Drop the dead C_LossOfControl gate

The LOSS_OF_CONTROL_ADDED/UPDATE registration was wrapped in a
`type(C_LossOfControl) == "table"` check, to keep an older ClassicAPI without
the namespace from erroring on an unknown event. That can't happen:
C_LossOfControl ships in v1.10.0, and the addon refuses to finish loading below
v1.15.0. Same shape as the health/power fallbacks removed just before this.

GetSchoolLockout's comment claimed it "Returns 0 for a client without
C_LossOfControl", which was not merely obsolete but wrong -- the function
indexes C_LossOfControl unguarded on its first line, so a missing namespace
raises rather than returning 0. The sentence describes a guard that was never
there.

Left alone: the C_Macro.SetMacroDisplay feature-detect in Init.lua looks like
the same pattern but isn't. SetMacroDisplay lands in v1.15.0, exactly the floor,
so a nil there means the client mod is absent outright, and the flag doubles as
the internal "may we publish" guard that ReleaseDisplays clears.
This commit is contained in:
Brues
2026-09-14 20:15:42 -05:00
parent 4fa254b4e6
commit 54e3c3b3f4
2 changed files with 4 additions and 8 deletions
+2 -2
View File
@@ -247,8 +247,8 @@ end
-- Pummel / Earth Shock lockout) on the player, or 0 when not kicked. Read from
-- C_LossOfControl, which synthesizes the lockout from the server's own
-- SMSG_SPELL_COOLDOWN packet -- a state no debuff scan can see. Also returns the
-- seconds remaining (nil if ClassicAPI didn't observe the applying cast). Returns
-- 0 for a client without C_LossOfControl. Player-only (vanilla LoC is local-only).
-- seconds remaining (nil if ClassicAPI didn't observe the applying cast).
-- Player-only (vanilla LoC is local-only).
function API.GetSchoolLockout()
local n = C_LossOfControl.GetActiveLossOfControlDataCount() or 0
for i = 1, n do
+2 -6
View File
@@ -4462,12 +4462,8 @@ CleveRoids.Frame:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
CleveRoids.Frame:RegisterEvent("SPELL_UPDATE_COOLDOWN")
CleveRoids.Frame:RegisterEvent("PLAYER_STARTED_MOVING")
-- ClassicAPI loss-of-control (school-interrupt lockout) for [locked]/[nolocked].
-- Gated on the namespace so an older ClassicAPI without it doesn't error on an
-- unknown event.
if type(C_LossOfControl) == "table" then
CleveRoids.Frame:RegisterEvent("LOSS_OF_CONTROL_ADDED")
CleveRoids.Frame:RegisterEvent("LOSS_OF_CONTROL_UPDATE")
end
CleveRoids.Frame:RegisterEvent("LOSS_OF_CONTROL_ADDED")
CleveRoids.Frame:RegisterEvent("LOSS_OF_CONTROL_UPDATE")
-- The unit state streams that drive icon refresh: GUID events when Nampower
-- provides them (v2.39+, one event per unit change rather than one per token),
-- else the stock per-token events. These cannot become RegisterUnitEvent calls