no superwow required, update for nampower 3

This commit is contained in:
Jrc13245
2026-03-01 09:33:41 -05:00
parent 58c7ab8457
commit 2f0f000733
7 changed files with 934 additions and 309 deletions
+402 -130
View File
@@ -51,6 +51,18 @@ function CleveRoids.NormalizeGUID(guid)
return tostring(guid)
end
-- Get GUID for a unit token (prefers Nampower GetUnitGUID for extended token support)
-- Returns: normalized GUID string, or nil
function CleveRoids.GetGUID(unit)
if _G.GetUnitGUID then
local guid = _G.GetUnitGUID(unit)
if guid then return tostring(guid) end
end
local _, guid = UnitExists(unit)
if guid then return tostring(guid) end
return nil
end
-- Hidden tooltip for scanning spell info
local SpellScanTooltip = nil
@@ -838,6 +850,42 @@ function lib:InitPfUIIntegration()
CleveRoidsLibDebuffLearnFrame:UnregisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
end
-- Unregister Nampower events from the libdebuff frame that pfUI handles.
-- All these handlers early-return when hasPfUIEnhanced, so unregistering
-- avoids wasted event dispatch overhead.
-- Uses pfUI's external hook system for any supplementary processing instead.
local ev = CleveRoidsLibDebuffFrame
if ev then
-- Events whose handlers early-return when hasPfUIEnhanced
ev:UnregisterEvent("SPELL_GO_SELF")
ev:UnregisterEvent("SPELL_GO_OTHER")
ev:UnregisterEvent("AURA_CAST_ON_SELF")
ev:UnregisterEvent("AURA_CAST_ON_OTHER")
ev:UnregisterEvent("DEBUFF_ADDED_OTHER")
ev:UnregisterEvent("DEBUFF_REMOVED_OTHER")
ev:UnregisterEvent("BUFF_ADDED_OTHER")
ev:UnregisterEvent("BUFF_REMOVED_SELF")
ev:UnregisterEvent("BUFF_REMOVED_OTHER")
-- pfUI 7.6+ also handles cast tracking internally
if lib.hasPfUI76 then
ev:UnregisterEvent("SPELL_START_OTHER")
ev:UnregisterEvent("SPELL_FAILED_OTHER")
end
-- Keep registered: SPELL_START_SELF (channel duration capture before early return),
-- UNIT_DIED (AllCasterAuraTracking + OverflowBuff cleanup), UNIT_CASTEVENT (SuperWoW),
-- PLAYER_TARGET_CHANGED, UNIT_AURA (SeedUnit)
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Unregistered redundant events (pfUI handles via hooks)")
end
end
-- Register pfUI libdebuff hooks for supplementary processing.
-- These fire after pfUI processes each event, avoiding duplicate event listeners.
lib:RegisterPfUIHooks()
if CleveRoids.debug then
local v = pfUI.version
local tierMsg = lib.hasPfUI76 and " (7.6+ cast tracking)" or ""
@@ -879,6 +927,74 @@ function lib:InitPfUIIntegration()
return false
end
-- Register pfUI libdebuff external hooks for supplementary processing.
-- Hooks fire after pfUI processes each event, letting us react without
-- registering duplicate event listeners.
--
-- Available hooks (registered on pfUI global tables):
-- pfUI.libdebuff_spell_go_hooks["key"] = fn(spellId, arg1..arg7)
-- pfUI.libdebuff_spell_go_other_hooks["key"] = fn(spellId, casterGuid, targetGuid)
-- pfUI.libdebuff_spell_start_self_hooks["key"] = fn(spellId, casterGuid, targetGuid, castTime)
-- pfUI.libdebuff_spell_start_other_hooks["key"] = fn(spellId, casterGuid, targetGuid, castTime)
-- pfUI.libdebuff_spell_failed_other_hooks["key"] = fn(casterGuid, spellId)
-- pfUI.libdebuff_spell_cast_hooks["key"] = fn(success, spellId, castType, targetGuid)
-- pfUI.libdebuff_aura_cast_on_self_hooks["key"] = fn(spellId, casterGuid, targetGuid)
-- pfUI.libdebuff_aura_cast_on_other_hooks["key"] = fn(spellId, casterGuid, targetGuid)
-- pfUI.libdebuff_debuff_added_other_hooks["key"] = fn(guid, luaSlot, spellId, stackCount)
-- pfUI.libdebuff_debuff_removed_other_hooks["key"] = fn(guid, luaSlot, spellId, stackCount)
-- pfUI.libdebuff_unit_health_hooks["key"] = fn(unitToken)
-- pfUI.libdebuff_unit_died_hooks["key"] = fn(guid)
-- pfUI.libdebuff_player_target_changed_hooks["key"] = fn()
--
-- Note: AURA_CAST hooks don't provide durationMs/auraCapStatus, so
-- AllCasterAuraTracking and overflow buff tracking remain on their own
-- event frame (CleveRoidsAutoAttackFrame in Conditionals.lua).
function lib:RegisterPfUIHooks()
if not pfUI then return end
local HOOK_KEY = "SuperCleveRoidMacros"
local registered = 0
-- UNIT_DIED hook: supplementary cleanup for our private tables
-- (AllCasterAuraTracking, OverflowBuffs) that pfUI doesn't manage.
