mirror of
https://github.com/brues-code/SuperCleveRoidMacros.git
synced 2026-09-16 03:38:00 +00:00
Add set conditional, rmarkorder, Reliquary DBC integration, and fix immunity tracking false positives
This commit is contained in:
+495
-215
@@ -175,6 +175,7 @@ end
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-- Scan spell tooltip for channel/cast duration
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-- Returns duration in seconds, or nil if not found
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-- Tries Nampower GetSpellDuration (DBC, v2.38+) first, falls back to tooltip scanning
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function CleveRoids.GetSpellDurationFromTooltip(spellName)
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if not spellName then return nil end
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@@ -186,6 +187,26 @@ function CleveRoids.GetSpellDurationFromTooltip(spellName)
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end
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end
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-- Try Nampower DBC lookup first (v2.38+ GetSpellDuration) — faster and works for all spells
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if CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.features
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and CleveRoids.NampowerAPI.features.hasGetSpellDuration then
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-- Resolve name to ID
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local spellID = nil
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if GetSpellIdForName then
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spellID = GetSpellIdForName(spellName)
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end
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if spellID then
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local durationMs = CleveRoids.NampowerAPI.GetSpellDuration(spellID)
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if durationMs and durationMs > 0 then
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local duration = durationMs / 1000
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cachedSpellDurations[spellName] = duration
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spellDurationCacheTime[spellName] = now
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return duration
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end
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end
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end
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-- Fallback: tooltip scanning (works for player spellbook spells)
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local slot, bookType = GetSpellSlotByName(spellName)
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if not slot then return nil end
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@@ -211,9 +232,22 @@ function CleveRoids.GetSpellDurationFromTooltip(spellName)
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return nil
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end
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-- Get channel duration for a spell by ID (looks up name first)
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-- Get channel duration for a spell by ID
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-- Tries Nampower GetSpellDuration (DBC) first, falls back to tooltip via name
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function CleveRoids.GetChannelDurationFromTooltipByID(spellID)
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if not spellID or not GetSpellRecField then return nil end
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if not spellID then return nil end
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-- Try Nampower DBC lookup first (v2.38+)
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if CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.features
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and CleveRoids.NampowerAPI.features.hasGetSpellDuration then
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local durationMs = CleveRoids.NampowerAPI.GetSpellDuration(spellID)
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if durationMs and durationMs > 0 then
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return durationMs / 1000
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end
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end
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-- Fallback: resolve name and scan tooltip
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if not GetSpellRecField then return nil end
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local spellName = GetSpellRecField(spellID, "name")
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if not spellName then return nil end
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return CleveRoids.GetSpellDurationFromTooltip(spellName)
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@@ -3033,6 +3067,93 @@ local _pendingPersonalBuffer = {}
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local _pendingCCBuffer = {}
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local _pendingSharedBuffer = {}
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-- Spells with INVULNERABILITY mechanic (mechanic 25) from BuffLib SpellData DBC
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-- These grant temporary immunity and should not trigger permanent immunity recording
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-- Source: BuffLib/SpellData.lua - extracted from DBC files
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local INVULNERABILITY_SPELL_IDS = {
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-- Paladin
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[498] = true, -- Divine Protection (Rank 1)
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[642] = true, -- Divine Shield (Rank 1)
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[1020] = true, -- Divine Shield (Rank 2)
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[1022] = true, -- Blessing of Protection (Rank 1)
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[5573] = true, -- Divine Protection (Rank 2)
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[5599] = true, -- Blessing of Protection (Rank 2)
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[10278] = true, -- Blessing of Protection (Rank 3)
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[25771] = true, -- Forbearance (debuff after immunity)
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-- Old/Unused Paladin
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[1052] = true, -- zzOLDBlessing of Righteousness
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[5601] = true, -- zzOLDBlessing of Righteousness
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[5602] = true, -- zzOLDBlessing of Righteousness
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[10280] = true, -- zzOLDBlessing of Righteousness
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[10281] = true, -- zzOLDBlessing of Righteousness
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-- Rogue
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[6770] = true, -- Sap (invuln during effect)
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-- NPC/Misc
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[7992] = true, -- Slowing Poison
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[11638] = true, -- Radiation Poisoning
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[14897] = true, -- Slowing Poison
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[16603] = true, -- Demonfork
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[16791] = true, -- Furious Anger
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[17407] = true, -- Wound
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[18208] = true, -- Poison
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[23230] = true, -- Blood Fury
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[24005] = true, -- Food
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[24707] = true, -- Food
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[24865] = true, -- Sanctified Orb
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[26263] = true, -- Dim Sum
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[28522] = true, -- Icebolt
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[29055] = true, -- Refreshing Red Apple
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[29325] = true, -- Acid Volley
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[29330] = true, -- Sapphiron's Wing Buffet Despawn
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-- Spell Reflection (no DBC mechanic, but grants immunity to reflected schools)
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[9941] = true, -- Spell Reflection
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[9943] = true, -- Spell Reflection
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[10074] = true, -- Spell Reflection
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[11818] = true, -- Spell Reflection
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[21118] = true, -- Spell Reflection
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-- School-specific Reflectors (Engineering items)
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[23097] = true, -- Fire Reflector
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[23131] = true, -- Frost Reflector
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[23132] = true, -- Shadow Reflector
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[23178] = true, -- Nature Reflector
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[23216] = true, -- Arcane Reflector
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-- Multi-school Reflect (NPC abilities)
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[13022] = true, -- Fire and Arcane Reflect
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[19595] = true, -- Shadow and Frost Reflect
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-- Generic Reflection buffs
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[3651] = true, -- Shield of Reflection
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[9906] = true, -- Reflection
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[10831] = true, -- Reflection Field
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[17106] = true, -- Reflection
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[17107] = true, -- Reflection
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[17108] = true, -- Reflection
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[20223] = true, -- Magic Reflection
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[20619] = true, -- Magic Reflection
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[22067] = true, -- Reflection
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[23920] = true, -- Shield Reflection
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[23921] = true, -- Shield Reflection
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[27564] = true, -- Reflection
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}
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-- Check if a unit has any immunity-granting buff active
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-- Uses only spell IDs from DBC mechanic 25 (INVULNERABILITY) for reliability
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-- Returns the buff name if found, nil otherwise
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local function HasImmunityGrantingBuff(unit)
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if not UnitExists(unit) then return nil end
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for i = 1, 32 do
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local texture, stacks, spellID = UnitBuff(unit, i)
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if not texture then break end
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if spellID and INVULNERABILITY_SPELL_IDS[spellID] then
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local buffName = GetSpellRecField(spellID, "name") or ("SpellID:" .. spellID)
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return buffName
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end
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end
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return nil
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end
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-- PERFORMANCE: Throttling - run at 20Hz max instead of every frame (60+Hz)
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-- Minimum delay is 0.2s, so 20Hz (50ms) gives us 4 checks per minimum delay
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local _lastDelayedTrackingUpdate = 0
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@@ -3279,22 +3400,16 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
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-- Note: We set bleedVerified = false but DON'T record immunity
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-- This is intentional - one-shots are inconclusive
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else
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-- Target lived long enough but no "afflicted by" = immunity
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-- Target died without "afflicted by" — inconclusive, don't record immunity.
