x="50" y="50"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="UIParent" relativePoint="CENTER">
<Offset>
<AbsDimension x="-205" y="-70"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetClampedToScreen(true)
</OnLoad>
</Scripts>
</Frame>
<Frame name="VCB_BF_WEAPON_FRAME" parent="UIParent" toplevel="true" frameStrata="LOW" hidden="true" movable="true">
<Size>
<AbsDimension x="50" y="50"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="UIParent" relativePoint="CENTER">
<Offset>
<AbsDimension x="-205" y="50"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetClampedToScreen(true)
</OnLoad>
</Scripts>
</Frame>
<Frame name="VCB_BF_CONSOLIDATED_ICON" parent="VCB_BF_BUFF_FRAME" toplevel="true" frameStrata="LOW" movable="true">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="VCB_BF_BUFF_FRAME" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
VCB_BF_CONSOLIDATED_ICONIcon:SetTexture(nil)
VCB_BF_CONSOLIDATED_ICONIcon:SetTexture("Interface\\AddOns\\VCB\\images\\"..VCB_SAVE["CF_icon_texture"].."_hover.tga")
if (not VCB_BF_CF_FRAME:IsVisible()) and (not VCB_BF_CF_FRAME2:IsVisible()) and (VCB_BF_LOCKED) then
VCB_BF_CONSOLIDATED_BUFFFRAME:Show()
end
</OnEnter>
<OnLeave>
VCB_BF_CONSOLIDATED_ICONIcon:SetTexture(nil)
VCB_BF_CONSOLIDATED_ICONIcon:SetTexture("Interface\\AddOns\\VCB\\images\\"..VCB_SAVE["CF_icon_texture"]..".tga")
if (not VCB_BF_CF_FRAME:IsVisible()) and (not VCB_BF_CF_FRAME2:IsVisible()) then
VCB_BF_CONSOLIDATED_BUFFFRAME:Hide()
end
</OnLeave>
<OnMouseDown>
if (not VCB_BF_LOCKED) and VCB_IS_LOADED then
if (not VCB_SAVE["CF_icon_attach"]) then
this:StartMoving()
else
VCB_BF_BUFF_FRAME:StartMoving()
end
end
</OnMouseDown>
<OnMouseUp>
if (not VCB_BF_LOCKED) and VCB_IS_LOADED then
if (not VCB_SAVE["CF_icon_attach"]) then
this:StopMovingOrSizing()
else
VCB_BF_BUFF_FRAME:StopMovingOrSizing()
end
end
</OnMouseUp>
<OnLoad>
this:SetClampedToScreen(true)
</OnLoad>
</Scripts>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentIcon" file="Interface\AddOns\VCB\images\icon.tga" />
<FontString name="$parentCount" inherits="NumberFontNormal">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-5" y="5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="VCB_BF_CONSOLIDATED_BUFFFRAME" parent="UIParent" hidden="true">
<Size>
<AbsDimension x="60" y="60"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="VCB_BF_CONSOLIDATED_ICON" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<BackgroundInsets>
<AbsInset left="4" right="4" top="4" bottom="4" />
</BackgroundInsets>
<TileSize>
<AbsValue val="16" />
</TileSize>
<EdgeSize>
<AbsValue val="16" />
</EdgeSize>
<Color r="0" g="0" b="0" a="1" />
</Backdrop>
<Scripts>
<OnEnter>
if (not VCB_BF_CF_FRAME:IsVisible()) and (not VCB_BF_CF_FRAME2:IsVisible()) and (VCB_BF_LOCKED) then
this:Show()
end
</OnEnter>
<OnLeave>
if (not VCB_BF_CF_FRAME:IsVisible()) and (not VCB_BF_CF_FRAME2:IsVisible()) then
this:Hide()
end
</OnLeave>
</Scripts>
</Frame>
<Button name="VCB_BF_BUTTON_TEMPLATE" virtual="true">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Scripts>
<OnLoad>
this.buffFilter = "HELPFUL|HARMFUL"
this.timeSinceLastUpdate = 0
this:RegisterEvent("PLAYER_AURAS_CHANGED")
</OnLoad>
<OnEvent>
VCB_BF_BUFF_BUTTON_Update(this)
</OnEvent>
<OnUpdate>
if VCB_IS_LOADED then
VCB_BF_BUFF_BUTTON_OnUpdate(arg1, this)
end
</OnUpdate>
<OnClick>
VCB_BF_BUFF_BUTTON_OnClick(this)
</OnClick>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT")
GameTooltip:SetPlayerBuff(this.buffIndex)
if this:GetParent() == VCB_BF_CONSOLIDATED_BUFFFRAME and (not VCB_BF_CF_FRAME:IsVisible()) and (not VCB_BF_CF_FRAME2:IsVisible()) and (VCB_BF_LOCKED) then
VCB_BF_CONSOLIDATED_BUFFFRAME:Show()
end
</OnEnter>
<OnLeave>
GameTooltip:Hide()
</OnLeave>
</Scripts>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentIcon"/>
<FontString name="$parentCount" inherits="NumberFontNormal">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-5" y="5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentDuration" inherits="GameFontNormalSmall">
<Size x="0" y="10" />
<Anchors>
<Anchor point = "TOPLEFT" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-20" y="0"/>
</Offset>
</Anchor>
<Anchor point = "TOPRIGHT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="20" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="OVERLAY">
<FontString inherits="GameFontHighlight" name="$parent_Ghost_Label">
<Anchors>
<Anchor point = "TOPLEFT">
<Offset>
<AbsDimension x="2" y="2"/>
</Offset>
</Anchor>
<Anchor point = "BOTTOMRIGHT">
<Offset>
<AbsDimension x="-2" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parent_Ghost_Texture" alphaMode="ADD">
<Color r="0" g="0" b="0" a="1"/>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
</Button>
<Button name="VCB_BF_BUFF_BUTTON" inherits="VCB_BF_BUTTON_TEMPLATE" virtual="true">
<Scripts>
<OnMouseDown>
if (not VCB_BF_LOCKED) then
VCB_BF_BUFF_FRAME:StartMoving()
end
</OnMouseDown>
<OnMouseUp>
if (not VCB_BF_LOCKED) then
VCB_BF_BUFF_FRAME:StopMovingOrSizing()
end
</OnMouseUp>
</Scripts>
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentBorder" file="">
<Size>
<AbsDimension x="33" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0"/>
<TexCoords left="0.296875" right="0.5703125" top="0" bottom="0.515625"/>
</Texture>
</Layer>
</Layers>
</Button>
<Button name="VCB_BF_DEBUFF_BUTTON" inherits="VCB_BF_BUTTON_TEMPLATE" virtual="true">
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentBorder" file="Interface\Buttons\UI-Debuff-Overlays">
<Size>
<AbsDimension x="33" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0"/>
<TexCoords left="0.296875" right="0.5703125" top="0" bottom="0.515625"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentDuration" inherits="GameFontNormalSmall">
<Size x="0" y="10" />
<Anchors>
<Anchor point = "TOPLEFT" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-20" y="0"/>
</Offset>
</Anchor>
<Anchor point = "TOPRIGHT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="20" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnMouseDown>
if (not VCB_BF_LOCKED) then
VCB_BF_DEBUFF_FRAME:StartMoving()
end
</OnMouseDown>
<OnMouseUp>
if (not VCB_BF_LOCKED) then
VCB_BF_DEBUFF_FRAME:StopMovingOrSizing()
end
</OnMouseUp>
</Scripts>
</Button>
<Button name="VCB_BF_WEAPON_BUTTON" inherits="VCB_BF_BUTTON_TEMPLATE" virtual="true">
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentBorder" file="">
<Size>
<AbsDimension x="33" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Color r="0" g="0" b="0" a="0"/>
<TexCoords left="0.296875" right="0.5703125" top="0" bottom="0.515625"/>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentDuration" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this:RegisterEvent("UNIT_INVENTORY_CHANGED")
</OnLoad>
<OnUpdate>
VCB_BF_WEAPON_BUTTON_OnUpdate(arg1)
</OnUpdate>
<OnEnter>
BuffFrame_EnchantButton_OnEnter()
