Add set conditional, rmarkorder, Reliquary DBC integration, and fix immunity tracking false positives

This commit is contained in:
Jrc13245
2026-03-27 16:01:34 -04:00
parent aea93b14bf
commit 719021ff65
5 changed files with 827 additions and 243 deletions
+172 -25
View File
@@ -1323,10 +1323,20 @@ local function OnAuraCastOther(spellId, casterGuid, targetGuid, effect, effectAu
entry.timestamp = now
end
-- PERFORMANCE: Throttle cleanup to every 5 seconds instead of every aura event
-- Previously this O(n) scan ran on EVERY aura application (10-50+/sec in raids)
if (now - CleveRoids.AuraCapStatus.lastCleanupTime) < 5 then return end
CleveRoids.AuraCapStatus.lastCleanupTime = now
-- Cleanup moved to CleveRoids.CleanupAuraTracking(), called by UnitXP timer when available
-- Fallback: inline throttled cleanup when UnitXP is not present
if not CleveRoids.hasUnitXP then
if (now - CleveRoids.AuraCapStatus.lastCleanupTime) >= 5 then
CleveRoids.AuraCapStatus.lastCleanupTime = now
CleveRoids.CleanupAuraTracking(now)
end
end
end
--- Periodic cleanup of AuraCapStatus and AllCasterAuraTracking tables
--- Called by UnitXP timer (5s) or inline from OnAuraCastOther when UnitXP absent
function CleveRoids.CleanupAuraTracking(now)
if not now then now = GetTime() end
-- Cleanup old cap status entries (older than 60 seconds)
local guid, data = next(CleveRoids.AuraCapStatus.targetCapStatus)
@@ -1340,7 +1350,7 @@ local function OnAuraCastOther(spellId, casterGuid, targetGuid, effect, effectAu
end
-- Cleanup old aura tracking entries (3-level: targetGuid → spellName → casterGuid)
-- PERFORMANCE: Skip cleanup if nothing was written since last cleanup
-- Skip cleanup if nothing was written since last cleanup
if not CleveRoids._allCasterAuraDirty then return end
CleveRoids._allCasterAuraDirty = false
local tGuid, spellNames = next(CleveRoids.AllCasterAuraTracking)
@@ -1380,6 +1390,17 @@ local function OnAuraCastOther(spellId, casterGuid, targetGuid, effect, effectAu
end
end
-- UnitXP threaded timer for aura tracking cleanup (5s interval)
-- Replaces inline cleanup that ran on every aura event
if CleveRoids.hasUnitXP then
function CleveRoids_AuraTrackingCleanupTimer()
if CleveRoids.isShuttingDown then return end
CleveRoids.CleanupAuraTracking()
end
CleveRoids._auraCleanupTimerId = UnitXP("timer", "arm", 5000, 5000, "CleveRoids_AuraTrackingCleanupTimer")
end
-- Create frame to listen for Nampower auto-attack and aura events
local autoAttackFrame = CreateFrame("Frame", "CleveRoidsAutoAttackFrame")
@@ -2659,8 +2680,9 @@ local function ScanSpellCastTime(spellName)
return nil
end
-- Get spell cast time from tooltip (includes all modifiers, even overflow buffs)
-- Get spell cast time (includes all modifiers when possible)
-- Returns cast time in seconds, or nil if spell not found
-- Priority: 1) Tooltip (accurate with haste/talents), 2) Nampower DBC (base cast time, works for all spells)
function CleveRoids.GetSpellCastTime(spellName)
if not spellName then return nil end
@@ -2677,9 +2699,20 @@ function CleveRoids.GetSpellCastTime(spellName)
end
end
-- Scan tooltip for cast time (guaranteed accurate)
-- Try tooltip first (most accurate — reflects haste, talents, overflow buffs)
local castTime = ScanSpellCastTime(spellName)
-- Fallback: Nampower DBC cast time (base value, no modifiers — better than nil)
if castTime == nil and CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.GetSpellCastTime then
local spellId = nil
if GetSpellIdForName then
spellId = GetSpellIdForName(spellName)
end
if spellId then
castTime = CleveRoids.NampowerAPI.GetSpellCastTime(spellId)
end
end
-- Cache the result (even nil to avoid repeated lookups)
spellCastTimeCache[spellName] = castTime
spellCastTimeCacheTime[spellName] = now
@@ -5937,6 +5970,65 @@ CleveRoids.Keywords = {
end)
end,
-- [set:SetName>=N] — true if equipped piece count of named set meets comparison
-- [set:SetName] — true if any pieces of that set are equipped (count > 0)
-- [set:123>=3] — numeric IDs also supported (Nampower only, no Reliquary needed)
-- Name lookup requires Reliquary (for DBC set name); ID lookup requires Nampower
set = function(conditionals)
return Multi(conditionals.set, function(args)
if type(args) == "table" and args.operator and args.amount then
-- Comparison mode: [set:Judgement_Battlegear>=3]
local count = CleveRoids.GetEquippedSetPieceCount(args.name)
if CleveRoids.operators[args.operator] then
return CleveRoids.comparators[args.operator](count, args.amount)
end
return false
elseif type(args) == "table" and args.comparisons then
-- Multi-comparison: [set:Judgement_Battlegear>=3&<8]
local count = CleveRoids.GetEquippedSetPieceCount(args.name)
for _, comp in ipairs(args.comparisons) do
if not CleveRoids.operators[comp.operator] then return false end
if not CleveRoids.comparators[comp.operator](count, comp.amount) then
return false
end
end
return true
elseif type(args) == "string" then
-- Existence mode: [set:Judgement_Battlegear] — any pieces equipped
local count = CleveRoids.GetEquippedSetPieceCount(args)
return count > 0
end
return false
end, conditionals, "set")
end,
-- [noset:SetName] — true if NO pieces of that set are equipped
-- [noset:SetName>=3] — true if count does NOT meet comparison (negated)
noset = function(conditionals)
return NegatedMulti(conditionals.noset, function(args)
if type(args) == "table" and args.operator and args.amount then
local count = CleveRoids.GetEquippedSetPieceCount(args.name)
if CleveRoids.operators[args.operator] then
return not CleveRoids.comparators[args.operator](count, args.amount)
end
return true
elseif type(args) == "table" and args.comparisons then
local count = CleveRoids.GetEquippedSetPieceCount(args.name)
for _, comp in ipairs(args.comparisons) do
if not CleveRoids.operators[comp.operator] then return true end
if not CleveRoids.comparators[comp.operator](count, comp.amount) then
return true
end
end
return false
elseif type(args) == "string" then
local count = CleveRoids.GetEquippedSetPieceCount(args)
return count == 0
end
return true
end, conditionals, "noset")
end,
-- [inbag:Item] — true if item exists in bags or equipped
-- [inbag:Item<12] — true if bag count of Item is less than 12
-- Supports multi-value: [inbag:Item1/Item2 inbag:Item3] = (Item1 OR Item2) AND Item3
@@ -6589,15 +6681,16 @@ CleveRoids.Keywords = {
-- Get GCD remaining in seconds
local gcdRemaining = 0
-- Try Nampower API first (most accurate)
-- Try Nampower API first (handles GetCastInfo + GetSpellIdCooldown)
if CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.GetGCDRemainingMs then
