immunity tracking system

This commit is contained in:
Jrc13245
2025-11-16 09:46:51 -05:00
parent 8449dd3382
commit 1610920dda
5 changed files with 508 additions and 1 deletions
+1
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@@ -1,2 +1,3 @@
wow-api-type-definitions/
.gitignore
CLAUDE.md
+44
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@@ -2144,5 +2144,49 @@ CleveRoids.Keywords = {
end
return not CleveRoids.ValidateWeaponImbue("oh", imbueName)
end,
immune = function(conditionals)
-- Check if target is immune to the spell being cast or damage school
-- Usage: [immune] SpellName OR [immune:SpellName] OR [immune:fire]
local checkValue = nil
-- Case 1: [immune:SpellName] or [immune:fire]
if type(conditionals.immune) == "table" and table.getn(conditionals.immune) > 0 then
checkValue = conditionals.immune[1]
elseif type(conditionals.immune) == "string" then
checkValue = conditionals.immune
-- Case 2: [immune] SpellName (check the action being cast)
elseif conditionals.action then
checkValue = conditionals.action
end
if not checkValue then
return false
end
return CleveRoids.CheckImmunity(conditionals.target or "target", checkValue)
end,
noimmune = function(conditionals)
-- Check if target is NOT immune to the spell being cast or damage school
-- Usage: [noimmune] SpellName OR [noimmune:SpellName] OR [noimmune:fire]
local checkValue = nil
-- Case 1: [noimmune:SpellName] or [noimmune:fire]
if type(conditionals.noimmune) == "table" and table.getn(conditionals.noimmune) > 0 then
checkValue = conditionals.noimmune[1]
elseif type(conditionals.noimmune) == "string" then
checkValue = conditionals.noimmune
-- Case 2: [noimmune] SpellName (check the action being cast)
elseif conditionals.action then
checkValue = conditionals.action
end
if not checkValue then
return true -- If we can't determine spell/school, assume not immune
end
return not CleveRoids.CheckImmunity(conditionals.target or "target", checkValue)
end
}
+65
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@@ -3208,6 +3208,66 @@ SlashCmdList["CLEVEROID"] = function(msg)
return
end
-- listimmune (list immunity data)
if cmd == "listimmune" or cmd == "immunelist" then
CleveRoids.ListImmunities(val ~= "" and val or nil)
return
end
-- clearimmune (clear immunity data)
if cmd == "clearimmune" then
CleveRoids.ClearImmunities(val ~= "" and val or nil)
return
end
-- addimmune (manually add immunity)
if cmd == "addimmune" then
-- Parse: /cleveroid addimmune <NPC Name> <school> [buff]
-- Example: /cleveroid addimmune "Golemagg the Incinerator" fire
-- Example: /cleveroid addimmune Vaelastrasz fire "Burning Adrenaline"
local npcName, school, buffName = nil, nil, nil
-- Try to extract quoted NPC name
local _, _, quotedNpc, rest = string.find(msg, '^addimmune%s+"([^"]+)"%s*(.*)$')
if quotedNpc then
npcName = quotedNpc
-- Parse school and optional buff from rest
local _, _, sch, buff = string.find(rest, "^(%S+)%s*(.*)$")
school = sch
if buff and buff ~= "" then
-- Check if buff is quoted
local _, _, quotedBuff = string.find(buff, '^"([^"]+)"$')
buffName = quotedBuff or buff
end
else
-- No quoted NPC, use simple parsing
npcName = val
school = val2
end
CleveRoids.AddImmunity(npcName, school, buffName)
return
end
-- removeimmune (manually remove immunity)
if cmd == "removeimmune" then
-- Parse: /cleveroid removeimmune <NPC Name> <school>
local npcName, school = nil, nil
-- Try to extract quoted NPC name
local _, _, quotedNpc, sch = string.find(msg, '^removeimmune%s+"([^"]+)"%s*(%S*)$')
if quotedNpc then
npcName = quotedNpc
school = sch
else
npcName = val
school = val2
end
CleveRoids.RemoveImmunity(npcName, school)
return
end
-- Unknown command fallback
CleveRoids.Print("Usage:")
DEFAULT_CHAT_FRAME:AddMessage("/cleveroid - Show current settings")
@@ -3218,6 +3278,11 @@ SlashCmdList["CLEVEROID"] = function(msg)
DEFAULT_CHAT_FRAME:AddMessage("/cleveroid forget <spellID|all> - Forget learned duration(s)")