-- Our UNIT_DIED event handler on the libdebuff frame also does this,
-- but the hook provides a second path in case event ordering shifts.
if type(pfUI.libdebuff_unit_died_hooks) == "table" then
pfUI.libdebuff_unit_died_hooks[HOOK_KEY] = function(guid)
if not guid then return end
guid = CleveRoids.NormalizeGUID(guid)
-- Clean up AllCasterAuraTracking (our own table, not shared with pfUI)
if CleveRoids.AllCasterAuraTracking and CleveRoids.AllCasterAuraTracking[guid] then
CleveRoids.AllCasterAuraTracking[guid] = nil
end
-- Clean up OverflowBuffs on player death
local playerGUID = CleveRoids.GetGUID("player")
if playerGUID and guid == playerGUID then
if CleveRoids.OverflowBuffs then
for k in pairs(CleveRoids.OverflowBuffs) do
CleveRoids.OverflowBuffs[k] = nil
end
end
if CleveRoids.AuraCapStatus then
CleveRoids.AuraCapStatus.playerBuffCapped = false
CleveRoids.AuraCapStatus.playerDebuffCapped = false
end
end
end
registered = registered + 1
end
lib.pfUIHooksRegistered = registered > 0
if CleveRoids.debug and registered > 0 then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff33ff99[libdebuff]|r Registered %d pfUI libdebuff hook(s)", registered)
)
end
end
-- Unique debuffs: Same spell overwrites itself when cast by different player
-- Only one instance can exist on a target (regardless of caster)
lib.uniqueDebuffs = lib.uniqueDebuffs or {
@@ -1253,17 +1369,12 @@ end
function lib:GetDebuffCaster(unit, spellName)
if not spellName then return nil end
local _, guid = UnitExists(unit)
local guid = CleveRoids.GetGUID(unit)
if not guid then return nil end
guid = CleveRoids.NormalizeGUID(guid)
-- Check own debuffs first
if lib.ownDebuffs[guid] and lib.ownDebuffs[guid][spellName] then
local playerGuid = nil
if UnitExists then
local _, pg = UnitExists("player")
playerGuid = pg
end
local playerGuid = CleveRoids.GetGUID("player")
return playerGuid
end
@@ -1301,9 +1412,8 @@ end
function lib:IsOurDebuff(unit, spellName)
if not spellName then return false end
local _, guid = UnitExists(unit)
local guid = CleveRoids.GetGUID(unit)
if not guid then return false end
guid = CleveRoids.NormalizeGUID(guid)
-- Check own debuffs
if lib.ownDebuffs[guid] and lib.ownDebuffs[guid][spellName] then
@@ -2190,12 +2300,9 @@ function lib:AddEffect(guid, unitName, spellID, duration, stacks, caster)
end
function lib:UnitDebuff(unit, id, filterCaster)
local _, guid = UnitExists(unit)
local guid = CleveRoids.GetGUID(unit)
if not guid then return nil end
-- Normalize GUID to string for consistent table key lookups
guid = CleveRoids.NormalizeGUID(guid)
local texture, stacks, dtype, spellID = nil, nil, nil, nil
-- SuperWoW debuff slots: 1-16 are regular debuffs, 17-48 overflow to buff slots 1-32
@@ -2252,7 +2359,7 @@ end
-- Query buff data with duration and caster tracking (buff slots only)
function lib:UnitBuff(unit, id, filterCaster)
local _, guid = UnitExists(unit)
local guid = CleveRoids.GetGUID(unit)
if not guid then return nil end
-- Only check buff slots
@@ -2290,7 +2397,7 @@ end
-- Find a player-cast debuff by spell ID (searches all slots including buff slots)
function lib:FindPlayerDebuff(unit, spellID)
local _, guid = UnitExists(unit)
local guid = CleveRoids.GetGUID(unit)
if not guid then return nil end
-- Check if we're tracking this spell for this unit
@@ -2342,7 +2449,7 @@ end
-- Find a player-cast buff by spell ID (searches buff slots only)
function lib:FindPlayerBuff(unit, spellID)
local _, guid = UnitExists(unit)
local guid = CleveRoids.GetGUID(unit)
if not guid then return nil end
-- Check if we're tracking this spell for this unit
@@ -2379,7 +2486,7 @@ function lib:FindPlayerBuff(unit, spellID)
end
local function SeedUnit(unit)
local _, guid = UnitExists(unit)
local guid = CleveRoids.GetGUID(unit)
if not guid then return end
local unitName = UnitName(unit)
@@ -2684,8 +2791,7 @@ lib.trackedAfflictions = {
function lib.ApplyCarnageRefresh(targetGUID, targetName, biteSpellID)
if CleveRoids.debug then
-- Compare Carnage GUID with current target GUID
local _, currentTargetGUID = UnitExists("target")
currentTargetGUID = CleveRoids.NormalizeGUID(currentTargetGUID)
local currentTargetGUID = CleveRoids.GetGUID("target")
local guidMatch = (targetGUID == currentTargetGUID) and "MATCH" or "MISMATCH"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r ApplyCarnageRefresh called for %s (GUID:%s, current:%s, %s)",
@@ -3028,6 +3134,19 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
local hasSuperwow = CleveRoids.hasSuperwow
local debug = CleveRoids.debug
-- Resolve a GUID to a queryable unit token
-- SuperWoW: returns GUID directly (SuperWoW extends WoW APIs to accept GUIDs)
-- Without SuperWoW: returns "target" if GUID matches current target, nil otherwise
local function ResolveGUIDUnit(guid)
if not guid then return nil end
if hasSuperwow then return guid end
local _, ctGUID = _UnitExists("target")
if ctGUID and CleveRoids.NormalizeGUID(ctGUID) == guid then
return "target"
end
return nil
end
-- Process pending judgement scans to detect actual debuff IDs
if hasJudgements then
local writeIdx = 0
@@ -3045,7 +3164,7 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
local _, currentTargetGUID = _UnitExists("target")
