Identify equipped weapon type by item subclass, not localized name

HasWeaponEquipped matched the localized GetItemInfo subtype string, which
required a hand-maintained translation of all 13 weapon/shield subtypes per
locale plus brittle "^Fist"/last-word string parsing.

Use the locale-independent class/subclass IDs from C_Item.GetItemInfoInstant
instead:
- Init.lua: WeaponTypeNames entries now carry numeric class + subClass set
  (Axes/Swords/Maces span their 1H+2H subclasses; Shields are armor class 4).
- Conditionals.lua: HasWeaponEquipped resolves the slot's itemID via
  ClassicAPI GetInventoryItemID, then compares classID/subClassID -- no link
  parsing, no string munging.
- Localization.lua: drop the now-unused weapon-subtype strings from every
  locale block (112 lines).
This commit is contained in:
Brues
2026-06-21 14:16:56 -05:00
parent f0f57330c5
commit a8bf7fbc0f
3 changed files with 32 additions and 153 deletions
+9 -22
View File
@@ -2094,34 +2094,21 @@ end
-- weaponType: The name of the weapon's type (e.g. Axe, Shield, etc.)
-- returns: True when equipped, otherwhise false
function CleveRoids.HasWeaponEquipped(weaponType)
if not CleveRoids.WeaponTypeNames[weaponType] then
local def = CleveRoids.WeaponTypeNames[weaponType]
if not def then
return false
end
local slotName = CleveRoids.WeaponTypeNames[weaponType].slot
local localizedName = CleveRoids.WeaponTypeNames[weaponType].name
local slotId = GetInventorySlotInfo(slotName)
local slotLink = GetInventoryItemLink("player",slotId)
if not slotLink then
local slotId = GetInventorySlotInfo(def.slot)
local itemId = CleveRoids.ClassicAPI.GetInventoryItemID("player", slotId)
if not itemId then
return false
end
local _,_,itemId = string.find(slotLink,"item:(%d+)")
if not itemId then -- Also good to check if itemId was found
return false
end
local _name,_link,_,_lvl,_type,subtype = GetItemInfo(itemId)
-- just had to be special huh?
local fist = string.find(subtype,"^Fist")
-- drops things like the One-Handed prefix
local _,_,subtype = string.find(subtype,"%s?(%S+)$")
if subtype == localizedName or (fist and (CleveRoids.WeaponTypeNames[weaponType].name == CleveRoids.Localized.FistWeapon)) then
return true
end
return false
-- Compare locale-independent item class/subclass instead of matching the
-- localized subtype string (GetItemInfoInstant: ..., classID, subClassID).
local _, _, _, _, _, classID, subClassID = C_Item.GetItemInfoInstant(itemId)
return classID == def.class and def.subClass[subClassID] == true
end
-- Checks whether or not the given UnitId is in your party or your raid
+23 -19
View File
@@ -242,28 +242,32 @@ CleveRoids.auraTextures = {
-- I need to make a 2h modifier
-- Maps easy to use weapon type names (e.g. Axes, Shields) to their inventory slot name and their localized tooltip name
-- Maps easy-to-use weapon type names (e.g. Axes, Shields) to their inventory
-- slot plus the locale-independent item class/subclass IDs that identify them
-- (read via C_Item.GetItemInfoInstant). class 2 = Weapon, 4 = Armor (shields).
-- subClass is a set because the logical "Axes"/"Swords"/"Maces" types span both
-- the one-handed and two-handed weapon subclasses.