local gcdMs = CleveRoids.NampowerAPI.GetGCDRemainingMs()
if gcdMs and gcdMs > 0 then
gcdRemaining = gcdMs / 1000
end
else
-- Fallback: check the first spell in spellbook for GCD
-- GCD shows as cooldown <= 1.5s on any GCD-triggering spell
end
-- Fallback: scan spellbook for GCD cooldown (pre-v2.18 or if API returned 0)
if gcdRemaining == 0 then
for i = 1, 200 do
local spellName = GetSpellName(i, BOOKTYPE_SPELL)
if not spellName then break end
@@ -6631,14 +6724,16 @@ CleveRoids.Keywords = {
-- Get GCD remaining in seconds
local gcdRemaining = 0
-- Try Nampower API first (most accurate)
-- Try Nampower API first (handles GetCastInfo + GetSpellIdCooldown)
if CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.GetGCDRemainingMs then
local gcdMs = CleveRoids.NampowerAPI.GetGCDRemainingMs()
if gcdMs and gcdMs > 0 then
gcdRemaining = gcdMs / 1000
end
else
-- Fallback: check the first spell in spellbook for GCD
end
-- Fallback: scan spellbook for GCD cooldown (pre-v2.18 or if API returned 0)
if gcdRemaining == 0 then
for i = 1, 200 do
local spellName = GetSpellName(i, BOOKTYPE_SPELL)
if not spellName then break end
@@ -8751,6 +8846,8 @@ CleveRoids.MULTISCAN_PRIORITIES = {
lowestrawhp = "lowestrawhp",
-- Raid mark order (skull → cross → square → moon → triangle → diamond → circle → star)
markorder = "markorder",
-- Reverse mark order (star → circle → diamond → triangle → moon → square → cross → skull)
rmarkorder = "rmarkorder",
-- Individual raid marks by name (direct unit reference via SuperWoW "mark#" tokens)
skull = 8, cross = 7, square = 6, moon = 5,
triangle = 4, diamond = 3, circle = 2, star = 1,
@@ -8767,6 +8864,7 @@ CleveRoids.STATIC_CONDITIONALS = {
stealth = true, nostealth = true,
form = true, noform = true, stance = true, nostance = true,
equipped = true, noequipped = true,
set = true, noset = true,
inbag = true, noinbag = true,
mod = true, nomod = true,
keydown = true, nokeydown = true,
@@ -8903,8 +9001,18 @@ function CleveRoids.ResolveMultiscanTarget(conditionals, specifiedUnit)
if not priority then return nil end
priority = string.lower(CleveRoids.Trim(priority))
-- Parse custom mark order: "markorder:876" → base="markorder", customOrder="876"
-- Also supports "rmarkorder:876" for reverse base with custom order
local customMarkOrder = nil
local basePriority = priority
local _, _, base, order = string.find(priority, "^(r?markorder):(%d+)$")
if base then
basePriority = base
customMarkOrder = order
end
-- Validate priority type
local priorityType = CleveRoids.MULTISCAN_PRIORITIES[priority]
local priorityType = CleveRoids.MULTISCAN_PRIORITIES[basePriority]
if not priorityType then
CleveRoids.Print("|cffff0000[multiscan]|r Unknown priority: " .. priority)
return nil
@@ -8977,23 +9085,53 @@ function CleveRoids.ResolveMultiscanTarget(conditionals, specifiedUnit)
-- Handle raid mark priorities (direct unit reference)
if type(priorityType) == "number" then
local markUnit = "mark" .. priorityType
if UnitExists(markUnit) and UnitCanAttack("player", markUnit) then
-- Validate against target-dependent conditionals
if CleveRoids.ValidateMultiscanCandidate(conditionals, markUnit) then
if UnitExists(markUnit) then
local isValid
if friendly then
isValid = UnitIsFriend("player", markUnit)
else
isValid = UnitCanAttack("player", markUnit)
end
if isValid and CleveRoids.ValidateMultiscanCandidate(conditionals, markUnit) then
return CleveRoids.GetGUID(markUnit)
end
end
return nil -- Raid mark not found or doesn't pass conditionals
end
-- Handle markorder priority (skull → cross → square → moon → triangle → diamond → circle → star)
if priorityType == "markorder" then
-- Iterate marks from skull (8) down to star (1) in standard kill order
for markIndex = 8, 1, -1 do
-- Handle markorder / rmarkorder priority
-- markorder: skull(8) → star(1) default, or custom order via "markorder:876"
-- rmarkorder: star(1) → skull(8) default, or custom order via "rmarkorder:138"
if priorityType == "markorder" or priorityType == "rmarkorder" then
-- Build mark iteration order
local markIndices
if customMarkOrder then
-- Custom order: each digit is a raid mark index (1=star, 8=skull)
markIndices = {}
for i = 1, string.len(customMarkOrder) do
local digit = tonumber(string.sub(customMarkOrder, i, i))
if digit and digit >= 1 and digit <= 8 then
table.insert(markIndices, digit)
end
end
elseif priorityType == "rmarkorder" then
-- Reverse: star(1) → skull(8)
markIndices = { 1, 2, 3, 4, 5, 6, 7, 8 }
else
-- Default: skull(8) → star(1)
markIndices = { 8, 7, 6, 5, 4, 3, 2, 1 }
end
for _, markIndex in ipairs(markIndices) do
local markUnit = "mark" .. markIndex
if UnitExists(markUnit) and UnitCanAttack("player", markUnit) then
-- Validate against target-dependent conditionals
if CleveRoids.ValidateMultiscanCandidate(conditionals, markUnit) then
if UnitExists(markUnit) then
local isValid
if friendly then
isValid = UnitIsFriend("player", markUnit)
else
isValid = UnitCanAttack("player", markUnit)
end
if isValid and CleveRoids.ValidateMultiscanCandidate(conditionals, markUnit) then
return CleveRoids.GetGUID(markUnit)
end
end
@@ -9103,6 +9241,15 @@ function CleveRoids.ResolveMultiscanTarget(conditionals, specifiedUnit)
evaluateCandidate(specifiedUnit)
end
-- Include all raid-marked enemies as candidates (mark1-mark8)
-- These may be outside nextEnemyConsideringDistance range/cone
for markIdx = 1, 8 do
local markUnit = "mark" .. markIdx
if UnitExists(markUnit) then
evaluateCandidate(markUnit)
end
end
-- Scan via UnitXP enemy iteration
local firstGuid = nil
local maxIterations = 50
+13 -1
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@@ -5037,7 +5037,8 @@ end
-- Create a hidden tooltip frame to read buff names
if not AuraScanTooltip and not CleveRoids.hasSuperwow then
CreateFrame("GameTooltip", "AuraScanTooltip")
AuraScanTooltip:SetOwner(WorldFrame, "ANCHORNONE")
AuraScanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
AuraScanTooltip:EnableMouse(false)
AuraScanTooltip:AddFontStrings(
AuraScanTooltip:CreateFontString("$parentTextLeft1", nil, "GameTooltipText"),
AuraScanTooltip:CreateFontString("$parentTextRight1", nil, "GameTooltipText")
@@ -5060,10 +5061,12 @@ if not CleveRoidsTooltipScan then
end
end
CleveRoidsTooltipScan:SetOwner(WorldFrame, "ANCHOR_NONE")
CleveRoidsTooltipScan:EnableMouse(false)
end
-- This single dummy frame handles events AND serves as our tooltip scanner.
CleveRoids.Frame = CreateFrame("GameTooltip")
CleveRoids.Frame:EnableMouse(false) -- Prevent tooltip from capturing mouse input
-- Create the extra font strings needed for other functions like GetSpellCost.