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-- "afflicted by" combat log messages can be delayed/throttled, so absence
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-- is not proof of immunity. SPELL_MISS_SELF handles true immunity detection.
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bleedVerified = false
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if pending.targetName and pending.targetName ~= "" then
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if debug then
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local spellNameForImmunity = _GetSpellRecField(pending.spellID, "name") or "Bleed"
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if not CleveRoids_ImmunityData["bleed"] then
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CleveRoids_ImmunityData["bleed"] = {}
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end
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CleveRoids_ImmunityData["bleed"][pending.targetName] = true
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if debug then
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DEFAULT_CHAT_FRAME:AddMessage(
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_string_format("|cffff6600[Bleed Immunity]|r %s is immune to bleed (%s) - target died without 'afflicted by' message (%.2fs)",
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pending.targetName, spellNameForImmunity, timeSinceCast)
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)
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end
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DEFAULT_CHAT_FRAME:AddMessage(
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_string_format("|cffaaaaaa[Bleed Inconclusive]|r %s on %s - target died without 'afflicted by' (%.2fs), not recording immunity",
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spellNameForImmunity, pending.targetName or "Unknown", timeSinceCast)
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)
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end
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end
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end
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@@ -3332,7 +3447,25 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
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-- If bleed is missing and target has few debuffs, it's likely immunity (not debuff cap)
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if not bleedVerified then
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local DEBUFF_CAP_THRESHOLD = 47 -- Max is 48 (16 visible + 32 overflow)
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if totalDebuffs < DEBUFF_CAP_THRESHOLD then
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-- Guard: don't record immunity for player targets (PvP resists, trinkets, etc.)
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local isPlayer = UnitIsPlayer(verifyUnit)
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-- Guard: don't record if target has temporary immunity buff
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local immunityBuff = not isPlayer and HasImmunityGrantingBuff(verifyUnit)
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if isPlayer then
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if debug then
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DEFAULT_CHAT_FRAME:AddMessage(
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_string_format("|cffaaaaaa[Bleed Skip]|r Player target %s - not recording immunity",
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pending.targetName or "Unknown")
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)
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end
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elseif immunityBuff then
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if debug then
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DEFAULT_CHAT_FRAME:AddMessage(
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_string_format("|cffaaaaaa[Bleed Skip]|r %s has %s - not recording immunity",
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pending.targetName or "Unknown", immunityBuff)
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)
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end
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elseif totalDebuffs < DEBUFF_CAP_THRESHOLD then
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-- Few debuffs = likely bleed immunity, not debuff cap
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if pending.targetName and pending.targetName ~= "" then
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-- Record as BLEED immunity directly (bypass split damage override in RecordImmunity)
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@@ -3554,6 +3687,23 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
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-- If CC didn't land, check if it's immunity or debuff cap
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if not ccVerified and ccVerifyUnit and not _IsUnitDead(ccVerifyUnit) then
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-- Guard: don't record immunity for player targets (PvP trinkets, resists, etc.)