CleveRoids.WeaponTypeNames = {
Daggers = { slot = "MainHandSlot", name = CleveRoids.Localized.Dagger },
Fists = { slot = "MainHandSlot", name = CleveRoids.Localized.FistWeapon },
Axes = { slot = "MainHandSlot", name = CleveRoids.Localized.Axe },
Swords = { slot = "MainHandSlot", name = CleveRoids.Localized.Sword },
Staves = { slot = "MainHandSlot", name = CleveRoids.Localized.Staff },
Maces = { slot = "MainHandSlot", name = CleveRoids.Localized.Mace },
Polearms = { slot = "MainHandSlot", name = CleveRoids.Localized.Polearm },
Daggers = { slot = "MainHandSlot", class = 2, subClass = { [15] = true } },
Fists = { slot = "MainHandSlot", class = 2, subClass = { [13] = true } },
Axes = { slot = "MainHandSlot", class = 2, subClass = { [0] = true, [1] = true } },
Swords = { slot = "MainHandSlot", class = 2, subClass = { [7] = true, [8] = true } },
Staves = { slot = "MainHandSlot", class = 2, subClass = { [10] = true } },
Maces = { slot = "MainHandSlot", class = 2, subClass = { [4] = true, [5] = true } },
Polearms = { slot = "MainHandSlot", class = 2, subClass = { [6] = true } },
-- OH
Daggers2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Dagger },
Fists2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.FistWeapon },
Axes2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Axe },
Swords2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Sword },
Maces2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Mace },
Shields = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Shield },
Daggers2 = { slot = "SecondaryHandSlot", class = 2, subClass = { [15] = true } },
Fists2 = { slot = "SecondaryHandSlot", class = 2, subClass = { [13] = true } },
Axes2 = { slot = "SecondaryHandSlot", class = 2, subClass = { [0] = true, [1] = true } },
Swords2 = { slot = "SecondaryHandSlot", class = 2, subClass = { [7] = true, [8] = true } },
Maces2 = { slot = "SecondaryHandSlot", class = 2, subClass = { [4] = true, [5] = true } },
Shields = { slot = "SecondaryHandSlot", class = 4, subClass = { [6] = true } },
-- ranged
Guns = { slot = "RangedSlot", name = CleveRoids.Localized.Gun },
Crossbows = { slot = "RangedSlot", name = CleveRoids.Localized.Crossbow },
Bows = { slot = "RangedSlot", name = CleveRoids.Localized.Bow },
Thrown = { slot = "RangedSlot", name = CleveRoids.Localized.Thrown },
Wands = { slot = "RangedSlot", name = CleveRoids.Localized.Wand },
Guns = { slot = "RangedSlot", class = 2, subClass = { [3] = true } },
Crossbows = { slot = "RangedSlot", class = 2, subClass = { [18] = true } },
Bows = { slot = "RangedSlot", class = 2, subClass = { [2] = true } },
Thrown = { slot = "RangedSlot", class = 2, subClass = { [16] = true } },
Wands = { slot = "RangedSlot", class = 2, subClass = { [19] = true } },
}
-- Detect available features
-112
View File
@@ -8,20 +8,6 @@ CleveRoids.Locale = GetLocale()
CleveRoids.Localized = {}
if CleveRoids.Locale == "enUS" or CleveRoids.Locale == "enGB" then