DEFAULT_CHAT_FRAME:AddMessage("/cleveroid debug [0|1] - Toggle learning debug messages")
end
DEFAULT_CHAT_FRAME:AddMessage("|cffffaa00Immunity Tracking:|r")
DEFAULT_CHAT_FRAME:AddMessage('/cleveroid listimmune [school] - List immunity data')
DEFAULT_CHAT_FRAME:AddMessage('/cleveroid addimmune "<NPC>" <school> [buff] - Add immunity')
DEFAULT_CHAT_FRAME:AddMessage('/cleveroid removeimmune "<NPC>" <school> - Remove immunity')
DEFAULT_CHAT_FRAME:AddMessage('/cleveroid clearimmune [school] - Clear immunity data')
end
SLASH_CLEAREQUIPQUEUE1 = "/clearequipqueue"
+1 -1
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@@ -4,7 +4,7 @@
## Notes: /cleveroid for settings
## Version: 1.3
## OptionalDeps: ClassicFocus, FocusFrame, pfUI, SuperMacro, Bongos_ActionBar
## SavedVariables: CleveRoidMacros, CleveRoids_LearnedDurations, CleveRoids_AuraTextures
## SavedVariables: CleveRoidMacros, CleveRoids_LearnedDurations, CleveRoids_AuraTextures, CleveRoids_ImmunityData
Localization.lua
Init.lua
Utility.lua
+397
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@@ -996,3 +996,400 @@ evCleanup:SetScript("OnEvent", function()
end
end
end)
-- ============================================================================
-- IMMUNITY TRACKING SYSTEM
-- ============================================================================
-- Initialize SavedVariables for immunity tracking
CleveRoids_ImmunityData = CleveRoids_ImmunityData or {}
-- Spell school constants
local IMMUNITY_SCHOOLS = {
physical = 1,
holy = 2,
fire = 3,
nature = 4,
frost = 5,
shadow = 6,
arcane = 7,
}
-- Cache for spell school lookups
local spellSchoolCache = {}
-- Get the damage school of a spell
local function GetSpellSchool(spellName)
if not spellName then return nil end
-- Remove rank information for cache consistency
local baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "")
-- Check cache first
if spellSchoolCache[baseName] then
return spellSchoolCache[baseName]
end
-- Try to find spell in player's spellbook
local spell = CleveRoids.GetSpell(baseName)
if not spell then
return nil
end
-- Create tooltip if needed
if not CleveRoidsSchoolTooltip then
CreateFrame("GameTooltip", "CleveRoidsSchoolTooltip", nil, "GameTooltipTemplate")
CleveRoidsSchoolTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
end
CleveRoidsSchoolTooltip:ClearLines()
CleveRoidsSchoolTooltip:SetSpell(spell.spellSlot, spell.bookType)
-- Scan tooltip for school keywords
local school = nil
for i = 1, CleveRoidsSchoolTooltip:NumLines() do
local line = _G["CleveRoidsSchoolTooltipTextLeft" .. i]
if line then
local text = string.lower(line:GetText() or "")
if string.find(text, "fire") or string.find(text, "flame") then
school = "fire"
break
elseif string.find(text, "frost") or string.find(text, "ice") then
school = "frost"
break
elseif string.find(text, "nature") or string.find(text, "poison") then
school = "nature"
break
elseif string.find(text, "shadow") or string.find(text, "dark") then
school = "shadow"
break
elseif string.find(text, "arcane") then
school = "arcane"
break
elseif string.find(text, "holy") or string.find(text, "divine") then
school = "holy"
break
end
end
end
-- Fallback: Use spell name patterns for common spells
if not school then
local lower = string.lower(baseName)
if string.find(lower, "fire") or string.find(lower, "flame") or string.find(lower, "immolat") or string.find(lower, "scorch") then
school = "fire"
elseif string.find(lower, "frost") or string.find(lower, "ice") or string.find(lower, "blizzard") then
school = "frost"
elseif string.find(lower, "nature") or string.find(lower, "poison") or string.find(lower, "sting") then
school = "nature"
elseif string.find(lower, "shadow") or string.find(lower, "curse") or string.find(lower, "corruption") then
school = "shadow"
elseif string.find(lower, "arcane") then
school = "arcane"
