fix stale debuffs

This commit is contained in:
Jrc13245
2026-03-06 13:57:43 -05:00
parent 37dd0bac94
commit 7f6c1dbdbc
+196 -135
View File
@@ -3837,16 +3837,17 @@ function CleveRoids.ValidateUnitDebuff(unit, args)
local texture, stacks, spellID, remaining
local i
-- For non-player units, check tracking table directly
-- SIMPLE: Did the player cast this spell? Is the timer still valid?
-- Defensive: verify libdebuff is a table before accessing properties
-- For non-player units: existence-first, timer-second (matches pfUI's libdebuff pattern)
-- 1. Check if aura actually exists on target via GetUnitField
-- 2. If exists: look up timer data from tracking table, verify caster
-- 3. If not exists: clean up stale tracking entries
-- 4. Fallback: timer-first when GetUnitField unavailable
local lib = type(CleveRoids.libdebuff) == "table" and CleveRoids.libdebuff or nil
if unit ~= "player" and lib and lib.objects then
local guid = CleveRoids.GetGUID(unit)
if not guid then return false end
-- PERFORMANCE: Use cached spell name -> ID mapping instead of iterating every call
-- For spell ID input, use the ID directly instead of name->ID lookup
-- Resolve spell name to known spell IDs
local matchingSpellIDs
if searchID then
matchingSpellIDs = {searchID}
@@ -3854,144 +3855,210 @@ function CleveRoids.ValidateUnitDebuff(unit, args)
matchingSpellIDs = GetSpellIDsForName(args.name) or {}
end
-- Check tracking table for ANY rank of this spell: Did player cast this? Is timer valid?
if not found and matchingSpellIDs and table.getn(matchingSpellIDs) > 0 then
for _, spellID in ipairs(matchingSpellIDs) do
local rec = lib.objects[guid] and lib.objects[guid][spellID]
-- For shared debuffs (Sunder, Faerie Fire, etc.), accept any caster (including nil)
-- For personal debuffs (Rip, Rupture, etc.), only accept player casts
local isSharedDebuff = lib.IsPersonalDebuff and lib:IsPersonalDebuff(spellID) == false
if rec and rec.duration and rec.start and (isSharedDebuff or rec.caster == "player") then
local timeRemaining = rec.duration + rec.start - GetTime()
if timeRemaining > 0 then
found = true
remaining = timeRemaining
stacks = rec.stacks or 0
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[Tracking]|r %s (ID:%d): %.1fs left", args.name, spellID, timeRemaining)
)
end
-- Get texture (optional, just for display)
for i = 1, 16 do
local _, _, _, sid = UnitDebuff(unit, i)
if sid == spellID then
texture = UnitDebuff(unit, i)
break
end
end
if not texture then
for i = 1, 32 do
local _, _, sid = UnitBuff(unit, i)
if sid == spellID then
texture = UnitBuff(unit, i)
break
end
end
end
-- Found active debuff, stop searching
break
elseif rec then
-- Debuff expired - remove it from tracking to avoid spam
local expiredTime = GetTime() - (rec.start + rec.duration)
if CleveRoids.debug and expiredTime < 2.0 then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[Tracking]|r %s (ID:%d) expired %.1fs ago",
args.name, spellID, expiredTime)
)
end
-- Remove expired debuff to prevent repeated "expired" messages
if lib.objects[guid] then
lib.objects[guid][spellID] = nil
end
end
-- STEP 1: EXISTENCE CHECK via GetUnitField
-- Like pfUI, check actual aura state first — never trust timers alone
local API = CleveRoids.NampowerAPI
local auraPresent -- nil=GetUnitField unavailable, true=on target, false=not on target
local auraSpellId, auraStacks
if API and API.FindUnitAuraInfo then
local searchNameLower = not searchID and args.name and _string_lower(args.name) or nil
local gufResult, gufSpellId, gufStacks, gufSlot = API.FindUnitAuraInfo(unit, searchID, searchNameLower)
if gufResult ~= nil then
auraPresent = gufResult
if gufResult then
auraSpellId = gufSpellId
auraStacks = gufStacks or 0
end
end
-- Only show "not in tracking" message if CleveRoids.debugVerbose is enabled
-- (too spammy for normal debug mode)
if not found and CleveRoids.debugVerbose then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff0000[Tracking]|r %s not in tracking table (checked %d ranks)",
args.name, table.getn(matchingSpellIDs))
)
end
elseif CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff0000[Tracking]|r Unknown spell: %s", args.name)
)
end
-- If spell not in personalDebuffs/sharedDebuffs cache, scan objectsByGuid by name
-- Safety net for Turtle WoW custom spells not in hardcoded lookup tables
