Add set conditional, rmarkorder, Reliquary DBC integration, and fix immunity tracking false positives

This commit is contained in:
Jrc13245
2026-03-27 16:01:34 -04:00
parent aea93b14bf
commit 719021ff65
5 changed files with 827 additions and 243 deletions
+172 -25
View File
@@ -1323,10 +1323,20 @@ local function OnAuraCastOther(spellId, casterGuid, targetGuid, effect, effectAu
entry.timestamp = now
end
-- PERFORMANCE: Throttle cleanup to every 5 seconds instead of every aura event
-- Previously this O(n) scan ran on EVERY aura application (10-50+/sec in raids)
if (now - CleveRoids.AuraCapStatus.lastCleanupTime) < 5 then return end
CleveRoids.AuraCapStatus.lastCleanupTime = now
-- Cleanup moved to CleveRoids.CleanupAuraTracking(), called by UnitXP timer when available
-- Fallback: inline throttled cleanup when UnitXP is not present
if not CleveRoids.hasUnitXP then
if (now - CleveRoids.AuraCapStatus.lastCleanupTime) >= 5 then
CleveRoids.AuraCapStatus.lastCleanupTime = now
CleveRoids.CleanupAuraTracking(now)
end
end
end
--- Periodic cleanup of AuraCapStatus and AllCasterAuraTracking tables
--- Called by UnitXP timer (5s) or inline from OnAuraCastOther when UnitXP absent
function CleveRoids.CleanupAuraTracking(now)
if not now then now = GetTime() end
-- Cleanup old cap status entries (older than 60 seconds)
local guid, data = next(CleveRoids.AuraCapStatus.targetCapStatus)
@@ -1340,7 +1350,7 @@ local function OnAuraCastOther(spellId, casterGuid, targetGuid, effect, effectAu
end
-- Cleanup old aura tracking entries (3-level: targetGuid → spellName → casterGuid)
-- PERFORMANCE: Skip cleanup if nothing was written since last cleanup
-- Skip cleanup if nothing was written since last cleanup
if not CleveRoids._allCasterAuraDirty then return end
CleveRoids._allCasterAuraDirty = false
local tGuid, spellNames = next(CleveRoids.AllCasterAuraTracking)
@@ -1380,6 +1390,17 @@ local function OnAuraCastOther(spellId, casterGuid, targetGuid, effect, effectAu
end
end
-- UnitXP threaded timer for aura tracking cleanup (5s interval)
-- Replaces inline cleanup that ran on every aura event
if CleveRoids.hasUnitXP then
function CleveRoids_AuraTrackingCleanupTimer()
if CleveRoids.isShuttingDown then return end
CleveRoids.CleanupAuraTracking()
end
CleveRoids._auraCleanupTimerId = UnitXP("timer", "arm", 5000, 5000, "CleveRoids_AuraTrackingCleanupTimer")
end
-- Create frame to listen for Nampower auto-attack and aura events
local autoAttackFrame = CreateFrame("Frame", "CleveRoidsAutoAttackFrame")
@@ -2659,8 +2680,9 @@ local function ScanSpellCastTime(spellName)
return nil
end
-- Get spell cast time from tooltip (includes all modifiers, even overflow buffs)
-- Get spell cast time (includes all modifiers when possible)
-- Returns cast time in seconds, or nil if spell not found
-- Priority: 1) Tooltip (accurate with haste/talents), 2) Nampower DBC (base cast time, works for all spells)
function CleveRoids.GetSpellCastTime(spellName)
if not spellName then return nil end
@@ -2677,9 +2699,20 @@ function CleveRoids.GetSpellCastTime(spellName)
end
end
-- Scan tooltip for cast time (guaranteed accurate)
-- Try tooltip first (most accurate — reflects haste, talents, overflow buffs)
local castTime = ScanSpellCastTime(spellName)
-- Fallback: Nampower DBC cast time (base value, no modifiers — better than nil)
if castTime == nil and CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.GetSpellCastTime then
local spellId = nil
if GetSpellIdForName then
spellId = GetSpellIdForName(spellName)
end
if spellId then
castTime = CleveRoids.NampowerAPI.GetSpellCastTime(spellId)
end
end
-- Cache the result (even nil to avoid repeated lookups)
spellCastTimeCache[spellName] = castTime
spellCastTimeCacheTime[spellName] = now
@@ -5937,6 +5970,65 @@ CleveRoids.Keywords = {
end)
end,
-- [set:SetName>=N] — true if equipped piece count of named set meets comparison
-- [set:SetName] — true if any pieces of that set are equipped (count > 0)
-- [set:123>=3] — numeric IDs also supported (Nampower only, no Reliquary needed)
