fix unit errors

This commit is contained in:
Jrc13245
2025-12-29 09:11:04 -05:00
parent 38780db5ac
commit afd944ee0e
+13 -23
View File
@@ -2044,20 +2044,20 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
local isWhitelisted = CleveRoids.MobsThatBleed and CleveRoids.MobsThatBleed[pending.targetGUID]
if not isWhitelisted then
-- First, verify the unit is still accessible (target or focus matches GUID)
-- If we can't access the unit, skip immunity detection to avoid false positives
local unitAccessible = false
local _, currentTargetGUID = UnitExists("target")
if currentTargetGUID and CleveRoids.NormalizeGUID(currentTargetGUID) == pending.targetGUID then
unitAccessible = true
else
local _, focusGUID = UnitExists("focus")
if focusGUID and CleveRoids.NormalizeGUID(focusGUID) == pending.targetGUID then
unitAccessible = true
-- Skip verification if target is dead (debuffs are removed on death)
-- Dead targets would cause false positive immunity detection
-- Note: SuperWoW allows GUID-based queries for all unit functions
if UnitIsDead(pending.targetGUID) then
-- Target died - can't verify immunity, assume bleed landed
if CleveRoids.debug then
local spellNameDebug = SpellInfo(pending.spellID) or "Bleed"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[Bleed Verify Skip]|r Target %s is dead - skipping immunity check for %s",
pending.targetName or "Unknown", spellNameDebug)
)
end
end
if unitAccessible then
else
-- Target is alive - check debuffs by GUID (SuperWoW supports GUID-based queries)
bleedVerified = false
local totalDebuffs = 0
@@ -2108,16 +2108,6 @@ delayedTrackingFrame:SetScript("OnUpdate", function()
end
end
end
else
-- Target no longer accessible (switched targets, mob died, out of range, etc.)
-- Skip immunity detection - we can't verify either way, so assume bleed landed
if CleveRoids.debug then
local spellNameDebug = SpellInfo(pending.spellID) or "Bleed"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[Bleed Verify Skip]|r Cannot access unit for GUID %s - skipping immunity check for %s",
pending.targetGUID or "nil", spellNameDebug)
)
end
end
end
end