</OnEnter>
<OnLeave>
GameTooltip:Hide()
</OnLeave>
<OnMouseDown>
if (not VCB_BF_LOCKED) and (VCB_IS_LOADED) then
if (not VCB_SAVE["WP_GENERAL_attach"]) then
VCB_BF_WEAPON_FRAME:StartMoving()
else
VCB_BF_BUFF_FRAME:StartMoving()
end
end
</OnMouseDown>
<OnMouseUp>
if (not VCB_BF_LOCKED) and (VCB_IS_LOADED) then
if (not VCB_SAVE["WP_GENERAL_attach"]) then
VCB_BF_WEAPON_FRAME:StopMovingOrSizing()
else
VCB_BF_BUFF_FRAME:StopMovingOrSizing()
end
end
</OnMouseUp>
<OnEvent>
if VCB_IS_LOADED and arg1 == "player" then
VCB_BF_WEAPON_BUTTON_OnEvent(true)
end
</OnEvent>
</Scripts>
</Button>
<Frame hidden="true">
<Scripts>
<OnLoad>
VCB_BF_OnLoad()
</OnLoad>
</Scripts>
</Frame>
</Ui>
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if (GetLocale() == "deDE") then
VCB_MAIN_NAME = "Vanilla Consolidate Buff-Frames"
VCB_MAIN_VERSION = "v4.1"
VCB_MINIMAP_TOOLTIP_NAME = "Vanilla Consolidate Buff-Frames"
VCB_MINIMAP_TOOLTIP_LEFTCLICK = "Linksklick: Zeige/ Verstecke das Menü"
VCB_MINIMAP_TOOLTIP_RIGHTCLICK = "Rechtsklick: (Un)/fixiere die Fenster"
VCB_MINIMAP_TOOLTIP_DRAG = "Ziehen: Bewege den MiniMap Button"
VCB_TOP_BUTTON_CLOSE = "Schließe das Menü"
VCB_TOP_BUTTON_LOCK = "(un)/fixiere die Fenster"
VCB_TOP_BUTTON_MINIMAP = "Zeige/ Verstecke den MiniMap Button"
VCB_TOP_BUTTON_DUMMY = "Zeige/ Verstecke die Dummy Buttons"
VCB_MENU_HEAD = "MENÜ"
VCB_MENU_BUTTON1_LINK = "Konsolidierte Buffs"
VCB_MENU_BUTTON1_NAME = "Konsolidierte Buffs"
VCB_MENU_BUTTON2_LINK = "Verbannte Buffs"
VCB_MENU_BUTTON2_NAME = "Verbannte Buffs"
VCB_MENU_BUTTON3_LINK = "Timer"
VCB_MENU_BUTTON3_NAME = "Timer"
VCB_MENU_BUTTON4_LINK = "Konsolidierte Optionsmenü -1-"
VCB_MENU_BUTTON4_LINK2 = "Konsolidierte Optionsmenü -2-"
VCB_MENU_BUTTON4_NAME = "Konsolidierte Optionsmenü"
VCB_MENU_BUTTON5_LINK = "Buff-Fenster -1-"
VCB_MENU_BUTTON5_LINK2 = "Buff-Fenster -2-"
VCB_MENU_BUTTON5_NAME = "Buff-Fenster"
VCB_MENU_BUTTON6_LINK = "Debuff-Fenster -1-"
VCB_MENU_BUTTON6_LINK2 = "Debuff-Fenster -2-"
VCB_MENU_BUTTON6_NAME = "Debuff-Fenster"
VCB_MENU_BUTTON7_LINK = "Waffenfenster -1-"
VCB_MENU_BUTTON7_NAME = "Waffenfenster"
VCB_MENU_BUTTON8_LINK = "Profilmanager"
VCB_MENU_BUTTON8_NAME = "Profilmanager"
VCB_MENU_BUTTON9_LINK = "Sonstiges"
VCB_MENU_BUTTON9_NAME = "Sonstiges"
VCB_MENU_BUTTON10_LINK = "über VCB"
VCB_MENU_BUTTON10_NAME = "über VCB"
VCB_CONFIG_FRAME_TITLE_ONLOAD = "Konsolidierte Buffs"
VCB_CB_BB_FRAME_LEFT_INSERT = "Füge einen Buffnamen ein:"
VCB_CB_BB_FRAME_LEFT_DELETE = "Ausgewählte Aura:"
VCB_CB_BB_FRAME_LEFT_ADD = "Hinzufügen"
VCB_CB_BB_FRAME_LEFT_DELETE_BUTTON = "Löschen"
VCB_CB_BB_FRAME_LEFT_RA = "Alles löschen"
VCB_TIMER_FRAME_SHOW_HOURS = "Zeige Stunden"
VCB_TIMER_FRAME_SHOW_HOURS_TOOLTIP = "Kreuze das an, um die angezeigte Zeit in Stunden umzuwandeln, wenn mehr als 3600 Sekunden verbleiben."
VCB_TIMER_FRAME_SHOW_HOURS_CONVERT = "Zeige Stunden und Minuten (h:m)"
VCB_TIMER_FRAME_SHOW_HOURS_CONVERT_TOOLTIP = "Kreuze das an, um Stunden und Minuten zu zeigen. Zum Beispiel: 1:34h."
VCB_TIMER_FRAME_SHOW_MINUTES = "Zeige Minuten"
VCB_TIMER_FRAME_SHOW_MINUTES_TOOLTIP = "Kreuze das an, um die angezeigte Zeit in Minuten umzuwandeln, wenn mehr als 60 Sekunden verbleiben."
VCB_TIMER_FRAME_SHOW_MINUTES_CONVERT = "Zeige Minuten und Sekunden (m:s)"
VCB_TIMER_FRAME_SHOW_MINUTES_CONVERT_TOOLTIP = "Kreuze das an, um Minuten und Sekunden zu zeigen. Zun Beispiel: 10:34m."
VCB_TIMER_FRAME_SHOW_TENTH = "Zeige Zehntel in den letzten 60 Sekunden"
VCB_TIMER_FRAME_SHOW_TENTH_TOOLTIP = "Kreuze das an, um Zehntel zu zeigen. Zum Beispiel: 10:44s."
VCB_TIMER_FRAME_ROUND_DOWN = "Abrunden"
VCB_TIMER_FRAME_ROUND_DOWN_TOOLTIP = "Kreuze das an, um die verbleibende Zeit abzurunden. Zum Beispiel: 70 Sekunden -> 1 Minute."
VCB_TIMER_FRAME_ROUND_UP = "Aufrunden"
VCB_TIMER_FRAME_ROUND_UP_TOOLTIP = "Kreuze das an, um die verbleibende Zeit aufzurunden. Zum Beispiel: 70 Sekunden -> 2 Minuten."
VCB_TIMER_FRAME_FLASH = "Aktiviere Blink-Animation"
VCB_TIMER_FRAME_FLASH_TOOLTIP = "Kreuze das an, um die Blink-Animation zu aktivieren, wenn weniger als 30 Sekunden verbleiben."
VCB_TIMER_FRAME_COLOR_BELOW_60 = "Farbe unter 60s"
VCB_TIMER_FRAME_COLOR_BELOW_60_TOOLTIP = "Kreuze das an, um die Farbe zu ändern, wenn weniger als 60s verbleiben."
VCB_CF_FRAME_POSSIBLE_BUFFS = "Zeige die Anzahl an möglichen Buffs"
VCB_CF_FRAME_POSSIBLE_BUFFS_TOOLTIP = "Kreuze das an, um die Anzahl an möglichen Buffs anzeigen zu lassen, die theoretisch konsolidiert sein könnten."
VCB_CF_FRAME_SHOW_PB_GRAYED_OUT = "Zeige fehlende Buffs (ausgegraut)"
VCB_CF_FRAME_SHOW_PB_GRAYED_OUT_TOOLTIP = "Kreuze das an, um mögliche konsolidierte Buffs anzeigen zu lassen"
VCB_CF_FRAME_ICON_OPACITY = "Symbol-Transparenz"
VCB_CF_FRAME_ICON_OPACITY_TOOLTIP = "Bewege das, um die Transparenz des Symboles zu änderen."
VCB_CF_FRAME_ICON_TEXTURE = "Textur"
VCB_CF_FRAME_ICON_TEXTURE_TOOLTIP = "Bewege das, um die Texture des Symboles zu ändern."
VCB_CF_FRAME_BF_ANCHOR = "Angelpunkt"
VCB_CF_FRAME_BF_ANCHOR_TOOLTIP = "Bewege das, um den Angelpunkt des Buff-Fensters zum Symbol zu ändern."
VCB_CF_FRAME_BF_BACKGROUND = "Hintergrund"
VCB_CF_FRAME_BF_BACKGROUND_TOOLTIP = "Bewege das, um die Hintergrundtexture zu ändern."
VCB_CF_FRAME_BF_CUSTOM_BACKGROUND_PATH = "Eigener Hintergrundpfad:"
VCB_DBF_FRAME_COLOR_NONE = "Nichts"
VCB_DBF_FRAME_COLOR_NONE_TOOLTIP = "Klicke hier, um die Farbe der Umrandung zu ändern, wenn du einen unspezifizierten Debuff hast."
VCB_DBF_FRAME_COLOR_POISON = "Gift"
VCB_DBF_FRAME_COLOR_POISON_TOOLTIP = "Klicke hier, um die Farbe der Umrandung zu ändern, wenn du einen als Gift spezifizierten Debuff hast."
VCB_DBF_FRAME_COLOR_MAGIC = "Magie"
VCB_DBF_FRAME_COLOR_MAGIC_TOOLTIP = "Klicke hier, um die Farbe der Umrandung zu ändern, wenn du einen als Magie spezifizierten Debuff hast."
VCB_DBF_FRAME_COLOR_CURSE = "Fluch"
VCB_DBF_FRAME_COLOR_CURSE_TOOLTIP = "Klicke hier, um die Farbe der Umrandung zu ändern, wenn du einen als Fluch spezifizierten Debuff hast."
VCB_DBF_FRAME_COLOR_DISEASE = "Krankheit"
VCB_DBF_FRAME_COLOR_DISEASE_TOOLTIP = "Klicke hier, um die Farbe der Umrandung zu ändern, wenn du einen als Krankheit spezifizierten Debuff hast."
VCB_WP_FRAME_ATTACH_TO_BF_FRAME = "An das Buff-Fenster anheften"
VCB_WP_FRAME_ATTACH_TO_BF_FRAME_TOOLTIP = "Kreuze das an, um das Waffenfenster an das Buff-Fenster anzuheften. Das Waffenfenster wird dann als Buff-Fenster behandelt."
VCB_PM_FRAME_LEFT_INSERT_TEXT = "Füge einen namen ein:"
VCB_PM_FRAME_LEFT_SELECT_TEXT = "Ausgewähltes Profil:"
VCB_PM_FRAME_LEFT_CURRENT_TEXT = "Momentanes Profil:"
VCB_PM_FRAME_LEFT_SAVE_TEXT = "Speichern"
VCB_PM_FRAME_LEFT_DELETE_TEXT = "Löschen"
VCB_MISC_FRAME_TEXT_DISABLE_CF = "Deaktiviere die konsolidierende Mechanik"
VCB_MISC_FRAME_TEXT_DISABLE_CF_TOOLTIP = "Kreue das an, um die konsolidierende Mechanik zu deaktivieren. Das AddOn wird dann als erweitertes normales Buff-Modul fungieren."