CleveRoids.Frame.costFontString = CleveRoids.Frame:CreateFontString()
@@ -5168,6 +5171,15 @@ function CleveRoids.Frame:PLAYER_LOGOUT()
this:UnregisterAllEvents()
this:SetScript("OnUpdate", nil)
this:SetScript("OnEvent", nil)
-- Disarm UnitXP timers (they run in a separate thread and survive /reload)
if CleveRoids.hasUnitXP then
if CleveRoids._cleanupTimerId then
pcall(UnitXP, "timer", "disarm", CleveRoids._cleanupTimerId)
end
if CleveRoids._auraCleanupTimerId then
pcall(UnitXP, "timer", "disarm", CleveRoids._auraCleanupTimerId)
end
end
-- Clear spell caches to prevent stale data
if CleveRoids.spellIdCache then
for k in pairs(CleveRoids.spellIdCache) do
+11 -1
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@@ -22,6 +22,7 @@ CleveRoids.mouseOverUnit = nil
-- Environment flags
CleveRoids.hasSuperwow = SetAutoloot and true or false
CleveRoids.hasTurtle = (type(_G.TURTLE_WOW_VERSION) ~= "nil")
CleveRoids.hasReliquary = (RQ_GetVersion ~= nil)
CleveRoids.supported = CleveRoids.hasTurtle
CleveRoids.ParsedMsg = {}
@@ -279,6 +280,14 @@ local function PrintFeatures()
end
end
if CleveRoids.hasUnitXP then table.insert(features, "UnitXP") end
if CleveRoids.hasReliquary then
local ok, major, minor, patch = pcall(RQ_GetVersion)
if ok and major then
table.insert(features, string.format("Reliquary v%d.%d.%d", major, minor, patch))
else
table.insert(features, "Reliquary")
end
end
if CleveRoids.hasTurtle then table.insert(features, "Turtle") end
if table.getn(features) > 0 then
@@ -291,7 +300,8 @@ end
-- v3: Fixed Master Strike false physical immunity recording (split CC spell handling)
-- v4: Fixed false immunity recording when target dies with spells in-flight (dead = IMMUNE)
-- v5: Fixed false physical immunity from unknown spell schools (now uses DBC lookup; unknown defaults to nil not "physical")
CleveRoids.IMMUNITY_DATA_VERSION = 5
-- v6: Reset stale immunity data that may contain false positives
CleveRoids.IMMUNITY_DATA_VERSION = 6
-- Call on next frame to ensure everything is loaded
local initFrame = CreateFrame("Frame")
+136 -1
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@@ -1909,12 +1909,35 @@ function API.IsCasting()
return info ~= nil
end
-- Cached spell ID for GCD queries via GetSpellIdCooldown
local _gcdProbeSpellId = nil
-- Get GCD remaining in milliseconds
-- Uses GetSpellIdCooldown (works for instant casts) with GetCastInfo as fast-path
function API.GetGCDRemainingMs()
-- Fast path: GetCastInfo reports GCD during active casts/channels
local info = API.GetCastInfo()
if info and info.gcdRemainingMs then
if info and info.gcdRemainingMs and info.gcdRemainingMs > 0 then
return info.gcdRemainingMs
end
-- Primary path: GetSpellIdCooldown reads GCD from spell history (works after instant casts)
if API.features.hasGetSpellIdCooldown and _G.GetSpellIdCooldown then
-- Get a probe spell ID: first spell in the spellbook
if not _gcdProbeSpellId then
local name = GetSpellName(1, BOOKTYPE_SPELL)
if name and _G.GetSpellIdForName then
_gcdProbeSpellId = _G.GetSpellIdForName(name)
end
end
if _gcdProbeSpellId then
local cd = _G.GetSpellIdCooldown(_gcdProbeSpellId)
if cd and cd.gcdCategoryRemainingMs and cd.gcdCategoryRemainingMs > 0 then
return cd.gcdCategoryRemainingMs
end
end
end
return 0
end
@@ -3527,5 +3550,117 @@ function API.GetUnitMaxPower(unitToken, powerType)
return UnitManaMax(unitToken)
end
--------------------------------------------------------------------------------
-- RELIQUARY DBC FUNCTIONS (optional DLL)
--------------------------------------------------------------------------------
-- Safe Reliquary call wrapper — returns nil on missing DLL or lookup failure
local function RQ_SafeCall(func, ...)
if not func then return nil end
local ok, result = pcall(func, unpack(arg))
if ok then return result end
return nil
end
-- Get item set data from DBC by set ID
-- Returns: { name, itemId_1..17, setSpellId_1..8, setThreshold_1..8 } or nil
function API.GetItemSet(setId)
if not setId or not _G.RQ_GetItemSet then return nil end
return RQ_SafeCall(_G.RQ_GetItemSet, setId)
end
-- Get the set ID for an item (via Nampower's GetItemStatsField)
-- Returns: setId (number) or nil if item has no set
function API.GetItemSetId(itemId)
if not itemId then return nil end
local setId = API.GetItemField(itemId, "itemSet")
if setId and setId ~= 0 then return setId end
return nil
end
-- Get all item IDs belonging to a set (from Reliquary DBC)
-- Returns: { itemId1, itemId2, ... } or nil
function API.GetItemSetItems(setId)
local setData = API.GetItemSet(setId)
if not setData then return nil end
local items = {}
for i = 1, 17 do
local id = setData["itemId_" .. i]
if id then
id = tonumber(id)
if id and id ~= 0 then
table.insert(items, id)
end
end
end
if table.getn(items) > 0 then return items end
return nil
end
-- Get set bonus spell/threshold pairs from DBC
-- Returns: { { spellId = N, threshold = N }, ... } or nil
function API.GetItemSetBonuses(setId)
local setData = API.GetItemSet(setId)
if not setData then return nil end
local bonuses = {}
for i = 1, 8 do
local spellId = setData["setSpellId_" .. i]
local threshold = setData["setThreshold_" .. i]
if spellId and threshold then
spellId = tonumber(spellId)
threshold = tonumber(threshold)
if spellId and spellId ~= 0 and threshold and threshold > 0 then
table.insert(bonuses, { spellId = spellId, threshold = threshold })
end
end
end
if table.getn(bonuses) > 0 then return bonuses end
return nil
end
-- Get spell effect radius in yards from DBC
-- spellId: the spell to look up
-- effectIndex: 1, 2, or 3 (which effect slot, default 1)
-- Returns: radius (number) or nil
function API.GetSpellEffectRadius(spellId, effectIndex)
effectIndex = effectIndex or 1
if not spellId then return nil end
-- Get the radius index from the spell's effect via Nampower
local radiusField = "effectRadiusIndex"
local rec = API.GetSpellRecord(spellId)
if not rec then return nil end
-- effectRadiusIndex is an array field — access by effect index
local radiusIndex = nil
if rec.effectRadiusIndex then
if type(rec.effectRadiusIndex) == "table" then
radiusIndex = rec.effectRadiusIndex[effectIndex]
else
-- Single value (effect 1 only)
if effectIndex == 1 then
radiusIndex = rec.effectRadiusIndex
end
end
end
if not radiusIndex or radiusIndex == 0 then return nil end
-- Try Reliquary for the SpellRadius DBC lookup
if _G.RQ_GetSpellRadius then
local radiusData = RQ_SafeCall(_G.RQ_GetSpellRadius, radiusIndex)
if radiusData and radiusData.radius then
local radius = tonumber(radiusData.radius)
if radius and radius > 0 then return radius end
end
end
return nil
end
-- Expose API globally for other addons
_G.CleveRoidsNampowerAPI = API
+495 -215
View File
@@ -175,6 +175,7 @@ end
-- Scan spell tooltip for channel/cast duration
-- Returns duration in seconds, or nil if not found
-- Tries Nampower GetSpellDuration (DBC, v2.38+) first, falls back to tooltip scanning
function CleveRoids.GetSpellDurationFromTooltip(spellName)