currentTargetGUID = CleveRoids.NormalizeGUID(currentTargetGUID)
if currentTargetGUID == pending.targetGUID and hasSuperwow then
if currentTargetGUID == pending.targetGUID then
-- Scan all debuffs on target to find judgement-type debuffs
for slot = 1, 16 do
local _, _, _, debuffSpellID = _UnitDebuff("target", slot)
@@ -3136,14 +3255,14 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
)
end
if isBleedSpell and hasSuperwow and pending.targetGUID then
local verifyUnit = isBleedSpell and pending.targetGUID and ResolveGUIDUnit(pending.targetGUID) or nil
if isBleedSpell and verifyUnit then
-- Check if mob is in bleed whitelist (skip verification for known bleeders)
local isWhitelisted = CleveRoids.MobsThatBleed and CleveRoids.MobsThatBleed[pending.targetGUID]
if not isWhitelisted then
-- Check if target is dead - requires special handling
-- Note: SuperWoW allows GUID-based queries for all unit functions
if _UnitIsDead(pending.targetGUID) then
if _UnitIsDead(verifyUnit) then
-- Target died - check if we saw "afflicted by" message before death
if pending.verifiedByAffliction then
-- We confirmed bleed landed via combat log before target died
@@ -3195,7 +3314,7 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
end
end
end
elseif not UnitExists(pending.targetGUID) then
elseif not UnitExists(verifyUnit) then
-- Target despawned or GUID is invalid - can't verify, skip without recording immunity
-- This is similar to one-shot kills: inconclusive result, don't record immunity
bleedVerified = false
@@ -3209,12 +3328,12 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
-- Note: We set bleedVerified = false but DON'T record immunity
-- This is intentional - despawned targets are inconclusive
else
-- Target is alive - check debuffs by GUID (SuperWoW supports GUID-based queries)
-- Target is alive - check debuffs for bleed spell
bleedVerified = false
local totalDebuffs = 0
for slot = 1, 48 do
local _, _, _, debuffSpellID = _UnitDebuff(pending.targetGUID, slot)
local _, _, _, debuffSpellID = _UnitDebuff(verifyUnit, slot)
if not debuffSpellID then
if slot <= 16 then break end -- Regular debuffs are dense, overflow continues on nil
else
@@ -3383,10 +3502,11 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
-- Uses hybrid approach: direct spell ID match OR mechanic-based validation
-- (CC debuff IDs often differ from cast IDs, e.g., Pounce cast ≠ Pounce Stun debuff)
-- Guard: skip debuff scanning if SPELL_GO already determined outcome
if not ccVerified and not pending.spellGoHit and not pending.spellGoMissed
and hasSuperwow and pending.targetGUID then
local ccVerifyUnit = not ccVerified and not pending.spellGoHit and not pending.spellGoMissed
and pending.targetGUID and ResolveGUIDUnit(pending.targetGUID) or nil
if ccVerifyUnit then
-- Skip verification if target is dead (debuffs are removed on death)
if _UnitIsDead(pending.targetGUID) then
if _UnitIsDead(ccVerifyUnit) then
ccVerified = true -- Assume CC landed, can't verify on dead target
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
@@ -3398,7 +3518,7 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
-- Method 1: Direct spell ID matching (scan debuffs for exact spell ID)
if pending.spellID then
for slot = 1, 48 do
local texture, _, _, debuffSpellID = _UnitDebuff(pending.targetGUID, slot)
local texture, _, _, debuffSpellID = _UnitDebuff(ccVerifyUnit, slot)
if not texture then
if slot <= 16 then break end -- Regular debuffs are dense, overflow continues on nil
else
@@ -3430,7 +3550,7 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
pending.ccType)
)
end
ccVerified = CleveRoids.ValidateUnitCC(pending.targetGUID, pending.ccType)
ccVerified = CleveRoids.ValidateUnitCC(ccVerifyUnit, pending.ccType)
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00aaff[CC Verify]|r Mechanic check result: %s",
@@ -3449,12 +3569,12 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
end
-- If CC didn't land, check if it's immunity or debuff cap
if not ccVerified and not _UnitIsDead(pending.targetGUID) then
if not ccVerified and ccVerifyUnit and not _UnitIsDead(ccVerifyUnit) then
-- totalDebuffs already counted above, reuse it
if totalDebuffs == 0 and hasSuperwow and pending.targetGUID then
if totalDebuffs == 0 then
-- Count wasn't done (dead target check skipped counting), do it now
for slot = 1, 48 do
local texture, _, _, debuffSpellID = _UnitDebuff(pending.targetGUID, slot)
local texture, _, _, debuffSpellID = _UnitDebuff(ccVerifyUnit, slot)
if not texture then
if slot <= 16 then break end
else
@@ -3612,9 +3732,10 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
-- Skip verification if target is dead (debuffs are removed on death)
-- Guard: skip debuff scanning if SPELL_GO already determined outcome
if not debuffVerified and not pending.spellGoHit and not pending.spellGoMissed
and hasSuperwow and pending.targetGUID then
if _UnitIsDead(pending.targetGUID) then
local sharedVerifyUnit = not debuffVerified and not pending.spellGoHit and not pending.spellGoMissed
and pending.targetGUID and ResolveGUIDUnit(pending.targetGUID) or nil
if sharedVerifyUnit then
if _UnitIsDead(sharedVerifyUnit) then
-- Target died - can't verify immunity, assume debuff landed