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if UnitIsPlayer(ccVerifyUnit) then
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if debug then
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DEFAULT_CHAT_FRAME:AddMessage(
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_string_format("|cffaaaaaa[CC Skip]|r Player target %s - not recording %s immunity",
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pending.targetName or "Unknown", pending.ccType or "CC")
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)
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end
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-- Guard: don't record if target has temporary immunity buff
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elseif HasImmunityGrantingBuff(ccVerifyUnit) then
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if debug then
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DEFAULT_CHAT_FRAME:AddMessage(
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_string_format("|cffaaaaaa[CC Skip]|r %s has immunity buff - not recording %s immunity",
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pending.targetName or "Unknown", pending.ccType or "CC")
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)
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end
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else
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-- totalDebuffs already counted above, reuse it
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if totalDebuffs == 0 then
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-- Count wasn't done (dead target check skipped counting), do it now
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@@ -3647,6 +3797,7 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
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)
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end
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end
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end -- end of player/immunity-buff guard else block
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else
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-- CC landed successfully - remove any existing immunity record for this NPC/CC type
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local resolvedTargetName = pending.targetName
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@@ -3795,11 +3946,30 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
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-- Debuff didn't land - check if it's immunity or debuff cap
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local DEBUFF_CAP_THRESHOLD = 47 -- Max is 48 (16 visible + 32 overflow)
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-- Guard: don't record immunity for player targets
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local sharedQueryUnit = pending.targetGUID and ResolveGUIDUnit(pending.targetGUID) or nil
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local isPlayer = sharedQueryUnit and UnitIsPlayer(sharedQueryUnit)
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local sharedImmunityBuff = sharedQueryUnit and not isPlayer and HasImmunityGrantingBuff(sharedQueryUnit)
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-- SPLIT CC SPELLS: Skip immunity recording for spells with physical damage + resistable CC
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-- (e.g., Master Strike) - the physical damage lands but CC can be resisted independently
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-- spellGoHit: SPELL_GO confirmed hit, so debuff was resisted independently (not true immunity)
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local isSplitCCSpell = SPLIT_CC_SPELLS[pending.spellID] or SPLIT_CC_SPELLS[pending.castSpellID] or pending.spellGoHit
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if isSplitCCSpell then
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if isPlayer then
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if debug then
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DEFAULT_CHAT_FRAME:AddMessage(
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_string_format("|cffaaaaaa[Shared Skip]|r Player target %s - not recording immunity",
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pending.targetName or "Unknown")
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)
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end
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elseif sharedImmunityBuff then
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if debug then
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DEFAULT_CHAT_FRAME:AddMessage(
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_string_format("|cffaaaaaa[Shared Skip]|r %s has immunity buff - not recording immunity",
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pending.targetName or "Unknown")
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)
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end
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elseif isSplitCCSpell then
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if debug then
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local spellNameDebug = _GetSpellRecField(pending.castSpellID or pending.spellID, "name") or "Unknown"
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DEFAULT_CHAT_FRAME:AddMessage(
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@@ -3809,19 +3979,31 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
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end
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-- Skip immunity recording - damage landed, only CC was resisted
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elseif totalDebuffs < DEBUFF_CAP_THRESHOLD then
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-- Few debuffs = likely immunity
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if pending.targetName and pending.targetName ~= "" and pending.school then
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-- Record immunity for this spell's school
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if not CleveRoids_ImmunityData[pending.school] then
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CleveRoids_ImmunityData[pending.school] = {}
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-- Few debuffs = likely immunity — use DBC school if available (more reliable than name-based)
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local recordSchool = pending.school
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if pending.spellID and _GetSpellRecField then
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local dbcSchool = _GetSpellRecField(pending.spellID, "school")
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-- Inline school mapping (SCHOOL_NAMES local is defined later in file, not visible here)
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local dbcSchoolName = dbcSchool == 0 and "physical" or dbcSchool == 1 and "holy"
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or dbcSchool == 2 and "fire" or dbcSchool == 3 and "nature"
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or dbcSchool == 4 and "frost" or dbcSchool == 5 and "shadow"
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or dbcSchool == 6 and "arcane" or nil