if not found and (not matchingSpellIDs or table.getn(matchingSpellIDs) == 0) and lib.objects[guid] and not searchID then
local searchNameLower = _string_lower(args.name)
for spellID, rec in pairs(lib.objects[guid]) do
if rec and rec.caster == "player" then
local n = GetSpellRecField and GetSpellRecField(spellID, "name")
if n then
n = _string_gsub(n, "%s*%(%s*Rank%s+%d+%s*%)", "")
if _string_lower(n) == searchNameLower then
local timeRemaining = rec.duration + rec.start - GetTime()
if timeRemaining > 0 then
found = true
remaining = timeRemaining
stacks = rec.stacks or 0
else
lib.objects[guid][spellID] = nil
end
if auraPresent then
-- STEP 2a: AURA CONFIRMED ON TARGET — look up timer data
local rec = lib.objects[guid] and lib.objects[guid][auraSpellId]
local isSharedDebuff = lib.IsPersonalDebuff and lib:IsPersonalDebuff(auraSpellId) == false
if rec and rec.duration and rec.start and (isSharedDebuff or rec.caster == "player") then
local timeRemaining = rec.duration + rec.start - GetTime()
if timeRemaining > 0 then
found = true
remaining = timeRemaining
stacks = auraStacks
else
-- Timer expired but aura still present (server duration differs)
-- Trust existence, clear stale timer
found = true
remaining = nil
stacks = auraStacks
lib.objects[guid][auraSpellId] = nil
end
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[Tracking]|r %s (ID:%d): %s",
args.name, auraSpellId,
remaining and string.format("%.1fs left", remaining) or "present (timer expired)")
)
end
elseif isSharedDebuff then
-- Shared debuff from any caster — existence is sufficient
found = true
stacks = auraStacks
spellID = auraSpellId
remaining = nil
end
-- Personal debuff with no player record → another player's cast, skip
-- Get texture for found debuff
if found then
for i = 1, 16 do
local _, _, _, sid = UnitDebuff(unit, i)
if sid == auraSpellId then
texture = UnitDebuff(unit, i)
break
end
end
if not texture then
for i = 1, 32 do
local _, _, sid = UnitBuff(unit, i)
if sid == auraSpellId then
texture = UnitBuff(unit, i)
break
end
end
end
end
end
-- FALLBACK: If not found in tracking table, scan actual debuffs on target
-- This handles:
-- 1. Shared debuffs from other players (we only track player's own casts)
-- 2. Personal debuffs during the 0.2s pending delay after casting
-- 3. Any debuffs not yet registered in tracking (edge cases)
--
-- Includes stack/time checks (e.g., [debuff:Sunder_Armor>#3]) not just existence.
-- The isShared gate below ensures personal debuffs still require tracking table data.
if not found then
-- FALLBACK: Only scan for SHARED debuffs (Sunder, Faerie Fire, etc.)
-- Personal debuffs (Rip, Rake, Rupture, etc.) MUST be in tracking table
-- to be considered "found" - this ensures [nodebuff] only finds YOUR debuffs
-- after /reload when tracking is cleared.
-- Fast path: Use GetUnitField to search all 48 aura slots in 2 C-to-Lua calls
local API = CleveRoids.NampowerAPI
local searchNameLower = not searchID and args.name and _string_lower(args.name) or nil
if API and API.FindUnitAuraInfo then
local gufResult, gufSpellId, gufStacks, gufSlot = API.FindUnitAuraInfo(unit, searchID, searchNameLower)
if gufResult ~= nil then
-- GetUnitField was available and searched
if gufResult then
local isShared = IsSharedDebuffByIdOrName(lib, gufSpellId, args.name)
if isShared then
found = true
stacks = gufStacks or 0
spellID = gufSpellId
remaining = nil
elseif auraPresent == false then
-- STEP 2b: AURA NOT ON TARGET — clean up stale tracking entries
if matchingSpellIDs and table.getn(matchingSpellIDs) > 0 then
for _, sid in ipairs(matchingSpellIDs) do
if lib.objects[guid] and lib.objects[guid][sid] then
if CleveRoids.debug then
local rec = lib.objects[guid][sid]
local timeLeft = (rec.duration and rec.start)
and (rec.duration + rec.start - GetTime()) or 0
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[Tracking]|r %s (ID:%d) removed (not on target, timer had %.1fs)",
args.name, sid, timeLeft)
)
end
lib.objects[guid][sid] = nil
end
end
end
-- Also clean name-based entries (Turtle WoW custom spells)
if not searchID and lib.objects[guid] then
local cleanupNameLower = _string_lower(args.name)
for sid, rec in pairs(lib.objects[guid]) do
if rec and rec.caster == "player" then
local n = GetSpellRecField and GetSpellRecField(sid, "name")
if n then
n = _string_gsub(n, "%s*%(%s*Rank%s+%d+%s*%)", "")
