fix castsequence reset functionality

This commit is contained in:
Jrc13245
2025-10-25 11:34:36 -04:00
parent f785990eb5
commit 6db708f40b
2 changed files with 108 additions and 27 deletions
+47 -5
View File
@@ -1051,9 +1051,32 @@ end
function CleveRoids.AdvanceSequence(sequence)
if sequence.index < table.getn(sequence.list) then
-- Not at the end yet, just advance normally
sequence.index = sequence.index + 1
else
CleveRoids.ResetSequence(sequence)
-- At the end of sequence - check if we should auto-reset or stay at last step
local hasNonModifierReset = false
if sequence.reset then
-- Check if there are any reset conditions besides modifier keys
for k, _ in pairs(sequence.reset) do
-- target, combat, secs are non-modifier resets
if k ~= "alt" and k ~= "ctrl" and k ~= "shift" then
hasNonModifierReset = true
break
end
end
end
-- Only auto-reset if:
-- 1. No reset table exists at all, OR
-- 2. Reset table only contains modifier keys (alt/ctrl/shift)
-- Otherwise, stay on the last step and keep casting it until reset fires
if not hasNonModifierReset then
CleveRoids.ResetSequence(sequence)
end
-- If hasNonModifierReset is true, sequence.index stays at max,
-- so GetCurrentSequenceAction will keep returning the last spell
end
end
@@ -1710,7 +1733,6 @@ end
return handled
end
-- Keep THIS version
function CleveRoids.DoCastSequence(sequence)
if not CleveRoids.hasSuperwow then
CleveRoids.Print("|cFFFF0000/castsequence|r requires |cFF00FFFFSuperWoW|r.")
@@ -1727,6 +1749,11 @@ function CleveRoids.DoCastSequence(sequence)
return
end
-- If sequence is complete, don't execute - let macro continue to next line
if sequence.complete then
return
end
if sequence.index > 1 and sequence.reset then
for k,_ in pairs(sequence.reset) do
if CleveRoids.kmods[k] and CleveRoids.kmods[k]() then
@@ -1749,6 +1776,17 @@ function CleveRoids.DoCastSequence(sequence)
local actionText = (sequence.cond or "") .. active.action
local resolvedText, conds = CleveRoids.GetParsedMsg(actionText)
-- Check if this is a macro execution {macroname}
local macroName = CleveRoids.GetMacroNameFromAction(active.action)
if macroName then
-- Execute the macro
local success = CleveRoids.ExecuteMacroByName(macroName)
if not success then
CleveRoids.currentSequence = prevSeq
end
return
end
local function cast_by_name(msg)
msg = msg or ""
if not string.find(msg, "%(%s*.-%s*%)%s*$") then
@@ -1773,7 +1811,6 @@ function CleveRoids.DoCastSequence(sequence)
end
end
-- Core.lua
CleveRoids.DoConditionalCancelAura = function(msg)
local s = CleveRoids.Trim(msg or "")
if s == "" then return false end
@@ -2347,11 +2384,14 @@ end
function CleveRoids.Frame:PLAYER_LEAVE_COMBAT()
CleveRoids.CurrentSpell.autoAttack = false
CleveRoids.CurrentSpell.autoAttackLock = false
-- Reset any sequence with reset=combat that has progressed past the first step
for _, sequence in pairs(CleveRoids.Sequences) do
if CleveRoids.currentSequence ~= sequence and sequence.index > 1 and sequence.reset.combat then
if sequence.index > 1 and sequence.reset and sequence.reset.combat then
CleveRoids.ResetSequence(sequence)
end
end
if CleveRoidMacros.realtime == 0 then
CleveRoids.QueueActionUpdate()
end
@@ -2361,11 +2401,13 @@ function CleveRoids.Frame:PLAYER_TARGET_CHANGED()
CleveRoids.CurrentSpell.autoAttack = false
CleveRoids.CurrentSpell.autoAttackLock = false
-- Reset any sequence with reset=target that has progressed past the first step
for _, sequence in pairs(CleveRoids.Sequences) do
if CleveRoids.currentSequence ~= sequence and sequence.index > 1 and sequence.reset.target then
if sequence.index > 1 and sequence.reset and sequence.reset.target then
CleveRoids.ResetSequence(sequence)
end
end
if CleveRoidMacros.realtime == 0 then
CleveRoids.QueueActionUpdate()
end
+61 -22
View File
@@ -748,28 +748,6 @@ function lib:AddEffect(guid, unitName, spellID, duration, stacks, caster)
lib.objects[guid][spellID] = rec
end
function lib:GetDuration(spellID)
return self.durations[spellID] or 0
end
function lib:AddEffect(guid, unitName, spellID, duration, stacks, caster)
if not guid or not spellID then return end
duration = duration or lib:GetDuration(spellID)
if duration <= 0 then return end
lib.objects[guid] = lib.objects[guid] or {}
lib.guidToName[guid] = unitName
local rec = lib.objects[guid][spellID] or {}
rec.spellID = spellID
rec.start = GetTime()
rec.duration = duration
rec.stacks = stacks or 0
rec.caster = caster
lib.objects[guid][spellID] = rec
end
function lib:UnitDebuff(unit, id)
local _, guid = UnitExists(unit)
if not guid then return nil end
@@ -938,3 +916,64 @@ evLearn:SetScript("OnEvent", function()
end
end
end)
-- Cleanup dead/invalid targets
local evCleanup = CreateFrame("Frame", "CleveRoidsLibDebuffCleanupFrame", UIParent)
evCleanup:RegisterEvent("PLAYER_TARGET_CHANGED")
evCleanup:RegisterEvent("PLAYER_DEAD")
evCleanup:RegisterEvent("PLAYER_ENTERING_WORLD")
local lastCleanup = 0
local CLEANUP_THROTTLE = 2 -- Only run cleanup every 2 seconds max
evCleanup:SetScript("OnEvent", function()
local timestamp = GetTime()
-- Cleanup on zone change / login / death
if event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_DEAD" then
-- Keep only current target's data
local _, currentGUID = UnitExists("target")
if currentGUID then
local temp = lib.objects[currentGUID]
lib.objects = {}
if temp then
lib.objects[currentGUID] = temp
end
else
lib.objects = {} -- Clear everything
end
lastCleanup = timestamp
return
end
-- Throttle cleanup on target change
if event == "PLAYER_TARGET_CHANGED" then
if (timestamp - lastCleanup) < CLEANUP_THROTTLE then
return -- Don't cleanup too frequently
end
lastCleanup = timestamp
-- Remove expired effects from all GUIDs
for guid, effects in pairs(lib.objects) do
local _, targetGUID = UnitExists("target")
local isCurrentTarget = (targetGUID == guid)
-- Check if current target is dead
if isCurrentTarget and UnitIsDead("target") then
lib.objects[guid] = nil
else
-- Remove expired effects
for spellID, effect in pairs(effects) do
if effect.start + effect.duration < timestamp then
effects[spellID] = nil
end
end
-- Remove GUID if no effects remain (but keep current target)
if not next(effects) and not isCurrentTarget then
lib.objects[guid] = nil
end
end
end
end
end)