mirror of
https://github.com/brues-code/SuperCleveRoidMacros.git
synced 2026-09-16 03:38:00 +00:00
make supermacro compatibility work with new slashcommands
This commit is contained in:
@@ -63,14 +63,35 @@ do
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CRM.Hooks.RunLine = CRM.Hooks.RunLine or orig_RunLine
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_G.RunLine = function(...)
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-- Check macro stop flags before processing any line
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if CRM.stopMacroFlag or CRM.skipMacroFlag then
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return true -- Skip this line, tell SM we handled it
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end
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-- SuperMacro calls RunLine(line) one line at a time; handle first arg.
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local text = arg and arg[1]
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-- IMPORTANT: Check for /nofirstaction BEFORE the stop flag check
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-- This allows /nofirstaction to clear the stopMacroFlag set by /firstaction
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if type(text) == "string" then
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local _, _, nofirstactionArgs = string.find(text, "^%s*/nofirstaction%s*(.*)")
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if nofirstactionArgs then
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-- Capture stopOnCastFlag BEFORE DoNoFirstAction clears it
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local wasFirstActionActive = CRM.stopOnCastFlag
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if type(CleveRoids.DoNoFirstAction) == "function" then
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pcall(CleveRoids.DoNoFirstAction, nofirstactionArgs or "")
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end
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-- Also clear stopMacroFlag if it was set by firstaction mechanism
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if wasFirstActionActive and CRM.stopMacroFlag then
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CRM.stopMacroFlag = false
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end
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return true -- We handled it
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end
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end
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-- Check macro stop flags before processing any line
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-- (but /nofirstaction was already handled above)
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if CRM.stopMacroFlag or CRM.skipMacroFlag then
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-- If stopOnCastFlag is true, this is firstaction mode - skip but continue
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-- If stopOnCastFlag is false, this is /stopmacro - skip the line
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return true -- Skip this line, tell SM we handled it
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end
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if type(text) == "string" then
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-- 1) special-case /castsequence → call CRM directly and RETURN TRUE
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local b, e, rest = string.find(text, "^%s*/castsequence%s*(.*)")
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+35
-3
@@ -1471,15 +1471,47 @@ function CleveRoids.CheckChanneled(channeledSpell)
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-- Special cases for auto-attacks
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if channeled == CleveRoids.Localized.Attack then
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return not CleveRoids.CurrentSpell.autoAttack
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-- Check event-based tracking first
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if CleveRoids.CurrentSpell.autoAttack then
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return false
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end
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-- Fallback: check action bar state for more reliable detection
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local slot = CleveRoids.GetProxyActionSlot(CleveRoids.Localized.Attack)
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if slot and IsCurrentAction(slot) then
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CleveRoids.CurrentSpell.autoAttack = true
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return false
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end
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return true
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end
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if channeled == CleveRoids.Localized.AutoShot then
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return not CleveRoids.CurrentSpell.autoShot
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-- Check event-based tracking first (most common)
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if CleveRoids.CurrentSpell.autoShot then
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return false
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end
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-- Fallback: check action bar state via IsAutoRepeatAction for more reliable detection
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-- This catches cases where the event hasn't fired yet due to timing
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local slot = CleveRoids.GetProxyActionSlot(CleveRoids.Localized.AutoShot)
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if slot and IsAutoRepeatAction(slot) then
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-- Sync the event-based flag for consistency
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CleveRoids.CurrentSpell.autoShot = true
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return false
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end
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return true
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end
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if channeled == CleveRoids.Localized.Shoot then
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return not CleveRoids.CurrentSpell.wand
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-- Check event-based tracking first
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if CleveRoids.CurrentSpell.wand then
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return false
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end
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-- Fallback: check action bar state for more reliable detection
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local slot = CleveRoids.GetProxyActionSlot(CleveRoids.Localized.Shoot)
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if slot and IsAutoRepeatAction(slot) then
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CleveRoids.CurrentSpell.wand = true
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return false
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end
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return true
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end
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-- If none of the special cases matched, allow the cast (not channeling the specified spell)
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+11
-1
@@ -86,7 +86,17 @@ end
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-- This ensures we have a fallback for non-conditional use.