if _string_lower(n) == cleanupNameLower then
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[Tracking]|r %s (ID:%d) removed (not on target)",
args.name, sid)
)
end
lib.objects[guid][sid] = nil
break
end
end
end
else
-- GetUnitField unavailable, fall through to per-slot iteration
API = nil -- Signal slow path below
end
else
API = nil -- Signal slow path below
end
-- found stays false
else
-- STEP 2c: GetUnitField UNAVAILABLE — fall back to timer-first approach
if matchingSpellIDs and table.getn(matchingSpellIDs) > 0 then
for _, sid in ipairs(matchingSpellIDs) do
local rec = lib.objects[guid] and lib.objects[guid][sid]
local isSharedDebuff = lib.IsPersonalDebuff and lib:IsPersonalDebuff(sid) == false
if rec and rec.duration and rec.start and (isSharedDebuff or rec.caster == "player") then
local timeRemaining = rec.duration + rec.start - GetTime()
if timeRemaining > 0 then
found = true
remaining = timeRemaining
stacks = rec.stacks or 0
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[Tracking]|r %s (ID:%d): %.1fs left (no verify)",
args.name, sid, timeRemaining)
)
end
-- Get texture
for i = 1, 16 do
local _, _, _, debuffSid = UnitDebuff(unit, i)
if debuffSid == sid then
texture = UnitDebuff(unit, i)
break
end
end
if not texture then
for i = 1, 32 do
local _, _, buffSid = UnitBuff(unit, i)
if buffSid == sid then
texture = UnitBuff(unit, i)
break
end
end
end
break
elseif rec then
local expiredTime = GetTime() - (rec.start + rec.duration)
if CleveRoids.debug and expiredTime < 2.0 then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[Tracking]|r %s (ID:%d) expired %.1fs ago",
args.name, sid, expiredTime)
)
end
lib.objects[guid][sid] = nil
end
end
end
if not found and CleveRoids.debugVerbose then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff0000[Tracking]|r %s not in tracking table (checked %d ranks)",
args.name, table.getn(matchingSpellIDs))
)
end
elseif CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff0000[Tracking]|r Unknown spell: %s", args.name)
)
end
-- Slow path: Per-slot UnitDebuff + UnitBuff iteration (GetUnitField unavailable)
if not found and not API then
-- Scan debuff slots
-- Name-based fallback for custom spells (no GetUnitField)
if not found and (not matchingSpellIDs or table.getn(matchingSpellIDs) == 0) and lib.objects[guid] and not searchID then
local fallbackNameLower = _string_lower(args.name)
for sid, rec in pairs(lib.objects[guid]) do
if rec and rec.caster == "player" then
local n = GetSpellRecField and GetSpellRecField(sid, "name")
if n then
n = _string_gsub(n, "%s*%(%s*Rank%s+%d+%s*%)", "")
if _string_lower(n) == fallbackNameLower then
local timeRemaining = rec.duration + rec.start - GetTime()
if timeRemaining > 0 then
found = true
remaining = timeRemaining
stacks = rec.stacks or 0
else
lib.objects[guid][sid] = nil
end
break
end
end
end
end
end
-- Fallback: scan actual debuffs for shared debuffs (no GetUnitField)
if not found then
for i = 1, 16 do
local tex, debuffStacks, _, debuffSpellID = UnitDebuff(unit, i)
if not tex then break end
@@ -4005,16 +4072,12 @@ function CleveRoids.ValidateUnitDebuff(unit, args)
matched = baseName and (baseName == args.name or fullName == args.name)
end
if matched then
-- IMPORTANT: Only use fallback for SHARED debuffs
-- Personal debuffs must come from tracking table (caster check)
-- Uses name-based fallback for custom spell IDs (e.g., Turtle WoW Judgements)
local isShared = IsSharedDebuffByIdOrName(lib, debuffSpellID, args.name)
if isShared then
found = true
texture = tex
stacks = debuffStacks or 0
spellID = debuffSpellID
-- No duration tracking for shared debuffs
remaining = nil
break
end
@@ -4022,7 +4085,7 @@ function CleveRoids.ValidateUnitDebuff(unit, args)
end
end
-- If still not found, check buff slots (overflow debuffs)
-- Check buff slots (overflow debuffs)
if not found then
for i = 1, 32 do
local tex, buffStacks, buffSpellID = UnitBuff(unit, i)
@@ -4037,8 +4100,6 @@ function CleveRoids.ValidateUnitDebuff(unit, args)
matched = baseName and (baseName == args.name or fullName == args.name)
end
if matched then
-- IMPORTANT: Only use fallback for SHARED debuffs
-- Uses name-based fallback for custom spell IDs (e.g., Turtle WoW Judgements)
local isShared = IsSharedDebuffByIdOrName(lib, buffSpellID, args.name)
if isShared then
found = true