VCB_MISC_FRAME_TEXT_DISABLE_BB = "Deaktiviere die Verbannungs-Mechanik"
VCB_MISC_FRAME_TEXT_DISABLE_BB_TOOLTIP = "Kreuze das an, um die Verbannungs-Mechanik zu deaktivieren."
VCB_MISC_FRAME_TEXT_THEME = "Thema"
VCB_MISC_FRAME_TEXT_THEME_TOOLTIP = "Bewege das, um das Theme auszuwählen. Klicke anschließend auf Load, um das Thema zu laden."
VCB_COMMON_COLOR_FONTCOLOR = "Wähle eine Schriftfarbe aus"
VCB_COMMON_COLOR_FONTCOLOR_TOOLTIP = "Klicke hier, um die Schriftfarbe zu ändern."
VCB_COMMON_COLOR_BORDERCOLOR = "Wähle eine Umrandungsfarbe aus"
VCB_COMMON_COLOR_BORDERCOLOR_TOOLTIP = "Klicke hier, um die Umrandungsfarbe zu ändern."
VCB_COMMON_COLOR_BACKGROUNDCOLOR = "Wähle eine Hintergrundfarbe aus"
VCB_COMMON_COLOR_BACKGROUNDCOLOR_TOOLTIP = "Klicke hier, um die Hintergrundfarbe zu ändern."
VCB_COMMON_BUTTON_ENABLE_FONT_BORDER = "Schriftumrandung"
VCB_COMMON_BUTTON_ENABLE_FONT_BORDER_TOOLTIP = "Kreuze das an, um die Schrift zu umranden."
VCB_COMMON_BUTTON_INVERT_ORDER = "Invertiere Reihenfolge"
VCB_COMMON_BUTTON_INVERT_ORDER_TOOLTIP = "Kreuze das an, um die Reihenfolge der Auren zu invertieren."
VCB_COMMON_BUTTON_USE_CUSTOM_BORDER = "Benutze eigene Umrandung"
VCB_COMMON_BUTTON_USE_CUSTOM_BORDER_TOOLTIP = "Kreuze das an, um eine eigene Umrandung zu nutzen."
VCB_COMMON_BUTTON_USE_CUSTOM_BACKGROUND = "Benutze eigenen Hintergrund"
VCB_COMMON_BUTTON_USE_CUSTOM_BACKGROUND_TOOLTIP = "Kreuze das an, um einen eigen Hintergrund zu nutzen."
VCB_COMMON_BUTTON_ENABLE_BORDER = "Umrandung aktivieren"
VCB_COMMON_BUTTON_ENABLE_BORDER_TOOLTIP = "Kreuze das an, um eine Umrandung hinzuzufügen"
VCB_COMMON_BUTTON_ENABLE_BACKGROUND_COLOR = "Aktiviere Hintergrundfarbe"
VCB_COMMON_BUTTON_ENABLE_BACKGROUND_COLOR_TOOLTIP = "Kreuze das an, um die Hintergrundfarbe zu aktivieren."
VCB_COMMON_BUTTON_VERTICAL_MODE = "Vertikaler Modus"
VCB_COMMON_BUTTON_VERTICAL_MODE_TOOLTIP = "Kreuze das an, um das Modul zu drehen, sodass man es vertikal nutzen kann."
VCB_COMMON_BUTTON_INVERT_ORIENTATION = "Invertiere Auraorientierung"
VCB_COMMON_BUTTON_INVERT_ORIENTATION_TOOLTIP = "Kreuze das an, um die Orientierung der Auren zu ändern. Damit ist gemeint, dass das Modul gespiegelt wird nach rechts."
VCB_COMMON_BUTTON_LOAD_TEXT = "Laden"
VCB_COMMON_SLIDER_FONT_SIZE = "Schriftgröße"
VCB_COMMON_SLIDER_FONT_SIZE_TOOLTIP = "Bewege das, um die Schriftgröße zu ändern."
VCB_COMMON_SLIDER_FONT = "Schriftart"
VCB_COMMON_SLIDER_FONT_TOOLTIP = "Bewege das, um die Schriftart zu ändern."
VCB_COMMON_SLIDER_FONT_OPACITY = "Schrift-Transparenz"
VCB_COMMON_SLIDER_FONT_OPACITY_TOOLTIP = "Bewege das, um die Transparenz der Schrift zu ändern."
VCB_COMMON_SLIDER_SCALE = "Skalar"
VCB_COMMON_SLIDER_SCALE_TOOLTIP = "Bewege das, um das Modul zu skaliern."
VCB_COMMON_SLIDER_BUFFS_PER_ROW = "Buffs pro Reihe"
VCB_COMMON_SLIDER_BUFFS_PER_ROW_TOOLTIP = "Bewege das, um die Anzahl der Auren pro Reihe zu ändern."
VCB_COMMON_SLIDER_BACKGROUND_OPACITY = "Hintergrund-Deckkraft"
VCB_COMMON_SLIDER_BACKGROUND_OPACITY_TOOLTIP = "Bewege das, um die Deckkraft des Hintergrundes zu ändern."
VCB_COMMON_SLIDER_BORDER = "Umrandung"
VCB_COMMON_SLIDER_BORDER_TOOLTIP = "Bewege das, um die Texture der Umrandung zu ändern."
VCB_COMMON_SLIDER_BORDER_OPACITY = "Umrandungstransparenz"
VCB_COMMON_SLIDER_BORDER_OPACITY_TOOLTIP = "Bewege das, um die Deckkraft der Umrandung zu ändern."
VCB_COMMON_SLIDER_PADDING_H = "Abstand H"
VCB_COMMON_SLIDER_PADDING_H_TOOLTIP = "Bewege das, um den horizontalen Abstand zueinander zu ändern."
VCB_COMMON_SLIDER_PADDING_V = "Abstand V"
VCB_COMMON_SLIDER_PADDING_V_TOOLTIP = "Bewege das, um den vertikalen Abstand zueinander zu ändern."
VCB_COMMON_SLIDER_FONT_OFFSET_X = "Schriftabstand X"
VCB_COMMON_SLIDER_FONT_OFFSET_X_TOOLTIP = "Bewege das, um den Schriftabstand in horizontaler Ebene anzupassen."
VCB_COMMON_SLIDER_FONT_OFFSET_Y = "Schriftabstand Y"
VCB_COMMON_SLIDER_FONT_OFFSET_Y_TOOLTIP = "Bewege das, um den Schriftabstand in vertikaler Ebene anzupassen."
VCB_COMMON_EDITBOX_CUSTOM_BORDER_PATH = "Eigener Umrandungspfad:"
VCB_COMMON_PAGE_1 = "Seite 1 von 2"
VCB_COMMON_PAGE_2 = "Seite 2 von 2"
VCB_CAT_GENERAL = "Generell"
VCB_CAT_CONSOLIDATED_ICON = "Konsolidiertes Symbol"
VCB_CAT_BUFF_FRAME = "Buff Fenster"
VCB_CAT_AURA = "Aura"
VCB_CAT_AURA_TIMER = "Aura Timer"
VCB_CAT_BORDER = "Umrandung"
VCB_CAT_ABOUT_1 = "Was ist VCB?"
VCB_CAT_ABOUT_2 = "Wer programmierte VCB?"
VCB_CAT_ABOUT_3 = "Besonderen Dank an:"
VCB_CAT_ABOUT_4 = "Danke für das Unterstützen!"
VCB_ABOUT_TEXT_1 = "Vanilla Consolidate Buff-Frames (VCB) ist ein intelligentes Aura-Verwaltungs-System. Es verfügt über zahlreichen Funktionen, um das Modul nach eigenen Wünschen zu gestalten. Hauptsächlich verbessert es aber die übersicht, was auch sein Hauptzweck ist."
VCB_ABOUT_TEXT_2 = "VCB wurde von Shino (Albea) <Synced> entwickelt, der auf Kronos (Twinstar.cz) gearbeitet hat. In der Twinstar-Community ist er als Geigerkind bekannt."
VCB_ABOUT_TEXT_3 = "Flynn (Twinstar AddOn Master) - Danke für das Helfen am Anfang! Schaka (Author of Questie) - Danke für das Helfen am Anfang! Sinsthar (Author of PowerAuras) - Du hast mich inspiriert ein Interface zu bauen."
VCB_ABOUT_TEXT_4 = "Moosic <Synced> - Testet das AddOn Fender <Synced> - Frühes Feedback Areina <Synced> - Half formulieren^^"
VCB_ABOUT_TEXT_5 = "Dopefish <Arcanum> - Frühes Feedback Helvete <NOPE> - Frühes Feedback Ayz <Insidious> - Feedback early on"
VCB_CUR_PROFILE_TEXT = "Unbekannt"
VCB_CONSOLIDATED_BUFFS_TEXT_1 = "Mal der Wildnis"
VCB_CONSOLIDATED_BUFFS_TEXT_2 = "Gabe der Wildnis"
VCB_CONSOLIDATED_BUFFS_TEXT_3 = "Machtwort: Seelenstärke"
VCB_CONSOLIDATED_BUFFS_TEXT_4 = "Gebet der Seelenstärke"
VCB_CONSOLIDATED_BUFFS_TEXT_5 = "Göttlicher Willen"
VCB_CONSOLIDATED_BUFFS_TEXT_6 = "Gebet der Willenskraft"
VCB_CONSOLIDATED_BUFFS_TEXT_7 = "Schattenschutz"
VCB_CONSOLIDATED_BUFFS_TEXT_8 = "Gebet des Schattenschutzes"
VCB_CONSOLIDATED_BUFFS_TEXT_9 = "Arkane Intelligenz"
VCB_CONSOLIDATED_BUFFS_TEXT_10 = "Arkane Brillanz"
VCB_CONSOLIDATED_BUFFS_TEXT_11 = "Großer Segen des Refugiums"
VCB_CONSOLIDATED_BUFFS_TEXT_12 = "Großer Segen der Könige"
VCB_CONSOLIDATED_BUFFS_TEXT_13 = "Großer Segen der Macht"
VCB_CONSOLIDATED_BUFFS_TEXT_14 = "Großer Segen der Rettung"
VCB_CONSOLIDATED_BUFFS_TEXT_15 = "Großer Segen der Weisheit"
VCB_CONSOLIDATED_BUFFS_TEXT_16 = "Großer Segen des Lichts"
VCB_CONSOLIDATED_BUFFS_TEXT_17 = "Aura des Volltreffers"
VCB_WELCOME_TEXT = " ist nun geladen! Benutze den Befehl /VCB, um es zu konfigurieren!"