if not spellName then return nil end
@@ -186,6 +187,26 @@ function CleveRoids.GetSpellDurationFromTooltip(spellName)
end
end
-- Try Nampower DBC lookup first (v2.38+ GetSpellDuration) — faster and works for all spells
if CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.features
and CleveRoids.NampowerAPI.features.hasGetSpellDuration then
-- Resolve name to ID
local spellID = nil
if GetSpellIdForName then
spellID = GetSpellIdForName(spellName)
end
if spellID then
local durationMs = CleveRoids.NampowerAPI.GetSpellDuration(spellID)
if durationMs and durationMs > 0 then
local duration = durationMs / 1000
cachedSpellDurations[spellName] = duration
spellDurationCacheTime[spellName] = now
return duration
end
end
end
-- Fallback: tooltip scanning (works for player spellbook spells)
local slot, bookType = GetSpellSlotByName(spellName)
if not slot then return nil end
@@ -211,9 +232,22 @@ function CleveRoids.GetSpellDurationFromTooltip(spellName)
return nil
end
-- Get channel duration for a spell by ID (looks up name first)
-- Get channel duration for a spell by ID
-- Tries Nampower GetSpellDuration (DBC) first, falls back to tooltip via name
function CleveRoids.GetChannelDurationFromTooltipByID(spellID)
if not spellID or not GetSpellRecField then return nil end
if not spellID then return nil end
-- Try Nampower DBC lookup first (v2.38+)
if CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.features
and CleveRoids.NampowerAPI.features.hasGetSpellDuration then
local durationMs = CleveRoids.NampowerAPI.GetSpellDuration(spellID)
if durationMs and durationMs > 0 then
return durationMs / 1000
end
end
-- Fallback: resolve name and scan tooltip
if not GetSpellRecField then return nil end
local spellName = GetSpellRecField(spellID, "name")
if not spellName then return nil end
return CleveRoids.GetSpellDurationFromTooltip(spellName)
@@ -3033,6 +3067,93 @@ local _pendingPersonalBuffer = {}
local _pendingCCBuffer = {}
local _pendingSharedBuffer = {}
-- Spells with INVULNERABILITY mechanic (mechanic 25) from BuffLib SpellData DBC
-- These grant temporary immunity and should not trigger permanent immunity recording
-- Source: BuffLib/SpellData.lua - extracted from DBC files
local INVULNERABILITY_SPELL_IDS = {
-- Paladin
[498] = true, -- Divine Protection (Rank 1)
[642] = true, -- Divine Shield (Rank 1)
[1020] = true, -- Divine Shield (Rank 2)
[1022] = true, -- Blessing of Protection (Rank 1)
[5573] = true, -- Divine Protection (Rank 2)
[5599] = true, -- Blessing of Protection (Rank 2)
[10278] = true, -- Blessing of Protection (Rank 3)
[25771] = true, -- Forbearance (debuff after immunity)
-- Old/Unused Paladin
[1052] = true, -- zzOLDBlessing of Righteousness
[5601] = true, -- zzOLDBlessing of Righteousness
[5602] = true, -- zzOLDBlessing of Righteousness
[10280] = true, -- zzOLDBlessing of Righteousness
[10281] = true, -- zzOLDBlessing of Righteousness
-- Rogue
[6770] = true, -- Sap (invuln during effect)
-- NPC/Misc
[7992] = true, -- Slowing Poison
[11638] = true, -- Radiation Poisoning
[14897] = true, -- Slowing Poison
[16603] = true, -- Demonfork
[16791] = true, -- Furious Anger
[17407] = true, -- Wound
[18208] = true, -- Poison
[23230] = true, -- Blood Fury
[24005] = true, -- Food
[24707] = true, -- Food
[24865] = true, -- Sanctified Orb
[26263] = true, -- Dim Sum
[28522] = true, -- Icebolt
[29055] = true, -- Refreshing Red Apple
[29325] = true, -- Acid Volley
[29330] = true, -- Sapphiron's Wing Buffet Despawn
-- Spell Reflection (no DBC mechanic, but grants immunity to reflected schools)
[9941] = true, -- Spell Reflection
[9943] = true, -- Spell Reflection
[10074] = true, -- Spell Reflection
[11818] = true, -- Spell Reflection
[21118] = true, -- Spell Reflection
-- School-specific Reflectors (Engineering items)
[23097] = true, -- Fire Reflector
[23131] = true, -- Frost Reflector
[23132] = true, -- Shadow Reflector
[23178] = true, -- Nature Reflector
[23216] = true, -- Arcane Reflector
-- Multi-school Reflect (NPC abilities)
[13022] = true, -- Fire and Arcane Reflect
[19595] = true, -- Shadow and Frost Reflect
-- Generic Reflection buffs
[3651] = true, -- Shield of Reflection
[9906] = true, -- Reflection
[10831] = true, -- Reflection Field
[17106] = true, -- Reflection
[17107] = true, -- Reflection
[17108] = true, -- Reflection
[20223] = true, -- Magic Reflection
[20619] = true, -- Magic Reflection
[22067] = true, -- Reflection
[23920] = true, -- Shield Reflection
[23921] = true, -- Shield Reflection
[27564] = true, -- Reflection
}
-- Check if a unit has any immunity-granting buff active
-- Uses only spell IDs from DBC mechanic 25 (INVULNERABILITY) for reliability
-- Returns the buff name if found, nil otherwise
local function HasImmunityGrantingBuff(unit)
if not UnitExists(unit) then return nil end
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unit, i)
if not texture then break end
if spellID and INVULNERABILITY_SPELL_IDS[spellID] then
local buffName = GetSpellRecField(spellID, "name") or ("SpellID:" .. spellID)
return buffName
end
end
return nil
end
-- PERFORMANCE: Throttling - run at 20Hz max instead of every frame (60+Hz)
-- Minimum delay is 0.2s, so 20Hz (50ms) gives us 4 checks per minimum delay
local _lastDelayedTrackingUpdate = 0
@@ -3279,22 +3400,16 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
-- Note: We set bleedVerified = false but DON'T record immunity
-- This is intentional - one-shots are inconclusive
else
-- Target lived long enough but no "afflicted by" = immunity
-- Target died without "afflicted by" — inconclusive, don't record immunity.
-- "afflicted by" combat log messages can be delayed/throttled, so absence
-- is not proof of immunity. SPELL_MISS_SELF handles true immunity detection.
bleedVerified = false
if pending.targetName and pending.targetName ~= "" then
if debug then
local spellNameForImmunity = _GetSpellRecField(pending.spellID, "name") or "Bleed"
if not CleveRoids_ImmunityData["bleed"] then
CleveRoids_ImmunityData["bleed"] = {}
end
CleveRoids_ImmunityData["bleed"][pending.targetName] = true
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[Bleed Immunity]|r %s is immune to bleed (%s) - target died without 'afflicted by' message (%.2fs)",
pending.targetName, spellNameForImmunity, timeSinceCast)
)
end
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[Bleed Inconclusive]|r %s on %s - target died without 'afflicted by' (%.2fs), not recording immunity",
spellNameForImmunity, pending.targetName or "Unknown", timeSinceCast)
)
end
end
end
@@ -3332,7 +3447,25 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
-- If bleed is missing and target has few debuffs, it's likely immunity (not debuff cap)
if not bleedVerified then
local DEBUFF_CAP_THRESHOLD = 47 -- Max is 48 (16 visible + 32 overflow)
if totalDebuffs < DEBUFF_CAP_THRESHOLD then
-- Guard: don't record immunity for player targets (PvP resists, trinkets, etc.)
