fix new conditionals

This commit is contained in:
Jrc13245
2025-11-10 19:09:01 -05:00
parent b18ad521de
commit 84f5d63be8
+11 -11
View File
@@ -1948,19 +1948,19 @@ CleveRoids.Keywords = {
return And(conditionals.mybuffcount,function (v) return CleveRoids.ValidatePlayerAuraCount(v.bigger, v.amount) end)
end,
mhimbue = function(value)
return CleveRoids.ValidateWeaponImbue("mh", value)
end,
mhimbue = function(conditionals)
return CleveRoids.ValidateWeaponImbue("mh", conditionals.value)
end
nomhimbue = function(value)
return not CleveRoids.ValidateWeaponImbue("mh", value)
end,
nomhimbue = function(conditionals)
return not CleveRoids.ValidateWeaponImbue("mh", conditionals.value)
end
ohimbue = function(value)
return CleveRoids.ValidateWeaponImbue("oh", value)
end,
ohimbue = function(conditionals)
return CleveRoids.ValidateWeaponImbue("oh", conditionals.value)
end
noohimbue = function(value)
return not CleveRoids.ValidateWeaponImbue("oh", value)
noohimbue = function(conditionals)
return not CleveRoids.ValidateWeaponImbue("oh", conditionals.value)
end
}