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if dbcSchoolName then
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recordSchool = dbcSchoolName
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end
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CleveRoids_ImmunityData[pending.school][pending.targetName] = true
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end
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if pending.targetName and pending.targetName ~= "" and recordSchool then
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-- Record immunity for this spell's school
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if not CleveRoids_ImmunityData[recordSchool] then
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CleveRoids_ImmunityData[recordSchool] = {}
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end
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CleveRoids_ImmunityData[recordSchool][pending.targetName] = true
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if debug then
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local spellNameDebug = _GetSpellRecField(pending.spellID, "name") or "Unknown"
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DEFAULT_CHAT_FRAME:AddMessage(
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_string_format("|cffff6600[Shared Immunity]|r %s is immune to %s (%s) - only %d debuffs on target",
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pending.targetName, pending.school, spellNameDebug, totalDebuffs)
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pending.targetName, recordSchool, spellNameDebug, totalDebuffs)
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)
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end
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end
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@@ -3857,10 +4039,29 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
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end
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end
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-- Periodically clean up stale tracking data (immune/reflect/evade correlation tables)
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lib:CleanupStaleTrackingData()
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-- CleanupStaleTrackingData moved to UnitXP timer (30s interval) when available,
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-- falls back to inline call here when UnitXP is not present
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if not CleveRoids.hasUnitXP then
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lib:CleanupStaleTrackingData()
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end
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end)
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-- UnitXP threaded timer for periodic cleanup (runs in separate thread, fires only when due)
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-- Replaces piggyback on 20Hz OnUpdate — avoids function call overhead every 50ms
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if CleveRoids.hasUnitXP then
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-- Global callback (UnitXP timers require global function name as string)
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function CleveRoids_LibDebuffCleanupTimer()
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if CleveRoids.isShuttingDown then return end
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local libRef = CleveRoids.libdebuff
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if libRef and libRef.CleanupStaleTrackingData then
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libRef:CleanupStaleTrackingData()
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end
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end
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-- Arm timer: 30s initial delay, 30s repeat interval
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CleveRoids._cleanupTimerId = UnitXP("timer", "arm", 30000, 30000, "CleveRoids_LibDebuffCleanupTimer")
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end
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local ev = CreateFrame("Frame", "CleveRoidsLibDebuffFrame", UIParent)
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ev:RegisterEvent("PLAYER_TARGET_CHANGED")
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ev:RegisterEvent("UNIT_AURA")
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@@ -6673,9 +6874,38 @@ end
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-- Database of set bonus modifiers for debuff durations
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-- Structure: [spellID] = { items = {itemID1, itemID2, ...}, threshold = X, modifier = function(baseDuration) }
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-- When Reliquary is available, items can be omitted and setId used instead (auto-resolves from DBC)
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CleveRoids.setbonusModifiers = CleveRoids.setbonusModifiers or {}
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-- Cache: setId -> { itemId1, itemId2, ... } (resolved from Reliquary or hardcoded)
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local setItemCache = {}
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-- Resolve set items: use Reliquary DBC if available, otherwise fall back to hardcoded list
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local function ResolveSetItems(modifier)
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-- If items are already provided (hardcoded), use them directly
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if modifier.items and table.getn(modifier.items) > 0 then
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return modifier.items
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end
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-- Try Reliquary DBC lookup by setId
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if modifier.setId and CleveRoids.NampowerAPI then
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-- Check cache first
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if setItemCache[modifier.setId] then
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return setItemCache[modifier.setId]
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end
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local items = CleveRoids.NampowerAPI.GetItemSetItems(modifier.setId)
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if items then
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setItemCache[modifier.setId] = items
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return items
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end
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end
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return nil
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end
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-- Function to count how many items from a set are currently equipped
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-- Accepts either a direct items table or a modifier entry with setId for Reliquary lookup
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function CleveRoids.CountEquippedSetItems(items)