debuffVerified = true
if debug then
@@ -3627,7 +3748,7 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
else
-- Target is alive - check if debuff exists
for slot = 1, 48 do
local _, _, _, debuffSpellID = _UnitDebuff(pending.targetGUID, slot)
local _, _, _, debuffSpellID = _UnitDebuff(sharedVerifyUnit, slot)
if not debuffSpellID then
if slot <= 16 then break end -- Regular debuffs are dense, overflow continues on nil
else
@@ -3818,7 +3939,7 @@ ev:SetScript("OnEvent", function()
-- Capture combo points when cast STARTS (before they're consumed)
if (eventType == "START" or eventType == "CHANNEL") and spellID then
local _, playerGUID = UnitExists("player")
local playerGUID = CleveRoids.GetGUID("player")
if casterGUID == playerGUID and targetGUID then
-- If this is a combo scaling spell OR Ferocious Bite, capture combo points NOW (before consumption)
local isComboSpell = CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID)
@@ -3867,7 +3988,7 @@ ev:SetScript("OnEvent", function()
end
if eventType == "CAST" and spellID then
local _, playerGUID = UnitExists("player")
local playerGUID = CleveRoids.GetGUID("player")
if casterGUID == playerGUID and targetGUID then
-- DRUID CARNAGE TALENT: Track Ferocious Bite cast for proc detection
@@ -3882,8 +4003,7 @@ ev:SetScript("OnEvent", function()
if carnageRank >= 1 then
local targetName = lib.guidToName[targetGUID]
if not targetName then
local _, currentTargetGUID = UnitExists("target")
currentTargetGUID = CleveRoids.NormalizeGUID(currentTargetGUID)
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGUID then
targetName = UnitName("target")
lib.guidToName[targetGUID] = targetName
@@ -3979,12 +4099,15 @@ ev:SetScript("OnEvent", function()
-- 2. Combat log "afflicted by" messages confirm successful CC
-- 3. If neither detection method finds the CC, we record immunity
local isHiddenCC = lib.hiddenCCSpells and lib.hiddenCCSpells[spellID]
-- v3.0+: Dynamically detect hidden CC via IsAuraHidden
if not isHiddenCC and _G.IsAuraHidden then
isHiddenCC = (_G.IsAuraHidden(spellID) == 1)
end
local spellName = SpellInfo(spellID)
-- Get target name from cache or current target
local ccTargetName = lib.guidToName[targetGUID]
if not ccTargetName then
local _, currentTargetGUID = UnitExists("target")
currentTargetGUID = CleveRoids.NormalizeGUID(currentTargetGUID)
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGUID then
ccTargetName = UnitName("target")
lib.guidToName[targetGUID] = ccTargetName
@@ -4044,9 +4167,7 @@ ev:SetScript("OnEvent", function()
if duration and duration > 0 then
local targetName = lib.guidToName[targetGUID]
if not targetName then
local _, currentTargetGUID = UnitExists("target")
-- IMPORTANT: Normalize GUID before comparison to avoid type mismatch
currentTargetGUID = CleveRoids.NormalizeGUID(currentTargetGUID)
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGUID then
targetName = UnitName("target")
lib.guidToName[targetGUID] = targetName
@@ -4167,9 +4288,8 @@ ev:SetScript("OnEvent", function()
local newStacks = 0
-- Check current stacks on target
local _, currentTargetGUID = UnitExists("target")
currentTargetGUID = CleveRoids.NormalizeGUID(currentTargetGUID)
if currentTargetGUID == targetGUID and CleveRoids.hasSuperwow then
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGUID then
-- Scan debuff slots to find current stacks
for i = 1, 16 do
local _, existingStacks, _, existingSpellID = UnitDebuff("target", i)
@@ -4380,7 +4500,7 @@ ev:SetScript("OnEvent", function()
-- SHARED DEBUFFS FROM OTHER PLAYERS: Track when other players cast shared debuffs
-- This ensures Sunder Armor, Faerie Fire, etc. are tracked when ANY player casts them
-- Personal debuffs are still only tracked from the player (we only care about our own)
local _, playerGUID = UnitExists("player")
local playerGUID = CleveRoids.GetGUID("player")
if casterGUID ~= playerGUID and targetGUID then
-- Check if this is a shared debuff we should track
if lib.sharedDebuffs[spellID] then
@@ -4389,8 +4509,7 @@ ev:SetScript("OnEvent", function()
-- Get target name from cache or current target
local targetName = lib.guidToName[targetGUID]
if not targetName then
local _, currentTargetGUID = UnitExists("target")
currentTargetGUID = CleveRoids.NormalizeGUID(currentTargetGUID)
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGUID then
targetName = UnitName("target")
lib.guidToName[targetGUID] = targetName
@@ -4399,9 +4518,8 @@ ev:SetScript("OnEvent", function()
-- For stacking debuffs, predict new stack count
local newStacks = 1
local _, currentTargetGUID = UnitExists("target")
currentTargetGUID = CleveRoids.NormalizeGUID(currentTargetGUID)
if currentTargetGUID == targetGUID and CleveRoids.hasSuperwow then
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGUID then
-- Scan debuff slots to find current stacks
for i = 1, 16 do
local _, existingStacks, _, existingSpellID = UnitDebuff("target", i)
@@ -4458,6 +4576,58 @@ ev:SetScript("OnEvent", function()
CleveRoids._v238ChannelDuration = arg7 / 1000
CleveRoids._v238ChannelSpellId = arg2
end
-- Nampower fallback for UNIT_CASTEVENT START/CHANNEL: capture combo points and Dark Harvest