CleveRoids.Localized.Shield = "Shields"
CleveRoids.Localized.Bow = "Bows"
CleveRoids.Localized.Crossbow = "Crossbows"
CleveRoids.Localized.Gun = "Guns"
CleveRoids.Localized.Thrown = "Thrown"
CleveRoids.Localized.Wand = "Wands"
CleveRoids.Localized.Sword = "Swords"
CleveRoids.Localized.Staff = "Staves"
CleveRoids.Localized.Polearm = "Polearms"
CleveRoids.Localized.Mace = "Maces"
CleveRoids.Localized.FistWeapon = "Fist Weapons"
CleveRoids.Localized.Dagger = "Daggers"
CleveRoids.Localized.Axe = "Axes"
CleveRoids.Localized.Attack = "Attack"
CleveRoids.Localized.AutoShot = "Auto Shot"
CleveRoids.Localized.Shoot = "Shoot"
@@ -49,20 +35,6 @@ if CleveRoids.Locale == "enUS" or CleveRoids.Locale == "enGB" then
["Shadowmeld"] = "Shadowmeld",
}
elseif CleveRoids.Locale == "deDE" then
CleveRoids.Localized.Shield = "Schilde"
CleveRoids.Localized.Bow = "Bögen"
CleveRoids.Localized.Crossbow = "Armbrüste"
CleveRoids.Localized.Gun = "Waffen"
CleveRoids.Localized.Thrown = "Geworfen"
CleveRoids.Localized.Wand = "Zauberstäbe"
CleveRoids.Localized.Sword = "Schwerter"
CleveRoids.Localized.Staff = "Dauben"
CleveRoids.Localized.Polearm = "Stangenwaffen"
CleveRoids.Localized.Mace = "Streitkolben"
CleveRoids.Localized.FistWeapon = "Faustwaffen"
CleveRoids.Localized.Dagger = "Dolche"
CleveRoids.Localized.Axe = "Äxte"
CleveRoids.Localized.Attack = "Angriff"
CleveRoids.Localized.AutoShot = "Automatischer Schuss"
CleveRoids.Localized.Shoot = "Schießen"
@@ -89,20 +61,6 @@ elseif CleveRoids.Locale == "deDE" then
["Shadowmeld"] = "Schattenmimik",
}
elseif CleveRoids.Locale == "frFR" then
CleveRoids.Localized.Shield = "Boucliers"
CleveRoids.Localized.Bow = "Arcs"
CleveRoids.Localized.Crossbow = "Arbalètes"
CleveRoids.Localized.Gun = "Armes à feu"
CleveRoids.Localized.Thrown = "Thrown"
CleveRoids.Localized.Wand = "Wands"
CleveRoids.Localized.Sword = "Swords"
CleveRoids.Localized.Staff = "Staves"
CleveRoids.Localized.Polearm = "Polearms"
CleveRoids.Localized.Mace = "Maces"
CleveRoids.Localized.FistWeapon = "Fist Weapons"
CleveRoids.Localized.Dagger = "Daggers"
CleveRoids.Localized.Axe = "Axes"
CleveRoids.Localized.Attack = "Attack"
CleveRoids.Localized.AutoShot = "Auto Shot"
CleveRoids.Localized.Shoot = "Shoot"
@@ -128,20 +86,6 @@ elseif CleveRoids.Locale == "frFR" then
["Shadowmeld"] = "Camouflage dans l'ombre",
}
elseif CleveRoids.Locale == "koKR" then
CleveRoids.Localized.Shield = "Shields"
CleveRoids.Localized.Bow = "Bows"
CleveRoids.Localized.Crossbow = "Crossbows"
CleveRoids.Localized.Gun = "Guns"
CleveRoids.Localized.Thrown = "Thrown"
CleveRoids.Localized.Wand = "Wands"
CleveRoids.Localized.Sword = "Swords"
CleveRoids.Localized.Staff = "Staves"
CleveRoids.Localized.Polearm = "Polearms"
CleveRoids.Localized.Mace = "Maces"
CleveRoids.Localized.FistWeapon = "Fist Weapons"
CleveRoids.Localized.Dagger = "Daggers"
CleveRoids.Localized.Axe = "Axes"
CleveRoids.Localized.Attack = "Attack"
CleveRoids.Localized.AutoShot = "Auto Shot"
