fix debuff tracking alongside pfui

This commit is contained in:
Jrc13245
2026-04-01 14:18:08 -04:00
parent 765256642a
commit 809b04b9de
2 changed files with 240 additions and 49 deletions
+99 -34
View File
@@ -1806,10 +1806,20 @@ local function IsPendingDebuffCast(spellName, targetUnit)
local remaining = CleveRoids.castDuration - (GetTime() - CleveRoids.castStartTime)
if remaining > 0.1 then
-- Cast is in-flight, debuff is pending
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cffff00ff[PendingDebuff]|r %s pending via CurrentSpell (%.1fs remaining)",
spellName, remaining))
end
return true
end
else
-- No timing info but spell type is "cast" - assume pending
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cffff00ff[PendingDebuff]|r %s pending via CurrentSpell (no timing info)",
spellName))
end
return true
end
end
@@ -1823,22 +1833,66 @@ local function IsPendingDebuffCast(spellName, targetUnit)
local normalizedQueued = NormalizeSpellNameForComparison(queuedName)
if normalizedQueued == normalizedCheck then
-- Spell is queued, debuff is pending
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cffff00ff[PendingDebuff]|r %s pending via queuedSpell",
spellName))
end
return true
end
end
-- Check pfUI's pending debuff tracking (uses SPELL_GO events for accuracy)
-- pfUI.libdebuff_pending[guid][spellName] = true when cast is in-flight
-- Cleared on SPELL_GO miss/resist, so this is very accurate
if pfUI and pfUI.libdebuff_pending and targetGuid then
local pendingForTarget = pfUI.libdebuff_pending[targetGuid]
if pendingForTarget then
-- pfUI stores by spell name (may or may not have rank)
-- Check both the exact name and stripped name
for pendingSpell, _ in pairs(pendingForTarget) do
local normalizedPending = NormalizeSpellNameForComparison(pendingSpell)
if normalizedPending == normalizedCheck then
return true
-- Check in-flight debuffs: use pfUI's pending table when available (shared data,
-- avoids duplicate tracking), otherwise fall back to our own pending arrays
local lib = CleveRoids.libdebuff
if lib and targetGuid then
if pfUI and pfUI.libdebuff_pending then
-- pfUI.libdebuff_pending[guid][spellName] = {casterGuid, rank, time}
-- Tracks all casters; filter to player's own casts only
local pendingForTarget = pfUI.libdebuff_pending[targetGuid]
if pendingForTarget then
local playerGuid = CleveRoids.GetGUID("player")
for pendingSpell, pendingData in pairs(pendingForTarget) do
local normalizedPending = NormalizeSpellNameForComparison(pendingSpell)
if normalizedPending == normalizedCheck then
local casterGuid = type(pendingData) == "table" and pendingData.casterGuid or nil
if casterGuid and casterGuid == playerGuid then
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cffff00ff[PendingDebuff]|r %s pending via pfUI.libdebuff_pending (ours)",
spellName))
end
return true
elseif CleveRoids.debug and casterGuid then
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cffff00ff[PendingDebuff]|r %s in pfUI pending but caster=%s (not ours) - skipping",
spellName, string.sub(tostring(casterGuid), 1, 16)))
end
end
end
end
else
-- Standalone mode (no pfUI): check our own pending arrays
-- These are player-only, populated from UNIT_CASTEVENT / SPELL_GO_SELF
local pendingArrays = { lib.pendingPersonalDebuffs, lib.pendingSharedDebuffs, lib.pendingCCDebuffs }
for _, arr in ipairs(pendingArrays) do
if arr then
for _, pending in pairs(arr) do
if pending and pending.targetGUID == targetGuid and pending.spellID then
local pendingName = GetSpellRecField and GetSpellRecField(pending.spellID, "name")
if pendingName then
local normalizedPending = NormalizeSpellNameForComparison(pendingName)
if normalizedPending == normalizedCheck then
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"|cffff00ff[PendingDebuff]|r %s pending via libdebuff pending array (ID:%d)",
spellName, pending.spellID))
end
return true
end
end
end
end
end
end
end
@@ -4370,14 +4424,17 @@ function CleveRoids.ValidateUnitDebuff(unit, args)
if gufResult ~= nil then
usedFastPath = true
if gufResult then
-- Step 1 (tracking) already ran and didn't find this debuff.
