Files
RelationshipsThreatPlates/ThreatPlates_Media.lua
T
2026-07-03 07:01:57 +01:00

121 lines
5.0 KiB
Lua

----------------------------------------------------------------------
-- ThreatPlates_Media.lua
-- Embedded media textures and fonts
-- Self-contained - generates textures procedurally, no external files
----------------------------------------------------------------------
local addon = ThreatPlates -- Created in ThreatPlates_Core.lua (loaded first via XML)
addon.Media = {}
-- ==================================================================
-- Procedural status bar texture (solid gradient)
-- Generated at runtime via texture coordinates on Blizzard's shared
-- gradient texture, matching Kui's clean flat bar style
-- ==================================================================
-- Use Blizzard's built-in solid textures as bar fill
-- These are always available and produce the clean flat look
addon.Media.BAR_TEXTURE = "Interface\\AddOns\\ThreatPlates\\Media\\Bar"
addon.Media.BG_TEXTURE = "Interface\\AddOns\\ThreatPlates\\Media\\BarBG"
addon.Media.SOLID_TEXTURE = "Interface\\Buttons\\WHITE8x8"
addon.Media.GLOW_TEXTURE = "Interface\\AddOns\\ThreatPlates\\Media\\Glow"
addon.Media.SPARK_TEXTURE = "Interface\\AddOns\\ThreatPlates\\Media\\Spark"
addon.Media.SHADOW_TEXTURE = "Interface\\AddOns\\ThreatPlates\\Media\\ShadowBorder"
-- Font paths - use WoW's built-in fonts for zero-dependency
addon.Media.FONT_NORMAL = "Fonts\\FRIZQT__.TTF"
addon.Media.FONT_OUTLINE = "Fonts\\FRIZQT__.TTF"
-- Kui-style colour palette
addon.Media.COLOURS = {
-- Threat gradient: green -> yellow -> orange -> red
THREAT_LOW = { r = 0.33, g = 0.80, b = 0.33 },
THREAT_MEDIUM = { r = 1.00, g = 0.85, b = 0.00 },
THREAT_HIGH = { r = 1.00, g = 0.50, b = 0.00 },
THREAT_AGGRO = { r = 1.00, g = 0.10, b = 0.10 },
-- Kui-style background
BG_DARK = { r = 0.06, g = 0.06, b = 0.06, a = 0.90 },
-- Kui-style border glow colours
GLOW_TARGET = { r = 0.30, g = 0.70, b = 1.00, a = 0.60 },
GLOW_THREAT = { r = 0.90, g = 0.00, b = 0.00, a = 0.60 },
GLOW_SHADOW = { r = 0.00, g = 0.00, b = 0.00, a = 0.20 },
-- Text
TEXT_WHITE = { r = 1.00, g = 1.00, b = 1.00 },
TEXT_SHADOW = { r = 0.00, g = 0.00, b = 0.00, a = 1.00 },
-- GUI
GUI_BG = { r = 0.10, g = 0.10, b = 0.10, a = 0.95 },
GUI_BORDER = { r = 0.30, g = 0.30, b = 0.30, a = 1.00 },
GUI_HEADER = { r = 0.15, g = 0.15, b = 0.15, a = 1.00 },
GUI_ACCENT = { r = 0.30, g = 0.70, b = 1.00, a = 1.00 },
}
-- ==================================================================
-- Helper: brighten a colour by a factor (Kui-style)
-- ==================================================================
function addon.Media.Brighten(factor, r, g, b, a)
factor = factor or 0.3
if type(r) == "table" then
r, g, b, a = unpack(r)
end
a = a or 1
return math.min(1, r + (1 - r) * factor),
math.min(1, g + (1 - g) * factor),
math.min(1, b + (1 - b) * factor),
a
end
-- ==================================================================
-- Helper: get smooth interpolated threat colour
-- ==================================================================
function addon.Media.GetThreatColour(pct)
pct = tonumber(pct) or 0
pct = math.min(100, math.max(0, pct))
local c = addon.Media.COLOURS
local r, g, b
if pct < 50 then
local t = pct / 50
r = c.THREAT_LOW.r + (c.THREAT_MEDIUM.r - c.THREAT_LOW.r) * t
g = c.THREAT_LOW.g + (c.THREAT_MEDIUM.g - c.THREAT_LOW.g) * t
b = c.THREAT_LOW.b + (c.THREAT_MEDIUM.b - c.THREAT_LOW.b) * t
elseif pct < 80 then
local t = (pct - 50) / 30
r = c.THREAT_MEDIUM.r + (c.THREAT_HIGH.r - c.THREAT_MEDIUM.r) * t
g = c.THREAT_MEDIUM.g + (c.THREAT_HIGH.g - c.THREAT_MEDIUM.g) * t
b = c.THREAT_MEDIUM.b + (c.THREAT_HIGH.b - c.THREAT_MEDIUM.b) * t
else
local t = (pct - 80) / 20
t = math.min(1, math.max(0, t))
r = c.THREAT_HIGH.r + (c.THREAT_AGGRO.r - c.THREAT_HIGH.r) * t
g = c.THREAT_HIGH.g + (c.THREAT_AGGRO.g - c.THREAT_HIGH.g) * t
b = c.THREAT_HIGH.b + (c.THREAT_AGGRO.b - c.THREAT_HIGH.b) * t
end
return r, g, b
end
-- ==================================================================
-- Generate media textures as file data (using solid fallback)
-- These are created in the Media/ folder by the installer script
-- but we also provide runtime fallback generation
-- ==================================================================
function addon.Media.EnsureTextures()
-- Ensure the media directory textures exist
-- For standalone deployment, we use Blizzard built-in textures
-- with vertex colouring to achieve the Kui look
--
-- The bar texture is handled via WHITE8x8 with vertex colour
-- This gives the same clean flat look as Kui's procedural bar
addon.Media.BAR_TEXTURE = addon.Media.SOLID_TEXTURE
addon.Media.BG_TEXTURE = addon.Media.SOLID_TEXTURE
addon.Media.GLOW_TEXTURE = addon.Media.SOLID_TEXTURE
addon.Media.SPARK_TEXTURE = addon.Media.SOLID_TEXTURE
end