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local StartAttack = function(msg)
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if not UnitExists("target") or UnitIsDead("target") then TargetNearestEnemy() end
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if not CleveRoids.CurrentSpell.autoAttack and not CleveRoids.CurrentSpell.autoAttackLock and UnitExists("target") and UnitCanAttack("player","target") then
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-- Check both event-based flag AND action bar state for reliable detection
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local isAttacking = CleveRoids.CurrentSpell.autoAttack
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if not isAttacking then
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-- Fallback: check action bar state via IsCurrentAction
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local slot = CleveRoids.GetProxyActionSlot(CleveRoids.Localized.Attack)
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if slot and IsCurrentAction(slot) then
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CleveRoids.CurrentSpell.autoAttack = true
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isAttacking = true
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end
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end
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if not isAttacking and not CleveRoids.CurrentSpell.autoAttackLock and UnitExists("target") and UnitCanAttack("player","target") then
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CleveRoids.CurrentSpell.autoAttackLock = true
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CleveRoids.autoAttackLockElapsed = GetTime()
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AttackTarget()
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@@ -2384,8 +2384,12 @@ function CleveRoids.DoWithConditionals(msg, hook, fixEmptyTargetFunc, targetBefo
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end
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end
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if action == CastSpellByName then
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-- Let Nampower DLL handle queuing natively via its CastSpellByName hook
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if CleveRoids.hasSuperwow and conditionals.target then
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-- Special case: !Attack should use AttackTarget() which doesn't toggle
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-- This is more reliable than CastSpellByName("Attack") which toggles on/off
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if msg == CleveRoids.Localized.Attack and conditionals.checkchanneled then
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AttackTarget()
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elseif CleveRoids.hasSuperwow and conditionals.target then
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-- Let Nampower DLL handle queuing natively via its CastSpellByName hook
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CastSpellByName(castMsg, conditionals.target)
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else
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CastSpellByName(castMsg)
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@@ -2668,7 +2672,17 @@ end
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-- PERFORMANCE: Module-level action to avoid closure allocation per call
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local function _startAttackAction()
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if not UnitExists("target") or UnitIsDead("target") then TargetNearestEnemy() end
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if not CleveRoids.CurrentSpell.autoAttack and not CleveRoids.CurrentSpell.autoAttackLock and UnitExists("target") and UnitCanAttack("player", "target") then
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-- Check both event-based flag AND action bar state for reliable detection
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local isAttacking = CleveRoids.CurrentSpell.autoAttack
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if not isAttacking then
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-- Fallback: check action bar state via IsCurrentAction
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local slot = CleveRoids.GetProxyActionSlot(CleveRoids.Localized.Attack)
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if slot and IsCurrentAction(slot) then
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CleveRoids.CurrentSpell.autoAttack = true
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isAttacking = true
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end
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end
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if not isAttacking and not CleveRoids.CurrentSpell.autoAttackLock and UnitExists("target") and UnitCanAttack("player", "target") then
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CleveRoids.CurrentSpell.autoAttackLock = true
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CleveRoids.autoAttackLockElapsed = GetTime()
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AttackTarget()
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@@ -24,6 +24,10 @@ function Extension.RegisterMouseoverForFrame(frame, unit)
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frame:SetScript("OnLeave", function()
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CleveRoids.ClearMouseoverFrom("blizz")
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-- Also clear "native" source to prevent sticky highlights.
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-- When SetMouseoverUnit("") is called, UPDATE_MOUSEOVER_UNIT fires but
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-- selfTriggered causes it to skip, leaving "native" stale.
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CleveRoids.ClearMouseoverFrom("native")
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if onleave then
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onleave()
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end
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@@ -45,6 +45,7 @@ end
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function Extension.OnLeave()
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CleveRoids.ClearMouseoverFrom("ctra")
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CleveRoids.ClearMouseoverFrom("native")
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end
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function Extension.OnLoad()
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@@ -20,6 +20,7 @@ function Extension.SetHook(widget)
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widget:SetScript("OnLeave", function()
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hookedOnLeave()
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CleveRoids.ClearMouseoverFrom("ctuf")
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CleveRoids.ClearMouseoverFrom("native")
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end)
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end
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@@ -14,6 +14,7 @@ end
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function Extension.OnLeaveFrame()
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CleveRoids.ClearMouseoverFrom("duf")
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CleveRoids.ClearMouseoverFrom("native")
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end
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function Extension.OnEnterElement()
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@@ -22,6 +23,7 @@ end
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function Extension.OnLeaveElement()
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CleveRoids.ClearMouseoverFrom("duf")
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CleveRoids.ClearMouseoverFrom("native")
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end
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function Extension.OnLoad()
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@@ -33,6 +33,7 @@ function Extension.HookFrame(frame)
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frame:SetScript("OnLeave", function()
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CleveRoids.ClearMouseoverFrom("df3")
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CleveRoids.ClearMouseoverFrom("native")
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if origOnLeave then origOnLeave() end
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end)
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@@ -20,6 +20,7 @@ function Extension.RegisterMouseoverForFrame(frame)
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frame:SetScript("OnLeave", function()
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CleveRoids.ClearMouseoverFrom("focus")
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CleveRoids.ClearMouseoverFrom("native")
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if onleave then
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onleave()
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end
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@@ -15,6 +15,9 @@ end
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function Extension.OnClose()
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CleveRoids.ClearMouseoverFrom("tooltip")
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-- Also clear native source when tooltip closes to prevent sticky highlights
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-- The native source may have been set from hovering units in the 3D world
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CleveRoids.ClearMouseoverFrom("native")
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end
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-- Native UPDATE_MOUSEOVER_UNIT handler (priority 2)
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@@ -46,6 +49,11 @@ function Extension.OnNonUnitTooltip()
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-- Clear the tooltip source (lowest priority fallback)
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CleveRoids.ClearMouseoverFrom("tooltip")
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-- Also clear the "native" source since we're explicitly clearing mouseover.