-- Only needed when SuperWoW is not available (UNIT_CASTEVENT won't fire)
if event == "SPELL_START_SELF" and not CleveRoids.hasSuperwow then
local spellID = arg2
local casterGuid = arg3
local targetGuid = arg4
local playerGUID = CleveRoids.GetGUID("player")
if casterGuid == playerGUID and spellID and targetGuid then
targetGuid = CleveRoids.NormalizeGUID(targetGuid)
-- Capture combo points before consumption (equivalent to UNIT_CASTEVENT START)
local isComboSpell = CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID)
local isFerociousBite = CleveRoids.FerociousBiteSpellIDs and CleveRoids.FerociousBiteSpellIDs[spellID]
if isComboSpell or isFerociousBite then
local currentCP = CleveRoids.GetComboPoints and CleveRoids.GetComboPoints()
if currentCP and currentCP > 0 then
CleveRoids.lastComboPoints = currentCP
if CleveRoids.debug then
local spellName = _SpellInfo(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaff[SPELL_START_SELF]|r Captured %d CP before casting %s (ID:%d)",
currentCP, spellName, spellID)
)
end
end
end
-- WARLOCK DARK HARVEST: Track channeling for DoT acceleration (TWoW Custom)
local spellType = arg8
if spellType == 1 and CleveRoids.DarkHarvestSpellIDs and CleveRoids.DarkHarvestSpellIDs[spellID] then
local channelDuration = 8 -- Base Dark Harvest duration
CleveRoids.darkHarvestData = {
targetGUID = targetGuid,
spellID = spellID,
startTime = GetTime(),
channelDuration = channelDuration,
isActive = true
}
lib.ApplyDarkHarvestStart(targetGuid)
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff9482c9[Dark Harvest]|r Started channeling on %s (DoTs will tick 30%% faster)",
lib.guidToName[targetGuid] or "Unknown")
)
end
end
end
end
-- pfUI 7.6 manages castTracking via its own SPELL_START handler
if lib.hasPfUI76 then return end
@@ -4555,7 +4725,7 @@ ev:SetScript("OnEvent", function()
local spellName = SpellInfo and SpellInfo(spellId)
if not spellName then return end
local _, playerGUID = UnitExists("player")
local playerGUID = CleveRoids.GetGUID("player")
local isOurs = (casterGuid == playerGUID)
-- Annotate pending CC/shared debuffs with SPELL_GO hit/miss outcome
@@ -4595,8 +4765,8 @@ ev:SetScript("OnEvent", function()
-- Get target name for immunity tracking
local targetName = lib.guidToName[targetGuid]
if not targetName then
local _, currentTargetGUID = UnitExists("target")
if CleveRoids.NormalizeGUID(currentTargetGUID) == targetGuid then
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGuid then
targetName = UnitName("target")
lib.guidToName[targetGuid] = targetName
end
@@ -4727,6 +4897,93 @@ ev:SetScript("OnEvent", function()
end
end
-- Nampower fallback: Cast-complete features from UNIT_CASTEVENT CAST
-- Only needed when SuperWoW is not available and spell hit the target
if isOurs and not CleveRoids.hasSuperwow and numHit > 0 then
-- DRUID CARNAGE TALENT: Track Ferocious Bite cast for proc detection
if CleveRoids.FerociousBiteSpellIDs and CleveRoids.FerociousBiteSpellIDs[spellId] then
local _, _, _, _, rank = GetTalentInfo(2, 17)
local carnageRank = tonumber(rank) or 0
if carnageRank >= 1 then
local targetName = lib.guidToName[targetGuid] or UnitName("target") or "Unknown"
CleveRoids.lastFerociousBiteTime = GetTime()
CleveRoids.lastFerociousBiteTargetGUID = targetGuid
CleveRoids.lastFerociousBiteTargetName = targetName
CleveRoids.lastFerociousBiteSpellID = spellId
end
end
-- SHAMAN MOLTEN BLAST: Track for Flame Shock refresh detection
if CleveRoids.MoltenBlastSpellIDs and CleveRoids.MoltenBlastSpellIDs[spellId] then
CleveRoids.lastMoltenBlastTime = GetTime()
CleveRoids.lastMoltenBlastTargetGUID = targetGuid
end
-- WARLOCK CONFLAGRATE: Reduces Immolate duration by 3 seconds
if CleveRoids.ConflagrateSpellIDs and CleveRoids.ConflagrateSpellIDs[spellId] then
if lib.objects[targetGuid] then
for immolateID, _ in pairs(CleveRoids.ImmolateSpellIDs or {}) do
local rec = lib.objects[targetGuid][immolateID]
if rec and rec.duration and rec.start then
local remaining = rec.duration + rec.start - GetTime()
if remaining > 0 then
rec.duration = rec.duration - 3
break
end
end
end
end
end
-- CC IMMUNITY TRACKING: Check if this spell is a CC spell
local ccType = CleveRoids.GetSpellCCType and CleveRoids.GetSpellCCType(spellId)
if ccType then
local isHiddenCC = lib.hiddenCCSpells and lib.hiddenCCSpells[spellId]
if not isHiddenCC and _G.IsAuraHidden then
isHiddenCC = (_G.IsAuraHidden(spellId) == 1)
end
local ccTargetName = lib.guidToName[targetGuid]
if not ccTargetName then
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGuid then
ccTargetName = UnitName("target")
lib.guidToName[targetGuid] = ccTargetName
end
end
table.insert(lib.pendingCCDebuffs, {
timestamp = GetTime(),
targetGUID = targetGuid,
targetName = ccTargetName,
spellID = spellId,
spellName = spellName,
ccType = ccType,
isHiddenCC = isHiddenCC,
spellGoHit = true, -- We already know it hit
})
end
-- DRUID CARNAGE: Save Rip cast data for potential Ferocious Bite refresh
if CleveRoids.RipSpellIDs and CleveRoids.RipSpellIDs[spellId] then
if CleveRoids.carnageDurationOverrides and CleveRoids.carnageDurationOverrides[spellId] then
CleveRoids.carnageDurationOverrides[spellId] = nil
end
end
-- CARNAGE: Save Rake cast data for potential Ferocious Bite refresh
