fix moving and nomoving for non monkeyspeed users

This commit is contained in:
Jrc13245
2026-01-26 13:01:36 -05:00
parent 48b4d221f0
commit d3d0fff206
2 changed files with 35 additions and 17 deletions
+13 -17
View File
@@ -2171,25 +2171,21 @@ function CleveRoids.IsPlayerMoving()
return (MonkeySpeed.m_fSpeed or 0) > 0
end
-- Fallback: use SuperWoW's UnitPosition for basic moving detection
-- We store last position and compare
if UnitPosition then
local x, y = UnitPosition("player")
if x and y then
if CleveRoids._lastPlayerPos then
local dx = x - CleveRoids._lastPlayerPos.x
local dy = y - CleveRoids._lastPlayerPos.y
local dist = math.sqrt(dx * dx + dy * dy)
CleveRoids._lastPlayerPos = { x = x, y = y, time = GetTime() }
-- Moving if distance > small threshold (account for floating point)
return dist > 0.001
else
CleveRoids._lastPlayerPos = { x = x, y = y, time = GetTime() }
return false -- Can't determine on first call
end
end
-- Fallback: use continuously tracked position data from OnUpdate
-- Core.lua tracks position at ~10 Hz, storing _currentPlayerPos and _previousPlayerPos
-- This is more accurate than the old method which only updated on macro execution
local current = CleveRoids._currentPlayerPos
local previous = CleveRoids._previousPlayerPos
if current and previous then
local dx = current.x - previous.x
local dy = current.y - previous.y
local dist = math.sqrt(dx * dx + dy * dy)
-- Moving if distance > small threshold (account for floating point)
return dist > 0.001
end
-- Not enough data yet (first 0.2s after login) - assume not moving
return false
end
+22
View File
@@ -3573,6 +3573,28 @@ function CleveRoids.OnUpdate(self)
return
end
-- =========================================================================
-- CONTINUOUS POSITION TRACKING (for [moving] fallback without MonkeySpeed)
-- =========================================================================
-- Track player position at ~10 Hz for accurate movement detection.
-- This runs every frame but only updates storage at the tracking interval.
-- Without this, [moving] only updates when macros execute (stale data).
local posTrackInterval = 0.1 -- 100ms between position samples
local lastPosTime = CleveRoids._positionTrackTime or 0
if (time - lastPosTime) >= posTrackInterval then
CleveRoids._positionTrackTime = time
if UnitPosition then
local x, y = UnitPosition("player")
if x and y then
-- Shift current to previous, store new current
CleveRoids._previousPlayerPos = CleveRoids._currentPlayerPos
CleveRoids._currentPlayerPos = { x = x, y = y, time = time }
end
end
end
-- PERFORMANCE: Delayed WDB warmup after login (ensures GetItemInfo works after WDB clear)
if CleveRoids.wdbWarmupTime and time >= CleveRoids.wdbWarmupTime then
CleveRoids.wdbWarmupTime = nil