9.8 KiB
9.8 KiB
Changelog
All notable changes to TotemBar are documented here.
v0.2.5 — 2026-07-25
Added
- New option: "Show drop-all button". The drop-all-totems button can now be
hidden from the bar, for anyone who drives it purely from a keybind or a macro
and would rather not spend the slot on it. On by default, so nothing changes
unless you turn it off.
- The keybind keeps working while the button is hidden. It is bound to the cast function, not to the frame, and the entry stays listed in the Esc key bindings menu — otherwise you could never assign it again.
- The bar resizes instead of leaving a gap. In the 1×6 layout it shrinks by one slot. In 2×3 and 3×2 the frame keeps its size on purpose: Recall still needs the last column, and shrinking there would break up the 2×2 block of the four element totems. What remains is one empty grid cell in the trailing corner — invisible, and it simply adds drag area.
v0.2.4 — 2026-07-14
Fixed
- Totemic Recall no longer refuses to fire after a /reload. The "no totems
out — not recalling" guard could block a legitimate recall: TotemBar tracks
which totems you've dropped in memory only, and a
/reloadwipes that memory. On 1.12 there is noGetTotemInfo/ totem unit-id to re-detect a totem that was placed before the reload, so the addon wrongly concluded nothing was out and refused to recall. The guard now blocks only when it is certain nothing is out (it tracked totems this session and they've all expired); after a /reload the state is unknown, so it fails open and lets the recall through. Worst case is one needless recall right after a reload — far better than a blocked one.
v0.2.3 — 2026-07-13
Fixed
- Totemic Recall no longer sweeps away a freshly-placed set (nampower).
With nampower installed, dropping your set while the global cooldown was
active could make the new totems appear and then instantly vanish: nampower
queued Totemic Recall behind the GCD, so it fired after the (off-GCD)
totems were placed and pulled them right back down. TotemBar now casts
Recall via
CastSpellByNameNoQueuewhen nampower provides it, so a GCD-blocked Recall is skipped for that press instead of firing late. No effect for setups without nampower.
Changed
- The drop-set keybind now recalls on key-down and places on key-release. This keeps the recall and the totem placements as separate hardware events; for a normal tap the difference is imperceptible.
v0.2.2 — 2026-07-10
Added
- "Button spacing" slider in the options panel (10–30 px) — adjusts the gap between bar buttons live, including the flyout and assignment panel.
Fixed
- Keybind casts now start TotemBar's own duration/pulse timers. Per-totem and element key bindings call the same tracking as click-casts. Previously, setups without pfUI got no timer/ring/pulse feedback for keybind-cast totems, and even with pfUI the spawn ripple and out-of-range tint were missing for them.
Removed
- Dead
pulseGlowsetting — the anticipation glow is part of "Show pulse waves"; stale saved values are cleaned up automatically.
v0.2.1 — 2026-07-10
Fixed
- Tooltips showed rank 1 instead of your highest rank. Both totem tooltips (element buttons and the flyout) resolved the spell by its first spellbook match — which is rank 1 — so mana cost, damage and duration read far too low. Display-only: the actual cast is name-based and always used your highest rank. Tooltips now resolve to the highest known rank and show the rank next to the spell name (vanilla's tooltip omits it).
v0.2.0 — 2026-07-10
The Pulse UI release — a complete visual rework of the bar around one idea: you should see at a glance how long each totem still stands and when it pulses next.
Added
- Round floating slots. Buttons are free-floating round icons in a subtle shadow-rim frame — the square boxes and backdrops are gone. Flyout, Recall and drop-set share the round look (round hover/pressed states included).
- Duration ring (time traffic light). The outer ring drains with the totem's remaining lifetime and blends green → yellow → orange → red as time runs out.
- Pulse ring. A thin inner arc in the totem's element color fills toward the next pulse and resets when it fires — animated per frame, no stutter.
- Server-accurate pulse timing. Intervals and first-tick behavior come from TurtleWoW server data, not guesswork: e.g. Tremor pulses every 4s (not the commonly cited 3s) and ticks immediately on placement, while Magma/Healing Stream/Mana Spring first pulse one full interval after placement. Water totems additionally re-anchor on the real observed mana/heal ticks.
- Pulse waves & anticipation glow. An expanding ripple in the element color marks each pulse; a soft halo builds around the ring during the last stretch before it. A spawn ripple confirms every placement.