if CleveRoids.RakeSpellIDs and CleveRoids.RakeSpellIDs[spellId] then
if CleveRoids.carnageDurationOverrides and CleveRoids.carnageDurationOverrides[spellId] then
CleveRoids.carnageDurationOverrides[spellId] = nil
end
end
-- Track last player cast for miss/dodge/parry removal
lib.lastPlayerCast = {
spellID = spellId,
targetGUID = targetGuid,
timestamp = GetTime()
}
end
elseif event == "AURA_CAST_ON_SELF" or event == "AURA_CAST_ON_OTHER" then
-- Skip if pfUI enhanced tracking is active
if lib.hasPfUIEnhanced then return end
@@ -4750,7 +5007,7 @@ ev:SetScript("OnEvent", function()
local duration = durationMs and (durationMs / 1000) or 0
local now = GetTime()
local _, playerGUID = UnitExists("player")
local playerGUID = CleveRoids.GetGUID("player")
local isOurs = (playerGUID and casterGuid == playerGUID)
-- Check if this debuff recently failed (miss/dodge/parry) on this specific target
@@ -4883,7 +5140,7 @@ ev:SetScript("OnEvent", function()
local spellName = SpellInfo and SpellInfo(spellId)
if not spellName then return end
local _, playerGUID = UnitExists("player")
local playerGUID = CleveRoids.GetGUID("player")
local isOurs = lib.ownDebuffs[guid] and lib.ownDebuffs[guid][spellName] ~= nil
-- v2.32+: state == 2 means stack increase - update stacks on existing entry
@@ -4925,12 +5182,15 @@ ev:SetScript("OnEvent", function()
end
-- Legacy: Update allSlots for slot tracking (pre-v2.30 or fallback)
lib.allSlots[guid] = lib.allSlots[guid] or {}
lib.allSlots[guid][slot] = {
spellName = spellName,
casterGuid = casterGuid,
isOurs = isOurs,
}
-- Skip if luaSlot is 0 (hidden aura in v3.0+)
if slot > 0 then
lib.allSlots[guid] = lib.allSlots[guid] or {}
lib.allSlots[guid][slot] = {
spellName = spellName,
casterGuid = casterGuid,
isOurs = isOurs,
}
end
elseif event == "DEBUFF_REMOVED_OTHER" then
-- Skip if pfUI enhanced tracking is active
@@ -4963,7 +5223,8 @@ ev:SetScript("OnEvent", function()
end
-- Remove from ownSlots
if lib.ownSlots[guid] and lib.ownSlots[guid][slot] then
-- Skip if luaSlot is 0 (hidden aura in v3.0+)
if slot > 0 and lib.ownSlots[guid] and lib.ownSlots[guid][slot] then
lib.ownSlots[guid][slot] = nil
end
@@ -4973,7 +5234,8 @@ ev:SetScript("OnEvent", function()
end
-- Legacy: Remove from allSlots and shift slots down (pre-v2.30 or fallback)
if lib.allSlots[guid] and lib.allSlots[guid][slot] then
-- Skip if luaSlot is 0 (hidden aura in v3.0+)
if slot > 0 and lib.allSlots[guid] and lib.allSlots[guid][slot] then
lib.allSlots[guid][slot] = nil
-- Shift slots down (only needed for legacy slot tracking)
@@ -5019,8 +5281,7 @@ ev:SetScript("OnEvent", function()
}
-- ownBuffCasts: only if player is the caster
local _, playerGuidRaw = UnitExists("player")
local playerGuid = playerGuidRaw and CleveRoids.NormalizeGUID(playerGuidRaw)
local playerGuid = CleveRoids.GetGUID("player")
if playerGuid and casterGuid == playerGuid then
lib.ownBuffCasts[guid] = lib.ownBuffCasts[guid] or {}
lib.ownBuffCasts[guid][spellName] = {
@@ -5044,8 +5305,7 @@ ev:SetScript("OnEvent", function()
if state == 2 then return end -- Stack decrease only, not full removal
local spellName = SpellInfo and SpellInfo(spellId)
local _, playerGuidRaw = UnitExists("player")
local playerGuid = playerGuidRaw and CleveRoids.NormalizeGUID(playerGuidRaw)
local playerGuid = CleveRoids.GetGUID("player")
if spellName and playerGuid then
if lib.ownBuffCasts[playerGuid] then
@@ -5158,7 +5418,7 @@ ev:SetScript("OnEvent", function()
end
-- Clean up overflow buff tracking (death removes all buffs)
local _, playerGUID = UnitExists("player")
local playerGUID = CleveRoids.GetGUID("player")
if playerGUID and guid == playerGUID then
-- Player died: clear all overflow buff entries and reset cap status
if CleveRoids.OverflowBuffs then
@@ -5565,7 +5825,7 @@ evCleanup:SetScript("OnEvent", function()
-- Cleanup on zone change / login / death
if event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_DEAD" then
-- Keep only current target's data
local _, currentGUID = UnitExists("target")
local currentGUID = CleveRoids.GetGUID("target")
if currentGUID then
local temp = lib.objects[currentGUID]
lib.objects = {}
@@ -5588,7 +5848,7 @@ evCleanup:SetScript("OnEvent", function()
-- Remove expired effects from all GUIDs
for guid, effects in pairs(lib.objects) do
local _, targetGUID = UnitExists("target")
local targetGUID = CleveRoids.GetGUID("target")
local isCurrentTarget = (targetGUID == guid)
-- Check if current target is dead
@@ -5621,19 +5881,22 @@ evCleanup:SetScript("OnEvent", function()
end)
-- Judgement refresh on melee hits
-- NOTE: Judgement refresh is now handled in Core.lua via UNIT_CASTEVENT (MAINHAND/OFFHAND)
-- This chat-based fallback is only used if SuperWoW is not available
-- Priority: SuperWoW UNIT_CASTEVENT > Nampower AUTO_ATTACK_OTHER > Chat log fallback
-- This chat-based fallback is only used if neither SuperWoW nor Nampower v2.24+ is available
local evJudgement = CreateFrame("Frame", "CleveRoidsLibDebuffJudgementRefreshFrame", UIParent)
-- Only use chat-based detection if SuperWoW is not available
if not CleveRoids.hasSuperwow then
-- Only use chat-based detection if SuperWoW and Nampower auto-attack events are not available