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if not items or type(items) ~= "table" then return 0 end
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@@ -6701,6 +6931,42 @@ function CleveRoids.CountEquippedSetItems(items)
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return count
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end
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-- Count equipped set items by set ID (uses Nampower to check each slot's itemSet field)
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-- Falls back to CountEquippedSetItems with Reliquary item list if GetItemStatsField unavailable
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function CleveRoids.CountEquippedSetItemsBySetId(setId)
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if not setId then return 0 end
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-- Fast path: use Nampower GetItemStatsField to check itemSet directly per slot
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if CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.GetItemField then
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local count = 0
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for slot = 1, 19 do
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local itemLink = GetInventoryItemLink("player", slot)
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if itemLink then
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local _, _, itemID = string.find(itemLink, "item:(%d+)")
|
||||
if itemID then
|
||||
local itemSetId = CleveRoids.NampowerAPI.GetItemSetId(tonumber(itemID))
|
||||
if itemSetId == setId then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
-- Fallback: resolve set item list and count matches
|
||||
local items = setItemCache[setId]
|
||||
if not items and CleveRoids.NampowerAPI then
|
||||
items = CleveRoids.NampowerAPI.GetItemSetItems(setId)
|
||||
if items then setItemCache[setId] = items end
|
||||
end
|
||||
if items then
|
||||
return CleveRoids.CountEquippedSetItems(items)
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
-- Apply set bonus modifiers to a debuff duration
|
||||
-- Parameters:
|
||||
-- spellID: The spell ID
|
||||
@@ -6716,8 +6982,16 @@ function CleveRoids.ApplySetBonusModifier(spellID, baseDuration)
|
||||
return baseDuration
|
||||
end
|
||||
|
||||
-- Check if player has enough set pieces equipped
|
||||
local equippedCount = CleveRoids.CountEquippedSetItems(modifier.items)
|
||||
-- Count equipped pieces: use setId for fast Nampower lookup, or resolve item list
|
||||
local equippedCount
|
||||
if modifier.setId then
|
||||
equippedCount = CleveRoids.CountEquippedSetItemsBySetId(modifier.setId)
|
||||
else
|
||||
local items = ResolveSetItems(modifier)
|
||||
if not items then return baseDuration end
|
||||
equippedCount = CleveRoids.CountEquippedSetItems(items)
|
||||
end
|
||||
|
||||
if equippedCount < modifier.threshold then
|
||||
return baseDuration
|
||||
end
|
||||
@@ -6725,9 +6999,13 @@ function CleveRoids.ApplySetBonusModifier(spellID, baseDuration)
|
||||
local modifiedDuration = modifier.modifier(baseDuration)
|
||||
|
||||
if modifiedDuration ~= baseDuration and CleveRoids.debug then
|
||||
local spellName = "Unknown"
|
||||
if GetSpellRecField then
|
||||
spellName = GetSpellRecField(spellID, "name") or spellName
|
||||
end
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
string.format("|cff00ffff[Set Bonus Modifier]|r %s (ID:%d): %.1fs -> %.1fs (%d/%d pieces)",
|
||||
GetSpellRecField(spellID, "name") or "Unknown", spellID, baseDuration, modifiedDuration,
|
||||
spellName, spellID, baseDuration, modifiedDuration,
|
||||
equippedCount, modifier.threshold)
|
||||
)
|
||||
end
|
||||
@@ -6737,13 +7015,18 @@ end
|
||||
|
||||
-- Helper function to register a set bonus modifier
|
||||
-- Usage: CleveRoids.RegisterSetBonusModifier(spellID, itemsTable, threshold, modifierFunction)
|
||||
function CleveRoids.RegisterSetBonusModifier(spellID, items, threshold, modifierFunc)
|
||||
if not spellID or not items or not threshold or not modifierFunc then
|
||||
-- With Reliquary: CleveRoids.RegisterSetBonusModifier(spellID, nil, threshold, modifierFunction, setId)
|
||||
function CleveRoids.RegisterSetBonusModifier(spellID, items, threshold, modifierFunc, setId)
|
||||
if not spellID or not threshold or not modifierFunc then
|
||||
return false
|
||||
end
|
||||
if not items and not setId then
|
||||
return false
|
||||
end
|
||||
|
||||
CleveRoids.setbonusModifiers[spellID] = {
|
||||
items = items,
|
||||
setId = setId,
|
||||
threshold = threshold,
|
||||
modifier = modifierFunc
|
||||
}
|
||||
@@ -6751,42 +7034,113 @@ function CleveRoids.RegisterSetBonusModifier(spellID, items, threshold, modifier
|
||||
return true
|
||||
end
|
||||
|
||||
-- Get info about an equipped item's set (combines Nampower + Reliquary)
|
||||
-- Returns: setName, setId, equippedCount, totalPieces, items or nil
|
||||
function CleveRoids.GetEquippedItemSetInfo(itemId)
|
||||
if not itemId or not CleveRoids.NampowerAPI then return nil end
|
||||
|
||||
local setId = CleveRoids.NampowerAPI.GetItemSetId(itemId)
|
||||
if not setId then return nil end
|
||||
|
||||
local setData = CleveRoids.NampowerAPI.GetItemSet(setId)
|
||||
local setName = setData and setData.name_enUS or nil
|
||||
local items = CleveRoids.NampowerAPI.GetItemSetItems(setId)
|
||||
local totalPieces = items and table.getn(items) or 0
|
||||
local equippedCount = CleveRoids.CountEquippedSetItemsBySetId(setId)
|
||||
|
||||
return setName, setId, equippedCount, totalPieces, items
|
||||
end
|
||||
|
||||
-- Count equipped pieces of a named or ID-referenced item set
|
||||
-- nameOrId: set name (string, e.g. "Judgement Battlegear") or set ID (number)
|
||||
-- Returns: equipped count (number), setId (number or nil)
|
||||
-- Name lookup requires Reliquary; ID lookup requires Nampower
|
||||
function CleveRoids.GetEquippedSetPieceCount(nameOrId)
|
||||
if not nameOrId then return 0, nil end
|
||||
|
||||
-- Numeric: treat as set ID directly
|
||||
local numericId = tonumber(nameOrId)
|
||||
if numericId then
|
||||
return CleveRoids.CountEquippedSetItemsBySetId(numericId), numericId
|
||||
end
|
||||
|
||||
-- String: scan equipped items and match by set name from DBC
|
||||
if not CleveRoids.NampowerAPI or not CleveRoids.NampowerAPI.GetItemSetId then
|
||||
return 0, nil
|
||||
end
|
||||
|
||||
-- Scan equipped items to resolve set name → set ID, then count via fast path
|
||||
local lowerName = string.lower(nameOrId)
|
||||
|
||||
for slot = 1, 19 do
|
||||
local itemLink = GetInventoryItemLink("player", slot)
|
||||
if itemLink then
|
||||
local _, _, itemID = string.find(itemLink, "item:(%d+)")
|
||||
if itemID then
|
||||
local setId = CleveRoids.NampowerAPI.GetItemSetId(tonumber(itemID))
|
||||
if setId then
|
||||
local setData = CleveRoids.NampowerAPI.GetItemSet(setId)
|
||||
if setData then
|
||||
local dbcName = setData.name_enUS
|
||||
if dbcName and string.lower(dbcName) == lowerName then
|
||||
return CleveRoids.CountEquippedSetItemsBySetId(setId), setId
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return 0, nil
|
||||
end
|
||||
|
||||
-- Get spell effect radius in yards (Nampower + Reliquary)
|
||||
-- spellId: the spell to look up
|
||||
-- effectIndex: 1, 2, or 3 (which effect slot, default 1)
|
||||
-- Returns: radius in yards or nil
|
||||
