mirror of
https://github.com/brues-code/SuperCleveRoidMacros.git
synced 2026-09-16 03:38:00 +00:00
fix castsequence reset functionality
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@@ -1051,9 +1051,32 @@ end
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function CleveRoids.AdvanceSequence(sequence)
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if sequence.index < table.getn(sequence.list) then
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-- Not at the end yet, just advance normally
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sequence.index = sequence.index + 1
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else
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CleveRoids.ResetSequence(sequence)
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-- At the end of sequence - check if we should auto-reset or stay at last step
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local hasNonModifierReset = false
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if sequence.reset then
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-- Check if there are any reset conditions besides modifier keys
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for k, _ in pairs(sequence.reset) do
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-- target, combat, secs are non-modifier resets
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if k ~= "alt" and k ~= "ctrl" and k ~= "shift" then
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hasNonModifierReset = true
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break
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end
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end
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end
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-- Only auto-reset if:
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-- 1. No reset table exists at all, OR
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-- 2. Reset table only contains modifier keys (alt/ctrl/shift)
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-- Otherwise, stay on the last step and keep casting it until reset fires
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if not hasNonModifierReset then
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CleveRoids.ResetSequence(sequence)
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end
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-- If hasNonModifierReset is true, sequence.index stays at max,
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-- so GetCurrentSequenceAction will keep returning the last spell
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end
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end
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@@ -1710,7 +1733,6 @@ end
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return handled
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end
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-- Keep THIS version
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function CleveRoids.DoCastSequence(sequence)
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if not CleveRoids.hasSuperwow then
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CleveRoids.Print("|cFFFF0000/castsequence|r requires |cFF00FFFFSuperWoW|r.")
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@@ -1727,6 +1749,11 @@ function CleveRoids.DoCastSequence(sequence)
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return
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end
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-- If sequence is complete, don't execute - let macro continue to next line
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if sequence.complete then
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return
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end
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if sequence.index > 1 and sequence.reset then
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for k,_ in pairs(sequence.reset) do
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if CleveRoids.kmods[k] and CleveRoids.kmods[k]() then
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@@ -1749,6 +1776,17 @@ function CleveRoids.DoCastSequence(sequence)
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local actionText = (sequence.cond or "") .. active.action
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local resolvedText, conds = CleveRoids.GetParsedMsg(actionText)
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-- Check if this is a macro execution {macroname}
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local macroName = CleveRoids.GetMacroNameFromAction(active.action)
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if macroName then
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-- Execute the macro
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local success = CleveRoids.ExecuteMacroByName(macroName)
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if not success then
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CleveRoids.currentSequence = prevSeq
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end
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return
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end
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local function cast_by_name(msg)
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msg = msg or ""
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if not string.find(msg, "%(%s*.-%s*%)%s*$") then
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@@ -1773,7 +1811,6 @@ function CleveRoids.DoCastSequence(sequence)
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end
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end
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-- Core.lua
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CleveRoids.DoConditionalCancelAura = function(msg)
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local s = CleveRoids.Trim(msg or "")
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if s == "" then return false end
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@@ -2347,11 +2384,14 @@ end
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function CleveRoids.Frame:PLAYER_LEAVE_COMBAT()
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CleveRoids.CurrentSpell.autoAttack = false
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CleveRoids.CurrentSpell.autoAttackLock = false
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-- Reset any sequence with reset=combat that has progressed past the first step
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for _, sequence in pairs(CleveRoids.Sequences) do
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if CleveRoids.currentSequence ~= sequence and sequence.index > 1 and sequence.reset.combat then
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if sequence.index > 1 and sequence.reset and sequence.reset.combat then
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CleveRoids.ResetSequence(sequence)
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end
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end
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if CleveRoidMacros.realtime == 0 then
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CleveRoids.QueueActionUpdate()
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end
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@@ -2361,11 +2401,13 @@ function CleveRoids.Frame:PLAYER_TARGET_CHANGED()
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CleveRoids.CurrentSpell.autoAttack = false
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CleveRoids.CurrentSpell.autoAttackLock = false
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-- Reset any sequence with reset=target that has progressed past the first step
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for _, sequence in pairs(CleveRoids.Sequences) do
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if CleveRoids.currentSequence ~= sequence and sequence.index > 1 and sequence.reset.target then
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if sequence.index > 1 and sequence.reset and sequence.reset.target then
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CleveRoids.ResetSequence(sequence)
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end
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end
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if CleveRoidMacros.realtime == 0 then
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CleveRoids.QueueActionUpdate()
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end
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