local hasAutoAttackEvents = CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.features
and CleveRoids.NampowerAPI.features.hasAutoAttackEvents
if not CleveRoids.hasSuperwow and not hasAutoAttackEvents then
evJudgement:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS")
evJudgement:RegisterEvent("CHAT_MSG_COMBAT_SELF_MISSES")
end
evJudgement:SetScript("OnEvent", function()
-- Skip if SuperWoW is available (handled by UNIT_CASTEVENT instead)
-- Skip if SuperWoW or Nampower auto-attack events handle this
if CleveRoids.hasSuperwow then return end
if hasAutoAttackEvents then return end
-- Only process for paladins
if CleveRoids.playerClass ~= "PALADIN" then return end
@@ -5657,11 +5920,10 @@ evJudgement:SetScript("OnEvent", function()
if not hasHit then return end
-- Get current target
local _, targetGUID = UnitExists("target")
local targetGUID = CleveRoids.GetGUID("target")
if not targetGUID then return end
targetGUID = CleveRoids.NormalizeGUID(targetGUID)
if not targetGUID or not lib.objects[targetGUID] then return end
if not lib.objects[targetGUID] then return end
-- Refresh all active Judgements on the target
for spellID, rec in pairs(lib.objects[targetGUID]) do
@@ -6731,7 +6993,6 @@ end
-- Get current buffs on a unit
local function GetUnitBuffs(unit)
local buffs = {}
if not CleveRoids.hasSuperwow then return buffs end
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unit, i)
@@ -6820,7 +7081,6 @@ local INVULNERABILITY_SPELL_IDS = {
-- Uses only spell IDs from DBC mechanic 25 (INVULNERABILITY) for reliability
-- Returns the buff name if found, nil otherwise
local function HasImmunityGrantingBuff(unit)
if not CleveRoids.hasSuperwow then return nil end
if not UnitExists(unit) then return nil end
for i = 1, 32 do
@@ -7681,7 +7941,7 @@ function CleveRoids.CheckImmunity(unitId, spellOrSchool)
-- Universal debuff-based immunities (Banish, etc.)
-- Banish makes target immune to most damage schools (not all spells)
if CleveRoids.hasSuperwow then
do
local hasBanish = false
-- Check debuffs first (Banish: 710 = Rank 1, 18647 = Rank 2)
@@ -7787,16 +8047,14 @@ function CleveRoids.CheckImmunity(unitId, spellOrSchool)
initialImmune = true
elseif type(initialImmunityData) == "table" and initialImmunityData.buff then
-- Check if target has the immunity-granting buff
if CleveRoids.hasSuperwow then
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unitId, i)
if not texture then break end
if spellID then
local buffName = SpellInfo(spellID)
if buffName and buffName == initialImmunityData.buff then
initialImmune = true
break
end
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unitId, i)
if not texture then break end
if spellID then
local buffName = SpellInfo(spellID)
if buffName and buffName == initialImmunityData.buff then
initialImmune = true
break
end
end
end
@@ -7813,16 +8071,14 @@ function CleveRoids.CheckImmunity(unitId, spellOrSchool)
debuffImmune = true
elseif type(debuffImmunityData) == "table" and debuffImmunityData.buff then
-- Check if target has the immunity-granting buff
if CleveRoids.hasSuperwow then
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unitId, i)
if not texture then break end
if spellID then
local buffName = SpellInfo(spellID)
if buffName and buffName == debuffImmunityData.buff then
debuffImmune = true
break
end
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unitId, i)
if not texture then break end
if spellID then
local buffName = SpellInfo(spellID)
if buffName and buffName == debuffImmunityData.buff then
debuffImmune = true
break
end
end
end
@@ -7881,16 +8137,14 @@ function CleveRoids.CheckImmunity(unitId, spellOrSchool)
local requiredBuff = immunityData.buff
-- Check target's buffs
if CleveRoids.hasSuperwow then
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unitId, i)
if not texture then break end
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unitId, i)
if not texture then break end
if spellID then
local buffName = SpellInfo(spellID)
if buffName and buffName == requiredBuff then
return true
end
if spellID then
local buffName = SpellInfo(spellID)
if buffName and buffName == requiredBuff then
return true
end
end
end
@@ -8284,7 +8538,7 @@ function CleveRoids.HasReactiveProc(spellName)
-- If proc has a target GUID requirement, check if current target matches
if procData.targetGUID then
local _, targetGUID = UnitExists("target")
local targetGUID = CleveRoids.GetGUID("target")
if not targetGUID or targetGUID ~= procData.targetGUID then
return false
end
@@ -8317,7 +8571,7 @@ function CleveRoids.ParseReactiveCombatLog(lowerMsg)
return
end
local _, targetGUID = UnitExists("target")
local targetGUID = CleveRoids.GetGUID("target")
-- Check each reactive ability's trigger patterns
-- NOTE: Overpower (enemy_dodge) ALWAYS uses combat log text parsing, even when SPELL_GO
@@ -8384,6 +8638,25 @@ if originalUnitCastEvent then
end
end
-- Hook SPELL_START_SELF to clear reactive procs (Nampower fallback when SuperWoW not available)
local originalSpellStartSelf = CleveRoids.Frame and CleveRoids.Frame.SPELL_START_SELF
if originalSpellStartSelf and not CleveRoids.hasSuperwow then
CleveRoids.Frame.SPELL_START_SELF = function(...)