VCB_HAS_BEEN_LOADED = " wurde geladen!"
VCB_HAS_BEEN_SAVED = " wurde gespeichert!"
VCB_HAS_BEEN_REMOVED = " wurde gelöscht!"
VCB_TEXT_PROFILE = "Profil: "
VCB_HAS_BEEN_CANCELLED = " wurde abgebrochen!"
VCB_HAS_BEEN_ADDED = " wurde hinzugefügt!"
VCB_IS_ALREADY_IN_LIST = " ist bereits in der Liste!"
VCB_IS_NOT_IN_LIST = " ist nicht in der Liste!"
VCB_CB_LIST_EMPTIED = "Die Konsolidierte-Buff-Liste wurde geleert!"
VCB_BB_LIST_EMPTIED = "Die Verbannten-Buffs-Liste wurde geleert!"
VCB_ABILITY_LOWER_SCRIPT_1 = "Mal der Wildnis"
VCB_ABILITY_LOWER_SCRIPT_2 = "Gabe der Wildnis"
VCB_ABILITY_LOWER_SCRIPT_3 = "Aura des Volltreffers"
VCB_ABILITY_LOWER_SCRIPT_4 = "Großer Segen der Könige"
VCB_ABILITY_LOWER_SCRIPT_5 = "Segen der Könige"
VCB_ABILITY_LOWER_SCRIPT_6 = "Großer Segen der Macht"
VCB_ABILITY_LOWER_SCRIPT_7 = "Segen der Macht"
VCB_ABILITY_LOWER_SCRIPT_8 = "Großer Segen der Weißheit"
VCB_ABILITY_LOWER_SCRIPT_9 = "Segen der Weißheit"
VCB_ABILITY_LOWER_SCRIPT_10 = "Großer Segen des Lichts"
VCB_ABILITY_LOWER_SCRIPT_11 = "Segen des Lichts"
VCB_ABILITY_LOWER_SCRIPT_12 = "Großer Segen der Rettung"
VCB_ABILITY_LOWER_SCRIPT_13 = "Segen der Rettung"
VCB_ABILITY_LOWER_SCRIPT_14 = "Arkane Intelligenz"
VCB_ABILITY_LOWER_SCRIPT_15 = "Arkane Brillianz"
VCB_ABILITY_LOWER_SCRIPT_16 = "Machtwort: Seelenstärke"
VCB_ABILITY_LOWER_SCRIPT_17 = "Gebet der Seelenstärke"
VCB_ABILITY_LOWER_SCRIPT_18 = "Göttlicher Willen"
VCB_ABILITY_LOWER_SCRIPT_19 = "Gebet der Willenskraft"
VCB_ABILITY_LOWER_SCRIPT_20 = "Schattenschutz"
VCB_ABILITY_LOWER_SCRIPT_21 = "Gebet des Schattenschutzes"
VCB_TIMER_FRAME_SHOW_DISABLEUNIT_TOOLTIP = "Kreuze das an, um die Einheit zu deaktivieren. (z.B. m/s/h)."
VCB_TIMER_FRAME_SHOW_DISABLEUNIT = "Einheit entfernen"
VCB_LOCKED_FRAMES = "Die Fenster wurden fixiert!"
VCB_UNLOCKED_FRAMES = "Die Fenster sind nun bewegbar!"
end
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VCB_MAIN_NAME = "Vanilla Consolidate Buff-Frames"
VCB_MAIN_VERSION = "v4.1"
VCB_MINIMAP_TOOLTIP_NAME = "Vanilla Consolidate Buff-Frames"
VCB_MINIMAP_TOOLTIP_LEFTCLICK = "LeftClick: Toggle option menu"
VCB_MINIMAP_TOOLTIP_RIGHTCLICK = "RightClick: Toggle frame lock"
VCB_MINIMAP_TOOLTIP_DRAG = "Drag: Move MiniMap icon"
VCB_TOP_BUTTON_CLOSE = "Close configuration frame"
VCB_TOP_BUTTON_LOCK = "Lock VCB"
VCB_TOP_BUTTON_MINIMAP = "Toggle MiniMap button"
VCB_TOP_BUTTON_DUMMY = "Toggle Dummy Mode"
VCB_MENU_HEAD = "MENU"
VCB_MENU_BUTTON1_LINK = "Consolidated Buffs"
VCB_MENU_BUTTON1_NAME = "Consolidated Buffs"
VCB_MENU_BUTTON2_LINK = "Banned Buffs"
VCB_MENU_BUTTON2_NAME = "Banned Buffs"
VCB_MENU_BUTTON3_LINK = "Timer"
VCB_MENU_BUTTON3_NAME = "Timer"
VCB_MENU_BUTTON4_LINK = "Consolidated Frame -1-"
VCB_MENU_BUTTON4_LINK2 = "Consolidated Frame -2-"
VCB_MENU_BUTTON4_NAME = "Consolidated Frame"
VCB_MENU_BUTTON5_LINK = "Buff Frame -1-"
VCB_MENU_BUTTON5_LINK2 = "Buff Frame -2-"
VCB_MENU_BUTTON5_NAME = "Buff Frame"
VCB_MENU_BUTTON6_LINK = "Debuff Frame -1-"
VCB_MENU_BUTTON6_LINK2 = "Debuff Frame -2-"
VCB_MENU_BUTTON6_NAME = "Debuff Frame"
VCB_MENU_BUTTON7_LINK = "Weapon Frame -1-"
VCB_MENU_BUTTON7_NAME = "Weapon Frame"
VCB_MENU_BUTTON8_LINK = "Profile Manager"
VCB_MENU_BUTTON8_NAME = "Profile Manager"
VCB_MENU_BUTTON9_LINK = "Miscellaneous"
VCB_MENU_BUTTON9_NAME = "Miscellaneous"
VCB_MENU_BUTTON10_LINK = "About VCB"
VCB_MENU_BUTTON10_NAME = "About VCB"
VCB_CONFIG_FRAME_TITLE_ONLOAD = "Consolidated Buffs"
VCB_CB_BB_FRAME_LEFT_INSERT = "Insert a buff name:"
VCB_CB_BB_FRAME_LEFT_DELETE = "Selected aura:"
VCB_CB_BB_FRAME_LEFT_ADD = "Add"
VCB_CB_BB_FRAME_LEFT_DELETE_BUTTON = "Delete"
VCB_CB_BB_FRAME_LEFT_RA = "Remove all"
VCB_TIMER_FRAME_SHOW_HOURS = "Show hours"
VCB_TIMER_FRAME_SHOW_HOURS_TOOLTIP = "Check this to format the timer to hours if more than 3600s are left."
VCB_TIMER_FRAME_SHOW_HOURS_CONVERT = "Show hours and minutes (h:m)"
VCB_TIMER_FRAME_SHOW_HOURS_CONVERT_TOOLTIP = "Check this to show both hours and minutes. For example: 1:34h."
VCB_TIMER_FRAME_SHOW_MINUTES = "Show minutes"
VCB_TIMER_FRAME_SHOW_MINUTES_TOOLTIP = "Check this to format the timer to minutes if more than 60s are left."
VCB_TIMER_FRAME_SHOW_MINUTES_CONVERT = "Show minutes and seconds (m:s)"
VCB_TIMER_FRAME_SHOW_MINUTES_CONVERT_TOOLTIP = "Check this to show both minutes and seconds. For example: 10:24m."
VCB_TIMER_FRAME_SHOW_TENTH = "Show tenth the last 60 seconds"
VCB_TIMER_FRAME_SHOW_TENTH_TOOLTIP = "Check this to show tenths. For example: 10:44s."
VCB_TIMER_FRAME_ROUND_DOWN = "Round down"
VCB_TIMER_FRAME_ROUND_DOWN_TOOLTIP = "Check this to round down the timer. For example: 70s -> 1m."
VCB_TIMER_FRAME_ROUND_UP = "Round up"
VCB_TIMER_FRAME_ROUND_UP_TOOLTIP = "Check this to round up the timer. For example: 70s -> 2m."
VCB_TIMER_FRAME_FLASH = "Enable flash animation"
VCB_TIMER_FRAME_FLASH_TOOLTIP = "Check this to enable the flash animation if the aura is close to expire (30s)"
VCB_TIMER_FRAME_COLOR_BELOW_60 = "Change color below 60s"
VCB_TIMER_FRAME_COLOR_BELOW_60_TOOLTIP = "Check this to change the color if the aura remains less than 60s."
VCB_CF_FRAME_POSSIBLE_BUFFS = "Show amount out of possible buffs"
VCB_CF_FRAME_POSSIBLE_BUFFS_TOOLTIP = "Check this to show the amount of buffs, out of the buffs that you have, on the consolidate icon that could be consolidated if you had them."
VCB_CF_FRAME_SHOW_PB_GRAYED_OUT = "Show missing buffs (grayed out)"
VCB_CF_FRAME_SHOW_PB_GRAYED_OUT_TOOLTIP = "Check this to show possible missing buffs that could have been consolidated."
VCB_CF_FRAME_ICON_OPACITY = "Icon opacity"
VCB_CF_FRAME_ICON_OPACITY_TOOLTIP = "Move this to change the opacity of the icon."