local isPlayer = UnitIsPlayer(verifyUnit)
-- Guard: don't record if target has temporary immunity buff
local immunityBuff = not isPlayer and HasImmunityGrantingBuff(verifyUnit)
if isPlayer then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[Bleed Skip]|r Player target %s - not recording immunity",
pending.targetName or "Unknown")
)
end
elseif immunityBuff then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[Bleed Skip]|r %s has %s - not recording immunity",
pending.targetName or "Unknown", immunityBuff)
)
end
elseif totalDebuffs < DEBUFF_CAP_THRESHOLD then
-- Few debuffs = likely bleed immunity, not debuff cap
if pending.targetName and pending.targetName ~= "" then
-- Record as BLEED immunity directly (bypass split damage override in RecordImmunity)
@@ -3554,6 +3687,23 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
-- If CC didn't land, check if it's immunity or debuff cap
if not ccVerified and ccVerifyUnit and not _IsUnitDead(ccVerifyUnit) then
-- Guard: don't record immunity for player targets (PvP trinkets, resists, etc.)
if UnitIsPlayer(ccVerifyUnit) then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[CC Skip]|r Player target %s - not recording %s immunity",
pending.targetName or "Unknown", pending.ccType or "CC")
)
end
-- Guard: don't record if target has temporary immunity buff
elseif HasImmunityGrantingBuff(ccVerifyUnit) then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[CC Skip]|r %s has immunity buff - not recording %s immunity",
pending.targetName or "Unknown", pending.ccType or "CC")
)
end
else
-- totalDebuffs already counted above, reuse it
if totalDebuffs == 0 then
-- Count wasn't done (dead target check skipped counting), do it now
@@ -3647,6 +3797,7 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
)
end
end
end -- end of player/immunity-buff guard else block
else
-- CC landed successfully - remove any existing immunity record for this NPC/CC type
local resolvedTargetName = pending.targetName
@@ -3795,11 +3946,30 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
-- Debuff didn't land - check if it's immunity or debuff cap
local DEBUFF_CAP_THRESHOLD = 47 -- Max is 48 (16 visible + 32 overflow)
-- Guard: don't record immunity for player targets
local sharedQueryUnit = pending.targetGUID and ResolveGUIDUnit(pending.targetGUID) or nil
local isPlayer = sharedQueryUnit and UnitIsPlayer(sharedQueryUnit)
local sharedImmunityBuff = sharedQueryUnit and not isPlayer and HasImmunityGrantingBuff(sharedQueryUnit)
-- SPLIT CC SPELLS: Skip immunity recording for spells with physical damage + resistable CC
-- (e.g., Master Strike) - the physical damage lands but CC can be resisted independently
-- spellGoHit: SPELL_GO confirmed hit, so debuff was resisted independently (not true immunity)
local isSplitCCSpell = SPLIT_CC_SPELLS[pending.spellID] or SPLIT_CC_SPELLS[pending.castSpellID] or pending.spellGoHit
if isSplitCCSpell then
if isPlayer then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[Shared Skip]|r Player target %s - not recording immunity",
pending.targetName or "Unknown")
)
end
elseif sharedImmunityBuff then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[Shared Skip]|r %s has immunity buff - not recording immunity",
pending.targetName or "Unknown")
)
end
elseif isSplitCCSpell then
if debug then
local spellNameDebug = _GetSpellRecField(pending.castSpellID or pending.spellID, "name") or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
@@ -3809,19 +3979,31 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
end
-- Skip immunity recording - damage landed, only CC was resisted
elseif totalDebuffs < DEBUFF_CAP_THRESHOLD then
-- Few debuffs = likely immunity
if pending.targetName and pending.targetName ~= "" and pending.school then
-- Record immunity for this spell's school
if not CleveRoids_ImmunityData[pending.school] then
CleveRoids_ImmunityData[pending.school] = {}
-- Few debuffs = likely immunity — use DBC school if available (more reliable than name-based)
local recordSchool = pending.school
if pending.spellID and _GetSpellRecField then
local dbcSchool = _GetSpellRecField(pending.spellID, "school")
-- Inline school mapping (SCHOOL_NAMES local is defined later in file, not visible here)
local dbcSchoolName = dbcSchool == 0 and "physical" or dbcSchool == 1 and "holy"
or dbcSchool == 2 and "fire" or dbcSchool == 3 and "nature"
or dbcSchool == 4 and "frost" or dbcSchool == 5 and "shadow"
or dbcSchool == 6 and "arcane" or nil
if dbcSchoolName then
recordSchool = dbcSchoolName
end
CleveRoids_ImmunityData[pending.school][pending.targetName] = true
end
if pending.targetName and pending.targetName ~= "" and recordSchool then
-- Record immunity for this spell's school
if not CleveRoids_ImmunityData[recordSchool] then
CleveRoids_ImmunityData[recordSchool] = {}
end
CleveRoids_ImmunityData[recordSchool][pending.targetName] = true
if debug then
local spellNameDebug = _GetSpellRecField(pending.spellID, "name") or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[Shared Immunity]|r %s is immune to %s (%s) - only %d debuffs on target",
pending.targetName, pending.school, spellNameDebug, totalDebuffs)
pending.targetName, recordSchool, spellNameDebug, totalDebuffs)
)
end
end
@@ -3857,10 +4039,29 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
end
end
-- Periodically clean up stale tracking data (immune/reflect/evade correlation tables)
lib:CleanupStaleTrackingData()
-- CleanupStaleTrackingData moved to UnitXP timer (30s interval) when available,
-- falls back to inline call here when UnitXP is not present
if not CleveRoids.hasUnitXP then
lib:CleanupStaleTrackingData()
end
end)
-- UnitXP threaded timer for periodic cleanup (runs in separate thread, fires only when due)
-- Replaces piggyback on 20Hz OnUpdate — avoids function call overhead every 50ms
if CleveRoids.hasUnitXP then
-- Global callback (UnitXP timers require global function name as string)
function CleveRoids_LibDebuffCleanupTimer()
if CleveRoids.isShuttingDown then return end
local libRef = CleveRoids.libdebuff
if libRef and libRef.CleanupStaleTrackingData then
libRef:CleanupStaleTrackingData()
end
end
-- Arm timer: 30s initial delay, 30s repeat interval
CleveRoids._cleanupTimerId = UnitXP("timer", "arm", 30000, 30000, "CleveRoids_LibDebuffCleanupTimer")
end
local ev = CreateFrame("Frame", "CleveRoidsLibDebuffFrame", UIParent)
ev:RegisterEvent("PLAYER_TARGET_CHANGED")
ev:RegisterEvent("UNIT_AURA")
@@ -6673,9 +6874,38 @@ end
-- Database of set bonus modifiers for debuff durations
-- Structure: [spellID] = { items = {itemID1, itemID2, ...}, threshold = X, modifier = function(baseDuration) }
-- When Reliquary is available, items can be omitted and setId used instead (auto-resolves from DBC)
CleveRoids.setbonusModifiers = CleveRoids.setbonusModifiers or {}
-- Cache: setId -> { itemId1, itemId2, ... } (resolved from Reliquary or hardcoded)
local setItemCache = {}
-- Resolve set items: use Reliquary DBC if available, otherwise fall back to hardcoded list
local function ResolveSetItems(modifier)
-- If items are already provided (hardcoded), use them directly
if modifier.items and table.getn(modifier.items) > 0 then
return modifier.items
end
-- Try Reliquary DBC lookup by setId
if modifier.setId and CleveRoids.NampowerAPI then
-- Check cache first
if setItemCache[modifier.setId] then
return setItemCache[modifier.setId]
end
local items = CleveRoids.NampowerAPI.GetItemSetItems(modifier.setId)
if items then
setItemCache[modifier.setId] = items
return items
end
end
return nil
end
-- Function to count how many items from a set are currently equipped
-- Accepts either a direct items table or a modifier entry with setId for Reliquary lookup
function CleveRoids.CountEquippedSetItems(items)
if not items or type(items) ~= "table" then return 0 end
@@ -6701,6 +6931,42 @@ function CleveRoids.CountEquippedSetItems(items)
return count
end
-- Count equipped set items by set ID (uses Nampower to check each slot's itemSet field)
-- Falls back to CountEquippedSetItems with Reliquary item list if GetItemStatsField unavailable
