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remove superwow requirement by using nampower, update nampower support to 3_1_0
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@@ -56,7 +56,7 @@ function Extension.OnNonUnitTooltip()
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-- Also explicitly clear the game's mouseover to ensure UnitIsPlayer returns false.
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-- This is defensive - the main fix is in Utility.lua:apply() using "" instead of nil.
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if CleveRoids.hasSuperwow and _G.SetMouseoverUnit then
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if _G.SetMouseoverUnit then
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CleveRoids.__mo.selfTriggered = true
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_G.SetMouseoverUnit("")
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end
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