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Add indoors/outdoors conditionals via ClassicAPI
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@@ -337,6 +337,18 @@ function API.IsMounted()
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return IsMounted() and true or false
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end
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-- True if the player is under a WMO roof (building, cave, instance interior).
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-- Live engine geometry query, not zone-based; nil (-> false) pre-world.
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function API.IsIndoors()
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return IsIndoors() and true or false
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end
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-- True if the player is outdoors (open sky / not inside a WMO interior).
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-- Exact complement of IsIndoors for a resolvable player.
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function API.IsOutdoors()
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return IsOutdoors() and true or false
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end
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-- Player's stand state: 0 = standing, non-zero = sitting/sleeping/kneeling/etc.
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-- (see UnitStandState). Player-only.
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function API.GetPlayerStandState()
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@@ -7352,6 +7352,26 @@ CleveRoids.Keywords = {
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return not CleveRoids.ClassicAPI.IsSwimming()
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end,
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-- [indoors] - Player is under a WMO roof (building, cave, instance interior)
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indoors = function(conditionals)
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return CleveRoids.ClassicAPI.IsIndoors()
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end,
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-- [noindoors] - Player is NOT indoors
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noindoors = function(conditionals)
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return not CleveRoids.ClassicAPI.IsIndoors()
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end,
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-- [outdoors] - Player is outdoors (open sky / not inside a WMO interior)
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outdoors = function(conditionals)
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return CleveRoids.ClassicAPI.IsOutdoors()
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end,
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-- [nooutdoors] - Player is NOT outdoors
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nooutdoors = function(conditionals)
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return not CleveRoids.ClassicAPI.IsOutdoors()
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end,
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-- [rooted] - Player is currently rooted (Nampower v2.36+)
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rooted = function(conditionals)
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if not CleveRoids.NampowerAPI.features.hasPlayerIsRooted then
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@@ -9371,6 +9391,7 @@ CleveRoids.STATIC_CONDITIONALS = {
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mod = true, nomod = true,
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keydown = true, nokeydown = true,
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swimming = true, noswimming = true, swim = true, noswim = true,
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indoors = true, noindoors = true, outdoors = true, nooutdoors = true,
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rooted = true, norooted = true,
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resting = true, noresting = true,
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}
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