function CleveRoids.CountEquippedSetItemsBySetId(setId)
if not setId then return 0 end
-- Fast path: use Nampower GetItemStatsField to check itemSet directly per slot
if CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.GetItemField then
local count = 0
for slot = 1, 19 do
local itemLink = GetInventoryItemLink("player", slot)
if itemLink then
local _, _, itemID = string.find(itemLink, "item:(%d+)")
if itemID then
local itemSetId = CleveRoids.NampowerAPI.GetItemSetId(tonumber(itemID))
if itemSetId == setId then
count = count + 1
end
end
end
end
return count
end
-- Fallback: resolve set item list and count matches
local items = setItemCache[setId]
if not items and CleveRoids.NampowerAPI then
items = CleveRoids.NampowerAPI.GetItemSetItems(setId)
if items then setItemCache[setId] = items end
end
if items then
return CleveRoids.CountEquippedSetItems(items)
end
return 0
end
-- Apply set bonus modifiers to a debuff duration
-- Parameters:
-- spellID: The spell ID
@@ -6716,8 +6982,16 @@ function CleveRoids.ApplySetBonusModifier(spellID, baseDuration)
return baseDuration
end
-- Check if player has enough set pieces equipped
local equippedCount = CleveRoids.CountEquippedSetItems(modifier.items)
-- Count equipped pieces: use setId for fast Nampower lookup, or resolve item list
local equippedCount
if modifier.setId then
equippedCount = CleveRoids.CountEquippedSetItemsBySetId(modifier.setId)
else
local items = ResolveSetItems(modifier)
if not items then return baseDuration end
equippedCount = CleveRoids.CountEquippedSetItems(items)
end
if equippedCount < modifier.threshold then
return baseDuration
end
@@ -6725,9 +6999,13 @@ function CleveRoids.ApplySetBonusModifier(spellID, baseDuration)
local modifiedDuration = modifier.modifier(baseDuration)
if modifiedDuration ~= baseDuration and CleveRoids.debug then
local spellName = "Unknown"
if GetSpellRecField then
spellName = GetSpellRecField(spellID, "name") or spellName
end
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ffff[Set Bonus Modifier]|r %s (ID:%d): %.1fs -> %.1fs (%d/%d pieces)",
GetSpellRecField(spellID, "name") or "Unknown", spellID, baseDuration, modifiedDuration,
spellName, spellID, baseDuration, modifiedDuration,
equippedCount, modifier.threshold)
)
end
@@ -6737,13 +7015,18 @@ end
-- Helper function to register a set bonus modifier
-- Usage: CleveRoids.RegisterSetBonusModifier(spellID, itemsTable, threshold, modifierFunction)
function CleveRoids.RegisterSetBonusModifier(spellID, items, threshold, modifierFunc)
if not spellID or not items or not threshold or not modifierFunc then
-- With Reliquary: CleveRoids.RegisterSetBonusModifier(spellID, nil, threshold, modifierFunction, setId)
function CleveRoids.RegisterSetBonusModifier(spellID, items, threshold, modifierFunc, setId)
if not spellID or not threshold or not modifierFunc then
return false
end
if not items and not setId then
return false
end
CleveRoids.setbonusModifiers[spellID] = {
items = items,
setId = setId,
threshold = threshold,
modifier = modifierFunc
}
@@ -6751,42 +7034,113 @@ function CleveRoids.RegisterSetBonusModifier(spellID, items, threshold, modifier
return true
end
-- Get info about an equipped item's set (combines Nampower + Reliquary)
-- Returns: setName, setId, equippedCount, totalPieces, items or nil
function CleveRoids.GetEquippedItemSetInfo(itemId)
if not itemId or not CleveRoids.NampowerAPI then return nil end
local setId = CleveRoids.NampowerAPI.GetItemSetId(itemId)
if not setId then return nil end
local setData = CleveRoids.NampowerAPI.GetItemSet(setId)
local setName = setData and setData.name_enUS or nil
local items = CleveRoids.NampowerAPI.GetItemSetItems(setId)
local totalPieces = items and table.getn(items) or 0
local equippedCount = CleveRoids.CountEquippedSetItemsBySetId(setId)
return setName, setId, equippedCount, totalPieces, items
end
-- Count equipped pieces of a named or ID-referenced item set
-- nameOrId: set name (string, e.g. "Judgement Battlegear") or set ID (number)
-- Returns: equipped count (number), setId (number or nil)
-- Name lookup requires Reliquary; ID lookup requires Nampower
function CleveRoids.GetEquippedSetPieceCount(nameOrId)
if not nameOrId then return 0, nil end
-- Numeric: treat as set ID directly
local numericId = tonumber(nameOrId)
if numericId then
return CleveRoids.CountEquippedSetItemsBySetId(numericId), numericId
end
-- String: scan equipped items and match by set name from DBC
if not CleveRoids.NampowerAPI or not CleveRoids.NampowerAPI.GetItemSetId then
return 0, nil
end
-- Scan equipped items to resolve set name → set ID, then count via fast path
local lowerName = string.lower(nameOrId)
for slot = 1, 19 do
local itemLink = GetInventoryItemLink("player", slot)
if itemLink then
local _, _, itemID = string.find(itemLink, "item:(%d+)")
if itemID then
local setId = CleveRoids.NampowerAPI.GetItemSetId(tonumber(itemID))
if setId then
local setData = CleveRoids.NampowerAPI.GetItemSet(setId)
if setData then
local dbcName = setData.name_enUS
if dbcName and string.lower(dbcName) == lowerName then
return CleveRoids.CountEquippedSetItemsBySetId(setId), setId
end
end
end
end
end
end
return 0, nil
end
-- Get spell effect radius in yards (Nampower + Reliquary)
-- spellId: the spell to look up
-- effectIndex: 1, 2, or 3 (which effect slot, default 1)
-- Returns: radius in yards or nil
function CleveRoids.GetSpellEffectRadius(spellId, effectIndex)
if not CleveRoids.NampowerAPI then return nil end
return CleveRoids.NampowerAPI.GetSpellEffectRadius(spellId, effectIndex)
end
-- DRUID set bonus modifiers
-- Dreamwalker Regalia (4/9): Increases Moonfire duration by 3 seconds and Insect Swarm by 2 seconds
-- Item IDs: 47372, 47373, 47374, 47375, 47376, 47377, 47378, 47379, 47380
-- setId 536 = Dreamwalker Regalia; hardcoded items as fallback when Reliquary unavailable
local DREAMWALKER_SET_ID = 536
local dreamwalkerItems = { 47372, 47373, 47374, 47375, 47376, 47377, 47378, 47379, 47380 }
local dreamwalkerMoonfireModifier = function(base) return base + 3 end
local dreamwalkerInsectSwarmModifier = function(base) return base + 2 end
-- Moonfire (all ranks)
CleveRoids.setbonusModifiers[8921] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 1
CleveRoids.setbonusModifiers[8924] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 2
CleveRoids.setbonusModifiers[8925] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 3
CleveRoids.setbonusModifiers[8926] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 4
CleveRoids.setbonusModifiers[8927] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 5
CleveRoids.setbonusModifiers[8928] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 6
CleveRoids.setbonusModifiers[8929] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 7
CleveRoids.setbonusModifiers[9833] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 8
CleveRoids.setbonusModifiers[9834] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 9
CleveRoids.setbonusModifiers[9835] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 10
CleveRoids.setbonusModifiers[8921] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 1
CleveRoids.setbonusModifiers[8924] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 2
CleveRoids.setbonusModifiers[8925] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 3
CleveRoids.setbonusModifiers[8926] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 4
CleveRoids.setbonusModifiers[8927] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 5
CleveRoids.setbonusModifiers[8928] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 6
CleveRoids.setbonusModifiers[8929] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 7
CleveRoids.setbonusModifiers[9833] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 8
CleveRoids.setbonusModifiers[9834] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 9
CleveRoids.setbonusModifiers[9835] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 10
-- Insect Swarm (all ranks)
CleveRoids.setbonusModifiers[5570] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 1