function CleveRoids.GetSpellEffectRadius(spellId, effectIndex)
|
||||
if not CleveRoids.NampowerAPI then return nil end
|
||||
return CleveRoids.NampowerAPI.GetSpellEffectRadius(spellId, effectIndex)
|
||||
end
|
||||
|
||||
-- DRUID set bonus modifiers
|
||||
-- Dreamwalker Regalia (4/9): Increases Moonfire duration by 3 seconds and Insect Swarm by 2 seconds
|
||||
-- Item IDs: 47372, 47373, 47374, 47375, 47376, 47377, 47378, 47379, 47380
|
||||
-- setId 536 = Dreamwalker Regalia; hardcoded items as fallback when Reliquary unavailable
|
||||
local DREAMWALKER_SET_ID = 536
|
||||
local dreamwalkerItems = { 47372, 47373, 47374, 47375, 47376, 47377, 47378, 47379, 47380 }
|
||||
local dreamwalkerMoonfireModifier = function(base) return base + 3 end
|
||||
local dreamwalkerInsectSwarmModifier = function(base) return base + 2 end
|
||||
|
||||
-- Moonfire (all ranks)
|
||||
CleveRoids.setbonusModifiers[8921] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 1
|
||||
CleveRoids.setbonusModifiers[8924] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 2
|
||||
CleveRoids.setbonusModifiers[8925] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 3
|
||||
CleveRoids.setbonusModifiers[8926] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 4
|
||||
CleveRoids.setbonusModifiers[8927] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 5
|
||||
CleveRoids.setbonusModifiers[8928] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 6
|
||||
CleveRoids.setbonusModifiers[8929] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 7
|
||||
CleveRoids.setbonusModifiers[9833] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 8
|
||||
CleveRoids.setbonusModifiers[9834] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 9
|
||||
CleveRoids.setbonusModifiers[9835] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 10
|
||||
CleveRoids.setbonusModifiers[8921] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 1
|
||||
CleveRoids.setbonusModifiers[8924] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 2
|
||||
CleveRoids.setbonusModifiers[8925] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 3
|
||||
CleveRoids.setbonusModifiers[8926] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 4
|
||||
CleveRoids.setbonusModifiers[8927] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 5
|
||||
CleveRoids.setbonusModifiers[8928] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 6
|
||||
CleveRoids.setbonusModifiers[8929] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 7
|
||||
CleveRoids.setbonusModifiers[9833] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 8
|
||||
CleveRoids.setbonusModifiers[9834] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 9
|
||||
CleveRoids.setbonusModifiers[9835] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 10
|
||||
|
||||
-- Insect Swarm (all ranks)
|
||||
CleveRoids.setbonusModifiers[5570] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 1
|
||||
CleveRoids.setbonusModifiers[24974] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 2
|
||||
CleveRoids.setbonusModifiers[24975] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 3
|
||||
CleveRoids.setbonusModifiers[24976] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 4
|
||||
CleveRoids.setbonusModifiers[24977] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 5
|
||||
CleveRoids.setbonusModifiers[5570] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 1
|
||||
CleveRoids.setbonusModifiers[24974] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 2
|
||||
CleveRoids.setbonusModifiers[24975] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 3
|
||||
CleveRoids.setbonusModifiers[24976] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 4
|
||||
CleveRoids.setbonusModifiers[24977] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 5
|
||||
|
||||
-- Haruspex's Garb (3/5): Increases Faerie Fire duration by 5 seconds
|
||||
-- Item IDs: 19613, 19955, 19840, 19839, 19838
|
||||
-- setId 474 = Haruspex's Garb; hardcoded items as fallback when Reliquary unavailable
|
||||
local HARUSPEX_SET_ID = 474
|
||||
local haruspexItems = { 19613, 19955, 19840, 19839, 19838 }
|
||||
local haruspexFaerieFireModifier = function(base) return base + 5 end
|
||||
|
||||
-- Faerie Fire (non-feral, all ranks)
|
||||
CleveRoids.setbonusModifiers[770] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 1
|
||||
CleveRoids.setbonusModifiers[778] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 2
|
||||
CleveRoids.setbonusModifiers[9749] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 3
|
||||
CleveRoids.setbonusModifiers[9907] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 4
|
||||
CleveRoids.setbonusModifiers[770] = { setId = HARUSPEX_SET_ID, items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 1
|
||||
CleveRoids.setbonusModifiers[778] = { setId = HARUSPEX_SET_ID, items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 2
|
||||
CleveRoids.setbonusModifiers[9749] = { setId = HARUSPEX_SET_ID, items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 3
|
||||
CleveRoids.setbonusModifiers[9907] = { setId = HARUSPEX_SET_ID, items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 4
|
||||
|
||||
-- IMMUNITY TRACKING SYSTEM
|
||||
-- Initialize SavedVariables for immunity tracking
|
||||
@@ -7169,7 +7523,8 @@ local function GetSpellSchool(spellName, spellID)
|
||||
elseif string.find(text, "fire") or string.find(text, "flame") then
|
||||
school = "fire"
|
||||
break
|
||||
elseif string.find(text, "frost") or string.find(text, "ice") then
|
||||
elseif string.find(text, "frost") or
|
||||
string.find(text, "^ice[^%a]") or string.find(text, "[^%a]ice[^%a]") or string.find(text, "[^%a]ice$") then
|
||||
school = "frost"
|
||||
break
|
||||
elseif string.find(text, "nature") or string.find(text, "poison") then
|
||||
@@ -7217,8 +7572,10 @@ local function GetSpellSchool(spellName, spellID)
|
||||
string.find(lower, "ignite") or string.find(lower, "combustion") then
|
||||
school = "fire"
|
||||
|
||||
-- Frost
|
||||
elseif string.find(lower, "frost") or string.find(lower, "ice") or
|
||||
-- Frost (use word-boundary matching for "ice" to avoid false positives
|
||||
-- from spell names like "Slice and Dice" containing "ice" as substring)
|
||||
elseif string.find(lower, "frost") or
|
||||
string.find(lower, "^ice[^%a]") or string.find(lower, "[^%a]ice[^%a]") or string.find(lower, "[^%a]ice$") or
|
||||
string.find(lower, "blizzard") or string.find(lower, "freeze") or
|
||||
string.find(lower, "chill") then
|
||||
school = "frost"
|
||||
@@ -7283,93 +7640,6 @@ local function GetUnitBuffs(unit)
|
||||
return buffs
|
||||
end
|
||||
|
||||
-- Spells with INVULNERABILITY mechanic (mechanic 25) from BuffLib SpellData DBC
|
||||
-- These grant temporary immunity and should not trigger permanent immunity recording
|
||||
-- Source: BuffLib/SpellData.lua - extracted from DBC files
|
||||
local INVULNERABILITY_SPELL_IDS = {
|
||||
-- Paladin
|
||||
[498] = true, -- Divine Protection (Rank 1)
|
||||
[642] = true, -- Divine Shield (Rank 1)
|
||||
[1020] = true, -- Divine Shield (Rank 2)
|
||||
[1022] = true, -- Blessing of Protection (Rank 1)
|
||||
[5573] = true, -- Divine Protection (Rank 2)
|
||||
[5599] = true, -- Blessing of Protection (Rank 2)
|
||||
[10278] = true, -- Blessing of Protection (Rank 3)
|
||||
[25771] = true, -- Forbearance (debuff after immunity)
|
||||
-- Old/Unused Paladin