VCB_CF_FRAME_ICON_TEXTURE = "Texture"
VCB_CF_FRAME_ICON_TEXTURE_TOOLTIP = "Move this to change the icon texture."
VCB_CF_FRAME_BF_ANCHOR = "Anchor"
VCB_CF_FRAME_BF_ANCHOR_TOOLTIP = "Move this to change the anchor of the buff frame."
VCB_CF_FRAME_BF_BACKGROUND = "Background"
VCB_CF_FRAME_BF_BACKGROUND_TOOLTIP = "Move this to change the background texture of the buff frame."
VCB_CF_FRAME_BF_CUSTOM_BACKGROUND_PATH = "Custom background path:"
VCB_DBF_FRAME_COLOR_NONE = "None"
VCB_DBF_FRAME_COLOR_NONE_TOOLTIP = "Click here to change the color of the border if you have an unspecified debuff."
VCB_DBF_FRAME_COLOR_POISON = "Poison"
VCB_DBF_FRAME_COLOR_POISON_TOOLTIP = "Click here to change the color of the border if you have an as poison specified debuff."
VCB_DBF_FRAME_COLOR_MAGIC = "Magic"
VCB_DBF_FRAME_COLOR_MAGIC_TOOLTIP = "Click here to change the color of the border if you have an as magic specified debuff."
VCB_DBF_FRAME_COLOR_CURSE = "Curse"
VCB_DBF_FRAME_COLOR_CURSE_TOOLTIP = "Click here to change the color of the border if you have an as curse specified debuff."
VCB_DBF_FRAME_COLOR_DISEASE = "Disease"
VCB_DBF_FRAME_COLOR_DISEASE_TOOLTIP = "Click here to change the color of the border if you have an as disease specified debuff."
VCB_WP_FRAME_ATTACH_TO_BF_FRAME = "Attach to Buff-Frame"
VCB_WP_FRAME_ATTACH_TO_BF_FRAME_TOOLTIP = "Check this to attach the weapon frame to the buff frame. The weapon frame will be handled as buff frame aura then."
VCB_PM_FRAME_LEFT_INSERT_TEXT = "Insert name:"
VCB_PM_FRAME_LEFT_SELECT_TEXT = "Selected profile:"
VCB_PM_FRAME_LEFT_CURRENT_TEXT = "Current Profile:"
VCB_PM_FRAME_LEFT_SAVE_TEXT = "Save"
VCB_PM_FRAME_LEFT_DELETE_TEXT = "Delete"
VCB_MISC_FRAME_TEXT_DISABLE_CF = "Disable consolidate mechanic"
VCB_MISC_FRAME_TEXT_DISABLE_CF_TOOLTIP = "Check this to disable the consolidate mechanic. The frame will work as normal buff frame with advanced options then."
VCB_MISC_FRAME_TEXT_DISABLE_BB = "Disable banning mechanic"
VCB_MISC_FRAME_TEXT_DISABLE_BB_TOOLTIP = "Check this to disable the banning mechanic."
VCB_MISC_FRAME_TEXT_THEME = "Theme"
VCB_MISC_FRAME_TEXT_THEME_TOOLTIP = "Move this to change the Theme. Click the button next to it to load the theme then."
VCB_COMMON_COLOR_FONTCOLOR = "Select font color"
VCB_COMMON_COLOR_FONTCOLOR_TOOLTIP = "Click here to change the color of the font."
VCB_COMMON_COLOR_BORDERCOLOR = "Select border color"
VCB_COMMON_COLOR_BORDERCOLOR_TOOLTIP = "Click here to change the color of the border."
VCB_COMMON_COLOR_BACKGROUNDCOLOR = "Select background color"
VCB_COMMON_COLOR_BACKGROUNDCOLOR_TOOLTIP = "Click here to change the color of the background."
VCB_COMMON_BUTTON_ENABLE_FONT_BORDER = "Font Border"
VCB_COMMON_BUTTON_ENABLE_FONT_BORDER_TOOLTIP = "Check this to outline the font."
VCB_COMMON_BUTTON_INVERT_ORDER = "Invert order"
VCB_COMMON_BUTTON_INVERT_ORDER_TOOLTIP = "Check this to invert the buff order."
VCB_COMMON_BUTTON_USE_CUSTOM_BORDER = "Use custom border"
VCB_COMMON_BUTTON_USE_CUSTOM_BORDER_TOOLTIP = "Check this to use your custom border."
VCB_COMMON_BUTTON_USE_CUSTOM_BACKGROUND = "Use custom background"
VCB_COMMON_BUTTON_USE_CUSTOM_BACKGROUND_TOOLTIP = "Check this to use your custom background."
VCB_COMMON_BUTTON_ENABLE_BORDER = "Enable border"
VCB_COMMON_BUTTON_ENABLE_BORDER_TOOLTIP = "Check this to add a border."
VCB_COMMON_BUTTON_ENABLE_BACKGROUND_COLOR = "Enable background color"
VCB_COMMON_BUTTON_ENABLE_BACKGROUND_COLOR_TOOLTIP = "Check this to add a background color to the icon."
VCB_COMMON_BUTTON_VERTICAL_MODE = "Vertical mode"
VCB_COMMON_BUTTON_VERTICAL_MODE_TOOLTIP = "Check this to turn the frames and switch into vertical mode."
VCB_COMMON_BUTTON_INVERT_ORIENTATION = "Invert aura orientation"
VCB_COMMON_BUTTON_INVERT_ORIENTATION_TOOLTIP = "Check this to invert the aura orientation. Meaning that the buffs are oriented on the left side instead of the right etc."
VCB_COMMON_BUTTON_CUSTOMFONT = "Custom Font"
VCB_COMMON_BUTTON_CUSTOMFONT_TOOLTIP = "Use the a custom font instead of the provided ones."
VCB_COMMON_BUTTON_LOAD_TEXT = "Load"
VCB_COMMON_SLIDER_FONT_SIZE = "Font size"
VCB_COMMON_SLIDER_FONT_SIZE_TOOLTIP = "Move this to change the font size."
VCB_COMMON_SLIDER_FONT = "Font"
VCB_COMMON_SLIDER_FONT_TOOLTIP = "Move this to change the font."
VCB_COMMON_SLIDER_FONT_OPACITY = "Font opacity"
VCB_COMMON_SLIDER_FONT_OPACITY_TOOLTIP = "Move this to change the opacity."
VCB_COMMON_SLIDER_SCALE = "Scale"
VCB_COMMON_SLIDER_SCALE_TOOLTIP = "Move this to change the scale of the module."
VCB_COMMON_SLIDER_BUFFS_PER_ROW = "Buffs per row"
VCB_COMMON_SLIDER_BUFFS_PER_ROW_TOOLTIP = "Move this to change the amount of auras per row."
VCB_COMMON_SLIDER_BACKGROUND_OPACITY = "Background opacity"
VCB_COMMON_SLIDER_BACKGROUND_OPACITY_TOOLTIP = "Move this to change the background opacity."
VCB_COMMON_SLIDER_BORDER = "Border"
VCB_COMMON_SLIDER_BORDER_TOOLTIP = "Move this to change the border texture."
VCB_COMMON_SLIDER_BORDER_OPACITY = "Border opacity"
VCB_COMMON_SLIDER_BORDER_OPACITY_TOOLTIP = "Move this to change the border opacity."
VCB_COMMON_SLIDER_PADDING_H = "Padding H"
VCB_COMMON_SLIDER_PADDING_H_TOOLTIP = "Move this to change the horizontal padding of each aura."
VCB_COMMON_SLIDER_PADDING_V = "Padding V"
VCB_COMMON_SLIDER_PADDING_V_TOOLTIP = "Move this to change the vertical padding of each aura."
VCB_COMMON_SLIDER_FONT_OFFSET_X = "Font offset X"
VCB_COMMON_SLIDER_FONT_OFFSET_X_TOOLTIP = "Move this to change the horizontal offset of the font."
VCB_COMMON_SLIDER_FONT_OFFSET_Y = "Font offset Y"
VCB_COMMON_SLIDER_FONT_OFFSET_Y_TOOLTIP = "Move this to change the vertical offset of the font."
VCB_COMMON_EDITBOX_CUSTOM_BORDER_PATH = "Custom border path:"
VCB_COMMON_EDITBOX_CUSTOMFONT_PATH = "Custom Font path:"
VCB_COMMON_PAGE_1 = "Page 1 of 2"
VCB_COMMON_PAGE_2 = "Page 2 of 2"
VCB_CAT_GENERAL = "General"
VCB_CAT_CONSOLIDATED_ICON = "Consolidate Icon"
VCB_CAT_BUFF_FRAME = "Buff Frame"
VCB_CAT_AURA = "Aura"
VCB_CAT_AURA_TIMER = "Aura Timer"
VCB_CAT_BORDER = "Border"
VCB_CAT_ABOUT_1 = "What is VCB?"
VCB_CAT_ABOUT_2 = "Who created VCB?"
VCB_CAT_ABOUT_3 = "Special thanks to:"
VCB_CAT_ABOUT_4 = "Thanks for supporting!"
VCB_ABOUT_TEXT_1 = "Vanilla Consolidate Buff-Frames (VCB) is a smart system to manage your auras. The AddOn provides a lot functions to customize it to your tastes and adds a lot of helpful functions for a better overview, which is its purpose in the first place anyway."
VCB_ABOUT_TEXT_2 = "VCB was created by Shino (Albea) <Synced> who developed the AddOn on Kronos (Twinstar.cz). He is formally known as Geigerkind in the Twinstar community."
VCB_ABOUT_TEXT_3 = "Flynn (Twinstar AddOn Master) - Thanks for helping me in the beginning. Schaka (Author of Questie) - Thanks for helping me in the beginning. Sinsthar (Author of PowerAuras) - You kinda inspired me to create an interface."
