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https://github.com/brues-code/SuperCleveRoidMacros.git
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Use BAG_UPDATE_DELAYED
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@@ -4839,7 +4839,7 @@ CleveRoids.Frame:RegisterEvent("PLAYER_ENTERING_WORLD")
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CleveRoids.Frame:RegisterEvent("UPDATE_MACROS")
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CleveRoids.Frame:RegisterEvent("SPELLS_CHANGED")
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CleveRoids.Frame:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
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CleveRoids.Frame:RegisterEvent("BAG_UPDATE")
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CleveRoids.Frame:RegisterEvent("BAG_UPDATE_DELAYED")
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CleveRoids.Frame:RegisterEvent("UNIT_INVENTORY_CHANGED")
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CleveRoids.Frame:RegisterEvent("UNIT_PET")
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@@ -5706,7 +5706,7 @@ function CleveRoids.Frame:ACTIONBAR_SLOT_CHANGED()
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end
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end
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function CleveRoids.Frame:BAG_UPDATE()
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function CleveRoids.Frame:BAG_UPDATE_DELAYED()
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-- In combat: Skip expensive indexing but still queue icon update
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-- so conditionals like [inbag] re-evaluate (they use live bag APIs)
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if UnitAffectingCombat("player") then
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