Resolve item sets via ClassicAPI; drop Reliquary dependency

Item-set membership and set info now read ItemSet.dbc directly through
ClassicAPI instead of the nampower/Reliquary glue, so set features no
longer require the Reliquary DLL to be installed.

- ClassicAPI.lua: add GetItemSetIDByID and GetItemSetInfo wrappers.
- Utility.lua: repoint ResolveSetItems, CountEquippedSetItemsBySetId,
  GetEquippedItemSetInfo, and GetEquippedSetPieceCount at the ClassicAPI
  accessors. Set-name matching now uses the DBC name (localized; identical
  to the old enUS path on English clients).
- NampowerAPI.lua: remove the now-unused GetItemSet/GetItemSetId/
  GetItemSetItems/GetItemSetBonuses, the dead GetSpellEffectRadius (no
  callers, only radius source was Reliquary), and the orphaned RQ_SafeCall.
- Init.lua: drop hasReliquary detection and its startup feature line.
- Conditionals.lua: update the [set:] comment (no longer Reliquary-gated).
This commit is contained in:
Brues
2026-06-21 14:29:28 -05:00
parent a8bf7fbc0f
commit ae09b23afd
5 changed files with 53 additions and 189 deletions
-112
View File
@@ -3531,117 +3531,5 @@ function API.GetUnitMaxPower(unitToken, powerType)
return UnitManaMax(unitToken)
end
--------------------------------------------------------------------------------
-- RELIQUARY DBC FUNCTIONS (optional DLL)
--------------------------------------------------------------------------------
-- Safe Reliquary call wrapper — returns nil on missing DLL or lookup failure
local function RQ_SafeCall(func, ...)
if not func then return nil end
local ok, result = pcall(func, unpack(arg))
if ok then return result end
return nil
end
-- Get item set data from DBC by set ID
-- Returns: { name, itemId_1..17, setSpellId_1..8, setThreshold_1..8 } or nil
function API.GetItemSet(setId)
if not setId or not _G.RQ_GetItemSet then return nil end
return RQ_SafeCall(_G.RQ_GetItemSet, setId)
end
-- Get the set ID for an item (via Nampower's GetItemStatsField)
-- Returns: setId (number) or nil if item has no set
function API.GetItemSetId(itemId)
if not itemId then return nil end
local setId = API.GetItemField(itemId, "itemSet")
if setId and setId ~= 0 then return setId end
return nil
end
-- Get all item IDs belonging to a set (from Reliquary DBC)
-- Returns: { itemId1, itemId2, ... } or nil
function API.GetItemSetItems(setId)
local setData = API.GetItemSet(setId)
if not setData then return nil end
local items = {}
for i = 1, 17 do
local id = setData["itemId_" .. i]
if id then
id = tonumber(id)
if id and id ~= 0 then
table.insert(items, id)
end
end
end
if table.getn(items) > 0 then return items end
return nil
end
-- Get set bonus spell/threshold pairs from DBC
-- Returns: { { spellId = N, threshold = N }, ... } or nil
function API.GetItemSetBonuses(setId)
local setData = API.GetItemSet(setId)
if not setData then return nil end
local bonuses = {}
for i = 1, 8 do
local spellId = setData["setSpellId_" .. i]
local threshold = setData["setThreshold_" .. i]
if spellId and threshold then
spellId = tonumber(spellId)
threshold = tonumber(threshold)
if spellId and spellId ~= 0 and threshold and threshold > 0 then
table.insert(bonuses, { spellId = spellId, threshold = threshold })
end
end
end
if table.getn(bonuses) > 0 then return bonuses end
return nil
end
-- Get spell effect radius in yards from DBC
-- spellId: the spell to look up
-- effectIndex: 1, 2, or 3 (which effect slot, default 1)
-- Returns: radius (number) or nil
function API.GetSpellEffectRadius(spellId, effectIndex)
effectIndex = effectIndex or 1
if not spellId then return nil end
-- Get the radius index from the spell's effect via Nampower
local radiusField = "effectRadiusIndex"
local rec = API.GetSpellRecord(spellId)
if not rec then return nil end
-- effectRadiusIndex is an array field — access by effect index
local radiusIndex = nil
if rec.effectRadiusIndex then
if type(rec.effectRadiusIndex) == "table" then
radiusIndex = rec.effectRadiusIndex[effectIndex]
else
-- Single value (effect 1 only)
if effectIndex == 1 then
radiusIndex = rec.effectRadiusIndex
end
end
end
if not radiusIndex or radiusIndex == 0 then return nil end
-- Try Reliquary for the SpellRadius DBC lookup
if _G.RQ_GetSpellRadius then
local radiusData = RQ_SafeCall(_G.RQ_GetSpellRadius, radiusIndex)
if radiusData and radiusData.radius then
local radius = tonumber(radiusData.radius)
if radius and radius > 0 then return radius end
end
end
return nil
end
-- Expose API globally for other addons
_G.CleveRoidsNampowerAPI = API