-- Name lookup requires Reliquary (for DBC set name); ID lookup requires Nampower
set = function(conditionals)
return Multi(conditionals.set, function(args)
if type(args) == "table" and args.operator and args.amount then
-- Comparison mode: [set:Judgement_Battlegear>=3]
local count = CleveRoids.GetEquippedSetPieceCount(args.name)
if CleveRoids.operators[args.operator] then
return CleveRoids.comparators[args.operator](count, args.amount)
end
return false
elseif type(args) == "table" and args.comparisons then
-- Multi-comparison: [set:Judgement_Battlegear>=3&<8]
local count = CleveRoids.GetEquippedSetPieceCount(args.name)
for _, comp in ipairs(args.comparisons) do
if not CleveRoids.operators[comp.operator] then return false end
if not CleveRoids.comparators[comp.operator](count, comp.amount) then
return false
end
end
return true
elseif type(args) == "string" then
-- Existence mode: [set:Judgement_Battlegear] — any pieces equipped
local count = CleveRoids.GetEquippedSetPieceCount(args)
return count > 0
end
return false
end, conditionals, "set")
end,
-- [noset:SetName] — true if NO pieces of that set are equipped
-- [noset:SetName>=3] — true if count does NOT meet comparison (negated)
noset = function(conditionals)
return NegatedMulti(conditionals.noset, function(args)
if type(args) == "table" and args.operator and args.amount then
local count = CleveRoids.GetEquippedSetPieceCount(args.name)
if CleveRoids.operators[args.operator] then
return not CleveRoids.comparators[args.operator](count, args.amount)
end
return true
elseif type(args) == "table" and args.comparisons then
local count = CleveRoids.GetEquippedSetPieceCount(args.name)
for _, comp in ipairs(args.comparisons) do
if not CleveRoids.operators[comp.operator] then return true end
if not CleveRoids.comparators[comp.operator](count, comp.amount) then
return true
end
end
return false
elseif type(args) == "string" then
local count = CleveRoids.GetEquippedSetPieceCount(args)
return count == 0
end
return true
end, conditionals, "noset")
end,
-- [inbag:Item] — true if item exists in bags or equipped
-- [inbag:Item<12] — true if bag count of Item is less than 12
-- Supports multi-value: [inbag:Item1/Item2 inbag:Item3] = (Item1 OR Item2) AND Item3
@@ -6589,15 +6681,16 @@ CleveRoids.Keywords = {
-- Get GCD remaining in seconds
local gcdRemaining = 0
-- Try Nampower API first (most accurate)
-- Try Nampower API first (handles GetCastInfo + GetSpellIdCooldown)
if CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.GetGCDRemainingMs then
local gcdMs = CleveRoids.NampowerAPI.GetGCDRemainingMs()
if gcdMs and gcdMs > 0 then
gcdRemaining = gcdMs / 1000
end
else
-- Fallback: check the first spell in spellbook for GCD
-- GCD shows as cooldown <= 1.5s on any GCD-triggering spell
end
-- Fallback: scan spellbook for GCD cooldown (pre-v2.18 or if API returned 0)
if gcdRemaining == 0 then
for i = 1, 200 do
local spellName = GetSpellName(i, BOOKTYPE_SPELL)
if not spellName then break end
@@ -6631,14 +6724,16 @@ CleveRoids.Keywords = {
-- Get GCD remaining in seconds
local gcdRemaining = 0
-- Try Nampower API first (most accurate)
-- Try Nampower API first (handles GetCastInfo + GetSpellIdCooldown)
if CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.GetGCDRemainingMs then
local gcdMs = CleveRoids.NampowerAPI.GetGCDRemainingMs()
if gcdMs and gcdMs > 0 then
gcdRemaining = gcdMs / 1000
end
else
-- Fallback: check the first spell in spellbook for GCD
end
-- Fallback: scan spellbook for GCD cooldown (pre-v2.18 or if API returned 0)
if gcdRemaining == 0 then
for i = 1, 200 do
local spellName = GetSpellName(i, BOOKTYPE_SPELL)
if not spellName then break end
@@ -8751,6 +8846,8 @@ CleveRoids.MULTISCAN_PRIORITIES = {
lowestrawhp = "lowestrawhp",
-- Raid mark order (skull → cross → square → moon → triangle → diamond → circle → star)
markorder = "markorder",
-- Reverse mark order (star → circle → diamond → triangle → moon → square → cross → skull)
rmarkorder = "rmarkorder",
-- Individual raid marks by name (direct unit reference via SuperWoW "mark#" tokens)