- Bar layouts. Cycle between 1×6, 2×3 (elements grouped as a 2×2 block) and 3×2 in the options panel.
- Custom art set. Element glyphs for empty slots (no more question
marks), a four-element drop-set icon, a minimap glyph, a custom options
panel skin with rounded corners, and grounding shadow plates under the
slots. All art is generated by scripts in
tools/— reproducible, no binary-only assets. - New options: Show duration ring · Show pulse ring · Show pulse waves · Show countdown text · Layout.
/tb pulsecal(dev aid): captures pulse-timing telemetry toimports\totembar_pulsecal.txt(SuperWoW) for verifying timings in-game.
Changed
- Button spacing widened (4 → 10 px) to give the ring frames air; multi-row layouts use the same tight pitch vertically.
- Options panel restyled with the custom skin and section dividers.
- The remaining-time countdown text is now optional (on by default).
v0.1.3 — 2026-07-09
Fixed
- Totemic Recall no longer wastes its 6-second cooldown. Recall — via the button, its keybinding, or the "Totems" macro's auto-recall — now only fires when you actually have totems out. Casting it with nothing down put Recall on its 6s cooldown, so a set placed right after couldn't be recalled for 6 seconds. With nothing out, TotemBar now skips the cast (with a brief note).
v0.1.2 — 2026-07-09
Added
- Mana cost on the drop-set tooltip — hovering the drop-set button (and the "Totems" macro action) shows the total mana to drop your four chosen totems.
- Refund on the Totemic Recall tooltip — shows the mana you'll get back, computed live from the totems currently out (expired ones are excluded) and a refund percentage that is learned from your real recall mana-gain (defaults to 25% until learned).
- Totemic Mastery duration — when the talent is skilled, helpful totems' own-tracked timers get the +20% duration so they no longer read short.
/tb manadumpdev aid — writes the raw mana-cost scan (resolved rank, tooltip lines, parsed cost) toimports\totembar_manadump.txt.
Fixed
- Totem mana costs were read from rank 1 instead of the highest rank you actually cast, so the displayed mana was far too low. The scan now resolves the highest known rank.
v0.1.1 — 2026-07-09
Added
- Drop-set button on the bar (right of the Totemic Recall button): one left-click casts all four chosen totems (the same action as the "Totems" macro, with the 2-second double-press guard).
- Key bindings — a TotemBar section in the Esc → Key Bindings menu: Drop all totems, Totemic Recall, Toggle bar, Toggle options, Toggle key-bind mode, Cast element totem (chosen, one per element), and — under per-element sub-sections — a binding to cast every individual totem (Cast Searing Totem, Cast Windfury Totem, …).
- Hover-bind mode (
/tb bind, or the options panel's "Key bind mode" button): hover any bar button or a flyout totem and press a key to bind it (a button binds its action; a flyout totem binds that specific totem). ESC over a button clears its key; ESC over empty space (or the options button) exits. A "Key-Bind Mode ACTIVE" box is shown while active. The currently-bound key is displayed on each button at all times (abbreviated, e.g.N7for Num Pad 7). Bindings are saved by the game and persist.
Notes
- Totemic Recall cast deliberately (the Recall button, or its keybinding) is never guarded — only the Totems macro's built-in recall respects the 2s double-press guard.
v0.1.0 — 2026-07-09
Initial public release.
Added
- Totem bar: four element buttons + a Totemic Recall button. Left-click an element casts its chosen totem; right-click clears the slot. Hover an element for a flyout of the element's other known totems (left-click to cast once, right-click to set as the new default).
- One-press "Totems" macro (
TotemBar.recallAndCastAll()) with a 2-second double-press recall guard (a rapid second press won't recall the totems you just dropped). - Native cooldown swipes + OmniCC-style duration timers; out-of-range red tint (buff-presence based); the Recall button pulses when a totem is out of range.
- Real in-game spell tooltips on the element buttons and the flyout.
- Minimap button (orbit-draggable; left-click = options, right-click = toggle
bar); pfUI-safe, with
/tb optionsas a fallback. - Options panel: lock bar, auto-recall, show bar, recall guard, cycle-reset gap, UI size (scales the bar, anchored top-left), reset position, create "Totems" macro, and per-setting tooltips. Adopts pfUI's look when pfUI is installed, a clean Blizzard look otherwise.
- Assignment-receiver API (
TotemBar.ReceiveAssignment) for a future raid totem-assignment addon — seedocs/API.md.