-- Accept any GetUnitField match as fallback — covers shared debuffs,
-- untracked personal debuffs, and unknown/custom debuffs.
found = true
stacks = gufStacks or 0
spellID = gufSpellId
foundSpellId = gufSpellId
remaining = nil
-- Step 1 (tracking) already ran and didn't find this debuff as ours.
-- Only accept shared debuffs (Sunder, Faerie Fire, etc.) from any caster.
-- Personal debuffs not in our tracking table = another player's cast → skip.
local isShared = IsSharedDebuffByIdOrName(lib, gufSpellId, args.name)
if isShared then
found = true
stacks = gufStacks or 0
spellID = gufSpellId
foundSpellId = gufSpellId
remaining = nil
end
elseif lib.objects[guid] then
-- gufResult == false: aura definitively not on target
-- Clean any stale tracking entries
@@ -4435,13 +4492,18 @@ function CleveRoids.ValidateUnitDebuff(unit, args)
matched = baseName and (baseName == args.name or fullName == args.name)
end
if matched then
found = true
texture = tex
stacks = debuffStacks or 0
spellID = debuffSpellID
foundSpellId = debuffSpellID
remaining = nil
break
-- Only accept shared debuffs here — personal debuffs not in
-- our tracking table (Step 1) are another player's cast
local isShared = IsSharedDebuffByIdOrName(lib, debuffSpellID, args.name)
if isShared then
found = true
texture = tex
stacks = debuffStacks or 0
spellID = debuffSpellID
foundSpellId = debuffSpellID
remaining = nil
break
end
end
end
end
@@ -4461,13 +4523,16 @@ function CleveRoids.ValidateUnitDebuff(unit, args)
matched = baseName and (baseName == args.name or fullName == args.name)
end
if matched then
found = true
texture = tex
stacks = buffStacks or 0
spellID = buffSpellID
foundSpellId = buffSpellID
remaining = nil
break
local isShared = IsSharedDebuffByIdOrName(lib, buffSpellID, args.name)
if isShared then
found = true
texture = tex
stacks = buffStacks or 0
spellID = buffSpellID
foundSpellId = buffSpellID
remaining = nil
break
end
end
end
end
+141 -15
View File
@@ -3345,13 +3345,26 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
-- Add debuff after 0.2 second delay (enough time for server sync)
if elapsed >= 0.2 then
-- BLEED IMMUNITY VERIFICATION: Check if bleed debuff actually appeared
-- DEBUFF IMMUNITY VERIFICATION: Check if debuff actually appeared
-- This happens AFTER the delay, giving the server time to sync the debuff
local isBleedSpell = CleveRoids.BleedSpellIDs and CleveRoids.BleedSpellIDs[pending.spellID]
local bleedVerified = true
local debuffVerified = true
-- SPELL_GO confirmed miss → debuff definitely didn't land (any spell type)
-- Immunity is recorded by SPELL_MISS_SELF → ProcessSpellMissSelf → RecordImmunity
if pending.spellGoMissed then
debuffVerified = false
if debug then
local spellNameDbg = _GetSpellRecField(pending.spellID, "name") or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[Personal Miss]|r %s (ID:%d) missed on %s - SPELL_GO confirmed miss",
spellNameDbg, pending.spellID, pending.targetName or "Unknown")
)
end
end
-- DEBUG: Log verification attempt for bleed spells
if debug and isBleedSpell then
if debug and isBleedSpell and not pending.spellGoMissed then
local spellNameDbg = _GetSpellRecField(pending.spellID, "name") or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cff00aaff[Bleed Verify Start]|r %s (ID:%d) on %s - hasSuperwow:%s, targetGUID:%s",
@@ -3360,7 +3373,8 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
)
end
local verifyUnit = isBleedSpell and pending.targetGUID and ResolveGUIDUnit(pending.targetGUID) or nil
local verifyUnit = isBleedSpell and not pending.spellGoMissed
and pending.targetGUID and ResolveGUIDUnit(pending.targetGUID) or nil
if isBleedSpell and verifyUnit then
-- Check if mob is in bleed whitelist (skip verification for known bleeders)
local isWhitelisted = CleveRoids.MobsThatBleed and CleveRoids.MobsThatBleed[pending.targetGUID]
@@ -3388,8 +3402,8 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
if timeSinceCast < ONE_SHOT_THRESHOLD then
-- One-shot kill - can't determine immunity, skip recording
-- Set bleedVerified = false so we don't add to tracking or remove existing immunity
bleedVerified = false
-- Set debuffVerified=false so we don't add to tracking or remove existing immunity
debuffVerified = false
if debug then
local spellNameDebug = _GetSpellRecField(pending.spellID, "name") or "Bleed"
DEFAULT_CHAT_FRAME:AddMessage(
@@ -3397,13 +3411,13 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
spellNameDebug, pending.targetName or "Unknown", timeSinceCast)
)
end
-- Note: We set bleedVerified = false but DON'T record immunity
-- Note: We set debuffVerified = false but DON'T record immunity
-- This is intentional - one-shots are inconclusive
else
-- Target died without "afflicted by" — inconclusive, don't record immunity.