elseif string.find(lower, "holy") or string.find(lower, "smite") or string.find(lower, "exorcism") then
school = "holy"
else
school = "physical"
end
end
-- Cache the result
spellSchoolCache[baseName] = school
return school
end
-- Get current buffs on a unit
local function GetUnitBuffs(unit)
local buffs = {}
if not CleveRoids.hasSuperwow then return buffs end
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unit, i)
if not texture then break end
if spellID then
local buffName = SpellInfo(spellID)
if buffName then
buffs[buffName] = true
end
end
end
return buffs
end
-- Record an immunity (permanent or buff-based)
local function RecordImmunity(npcName, spellName, conditionalBuff)
if not npcName or not spellName or npcName == "" then
return
end
local school = GetSpellSchool(spellName)
if not school then
return
end
-- Initialize school table
if not CleveRoids_ImmunityData[school] then
CleveRoids_ImmunityData[school] = {}
end
-- Record immunity
if conditionalBuff then
-- Buff-based immunity
CleveRoids_ImmunityData[school][npcName] = {
buff = conditionalBuff
}
if CleveRoids.debug then
CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is immune to " .. school .. " when buffed with: " .. conditionalBuff)
end
else
-- Permanent immunity
if CleveRoids_ImmunityData[school][npcName] ~= true then
CleveRoids_ImmunityData[school][npcName] = true
if CleveRoids.debug then
CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is permanently immune to " .. school)
end
end
end
end
-- Combat log parser for immunity detection
local function ParseImmunityCombatLog()
local message = arg1 -- Formatted message
local rawMessage = arg2 -- Raw message
if not rawMessage then return end
-- Pattern: "X's SpellName fails. Y is immune."
local spellName = nil
local targetName = nil
-- Extract spell name from raw message
local _, _, extractedSpell = string.find(rawMessage, "'s%s+(.-)%s+fails%.")
if not extractedSpell then
_, _, extractedSpell = string.find(rawMessage, "Your%s+(.-)%s+fails%.")
end
-- Extract target name from formatted message (more reliable)
if message then
local _, _, extractedTarget = string.find(message, "fails%.%s+(.-)%s+is immune")
if extractedTarget then
targetName = extractedTarget
end
end
-- Fallback: Try to get target from current target
if not targetName and UnitExists("target") then
local _, targetGUID = UnitExists("target")
if targetGUID and rawMessage and string.find(rawMessage, targetGUID) then
targetName = UnitName("target")
end
end
if extractedSpell and targetName then
-- Check if target has any buffs (for conditional immunity)
local buffs = nil
if UnitExists("target") and UnitName("target") == targetName then
buffs = GetUnitBuffs("target")
end
-- If target has exactly one buff, assume it's causing the immunity
if buffs and next(buffs) then
local buffCount = 0
local singleBuff = nil
for buff, _ in pairs(buffs) do
buffCount = buffCount + 1
singleBuff = buff
if buffCount > 1 then
singleBuff = nil
break
end
end
if singleBuff then
RecordImmunity(targetName, extractedSpell, singleBuff)
return
end
end
-- No single buff detected, record as permanent immunity
RecordImmunity(targetName, extractedSpell, nil)
end
end
-- Check if a unit is immune to a spell or damage school
-- Supports: CheckImmunity(unitId, "Flame Shock") or CheckImmunity(unitId, "fire")
function CleveRoids.CheckImmunity(unitId, spellOrSchool)
if not unitId or not UnitExists(unitId) then
return false
end
-- Only works on NPCs
if UnitIsPlayer(unitId) then
return false
end
local targetName = UnitName(unitId)
if not targetName or targetName == "" then
return false
end
if not spellOrSchool or spellOrSchool == "" then
return false
end
-- Check if input is a spell school name directly
local inputLower = string.lower(spellOrSchool)
local school = nil
if IMMUNITY_SCHOOLS[inputLower] then
-- Input is a damage school name (fire, frost, nature, etc.)