VCB_ABOUT_TEXT_4 = "Moosic <Synced> - Tested the AddOn Fender <Synced> - Feedback early on Areina <Synced> - Helped phrasing this^^"
VCB_ABOUT_TEXT_5 = "Dopefish <Arcanum> - Feedback early on Helvete <NOPE> - Feedback early on Ayz <Insidious> - Feedback early on"
VCB_CUR_PROFILE_TEXT = "Unknown"
VCB_CONSOLIDATED_BUFFS_TEXT_1 = "Mark of the Wild"
VCB_CONSOLIDATED_BUFFS_TEXT_2 = "Gift of the Wild"
VCB_CONSOLIDATED_BUFFS_TEXT_3 = "Power Word: Fortitude"
VCB_CONSOLIDATED_BUFFS_TEXT_4 = "Prayer of Fortitude"
VCB_CONSOLIDATED_BUFFS_TEXT_5 = "Divine Spirit"
VCB_CONSOLIDATED_BUFFS_TEXT_6 = "Prayer of Spirit"
VCB_CONSOLIDATED_BUFFS_TEXT_7 = "Shadow Protection"
VCB_CONSOLIDATED_BUFFS_TEXT_8 = "Prayer of Shadow Protection"
VCB_CONSOLIDATED_BUFFS_TEXT_9 = "Arcane Intellect"
VCB_CONSOLIDATED_BUFFS_TEXT_10 = "Arcane Brilliance"
VCB_CONSOLIDATED_BUFFS_TEXT_11 = "Greater Blessing of Sanctuary"
VCB_CONSOLIDATED_BUFFS_TEXT_12 = "Greater Blessing of Kings"
VCB_CONSOLIDATED_BUFFS_TEXT_13 = "Greater Blessing of Might"
VCB_CONSOLIDATED_BUFFS_TEXT_14 = "Greater Blessing of Salvation"
VCB_CONSOLIDATED_BUFFS_TEXT_15 = "Greater Blessing of Wisdom"
VCB_CONSOLIDATED_BUFFS_TEXT_16 = "Greater Blessing of Light"
VCB_CONSOLIDATED_BUFFS_TEXT_17 = "Trueshot Aura"
VCB_WELCOME_TEXT = " is now loaded! Use the command /vcb to configure VCB!"
VCB_HAS_BEEN_LOADED = " has been loaded!"
VCB_HAS_BEEN_SAVED = " has been saved!"
VCB_HAS_BEEN_REMOVED = " has been removed!"
VCB_TEXT_PROFILE = "Profile: "
VCB_HAS_BEEN_CANCELLED = " has been cancelled!"
VCB_HAS_BEEN_ADDED = " has been added!"
VCB_IS_ALREADY_IN_LIST = " is already in the list!"
VCB_IS_NOT_IN_LIST = " is not in the list!"
VCB_CB_LIST_EMPTIED = "The Consolidated Buffs list was emptied!"
VCB_BB_LIST_EMPTIED = "The Banned Buffs list was emptied!"
VCB_ABILITY_LOWER_SCRIPT_1 = "mark of the wild"
VCB_ABILITY_LOWER_SCRIPT_2 = "gift of the wild"
VCB_ABILITY_LOWER_SCRIPT_3 = "trueshot aura"
VCB_ABILITY_LOWER_SCRIPT_4 = "greater blessing of kings"
VCB_ABILITY_LOWER_SCRIPT_5 = "blessing of kings"
VCB_ABILITY_LOWER_SCRIPT_6 = "greater blessing of might"
VCB_ABILITY_LOWER_SCRIPT_7 = "blessing of might"
VCB_ABILITY_LOWER_SCRIPT_8 = "greater blessing of wisdom"
VCB_ABILITY_LOWER_SCRIPT_9 = "blessing of wisdom"
VCB_ABILITY_LOWER_SCRIPT_10 = "greater blessing of light"
VCB_ABILITY_LOWER_SCRIPT_11 = "blessing of light"
VCB_ABILITY_LOWER_SCRIPT_12 = "greater blessing of salvation"
VCB_ABILITY_LOWER_SCRIPT_13 = "blessing of salvation"
VCB_ABILITY_LOWER_SCRIPT_14 = "arcane intellect"
VCB_ABILITY_LOWER_SCRIPT_15 = "arcane brilliance"
VCB_ABILITY_LOWER_SCRIPT_16 = "power word: fortitude"
VCB_ABILITY_LOWER_SCRIPT_17 = "prayer of fortitude"
VCB_ABILITY_LOWER_SCRIPT_18 = "divine spirit"
VCB_ABILITY_LOWER_SCRIPT_19 = "prayer of spirit"
VCB_ABILITY_LOWER_SCRIPT_20 = "shadow protection"
VCB_ABILITY_LOWER_SCRIPT_21 = "prayer of shadow protection"
VCB_TIMER_FRAME_SHOW_DISABLEUNIT_TOOLTIP = "Check this to remove the unit of the timer. (i.e. m/s/h)."
VCB_TIMER_FRAME_SHOW_DISABLEUNIT = "Remove unit"
VCB_LOCKED_FRAMES = "Locked the frames!"
VCB_UNLOCKED_FRAMES = "Unlocked the frames!"
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if (GetLocale() == "koKR") then
VCB_MAIN_NAME = "VCB 버프/디버프 확장프레임"
VCB_MAIN_VERSION = "v4.1"
VCB_MINIMAP_TOOLTIP_NAME = "VCB 버프/디버프 확장프레임"
VCB_MINIMAP_TOOLTIP_LEFTCLICK = "좌클릭: 토글옵션메뉴"
VCB_MINIMAP_TOOLTIP_RIGHTCLICK = "우클릭 : 버프프레임 잠금 토글모드"
VCB_MINIMAP_TOOLTIP_DRAG = "드레그 : 미니맵아이콘 이동"
VCB_TOP_BUTTON_CLOSE = "구성 프레임 닫기"
VCB_TOP_BUTTON_LOCK = "VCB 잠그기"
VCB_TOP_BUTTON_MINIMAP = "미니맵 버튼 보기/가리기"
VCB_TOP_BUTTON_DUMMY = "버프프레임 보기/가리기"
VCB_MENU_HEAD = "메뉴"
VCB_MENU_BUTTON1_LINK = "통합 버프"
VCB_MENU_BUTTON1_NAME = "통합 버프"
VCB_MENU_BUTTON2_LINK = "차단된 버프"
VCB_MENU_BUTTON2_NAME = "차단된 버프"
VCB_MENU_BUTTON3_LINK = "시간표시"
VCB_MENU_BUTTON3_NAME = "시간표시"
VCB_MENU_BUTTON4_LINK = "통합 프레임 -1-"
VCB_MENU_BUTTON4_LINK2 = "통합 프레임 -2-"
VCB_MENU_BUTTON4_NAME = "통합 프레임"
VCB_MENU_BUTTON5_LINK = "버프 프레임 -1-"
VCB_MENU_BUTTON5_LINK2 = "버프 프레임 -2-"
VCB_MENU_BUTTON5_NAME = "버프 프레임"
VCB_MENU_BUTTON6_LINK = "디버프 프레임 -1-"
VCB_MENU_BUTTON6_LINK2 = "디버프 프레임 -2-"
VCB_MENU_BUTTON6_NAME = "디버프 프레임"
VCB_MENU_BUTTON7_LINK = "무기버프 프레임 -1-"
VCB_MENU_BUTTON7_NAME = "무기버프 프레임"
VCB_MENU_BUTTON8_LINK = "프로파일 매니져"
VCB_MENU_BUTTON8_NAME = "프로파일 매니져"
VCB_MENU_BUTTON9_LINK = "기타 사항"
VCB_MENU_BUTTON9_NAME = "기타 사항"
VCB_MENU_BUTTON10_LINK = "VCB에 대해"
VCB_MENU_BUTTON10_NAME = "VCB에 대해"
VCB_CONFIG_FRAME_TITLE_ONLOAD = "통합 버프"
VCB_CB_BB_FRAME_LEFT_INSERT = "버프 이름 입력:"
VCB_CB_BB_FRAME_LEFT_DELETE = "선택된 버프:"
VCB_CB_BB_FRAME_LEFT_ADD = "우측 버프슬롯에 추가"
VCB_CB_BB_FRAME_LEFT_DELETE_BUTTON = "선택된 버프 지우기"
VCB_CB_BB_FRAME_LEFT_RA = "모두 제거"
VCB_TIMER_FRAME_SHOW_HOURS = "시간 표시"
VCB_TIMER_FRAME_SHOW_HOURS_TOOLTIP = "3600초 이상 남아 있는 경우 타이머를 시간 형식으로 지정하려면이 옵션을 선택하십시오."
VCB_TIMER_FRAME_SHOW_HOURS_CONVERT = "시간과 분 표시(h:m)"
VCB_TIMER_FRAME_SHOW_HOURS_CONVERT_TOOLTIP = "시간과 분을 모두 표시하려면이 옵션을 선택하십시오. 예 : 1:34h."
VCB_TIMER_FRAME_SHOW_MINUTES = "분 표시"
VCB_TIMER_FRAME_SHOW_MINUTES_TOOLTIP = "60초가 넘는 경우 타이머를 분 단위로 포맷하려면 이 옵션을 선택하십시오."
VCB_TIMER_FRAME_SHOW_MINUTES_CONVERT = "분과 초 표시(m:s)"
VCB_TIMER_FRAME_SHOW_MINUTES_CONVERT_TOOLTIP = "분과 초를 모두 표시하려면 이 옵션을 선택하십시오. 예 : 10:24m."
VCB_TIMER_FRAME_SHOW_TENTH = "마지막 60초를 소수점 두자리까지 표시." --Show tenth the last 60 seconds
VCB_TIMER_FRAME_SHOW_TENTH_TOOLTIP = "초단위 소수점 두자리 까지 표시하려면이 항목을 선택하십시오. 예 : 10:44s."