|
||||
[1052] = true, -- zzOLDBlessing of Righteousness
|
||||
[5601] = true, -- zzOLDBlessing of Righteousness
|
||||
[5602] = true, -- zzOLDBlessing of Righteousness
|
||||
[10280] = true, -- zzOLDBlessing of Righteousness
|
||||
[10281] = true, -- zzOLDBlessing of Righteousness
|
||||
-- Rogue
|
||||
[6770] = true, -- Sap (invuln during effect)
|
||||
-- NPC/Misc
|
||||
[7992] = true, -- Slowing Poison
|
||||
[11638] = true, -- Radiation Poisoning
|
||||
[14897] = true, -- Slowing Poison
|
||||
[16603] = true, -- Demonfork
|
||||
[16791] = true, -- Furious Anger
|
||||
[17407] = true, -- Wound
|
||||
[18208] = true, -- Poison
|
||||
[23230] = true, -- Blood Fury
|
||||
[24005] = true, -- Food
|
||||
[24707] = true, -- Food
|
||||
[24865] = true, -- Sanctified Orb
|
||||
[26263] = true, -- Dim Sum
|
||||
[28522] = true, -- Icebolt
|
||||
[29055] = true, -- Refreshing Red Apple
|
||||
[29325] = true, -- Acid Volley
|
||||
[29330] = true, -- Sapphiron's Wing Buffet Despawn
|
||||
-- Spell Reflection (no DBC mechanic, but grants immunity to reflected schools)
|
||||
[9941] = true, -- Spell Reflection
|
||||
[9943] = true, -- Spell Reflection
|
||||
[10074] = true, -- Spell Reflection
|
||||
[11818] = true, -- Spell Reflection
|
||||
[21118] = true, -- Spell Reflection
|
||||
-- School-specific Reflectors (Engineering items)
|
||||
[23097] = true, -- Fire Reflector
|
||||
[23131] = true, -- Frost Reflector
|
||||
[23132] = true, -- Shadow Reflector
|
||||
[23178] = true, -- Nature Reflector
|
||||
[23216] = true, -- Arcane Reflector
|
||||
-- Multi-school Reflect (NPC abilities)
|
||||
[13022] = true, -- Fire and Arcane Reflect
|
||||
[19595] = true, -- Shadow and Frost Reflect
|
||||
-- Generic Reflection buffs
|
||||
[3651] = true, -- Shield of Reflection
|
||||
[9906] = true, -- Reflection
|
||||
[10831] = true, -- Reflection Field
|
||||
[17106] = true, -- Reflection
|
||||
[17107] = true, -- Reflection
|
||||
[17108] = true, -- Reflection
|
||||
[20223] = true, -- Magic Reflection
|
||||
[20619] = true, -- Magic Reflection
|
||||
[22067] = true, -- Reflection
|
||||
[23920] = true, -- Shield Reflection
|
||||
[23921] = true, -- Shield Reflection
|
||||
[27564] = true, -- Reflection
|
||||
}
|
||||
|
||||
-- Check if a unit has any immunity-granting buff active
|
||||
-- Uses only spell IDs from DBC mechanic 25 (INVULNERABILITY) for reliability
|
||||
-- Returns the buff name if found, nil otherwise
|
||||
local function HasImmunityGrantingBuff(unit)
|
||||
if not UnitExists(unit) then return nil end
|
||||
|
||||
for i = 1, 32 do
|
||||
local texture, stacks, spellID = UnitBuff(unit, i)
|
||||
if not texture then break end
|
||||
|
||||
if spellID and INVULNERABILITY_SPELL_IDS[spellID] then
|
||||
local buffName = GetSpellRecField(spellID, "name") or ("SpellID:" .. spellID)
|
||||
return buffName
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
-- CC IMMUNITY TRACKING
|
||||
|
||||
-- Get CC type from a spell ID using the CCSpellMechanics table from Conditionals.lua
|
||||
@@ -7377,12 +7647,33 @@ end
|
||||
local function GetSpellCCType(spellID)
|
||||
if not spellID or spellID <= 0 then return nil end
|
||||
|
||||
-- CCSpellMechanics is defined in Conditionals.lua and loaded before this
|
||||
local mechanic = CleveRoids.CCSpellMechanics and CleveRoids.CCSpellMechanics[spellID]
|
||||
if not mechanic then return nil end
|
||||
-- Priority 1: DBC mechanic lookup (authoritative, covers all spells)
|
||||
if GetSpellRecField then
|
||||
-- Check spell-level mechanic first
|
||||
local mechanic = GetSpellRecField(spellID, "mechanic")
|
||||
if mechanic and mechanic > 0 and MECHANIC_TO_CC_TYPE[mechanic] then
|
||||
return MECHANIC_TO_CC_TYPE[mechanic]
|
||||
end
|
||||
|
||||
-- Map mechanic ID to CC type name
|
||||
return MECHANIC_TO_CC_TYPE[mechanic]
|
||||
-- Check per-effect mechanics (array of 3 effects)
|
||||
local effectMechanics = GetSpellRecField(spellID, "effectMechanic")
|
||||
if effectMechanics then
|
||||
for i = 1, 3 do
|
||||
local em = effectMechanics[i]
|
||||
if em and em > 0 and MECHANIC_TO_CC_TYPE[em] then
|
||||
return MECHANIC_TO_CC_TYPE[em]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Priority 2: Hardcoded table fallback (CCSpellMechanics in Conditionals.lua)
|
||||
local mechanic = CleveRoids.CCSpellMechanics and CleveRoids.CCSpellMechanics[spellID]
|
||||
if mechanic and MECHANIC_TO_CC_TYPE[mechanic] then
|
||||
return MECHANIC_TO_CC_TYPE[mechanic]
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Expose publicly for use by other modules
|
||||
@@ -7536,12 +7827,13 @@ local function RecordImmunity(npcName, spellName, conditionalBuff, spellID)
|
||||
return
|
||||
end
|
||||
|
||||
-- Try to get school using spell ID if available (most accurate)
|
||||
local school = GetSpellSchool(spellName, spellID)
|
||||
-- Determine school: DBC lookup by spellID is authoritative for immunity recording.
|
||||
-- Unlike GetSpellSchool() (designed for debuff tracking, skips physical to detect bleed),
|
||||
-- immunity recording needs the actual DBC school — physical immunity IS a real thing.
|
||||
local school = nil
|
||||
|
||||
-- SPLIT DAMAGE SPELLS: Combat log immunity messages refer to the INITIAL hit failing,
|
||||
-- not the DoT/debuff. For spells like Pounce (stun + bleed), if a mob is stun-immune,
|
||||
-- the bleed might still apply. Use the initial school for immunity recording.
|
||||
-- SPLIT DAMAGE SPELLS: Use initial hit school, not the debuff school.
|
||||
-- e.g., Pounce stun-immune doesn't mean bleed-immune.
|
||||
if spellName then
|
||||
local baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "")
|
||||
if SPLIT_DAMAGE_SPELLS[baseName] then
|
||||
@@ -7552,11 +7844,28 @@ local function RecordImmunity(npcName, spellName, conditionalBuff, spellID)
|
||||
end
|
||||
end
|
||||
|
||||
-- If we can't determine the school, use "unknown" and store the spell name
|
||||
-- Direct DBC lookup: spellID → GetSpellRecField → school enum → name
|
||||
if not school and spellID and GetSpellRecField then
|
||||
local dbcSchool = GetSpellRecField(spellID, "school")
|
||||
if dbcSchool and SCHOOL_NAMES[dbcSchool] then
|
||||
school = SCHOOL_NAMES[dbcSchool]
|
||||
end
|
||||
end
|
||||
|
||||
-- Fallback: try learned mapping from damage events
|
||||
if not school and spellID and CleveRoids.spellSchoolMapping[spellID] then
|
||||
school = CleveRoids.spellSchoolMapping[spellID]
|
||||
end
|
||||
|
||||
-- Last resort: name-based lookup (no spellID available)
|
||||
if not school and spellName then
|
||||
school = GetSpellSchool(spellName, nil)
|
||||
end
|
||||
|
||||
if not school then
|
||||
school = "unknown"
|
||||
if CleveRoids.debug then
|
||||
CleveRoids.Print("|cffff9900[Unknown School]|r Could not determine school for: " .. spellName)
|
||||
CleveRoids.Print("|cffff9900[Unknown School]|r Could not determine school for: " .. (spellName or tostring(spellID)))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -7924,24 +8233,30 @@ local function ParseImmunityCombatLog()
|
||||
-- Only "immune" messages should create immunity records
|
||||
|
||||
-- Extract damage school if explicitly mentioned in message
|
||||
-- IMPORTANT: Only search the text AFTER "is immune to" for the school keyword,
|
||||
-- NOT the entire message. NPC names like "Frostmane Troll" or "Shadowforge Dwarf"
|
||||
-- contain school keywords that would cause false immunity records.