school = inputLower
else
-- Input is a spell name, need to determine its school
school = GetSpellSchool(spellOrSchool)
if not school then
return false
end
end
-- Check immunity data for this school
if not CleveRoids_ImmunityData[school] then
return false
end
local immunityData = CleveRoids_ImmunityData[school][targetName]
-- No immunity data for this NPC
if not immunityData then
return false
end
-- Permanent immunity
if immunityData == true then
return true
end
-- Buff-based immunity (check if NPC has the required buff)
if type(immunityData) == "table" and immunityData.buff then
local requiredBuff = immunityData.buff
-- Check target's buffs
if CleveRoids.hasSuperwow then
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unitId, i)
if not texture then break end
if spellID then
local buffName = SpellInfo(spellID)
if buffName and buffName == requiredBuff then
return true
end
end
end
end
-- Buff not found, not currently immune
return false
end
return false
end
-- Management functions for immunity data
function CleveRoids.ListImmunities(school)
if school then
school = string.lower(school)
if not CleveRoids_ImmunityData[school] then
CleveRoids.Print("No immunity data for school: " .. school)
return
end
CleveRoids.Print("|cff00ff00" .. school .. " immunities:|r")
local count = 0
for npc, data in pairs(CleveRoids_ImmunityData[school]) do
if data == true then
CleveRoids.Print(" - " .. npc .. " (permanent)")
elseif type(data) == "table" and data.buff then
CleveRoids.Print(" - " .. npc .. " (when buffed: " .. data.buff .. ")")
end
count = count + 1
end
CleveRoids.Print("Total: " .. count)
else
-- List all schools
CleveRoids.Print("|cff00ff00Immunity Data by School:|r")
for schoolName, npcs in pairs(CleveRoids_ImmunityData) do
local count = 0
for _ in pairs(npcs) do
count = count + 1
end
if count > 0 then
CleveRoids.Print(" " .. schoolName .. ": " .. count .. " NPCs")
end
end
end
end
function CleveRoids.ClearImmunities(school)
if school then
school = string.lower(school)
CleveRoids_ImmunityData[school] = {}
CleveRoids.Print("Cleared " .. school .. " immunity data")
else
CleveRoids_ImmunityData = {}
CleveRoids.Print("Cleared all immunity data")
end
end
function CleveRoids.AddImmunity(npcName, school, buffName)
if not npcName or not school then
CleveRoids.Print("Usage: /cleveroid addimmune <npc name> <school> [buff name]")
CleveRoids.Print("Schools: fire, frost, nature, shadow, arcane, holy, physical")
return
end
school = string.lower(school)
if not IMMUNITY_SCHOOLS[school] then
CleveRoids.Print("Invalid school. Use: fire, frost, nature, shadow, arcane, holy, physical")
return
end
if not CleveRoids_ImmunityData[school] then
CleveRoids_ImmunityData[school] = {}
end
if buffName and buffName ~= "" then
CleveRoids_ImmunityData[school][npcName] = { buff = buffName }
CleveRoids.Print("Added: " .. npcName .. " is immune to " .. school .. " when buffed with: " .. buffName)
else
CleveRoids_ImmunityData[school][npcName] = true
CleveRoids.Print("Added: " .. npcName .. " is permanently immune to " .. school)
end
end
function CleveRoids.RemoveImmunity(npcName, school)
if not npcName or not school then
CleveRoids.Print("Usage: /cleveroid removeimmune <npc name> <school>")
return
end
school = string.lower(school)
if CleveRoids_ImmunityData[school] and CleveRoids_ImmunityData[school][npcName] then
CleveRoids_ImmunityData[school][npcName] = nil
CleveRoids.Print("Removed: " .. npcName .. " from " .. school .. " immunities")
else
CleveRoids.Print("Not found: " .. npcName .. " in " .. school .. " immunities")
end
end
-- Register combat log event for immunity tracking
local immunityFrame = CreateFrame("Frame", "CleveRoidsImmunityFrame")
immunityFrame:RegisterEvent("RAW_COMBATLOG")
immunityFrame:SetScript("OnEvent", function()
if event == "RAW_COMBATLOG" then
ParseImmunityCombatLog()
end
end)