VCB_TIMER_FRAME_ROUND_DOWN = "반 내림" --Round down
VCB_TIMER_FRAME_ROUND_DOWN_TOOLTIP = "타이머를 반 내림하려면 이 항목을 선택하십시오. 예 : 70s->1m."
VCB_TIMER_FRAME_ROUND_UP = "반 올림"
VCB_TIMER_FRAME_ROUND_UP_TOOLTIP = "타이머를 반 올림하려면 이 옵션을 선택하십시오. 예 : 70s->2m."
VCB_TIMER_FRAME_FLASH = "버프 만료시 깐박임 사용"
VCB_TIMER_FRAME_FLASH_TOOLTIP = "버프가 만료 될 때 깐박임을 사용하려면 이 옵션을 선택하십시오(30초)."
VCB_TIMER_FRAME_COLOR_BELOW_60 = "60초 미만 색상 변경"
VCB_TIMER_FRAME_COLOR_BELOW_60_TOOLTIP = "버프가 60초 미만일때 색을 변경하려면 이 옵션을 선택하십시오."
VCB_CF_FRAME_POSSIBLE_BUFFS = "통합버프아이콘의 많은 양의 버프를 보여 줌."
VCB_CF_FRAME_POSSIBLE_BUFFS_TOOLTIP = "이 옵션을 선택하면 통합 할 수있는 통합버프아이콘에 보유하고있는 버프를 표시합니다."
VCB_CF_FRAME_SHOW_PB_GRAYED_OUT = "누락 된 버프 표시 (회색으로 표시됨)"
VCB_CF_FRAME_SHOW_PB_GRAYED_OUT_TOOLTIP = "통합되었을 수있는 누락 된 버프를 표시하려면이 항목을 선택하십시오."
VCB_CF_FRAME_ICON_OPACITY = "통합버프아이콘 불투명도"
VCB_CF_FRAME_ICON_OPACITY_TOOLTIP = "이 커서를 움직여 통합버프 아이콘의 불투명도를 변경합니다."
VCB_CF_FRAME_ICON_TEXTURE = "텍스쳐"
VCB_CF_FRAME_ICON_TEXTURE_TOOLTIP = "이 커서를 이동하여 아이콘 텍스처를 변경하십시오."
VCB_CF_FRAME_BF_ANCHOR = "축" --Anchor
VCB_CF_FRAME_BF_ANCHOR_TOOLTIP = "이 커서를 움직여 통합버프창의 축을 변경하십시오."
VCB_CF_FRAME_BF_BACKGROUND = "백그라운드"
VCB_CF_FRAME_BF_BACKGROUND_TOOLTIP = "이 커서를 움직여 버프의 배경 텍스처를 변경하십시오."
VCB_CF_FRAME_BF_CUSTOM_BACKGROUND_PATH = "사용자 정의 배경 경로:"
VCB_DBF_FRAME_COLOR_NONE = "없음"
VCB_DBF_FRAME_COLOR_NONE_TOOLTIP = "불특정 디버프가 있는 경우 여기를 클릭하여 테두리 색상을 변경하십시오."
VCB_DBF_FRAME_COLOR_POISON = "독"
VCB_DBF_FRAME_COLOR_POISON_TOOLTIP = "독이 지정된 디버프가 있는 경우 디버프의 테두리의 색깔을 바꾸려면 여기를 클릭하십시오."
VCB_DBF_FRAME_COLOR_MAGIC = "마법"
VCB_DBF_FRAME_COLOR_MAGIC_TOOLTIP = "마법으로 지정된 디버프가 있는 경우 여기를 클릭하여 테두리 색상을 변경하십시오."
VCB_DBF_FRAME_COLOR_CURSE = "저주"
VCB_DBF_FRAME_COLOR_CURSE_TOOLTIP = "저주가 지정된 디버프가 있는 경우 테두리색상을 변경하려면 여기를 클릭하십시오."
VCB_DBF_FRAME_COLOR_DISEASE = "질병"
VCB_DBF_FRAME_COLOR_DISEASE_TOOLTIP = "질병이 지정된 디버프가 있는 경우 테두리색상을 변경하려면 여기를 클릭하십시오."
VCB_WP_FRAME_ATTACH_TO_BF_FRAME = "무기버프를 버프 프레임에 부착"
VCB_WP_FRAME_ATTACH_TO_BF_FRAME_TOOLTIP = "무기 프레임을 버프 프레임에 부착하려면 이 옵션을 선택하십시오. 무기 프레임은 버프 프레임 오라로서 취급됩니다."
VCB_PM_FRAME_LEFT_INSERT_TEXT = "이름 입력:"
VCB_PM_FRAME_LEFT_SELECT_TEXT = "선택한 프로필:"
VCB_PM_FRAME_LEFT_CURRENT_TEXT = "현재 프로필:"
VCB_PM_FRAME_LEFT_SAVE_TEXT = "저장"
VCB_PM_FRAME_LEFT_DELETE_TEXT = "삭제"
VCB_MISC_FRAME_TEXT_DISABLE_CF = "통합버프 아이콘 가리기"
VCB_MISC_FRAME_TEXT_DISABLE_CF_TOOLTIP = "통합버프 아이콘을 사용하지 않으려면 이 옵션을 선택하십시오. 프레임은 고급 옵션이있는 일반 버프 프레임처럼 작동합니다."
VCB_MISC_FRAME_TEXT_DISABLE_BB = "메카닉 금지 사용 안 함" --Disable banning mechanic
VCB_MISC_FRAME_TEXT_DISABLE_BB_TOOLTIP = "매카닉 금지를 사용하지 않으려면 이 옵션을 선택하십시오." --Check this to disable the banning mechanic.
VCB_MISC_FRAME_TEXT_THEME = "테마"
VCB_MISC_FRAME_TEXT_THEME_TOOLTIP = "테마를 변경하려면 이 단추를 움직입니다. 테마를 로드하려면 옆에있는 버튼을 클릭하십시오."
VCB_COMMON_COLOR_FONTCOLOR = "글꼴 색상 선택"
VCB_COMMON_COLOR_FONTCOLOR_TOOLTIP = "글꼴의 색상을 변경하려면 여기를 클릭하십시오."
VCB_COMMON_COLOR_BORDERCOLOR = "테두리 색 선택을 클릭하십시오."
VCB_COMMON_COLOR_BORDERCOLOR_TOOLTIP = "테두리 색상을 변경하려면 여기를 클릭하십시오."
VCB_COMMON_COLOR_BACKGROUNDCOLOR = "배경색 선택"
VCB_COMMON_COLOR_BACKGROUNDCOLOR_TOOLTIP = "배경색상을 변경하려면 여기를 클릭하십시오."
VCB_COMMON_BUTTON_ENABLE_FONT_BORDER = "글꼴 테두리"
VCB_COMMON_BUTTON_ENABLE_FONT_BORDER_TOOLTIP = "글꼴 아웃라인을 확인하십시오."
VCB_COMMON_BUTTON_INVERT_ORDER = "순서 반전"
VCB_COMMON_BUTTON_INVERT_ORDER_TOOLTIP = "버프 주문을 반전하려면이 옵션을 선택하십시오."
VCB_COMMON_BUTTON_USE_CUSTOM_BORDER = "사용자 정의 테두리 사용"
VCB_COMMON_BUTTON_USE_CUSTOM_BORDER_TOOLTIP = "사용자정의 테두리를 사용하려면 이 옵션을 선택하십시오."
VCB_COMMON_BUTTON_USE_CUSTOM_BACKGROUND = "사용자정의 배경 사용"
VCB_COMMON_BUTTON_USE_CUSTOM_BACKGROUND_TOOLTIP = "사용자정의 배경을 사용하려면 이 옵션을 선택하십시오."
VCB_COMMON_BUTTON_ENABLE_BORDER = "테두리 사용"
VCB_COMMON_BUTTON_ENABLE_BORDER_TOOLTIP = "테두리를 추가하려면 이 옵션을 선택하십시오."
VCB_COMMON_BUTTON_ENABLE_BACKGROUND_COLOR = "배경색 사용"
VCB_COMMON_BUTTON_ENABLE_BACKGROUND_COLOR_TOOLTIP = "아이콘에 배경색을 추가하려면 이 옵션을 선택하십시오."
VCB_COMMON_BUTTON_VERTICAL_MODE = "수직 모드"
VCB_COMMON_BUTTON_VERTICAL_MODE_TOOLTIP = "이것을 확인하여 프레임을 수직 모드로 전환하십시오."
VCB_COMMON_BUTTON_INVERT_ORIENTATION = "오라 방향을 반대로" --Invert aura orientation
VCB_COMMON_BUTTON_INVERT_ORIENTATION_TOOLTIP = "오라 방향을 반대로하려면이 옵션을 선택하십시오. 버프가 오른쪽 대신에 왼쪽에 놓여 있다는 것을 의미합니다."
VCB_COMMON_BUTTON_CUSTOMFONT = "사용자정의 글꼴"
VCB_COMMON_BUTTON_CUSTOMFONT_TOOLTIP = "기본설정된 글꼴 대신 사용자정의 글꼴을 사용하십시오."
VCB_COMMON_BUTTON_LOAD_TEXT = "불러오기"
VCB_COMMON_SLIDER_FONT_SIZE = "폰트 사이즈"
VCB_COMMON_SLIDER_FONT_SIZE_TOOLTIP = "글꼴 크기를 변경하려면이 커서를 좌우로 움직이세요."
VCB_COMMON_SLIDER_FONT = "폰트"
VCB_COMMON_SLIDER_FONT_TOOLTIP = "이 글꼴을 변경하려면 커서를 이동하십시오."