skull = 8, cross = 7, square = 6, moon = 5,
triangle = 4, diamond = 3, circle = 2, star = 1,
@@ -8767,6 +8864,7 @@ CleveRoids.STATIC_CONDITIONALS = {
stealth = true, nostealth = true,
form = true, noform = true, stance = true, nostance = true,
equipped = true, noequipped = true,
set = true, noset = true,
inbag = true, noinbag = true,
mod = true, nomod = true,
keydown = true, nokeydown = true,
@@ -8903,8 +9001,18 @@ function CleveRoids.ResolveMultiscanTarget(conditionals, specifiedUnit)
if not priority then return nil end
priority = string.lower(CleveRoids.Trim(priority))
-- Parse custom mark order: "markorder:876" → base="markorder", customOrder="876"
-- Also supports "rmarkorder:876" for reverse base with custom order
local customMarkOrder = nil
local basePriority = priority
local _, _, base, order = string.find(priority, "^(r?markorder):(%d+)$")
if base then
basePriority = base
customMarkOrder = order
end
-- Validate priority type
local priorityType = CleveRoids.MULTISCAN_PRIORITIES[priority]
local priorityType = CleveRoids.MULTISCAN_PRIORITIES[basePriority]
if not priorityType then
CleveRoids.Print("|cffff0000[multiscan]|r Unknown priority: " .. priority)
return nil
@@ -8977,23 +9085,53 @@ function CleveRoids.ResolveMultiscanTarget(conditionals, specifiedUnit)
-- Handle raid mark priorities (direct unit reference)
if type(priorityType) == "number" then
local markUnit = "mark" .. priorityType
if UnitExists(markUnit) and UnitCanAttack("player", markUnit) then
-- Validate against target-dependent conditionals
if CleveRoids.ValidateMultiscanCandidate(conditionals, markUnit) then
if UnitExists(markUnit) then
local isValid
if friendly then
isValid = UnitIsFriend("player", markUnit)
else
isValid = UnitCanAttack("player", markUnit)
end
if isValid and CleveRoids.ValidateMultiscanCandidate(conditionals, markUnit) then
return CleveRoids.GetGUID(markUnit)
end
end
return nil -- Raid mark not found or doesn't pass conditionals
end
-- Handle markorder priority (skull → cross → square → moon → triangle → diamond → circle → star)
if priorityType == "markorder" then
-- Iterate marks from skull (8) down to star (1) in standard kill order
for markIndex = 8, 1, -1 do
-- Handle markorder / rmarkorder priority
-- markorder: skull(8) → star(1) default, or custom order via "markorder:876"
-- rmarkorder: star(1) → skull(8) default, or custom order via "rmarkorder:138"
if priorityType == "markorder" or priorityType == "rmarkorder" then
-- Build mark iteration order
local markIndices
if customMarkOrder then
-- Custom order: each digit is a raid mark index (1=star, 8=skull)
markIndices = {}
for i = 1, string.len(customMarkOrder) do
local digit = tonumber(string.sub(customMarkOrder, i, i))
if digit and digit >= 1 and digit <= 8 then
table.insert(markIndices, digit)
end
end
elseif priorityType == "rmarkorder" then
-- Reverse: star(1) → skull(8)
markIndices = { 1, 2, 3, 4, 5, 6, 7, 8 }
else
-- Default: skull(8) → star(1)
markIndices = { 8, 7, 6, 5, 4, 3, 2, 1 }
end
for _, markIndex in ipairs(markIndices) do
local markUnit = "mark" .. markIndex
if UnitExists(markUnit) and UnitCanAttack("player", markUnit) then
-- Validate against target-dependent conditionals
if CleveRoids.ValidateMultiscanCandidate(conditionals, markUnit) then
if UnitExists(markUnit) then
local isValid
if friendly then
isValid = UnitIsFriend("player", markUnit)
else
isValid = UnitCanAttack("player", markUnit)
end
if isValid and CleveRoids.ValidateMultiscanCandidate(conditionals, markUnit) then
return CleveRoids.GetGUID(markUnit)
end
end
@@ -9103,6 +9241,15 @@ function CleveRoids.ResolveMultiscanTarget(conditionals, specifiedUnit)
evaluateCandidate(specifiedUnit)
end
-- Include all raid-marked enemies as candidates (mark1-mark8)
-- These may be outside nextEnemyConsideringDistance range/cone
for markIdx = 1, 8 do
local markUnit = "mark" .. markIdx
if UnitExists(markUnit) then
evaluateCandidate(markUnit)
end
end
-- Scan via UnitXP enemy iteration
local firstGuid = nil
local maxIterations = 50