CleveRoids.setbonusModifiers[24974] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 2
CleveRoids.setbonusModifiers[24975] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 3
CleveRoids.setbonusModifiers[24976] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 4
CleveRoids.setbonusModifiers[24977] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 5
CleveRoids.setbonusModifiers[5570] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 1
CleveRoids.setbonusModifiers[24974] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 2
CleveRoids.setbonusModifiers[24975] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 3
CleveRoids.setbonusModifiers[24976] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 4
CleveRoids.setbonusModifiers[24977] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 5
-- Haruspex's Garb (3/5): Increases Faerie Fire duration by 5 seconds
-- Item IDs: 19613, 19955, 19840, 19839, 19838
-- setId 474 = Haruspex's Garb; hardcoded items as fallback when Reliquary unavailable
local HARUSPEX_SET_ID = 474
local haruspexItems = { 19613, 19955, 19840, 19839, 19838 }
local haruspexFaerieFireModifier = function(base) return base + 5 end
-- Faerie Fire (non-feral, all ranks)
CleveRoids.setbonusModifiers[770] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 1
CleveRoids.setbonusModifiers[778] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 2
CleveRoids.setbonusModifiers[9749] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 3
CleveRoids.setbonusModifiers[9907] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 4
CleveRoids.setbonusModifiers[770] = { setId = HARUSPEX_SET_ID, items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 1
CleveRoids.setbonusModifiers[778] = { setId = HARUSPEX_SET_ID, items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 2
CleveRoids.setbonusModifiers[9749] = { setId = HARUSPEX_SET_ID, items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 3
CleveRoids.setbonusModifiers[9907] = { setId = HARUSPEX_SET_ID, items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 4
-- IMMUNITY TRACKING SYSTEM
-- Initialize SavedVariables for immunity tracking
@@ -7169,7 +7523,8 @@ local function GetSpellSchool(spellName, spellID)
elseif string.find(text, "fire") or string.find(text, "flame") then
school = "fire"
break
elseif string.find(text, "frost") or string.find(text, "ice") then
elseif string.find(text, "frost") or
string.find(text, "^ice[^%a]") or string.find(text, "[^%a]ice[^%a]") or string.find(text, "[^%a]ice$") then
school = "frost"
break
elseif string.find(text, "nature") or string.find(text, "poison") then
@@ -7217,8 +7572,10 @@ local function GetSpellSchool(spellName, spellID)
string.find(lower, "ignite") or string.find(lower, "combustion") then
school = "fire"
-- Frost
elseif string.find(lower, "frost") or string.find(lower, "ice") or
-- Frost (use word-boundary matching for "ice" to avoid false positives
-- from spell names like "Slice and Dice" containing "ice" as substring)
elseif string.find(lower, "frost") or
string.find(lower, "^ice[^%a]") or string.find(lower, "[^%a]ice[^%a]") or string.find(lower, "[^%a]ice$") or
string.find(lower, "blizzard") or string.find(lower, "freeze") or
string.find(lower, "chill") then
school = "frost"
@@ -7283,93 +7640,6 @@ local function GetUnitBuffs(unit)
return buffs
end
-- Spells with INVULNERABILITY mechanic (mechanic 25) from BuffLib SpellData DBC
-- These grant temporary immunity and should not trigger permanent immunity recording
-- Source: BuffLib/SpellData.lua - extracted from DBC files
local INVULNERABILITY_SPELL_IDS = {
-- Paladin
[498] = true, -- Divine Protection (Rank 1)
[642] = true, -- Divine Shield (Rank 1)
[1020] = true, -- Divine Shield (Rank 2)
[1022] = true, -- Blessing of Protection (Rank 1)
[5573] = true, -- Divine Protection (Rank 2)
[5599] = true, -- Blessing of Protection (Rank 2)
[10278] = true, -- Blessing of Protection (Rank 3)
[25771] = true, -- Forbearance (debuff after immunity)
-- Old/Unused Paladin
[1052] = true, -- zzOLDBlessing of Righteousness
[5601] = true, -- zzOLDBlessing of Righteousness
[5602] = true, -- zzOLDBlessing of Righteousness
[10280] = true, -- zzOLDBlessing of Righteousness
[10281] = true, -- zzOLDBlessing of Righteousness
-- Rogue
[6770] = true, -- Sap (invuln during effect)
-- NPC/Misc
[7992] = true, -- Slowing Poison
[11638] = true, -- Radiation Poisoning
[14897] = true, -- Slowing Poison
[16603] = true, -- Demonfork
[16791] = true, -- Furious Anger
[17407] = true, -- Wound
[18208] = true, -- Poison
[23230] = true, -- Blood Fury
[24005] = true, -- Food
[24707] = true, -- Food
[24865] = true, -- Sanctified Orb
[26263] = true, -- Dim Sum
[28522] = true, -- Icebolt
[29055] = true, -- Refreshing Red Apple
[29325] = true, -- Acid Volley
[29330] = true, -- Sapphiron's Wing Buffet Despawn
-- Spell Reflection (no DBC mechanic, but grants immunity to reflected schools)
[9941] = true, -- Spell Reflection
[9943] = true, -- Spell Reflection
[10074] = true, -- Spell Reflection
[11818] = true, -- Spell Reflection
[21118] = true, -- Spell Reflection
-- School-specific Reflectors (Engineering items)
[23097] = true, -- Fire Reflector
[23131] = true, -- Frost Reflector
[23132] = true, -- Shadow Reflector
[23178] = true, -- Nature Reflector
[23216] = true, -- Arcane Reflector
-- Multi-school Reflect (NPC abilities)
[13022] = true, -- Fire and Arcane Reflect
[19595] = true, -- Shadow and Frost Reflect
-- Generic Reflection buffs
[3651] = true, -- Shield of Reflection
[9906] = true, -- Reflection
[10831] = true, -- Reflection Field
[17106] = true, -- Reflection
[17107] = true, -- Reflection
[17108] = true, -- Reflection
[20223] = true, -- Magic Reflection
[20619] = true, -- Magic Reflection
[22067] = true, -- Reflection
[23920] = true, -- Shield Reflection
[23921] = true, -- Shield Reflection
[27564] = true, -- Reflection
}
-- Check if a unit has any immunity-granting buff active
-- Uses only spell IDs from DBC mechanic 25 (INVULNERABILITY) for reliability
-- Returns the buff name if found, nil otherwise
local function HasImmunityGrantingBuff(unit)
if not UnitExists(unit) then return nil end
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unit, i)
if not texture then break end
if spellID and INVULNERABILITY_SPELL_IDS[spellID] then
local buffName = GetSpellRecField(spellID, "name") or ("SpellID:" .. spellID)
return buffName
end
end
return nil
end
-- CC IMMUNITY TRACKING
-- Get CC type from a spell ID using the CCSpellMechanics table from Conditionals.lua
@@ -7377,12 +7647,33 @@ end
local function GetSpellCCType(spellID)
if not spellID or spellID <= 0 then return nil end
-- CCSpellMechanics is defined in Conditionals.lua and loaded before this
local mechanic = CleveRoids.CCSpellMechanics and CleveRoids.CCSpellMechanics[spellID]
if not mechanic then return nil end
-- Priority 1: DBC mechanic lookup (authoritative, covers all spells)
if GetSpellRecField then
-- Check spell-level mechanic first
local mechanic = GetSpellRecField(spellID, "mechanic")
if mechanic and mechanic > 0 and MECHANIC_TO_CC_TYPE[mechanic] then
return MECHANIC_TO_CC_TYPE[mechanic]
end
-- Map mechanic ID to CC type name
return MECHANIC_TO_CC_TYPE[mechanic]
-- Check per-effect mechanics (array of 3 effects)
local effectMechanics = GetSpellRecField(spellID, "effectMechanic")
if effectMechanics then
for i = 1, 3 do
local em = effectMechanics[i]
if em and em > 0 and MECHANIC_TO_CC_TYPE[em] then
return MECHANIC_TO_CC_TYPE[em]
end
end
end
end
-- Priority 2: Hardcoded table fallback (CCSpellMechanics in Conditionals.lua)
local mechanic = CleveRoids.CCSpellMechanics and CleveRoids.CCSpellMechanics[spellID]
if mechanic and MECHANIC_TO_CC_TYPE[mechanic] then
return MECHANIC_TO_CC_TYPE[mechanic]
end
return nil
end
-- Expose publicly for use by other modules
@@ -7536,12 +7827,13 @@ local function RecordImmunity(npcName, spellName, conditionalBuff, spellID)
return
end
-- Try to get school using spell ID if available (most accurate)
local school = GetSpellSchool(spellName, spellID)
-- Determine school: DBC lookup by spellID is authoritative for immunity recording.