VCB_COMMON_SLIDER_FONT_OPACITY = "폰트 불투명도"
VCB_COMMON_SLIDER_FONT_OPACITY_TOOLTIP = "불투명도를 변경하려면이 값을 움직입니다."
VCB_COMMON_SLIDER_SCALE = "크기"
VCB_COMMON_SLIDER_SCALE_TOOLTIP = "이 커서를 좌우로 움직여 통합버프아이콘창의 폰트크기를 변경 하십시오."
VCB_COMMON_SLIDER_BUFFS_PER_ROW = "행당(세로) 버프 수" --Buffs per row
VCB_COMMON_SLIDER_BUFFS_PER_ROW_TOOLTIP = "통합버프아이콘창의 행당(세로)버프수를 변경하십시오."
VCB_COMMON_SLIDER_BACKGROUND_OPACITY = "배경 불투명도"
VCB_COMMON_SLIDER_BACKGROUND_OPACITY_TOOLTIP = "커서를 움직여 배경의 불투명도를 변경하십시오."
VCB_COMMON_SLIDER_BORDER = "테두리"
VCB_COMMON_SLIDER_BORDER_TOOLTIP = "테두리 텍스처를 변경하려면 이 커서를 움직입니다."
VCB_COMMON_SLIDER_BORDER_OPACITY = "테두리 불투명도"
VCB_COMMON_SLIDER_BORDER_OPACITY_TOOLTIP = "테두리 불투명도를 변경하려면 이 커서를 움직입니다."
VCB_COMMON_SLIDER_PADDING_H = "페딩 H"
VCB_COMMON_SLIDER_PADDING_H_TOOLTIP = "이 커서를 움직여 버프의 수평 간격을 변경하십시오."
VCB_COMMON_SLIDER_PADDING_V = "페딩 V"
VCB_COMMON_SLIDER_PADDING_V_TOOLTIP = "이 커서를 움직여 버프의 수직 간격을 변경하십시오."
VCB_COMMON_SLIDER_FONT_OFFSET_X = "폰트 옵셋 X"
VCB_COMMON_SLIDER_FONT_OFFSET_X_TOOLTIP = "폰트의 수평 옵셋을 변경하려면 이 값을 이동하십시오."
VCB_COMMON_SLIDER_FONT_OFFSET_Y = "폰트 옵셋 Y"
VCB_COMMON_SLIDER_FONT_OFFSET_Y_TOOLTIP = "폰트의 세로 옵셋을 변경하려면 이 값을 이동하십시오."
VCB_COMMON_EDITBOX_CUSTOM_BORDER_PATH = "사용자정의 테두리 경로:"
VCB_COMMON_EDITBOX_CUSTOMFONT_PATH = "사용자정의 글꼴 경로:"
VCB_COMMON_PAGE_1 = "페이지 2에 1"
VCB_COMMON_PAGE_2 = "페이지 2에 2"
VCB_CAT_GENERAL = "일반"
VCB_CAT_CONSOLIDATED_ICON = "통합버프 아이콘"
VCB_CAT_BUFF_FRAME = "버프 프레임"
VCB_CAT_AURA = "아우라(버프)"
VCB_CAT_AURA_TIMER = "아우라 타이머"
VCB_CAT_BORDER = "테두리"
VCB_CAT_ABOUT_1 = "VCB 란 무엇입니까?"
VCB_CAT_ABOUT_2 = "누가 VCB를 만들었습니까?"
VCB_CAT_ABOUT_3 = "특별 감사 :"
VCB_CAT_ABOUT_4 = "한글 애드온 다운로드"
VCB_ABOUT_TEXT_1 = "Vanilla Consolidate Buff-Frames (VCB)는 오라를 관리하는 스마트 시스템입니다. AddOn은 취향에 맞게 사용자 정의 할 수있는 많은 기능을 제공하며 더 낳은 개요를 위해 많은 유용한 기능을 추가합니다. 이는 처음부터 그 목적입니다."
VCB_ABOUT_TEXT_2 = "VCB는 Kronos (Twinstar.cz)에서 AddOn을 개발 한 Shino (Albea) <Synced>가 제작했습니다. 그는 공식적으로 Twinstar 커뮤니티에서 Geigerkind로 알려져 있습니다."
VCB_ABOUT_TEXT_3 = "Flynn (Twinstar AddOn Master) - 처음부터 도와 줘서 고마워. Schaka (Questie의 저자) - 처음부터 나를 도와 주셔서 감사합니다. Sinsthar (PowerAuras의 저자) - 당신은 나에게 인터페이스를 만드는 영감을주었습니다."
VCB_ABOUT_TEXT_4 = "Moosic <Synced> - AddOn Fender <Synced> 테스트 - Areina의 초기 피드백 <Synced> -이 말을 도와주었습니다 ^^"
VCB_ABOUT_TEXT_5 = "http://cafe.naver.com/vanillawow - again 길드"
VCB_CUR_PROFILE_TEXT = "알수 없음"
VCB_CONSOLIDATED_BUFFS_TEXT_1 = "야생의 징표"
VCB_CONSOLIDATED_BUFFS_TEXT_2 = "야생의 선물"
VCB_CONSOLIDATED_BUFFS_TEXT_3 = "신의 권능: 인내"
VCB_CONSOLIDATED_BUFFS_TEXT_4 = "인내의 기원"
VCB_CONSOLIDATED_BUFFS_TEXT_5 = "Divine Spirit"
VCB_CONSOLIDATED_BUFFS_TEXT_6 = "Prayer of Spirit"
VCB_CONSOLIDATED_BUFFS_TEXT_7 = "Shadow Protection"
VCB_CONSOLIDATED_BUFFS_TEXT_8 = "Prayer of Shadow Protection"
VCB_CONSOLIDATED_BUFFS_TEXT_9 = "Arcane Intellect"
VCB_CONSOLIDATED_BUFFS_TEXT_10 = "Arcane Brilliance"
VCB_CONSOLIDATED_BUFFS_TEXT_11 = "Greater Blessing of Sanctuary"
VCB_CONSOLIDATED_BUFFS_TEXT_12 = "Greater Blessing of Kings"
VCB_CONSOLIDATED_BUFFS_TEXT_13 = "Greater Blessing of Might"
VCB_CONSOLIDATED_BUFFS_TEXT_14 = "Greater Blessing of Salvation"
VCB_CONSOLIDATED_BUFFS_TEXT_15 = "Greater Blessing of Wisdom"
VCB_CONSOLIDATED_BUFFS_TEXT_16 = "Greater Blessing of Light"
VCB_CONSOLIDATED_BUFFS_TEXT_17 = "Trueshot Aura"
VCB_WELCOME_TEXT = " 이제 로드되었습니다.! VCB를 구성하려면 /vcb 또는 /버프확장 명령을 사용하십시오!"
VCB_HAS_BEEN_LOADED = " 로드되었습니다.!"
VCB_HAS_BEEN_SAVED = " 저장 되었습니다.!"
VCB_HAS_BEEN_REMOVED = " 제거 되었습니다.!"
VCB_TEXT_PROFILE = "프로파일: "
VCB_HAS_BEEN_CANCELLED = " 취소 되었습니다.!"
VCB_HAS_BEEN_ADDED = " 추가 되었습니다.!"
VCB_IS_ALREADY_IN_LIST = " 이미 목록에 있습니다.!"
VCB_IS_NOT_IN_LIST = " 목록에 없습니다.!"
VCB_CB_LIST_EMPTIED = "통합버프아이콘창의 목록이 비워졌습니다.!"
VCB_BB_LIST_EMPTIED = "금지 된 버프 목록이 비워졌습니다.!"
VCB_ABILITY_LOWER_SCRIPT_1 = "야생의 징표"
VCB_ABILITY_LOWER_SCRIPT_2 = "야생의 선물"
VCB_ABILITY_LOWER_SCRIPT_3 = "정조준 오라"
VCB_ABILITY_LOWER_SCRIPT_4 = "상급 왕의 축복"
VCB_ABILITY_LOWER_SCRIPT_5 = "왕의 축복"
VCB_ABILITY_LOWER_SCRIPT_6 = "상급 힘의 축복"
VCB_ABILITY_LOWER_SCRIPT_7 = "힘의 축복"
VCB_ABILITY_LOWER_SCRIPT_8 = "상급 지혜의 축복"
VCB_ABILITY_LOWER_SCRIPT_9 = "지혜의 축복"
VCB_ABILITY_LOWER_SCRIPT_10 = "greater blessing of light"
VCB_ABILITY_LOWER_SCRIPT_11 = "빛의 축복"
VCB_ABILITY_LOWER_SCRIPT_12 = "greater blessing of salvation"
VCB_ABILITY_LOWER_SCRIPT_13 = "blessing of salvation"
VCB_ABILITY_LOWER_SCRIPT_14 = "신비한 지능"
VCB_ABILITY_LOWER_SCRIPT_15 = "신비한 총명함"
VCB_ABILITY_LOWER_SCRIPT_16 = "신의 권능: 인내"
VCB_ABILITY_LOWER_SCRIPT_17 = "인내의 기원"
VCB_ABILITY_LOWER_SCRIPT_18 = "divine spirit"
VCB_ABILITY_LOWER_SCRIPT_19 = "prayer of spirit"
VCB_ABILITY_LOWER_SCRIPT_20 = "암흑 보호"
VCB_ABILITY_LOWER_SCRIPT_21 = "암흑 보호의 기원"
VCB_TIMER_FRAME_SHOW_DISABLEUNIT_TOOLTIP = "타이머의 유닛을 제거하려면 이 옵션을 선택하십시오.(즉, m/s/h)"
VCB_TIMER_FRAME_SHOW_DISABLEUNIT = "단위 제거" --Remove unit
VCB_LOCKED_FRAMES = "프레임 잠금!"
VCB_UNLOCKED_FRAMES = "프레임 잠금 해제!"
end