-- "afflicted by" combat log messages can be delayed/throttled, so absence
-- is not proof of immunity. SPELL_MISS_SELF handles true immunity detection.
bleedVerified = false
debuffVerified = false
if debug then
local spellNameForImmunity = _GetSpellRecField(pending.spellID, "name") or "Bleed"
DEFAULT_CHAT_FRAME:AddMessage(
@@ -3416,7 +3430,7 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
elseif not UnitExists(verifyUnit) then
-- Target despawned or GUID is invalid - can't verify, skip without recording immunity
-- This is similar to one-shot kills: inconclusive result, don't record immunity
bleedVerified = false
debuffVerified = false
if debug then
local spellNameDebug = _GetSpellRecField(pending.spellID, "name") or "Bleed"
DEFAULT_CHAT_FRAME:AddMessage(
@@ -3424,11 +3438,11 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
spellNameDebug, pending.targetName or "Unknown")
)
end
-- Note: We set bleedVerified = false but DON'T record immunity
-- Note: We set debuffVerified = false but DON'T record immunity
-- This is intentional - despawned targets are inconclusive
else
-- Target is alive - check debuffs for bleed spell
bleedVerified = false
debuffVerified = false
local totalDebuffs = 0
for slot = 1, 48 do
@@ -3438,14 +3452,14 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
else
totalDebuffs = totalDebuffs + 1
if debuffSpellID == pending.spellID then
bleedVerified = true
debuffVerified = true
-- Don't break - continue counting total debuffs for immunity vs cap detection
end
end
end
-- If bleed is missing and target has few debuffs, it's likely immunity (not debuff cap)
if not bleedVerified then
if not debuffVerified then
local DEBUFF_CAP_THRESHOLD = 47 -- Max is 48 (16 visible + 32 overflow)
-- Guard: don't record immunity for player targets (PvP resists, trinkets, etc.)
local isPlayer = UnitIsPlayer(verifyUnit)
@@ -3500,8 +3514,98 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
end
end
-- NON-BLEED VERIFICATION: Scan debuffs for non-bleed personal debuffs without SPELL_GO data
-- This catches "soft immunity" where SPELL_GO reports hit but debuff doesn't actually apply
-- (e.g., some Turtle WoW boss mechanics, or server-side immunity without SPELL_MISS event)
if not isBleedSpell and debuffVerified and not pending.spellGoHit and not pending.spellGoMissed then
local nonBleedVerifyUnit = pending.targetGUID and ResolveGUIDUnit(pending.targetGUID) or nil
if nonBleedVerifyUnit then
if _IsUnitDead(nonBleedVerifyUnit) then
-- Target died - can't verify, assume landed
if debug then
local spellNameDebug = _GetSpellRecField(pending.spellID, "name") or "Debuff"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[NonBleed Skip]|r %s on %s - target dead, assuming landed",
spellNameDebug, pending.targetName or "Unknown")
)
end
elseif not UnitExists(nonBleedVerifyUnit) then
-- Target despawned - inconclusive, don't add to tracking
debuffVerified = false
if debug then
local spellNameDebug = _GetSpellRecField(pending.spellID, "name") or "Debuff"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[NonBleed Skip]|r %s on %s - target despawned, can't verify",
spellNameDebug, pending.targetName or "Unknown")
)
end
else
-- Target is alive - check if debuff exists
local nonBleedFound = false
local totalDebuffs = 0
for slot = 1, 48 do
local _, _, _, debuffSpellID = _UnitDebuff(nonBleedVerifyUnit, slot)
if not debuffSpellID then
if slot <= 16 then break end -- Regular debuffs are dense, overflow continues on nil
else
totalDebuffs = totalDebuffs + 1
if debuffSpellID == pending.spellID then
nonBleedFound = true
-- Don't break - continue counting for immunity vs cap detection
end
end
end
if not nonBleedFound then