-- Unlike GetSpellSchool() (designed for debuff tracking, skips physical to detect bleed),
-- immunity recording needs the actual DBC school — physical immunity IS a real thing.
local school = nil
-- SPLIT DAMAGE SPELLS: Combat log immunity messages refer to the INITIAL hit failing,
-- not the DoT/debuff. For spells like Pounce (stun + bleed), if a mob is stun-immune,
-- the bleed might still apply. Use the initial school for immunity recording.
-- SPLIT DAMAGE SPELLS: Use initial hit school, not the debuff school.
-- e.g., Pounce stun-immune doesn't mean bleed-immune.
if spellName then
local baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "")
if SPLIT_DAMAGE_SPELLS[baseName] then
@@ -7552,11 +7844,28 @@ local function RecordImmunity(npcName, spellName, conditionalBuff, spellID)
end
end
-- If we can't determine the school, use "unknown" and store the spell name
-- Direct DBC lookup: spellID → GetSpellRecField → school enum → name
if not school and spellID and GetSpellRecField then
local dbcSchool = GetSpellRecField(spellID, "school")
if dbcSchool and SCHOOL_NAMES[dbcSchool] then
school = SCHOOL_NAMES[dbcSchool]
end
end
-- Fallback: try learned mapping from damage events
if not school and spellID and CleveRoids.spellSchoolMapping[spellID] then
school = CleveRoids.spellSchoolMapping[spellID]
end
-- Last resort: name-based lookup (no spellID available)
if not school and spellName then
school = GetSpellSchool(spellName, nil)
end
if not school then
school = "unknown"
if CleveRoids.debug then
CleveRoids.Print("|cffff9900[Unknown School]|r Could not determine school for: " .. spellName)
CleveRoids.Print("|cffff9900[Unknown School]|r Could not determine school for: " .. (spellName or tostring(spellID)))
end
end
@@ -7924,24 +8233,30 @@ local function ParseImmunityCombatLog()
-- Only "immune" messages should create immunity records
-- Extract damage school if explicitly mentioned in message
-- IMPORTANT: Only search the text AFTER "is immune to" for the school keyword,
-- NOT the entire message. NPC names like "Frostmane Troll" or "Shadowforge Dwarf"
-- contain school keywords that would cause false immunity records.
if string.find(message, "is immune to") then
local lowerMsg = string.lower(message)
if string.find(lowerMsg, "fire") then
school = "fire"
elseif string.find(lowerMsg, "frost") then
school = "frost"
elseif string.find(lowerMsg, "nature") then
school = "nature"
elseif string.find(lowerMsg, "shadow") then
school = "shadow"
elseif string.find(lowerMsg, "arcane") then
school = "arcane"
elseif string.find(lowerMsg, "holy") then
school = "holy"
elseif string.find(lowerMsg, "physical") then
school = "physical"
elseif string.find(lowerMsg, "bleed") then
school = "bleed"
local _, immuneEnd = string.find(message, "is immune to%s*")
if immuneEnd then
local schoolText = string.lower(string.sub(message, immuneEnd + 1))
if string.find(schoolText, "^fire") then
school = "fire"
elseif string.find(schoolText, "^frost") then
school = "frost"
elseif string.find(schoolText, "^nature") then
school = "nature"
elseif string.find(schoolText, "^shadow") then
school = "shadow"
elseif string.find(schoolText, "^arcane") then
school = "arcane"
elseif string.find(schoolText, "^holy") then
school = "holy"
elseif string.find(schoolText, "^physical") then
school = "physical"
elseif string.find(schoolText, "^bleed") then
school = "bleed"
end
end
end
@@ -8003,53 +8318,18 @@ local function ParseImmunityCombatLog()
-- If we have a spell and target, record immunity
if spellName and targetName then
-- Debug: Show what we extracted
-- SPELL_MISS_SELF (Nampower v2.31+, always available since addon requires v3.0+)
-- provides exact spellId for accurate school detection and already handles immunity
-- recording via ProcessSpellMissSelf. Skip duplicate text-based recording to avoid
-- false positives from unreliable spell name → school resolution (e.g., "ice" substring
-- matching in GetSpellSchool, NPC name contamination, etc.)
-- The reason was already stored above for SPELL_GO correlation (recentCombatLogReasons).
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff9900[Immunity Detected]|r Spell: %s | Target: %s | School: %s",
spellName, targetName, school or "auto-detect")
string.format("|cff00aaff[CombatLog Deferred]|r %s on %s - SPELL_MISS_SELF handles immunity recording",
spellName, targetName)
)
end
local spellID = CleveRoids.GetSpellIdForName and CleveRoids.GetSpellIdForName(spellName)
-- SPLIT CC SPELLS: Skip immunity recording for spells with physical damage + resistable CC
local baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "")
if (spellID and SPLIT_CC_SPELLS[spellID]) or SPLIT_CC_SPELL_NAMES[baseName] then
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[Split CC Skip]|r " .. spellName .. " CC immune on " .. targetName .. " - skipping immunity recording (physical damage landed)")
end
CancelPendingVerification(targetName, spellName)
return
end
-- Check if target is queryable for buff check
local canQuery = UnitExists("target") and UnitName("target") == targetName
if canQuery then
local immunityBuff = HasImmunityGrantingBuff("target")
if immunityBuff then
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[CombatLog Temp Skip]|r " .. targetName .. " has " .. immunityBuff .. " active - skipping permanent immunity recording for " .. spellName)
end
CancelPendingVerification(targetName, spellName)
return
end
else
-- Cannot query target — inconclusive, don't record
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[CombatLog Inconclusive]|r Cannot query " .. targetName .. " for buffs - not recording immunity for " .. spellName)
end
CancelPendingVerification(targetName, spellName)
return
end
-- Record as permanent immunity
local ccType = spellID and GetSpellCCType(spellID)
if ccType then
RecordCCImmunity(targetName, ccType, nil, spellName)
else
RecordImmunity(targetName, spellName, nil, spellID)
end
CancelPendingVerification(targetName, spellName)
end
end