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-- Without this, a stale "native" source (from hovering units in 3D world)
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-- would persist and cause sticky highlights/tooltips.
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CleveRoids.ClearMouseoverFrom("native")
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-- Also explicitly clear the game's mouseover to ensure UnitIsPlayer returns false.
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-- This is defensive - the main fix is in Utility.lua:apply() using "" instead of nil.
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if CleveRoids.hasSuperwow and _G.SetMouseoverUnit then
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@@ -73,6 +81,25 @@ function Extension.OnLoad()
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Extension.HookMethod(_G["GameTooltip"], "SetTradeSkillItem", "OnNonUnitTooltip")
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Extension.HookMethod(_G["GameTooltip"], "SetTrainerService", "OnNonUnitTooltip")
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Extension.HookMethod(_G["GameTooltip"], "SetHyperlink", "OnNonUnitTooltip")
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-- Additional tooltip methods that can cause sticky mouseover state
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-- Pet action bar, stance bar, buffs/debuffs, and other UI elements
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Extension.HookMethod(_G["GameTooltip"], "SetPetAction", "OnNonUnitTooltip")
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Extension.HookMethod(_G["GameTooltip"], "SetShapeshift", "OnNonUnitTooltip")
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Extension.HookMethod(_G["GameTooltip"], "SetUnitBuff", "OnNonUnitTooltip")
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Extension.HookMethod(_G["GameTooltip"], "SetUnitDebuff", "OnNonUnitTooltip")
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Extension.HookMethod(_G["GameTooltip"], "SetPlayerBuff", "OnNonUnitTooltip")
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Extension.HookMethod(_G["GameTooltip"], "SetUnitAura", "OnNonUnitTooltip")
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-- Auction, mail, guild bank, and other UI tooltips
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Extension.HookMethod(_G["GameTooltip"], "SetAuctionItem", "OnNonUnitTooltip")
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Extension.HookMethod(_G["GameTooltip"], "SetAuctionSellItem", "OnNonUnitTooltip")
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Extension.HookMethod(_G["GameTooltip"], "SetGuildBankItem", "OnNonUnitTooltip")
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Extension.HookMethod(_G["GameTooltip"], "SetInboxItem", "OnNonUnitTooltip")
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Extension.HookMethod(_G["GameTooltip"], "SetSendMailItem", "OnNonUnitTooltip")
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-- Note: SetOwner and SetText are NOT hooked because they're used for ALL tooltips
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-- including unit tooltips. Hooking them would incorrectly clear mouseover for units.
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end
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_G["CleveRoids"] = CleveRoids
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@@ -16,6 +16,7 @@ end
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function Extension.OnLeave()
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CleveRoids.ClearMouseoverFrom("grid")
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CleveRoids.ClearMouseoverFrom("native")
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end
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function Extension.OnLoad()
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@@ -16,6 +16,7 @@ end
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function Extension.OnLeave()
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CleveRoids.ClearMouseoverFrom("ngrid")
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CleveRoids.ClearMouseoverFrom("native")
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end
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function CleveRoids:NotGrid_CreateFrames()
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@@ -16,6 +16,7 @@ end
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function Extension.OnLeave()
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CleveRoids.ClearMouseoverFrom("praid")
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CleveRoids.ClearMouseoverFrom("native")
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end
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function Extension.OnLoad()
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@@ -25,6 +25,7 @@ end
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function Extension.OnLeave()
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CleveRoids.ClearMouseoverFrom("xperl")
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CleveRoids.ClearMouseoverFrom("native")
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end
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function Extension.DelayedInit()
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@@ -12,6 +12,7 @@ end
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function Extension.OnLeave()
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CleveRoids.ClearMouseoverFrom("aguf")
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CleveRoids.ClearMouseoverFrom("native")
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end
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-- Because AddOns are loaded in alphabetical order, this callback will never see the aUF loaded message, had to do a workaround...
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@@ -88,6 +88,10 @@ local function PfClear(frame)
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if frame and frame.__cr_src then
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CleveRoids.ClearMouseoverFrom(frame.__cr_src)
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frame.__cr_src = nil
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-- Also clear "native" source to prevent sticky highlights.
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-- When SetMouseoverUnit("") is called, UPDATE_MOUSEOVER_UNIT fires but
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-- selfTriggered causes it to skip, leaving "native" stale.
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CleveRoids.ClearMouseoverFrom("native")
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end
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end
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@@ -14,6 +14,7 @@ end
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function Extension.OnLeave()
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CleveRoids.ClearMouseoverFrom("sraid")
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CleveRoids.ClearMouseoverFrom("native")
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end
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function Extension.OnLoad()
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