CleveRoids.Localized.Shoot = "Shoot"
@@ -167,20 +111,6 @@ elseif CleveRoids.Locale == "koKR" then
["Shadowmeld"] = "그림자 숨기",
}
elseif CleveRoids.Locale == "zhCN" then
CleveRoids.Localized.Shield = "盾牌"
CleveRoids.Localized.Bow = ""
CleveRoids.Localized.Crossbow = ""
CleveRoids.Localized.Gun = "枪械"
CleveRoids.Localized.Thrown = "投掷武器"
CleveRoids.Localized.Wand = "魔杖"
CleveRoids.Localized.Sword = ""
CleveRoids.Localized.Staff = "法杖"
CleveRoids.Localized.Polearm = "长柄武器"
CleveRoids.Localized.Mace = ""
CleveRoids.Localized.FistWeapon = "拳套"
CleveRoids.Localized.Dagger = "匕首"
CleveRoids.Localized.Axe = ""
CleveRoids.Localized.Attack = "攻击"
CleveRoids.Localized.AutoShot = "自动射击"
CleveRoids.Localized.Shoot = "射击"
@@ -206,20 +136,6 @@ elseif CleveRoids.Locale == "zhCN" then
["Shadowmeld"] = "影遁",
}
elseif CleveRoids.Locale == "zhTW" then
CleveRoids.Localized.Shield = "盾牌"
CleveRoids.Localized.Bow = "長弓"
CleveRoids.Localized.Crossbow = ""
CleveRoids.Localized.Gun = "槍械"
CleveRoids.Localized.Thrown = "投擲武器"
CleveRoids.Localized.Wand = "魔杖"
CleveRoids.Localized.Sword = ""
CleveRoids.Localized.Staff = "法杖"
CleveRoids.Localized.Polearm = "長柄武器"
CleveRoids.Localized.Mace = ""
CleveRoids.Localized.FistWeapon = "拳套"
CleveRoids.Localized.Dagger = "匕首"
CleveRoids.Localized.Axe = ""
CleveRoids.Localized.Attack = "攻擊"
CleveRoids.Localized.AutoShot = "自動射擊"
CleveRoids.Localized.Shoot = "射擊"
@@ -245,20 +161,6 @@ elseif CleveRoids.Locale == "zhTW" then
["Shadowmeld"] = "影遁",
}
elseif CleveRoids.Locale == "ruRU" then
CleveRoids.Localized.Shield = "Shields"
CleveRoids.Localized.Bow = "Bows"
CleveRoids.Localized.Crossbow = "Crossbows"
CleveRoids.Localized.Gun = "Guns"
CleveRoids.Localized.Thrown = "Thrown"
CleveRoids.Localized.Wand = "Wands"
CleveRoids.Localized.Sword = "Swords"
CleveRoids.Localized.Staff = "Staves"
CleveRoids.Localized.Polearm = "Polearms"
CleveRoids.Localized.Mace = "Maces"
CleveRoids.Localized.FistWeapon = "Fist Weapons"
CleveRoids.Localized.Dagger = "Daggers"
CleveRoids.Localized.Axe = "Axes"
CleveRoids.Localized.Attack = "Attack"
CleveRoids.Localized.AutoShot = "Auto Shot"
CleveRoids.Localized.Shoot = "Shoot"
@@ -284,20 +186,6 @@ elseif CleveRoids.Locale == "ruRU" then
["Shadowmeld"] = "Слияние с тенью",
}
elseif CleveRoids.Locale == "esES" then
CleveRoids.Localized.Shield = "Shields"
CleveRoids.Localized.Bow = "Bows"
CleveRoids.Localized.Crossbow = "Crossbows"
CleveRoids.Localized.Gun = "Guns"
CleveRoids.Localized.Thrown = "Thrown"
CleveRoids.Localized.Wand = "Wands"
CleveRoids.Localized.Sword = "Swords"
CleveRoids.Localized.Staff = "Staves"
CleveRoids.Localized.Polearm = "Polearms"
CleveRoids.Localized.Mace = "Maces"
CleveRoids.Localized.FistWeapon = "Fist Weapons"
CleveRoids.Localized.Dagger = "Daggers"
CleveRoids.Localized.Axe = "Axes"
CleveRoids.Localized.Attack = "Attack"
CleveRoids.Localized.AutoShot = "Auto Shot"
CleveRoids.Localized.Shoot = "Shoot"