debuffVerified = false
local DEBUFF_CAP_THRESHOLD = 47
local isPlayer = UnitIsPlayer(nonBleedVerifyUnit)
local immunityBuff = not isPlayer and HasImmunityGrantingBuff(nonBleedVerifyUnit)
if isPlayer then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[NonBleed Skip]|r Player target %s - not recording immunity",
pending.targetName or "Unknown")
)
end
elseif immunityBuff then
if debug then
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffaaaaaa[NonBleed Skip]|r %s has %s - not recording immunity",
pending.targetName or "Unknown", immunityBuff)
)
end
elseif totalDebuffs < DEBUFF_CAP_THRESHOLD then
-- Few debuffs = likely school immunity, not debuff cap
-- Use RecordImmunity for proper DBC school lookup (with bleed override)
if pending.targetName and pending.targetName ~= "" then
CleveRoids.RecordImmunity(pending.targetName, nil, nil, pending.spellID)
if debug then
local spellNameDebug = _GetSpellRecField(pending.spellID, "name") or "Debuff"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[NonBleed Immunity]|r %s is immune to %s - only %d debuffs on target",
pending.targetName, spellNameDebug, totalDebuffs)
)
end
end
else
if debug then
local spellNameDebug = _GetSpellRecField(pending.spellID, "name") or "Debuff"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[NonBleed Debuff Cap]|r %s not found on %s - likely pushed off (%d debuffs)",
spellNameDebug, pending.targetName or "Unknown", totalDebuffs)
)
end
end
end
end
end
-- If no verifyUnit (can't resolve GUID), debuffVerified stays true (can't verify)
end
-- Only apply the debuff to tracking if it was verified (or not a bleed/was whitelisted)
if bleedVerified then
if debuffVerified then
-- Debug: Show what we're about to add to tracking
if debug then
local spellNameDebug = _GetSpellRecField(pending.spellID, "name") or "Unknown"
@@ -3890,6 +3994,18 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
end
end
-- SPELL_GO confirmed miss - debuff definitely didn't land
if pending.spellGoMissed then
-- Leave debuffVerified=false → falls through to immunity recording
if debug then
local spellNameDebug = _GetSpellRecField(pending.spellID, "name") or "Shared Debuff"
DEFAULT_CHAT_FRAME:AddMessage(
_string_format("|cffff6600[Shared Miss]|r %s missed on %s - SPELL_GO confirmed miss",
spellNameDebug, pending.targetName or "Unknown")
)
end
end
-- Skip verification if target is dead (debuffs are removed on death)
-- Guard: skip debuff scanning if SPELL_GO already determined outcome
local sharedVerifyUnit = not debuffVerified and not pending.spellGoHit and not pending.spellGoMissed
@@ -3920,7 +4036,7 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
end
end
end
else
elseif not pending.spellGoMissed then
-- No SuperWoW or no GUID - assume debuff landed (can't verify)
debuffVerified = true
end
@@ -7879,6 +7995,16 @@ local function RecordImmunity(npcName, spellName, conditionalBuff, spellID)
if dbcSchool and SCHOOL_NAMES[dbcSchool] then
school = SCHOOL_NAMES[dbcSchool]
end
-- Bleed spells have DBC school=0 (physical) but immunity should be "bleed", not "physical"
-- Split damage spells (Rake/Pounce/Garrote) are already handled above — their cast spell
-- triggers IMMUNE for the initial physical hit, so "physical" is correct for those.
-- Pure bleed spells (Rip, etc.) that reach this path need the override.
if school == "physical" and CleveRoids.BleedSpellIDs and CleveRoids.BleedSpellIDs[spellID] then
school = "bleed"
if CleveRoids.debug then
CleveRoids.Print("|cff00aaff[Bleed Override]|r " .. (spellName or tostring(spellID)) .. " immunity recorded as 'bleed' (DBC school=physical, but spell is a bleed)")
end
end
end
-- Fallback: try learned mapping from damage events