|
||||
if string.find(message, "is immune to") then
|
||||
local lowerMsg = string.lower(message)
|
||||
if string.find(lowerMsg, "fire") then
|
||||
school = "fire"
|
||||
elseif string.find(lowerMsg, "frost") then
|
||||
school = "frost"
|
||||
elseif string.find(lowerMsg, "nature") then
|
||||
school = "nature"
|
||||
elseif string.find(lowerMsg, "shadow") then
|
||||
school = "shadow"
|
||||
elseif string.find(lowerMsg, "arcane") then
|
||||
school = "arcane"
|
||||
elseif string.find(lowerMsg, "holy") then
|
||||
school = "holy"
|
||||
elseif string.find(lowerMsg, "physical") then
|
||||
school = "physical"
|
||||
elseif string.find(lowerMsg, "bleed") then
|
||||
school = "bleed"
|
||||
local _, immuneEnd = string.find(message, "is immune to%s*")
|
||||
if immuneEnd then
|
||||
local schoolText = string.lower(string.sub(message, immuneEnd + 1))
|
||||
if string.find(schoolText, "^fire") then
|
||||
school = "fire"
|
||||
elseif string.find(schoolText, "^frost") then
|
||||
school = "frost"
|
||||
elseif string.find(schoolText, "^nature") then
|
||||
school = "nature"
|
||||
elseif string.find(schoolText, "^shadow") then
|
||||
school = "shadow"
|
||||
elseif string.find(schoolText, "^arcane") then
|
||||
school = "arcane"
|
||||
elseif string.find(schoolText, "^holy") then
|
||||
school = "holy"
|
||||
elseif string.find(schoolText, "^physical") then
|
||||
school = "physical"
|
||||
elseif string.find(schoolText, "^bleed") then
|
||||
school = "bleed"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -8003,53 +8318,18 @@ local function ParseImmunityCombatLog()
|
||||
|
||||
-- If we have a spell and target, record immunity
|
||||
if spellName and targetName then
|
||||
-- Debug: Show what we extracted
|
||||
-- SPELL_MISS_SELF (Nampower v2.31+, always available since addon requires v3.0+)
|
||||
-- provides exact spellId for accurate school detection and already handles immunity
|
||||
-- recording via ProcessSpellMissSelf. Skip duplicate text-based recording to avoid
|
||||
-- false positives from unreliable spell name → school resolution (e.g., "ice" substring
|
||||
-- matching in GetSpellSchool, NPC name contamination, etc.)
|
||||
-- The reason was already stored above for SPELL_GO correlation (recentCombatLogReasons).
|
||||
if CleveRoids.debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
string.format("|cffff9900[Immunity Detected]|r Spell: %s | Target: %s | School: %s",
|
||||
spellName, targetName, school or "auto-detect")
|
||||
string.format("|cff00aaff[CombatLog Deferred]|r %s on %s - SPELL_MISS_SELF handles immunity recording",
|
||||
spellName, targetName)
|
||||
)
|
||||
end
|
||||
|
||||
local spellID = CleveRoids.GetSpellIdForName and CleveRoids.GetSpellIdForName(spellName)
|
||||
|
||||
-- SPLIT CC SPELLS: Skip immunity recording for spells with physical damage + resistable CC
|
||||
local baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "")
|
||||
if (spellID and SPLIT_CC_SPELLS[spellID]) or SPLIT_CC_SPELL_NAMES[baseName] then
|
||||
if CleveRoids.debug then
|
||||
CleveRoids.Print("|cff00aaff[Split CC Skip]|r " .. spellName .. " CC immune on " .. targetName .. " - skipping immunity recording (physical damage landed)")
|
||||
end
|
||||
CancelPendingVerification(targetName, spellName)
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if target is queryable for buff check
|
||||
local canQuery = UnitExists("target") and UnitName("target") == targetName
|
||||
if canQuery then
|
||||
local immunityBuff = HasImmunityGrantingBuff("target")
|
||||
if immunityBuff then
|
||||
if CleveRoids.debug then
|
||||
CleveRoids.Print("|cff00aaff[CombatLog Temp Skip]|r " .. targetName .. " has " .. immunityBuff .. " active - skipping permanent immunity recording for " .. spellName)
|
||||
end
|
||||
CancelPendingVerification(targetName, spellName)
|
||||
return
|
||||
end
|
||||
else
|
||||
-- Cannot query target — inconclusive, don't record
|
||||
if CleveRoids.debug then
|
||||
CleveRoids.Print("|cff00aaff[CombatLog Inconclusive]|r Cannot query " .. targetName .. " for buffs - not recording immunity for " .. spellName)
|
||||
end
|
||||
CancelPendingVerification(targetName, spellName)
|
||||
return
|
||||
end
|
||||
|
||||
-- Record as permanent immunity
|
||||
local ccType = spellID and GetSpellCCType(spellID)
|
||||
if ccType then
|
||||
RecordCCImmunity(targetName, ccType, nil, spellName)
|
||||
else
|
||||
RecordImmunity(targetName, spellName, nil, spellID)
|
||||
end
|
||||
CancelPendingVerification(targetName, spellName)
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user