-- Call original handler first
if type(originalSpellStartSelf) == "function" then
originalSpellStartSelf(unpack(arg))
end
-- Clear reactive proc and resist state on spell cast start
-- SPELL_START_SELF args: casterGuid, targetGuid, spellId, ...
local spellId = arg[3]
if spellId then
CleveRoids.ClearReactiveProcOnCast(spellId)
CleveRoids.ClearResistState()
end
end
end
-- NAMPOWER v2.24+ AUTO_ATTACK EVENT HANDLER FOR REACTIVE ABILITIES
-- Uses native events for dodge/parry/block detection when available.
-- Falls back to combat log parsing for older Nampower versions.
@@ -8409,11 +8682,11 @@ CleveRoids.usingNampowerAutoAttack = false
-- Parameters: attackerGuid, targetGuid, totalDamage, hitInfo, victimState, ...
function CleveRoids.ProcessAutoAttackEvent(isPlayerAttacker, attackerGuid, targetGuid, totalDamage, hitInfo, victimState)
-- Get player GUID for comparison
local _, playerGUID = UnitExists("player")
local playerGUID = CleveRoids.GetGUID("player")
if not playerGUID then return end
-- Determine current target GUID
local _, currentTargetGUID = UnitExists("target")
local currentTargetGUID = CleveRoids.GetGUID("target")
-- ========================================================================
-- OVERPOWER / SURPRISE ATTACK: Enemy dodges YOUR attack
@@ -8509,8 +8782,8 @@ local function ProcessSpellMissSelf(spellId, targetGuid, missInfo)
-- Resolve target name from GUID cache or current target
local targetName = lib.guidToName[targetGuid]
if not targetName then
local _, currentTargetGUID = UnitExists("target")
if CleveRoids.NormalizeGUID(currentTargetGUID) == CleveRoids.NormalizeGUID(targetGuid) then
local currentTargetGUID = CleveRoids.GetGUID("target")
if currentTargetGUID == targetGuid then
targetName = UnitName("target")
if targetName then
lib.guidToName[targetGuid] = targetName
@@ -8747,7 +9020,7 @@ local function ProcessSpellMissOther(spellId, casterGuid, targetGuid, missInfo)
if not targetGuid or not missInfo then return end
-- Only care when player is the target (victim)
local _, playerGUID = UnitExists("player")
local playerGUID = CleveRoids.GetGUID("player")
if not playerGUID or targetGuid ~= playerGUID then return end
-- DODGE: Enemy spell dodged by player → Revenge proc
@@ -8924,7 +9197,7 @@ reactiveFrame:SetScript("OnEvent", function()
local victimState = arg5
-- Check if player is the attacker
local _, playerGUID = UnitExists("player")
local playerGUID = CleveRoids.GetGUID("player")
local isPlayerAttacker = (attackerGuid == playerGUID)
CleveRoids.ProcessAutoAttackEvent(isPlayerAttacker, attackerGuid, targetGuid, totalDamage, hitInfo, victimState)
@@ -8977,8 +9250,7 @@ reactiveFrame:SetScript("OnEvent", function()
if not procTarget or procTarget == "0x0000000000000000" then
procTarget = pending.targetGuid
if not procTarget or procTarget == "0x0000000000000000" then
local _, currentTargetGUID = UnitExists("target")
procTarget = currentTargetGUID
procTarget = CleveRoids.GetGUID("target")
end
end
@@ -9081,7 +9353,7 @@ function CleveRoids.CheckResistState(resistType)
if not state then return false end
-- Must have current target that matches the GUID from resist event
local _, currentTargetGUID = UnitExists("target")
local currentTargetGUID = CleveRoids.GetGUID("target")
if not currentTargetGUID or currentTargetGUID ~= state.targetGUID then
return false
end
@@ -9111,7 +9383,7 @@ local function ParseResistCombatLog(lowerMsg)
if not string.find(lowerMsg, "resist") then return end
-- Get current target info for matching
local _, targetGUID = UnitExists("target")
local targetGUID = CleveRoids.GetGUID("target")
if not targetGUID then return end
local targetName = UnitName("target")
@@ -9230,7 +9502,7 @@ local function HandleDebuffFade()
if rec.caster == "player" then
local hasExpired = (rec.start + rec.duration + 1) <= timestamp
local stillExists = false
local _, checkGUID = UnitExists("target")
local checkGUID = CleveRoids.GetGUID("target")
if checkGUID == targetGUID then
for i = 1, 16 do
local _, _, _, checkSpellID = UnitDebuff("target", i)
@@ -9247,7 +9519,7 @@ local function HandleDebuffFade()
else
-- Shared debuff: scan to verify it's gone
local stillExists = false
local _, checkGUID = UnitExists("target")
local checkGUID = CleveRoids.GetGUID("target")
if checkGUID == targetGUID then
for i = 1, 16 do
local _, _, _, checkSpellID = UnitDebuff("target", i)