mirror of
https://github.com/brues-code/SuperCleveRoidMacros.git
synced 2026-09-16 03:38:00 +00:00
fix moving and nomoving for non monkeyspeed users
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+13
-17
@@ -2171,25 +2171,21 @@ function CleveRoids.IsPlayerMoving()
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return (MonkeySpeed.m_fSpeed or 0) > 0
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end
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-- Fallback: use SuperWoW's UnitPosition for basic moving detection
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-- We store last position and compare
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if UnitPosition then
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local x, y = UnitPosition("player")
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if x and y then
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if CleveRoids._lastPlayerPos then
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local dx = x - CleveRoids._lastPlayerPos.x
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local dy = y - CleveRoids._lastPlayerPos.y
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local dist = math.sqrt(dx * dx + dy * dy)
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CleveRoids._lastPlayerPos = { x = x, y = y, time = GetTime() }
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-- Moving if distance > small threshold (account for floating point)
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return dist > 0.001
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else
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CleveRoids._lastPlayerPos = { x = x, y = y, time = GetTime() }
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return false -- Can't determine on first call
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end
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end
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-- Fallback: use continuously tracked position data from OnUpdate
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-- Core.lua tracks position at ~10 Hz, storing _currentPlayerPos and _previousPlayerPos
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-- This is more accurate than the old method which only updated on macro execution
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local current = CleveRoids._currentPlayerPos
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local previous = CleveRoids._previousPlayerPos
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if current and previous then
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local dx = current.x - previous.x
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local dy = current.y - previous.y
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local dist = math.sqrt(dx * dx + dy * dy)
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-- Moving if distance > small threshold (account for floating point)
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return dist > 0.001
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end
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-- Not enough data yet (first 0.2s after login) - assume not moving
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return false
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end
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@@ -3573,6 +3573,28 @@ function CleveRoids.OnUpdate(self)
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return
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end
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-- =========================================================================
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-- CONTINUOUS POSITION TRACKING (for [moving] fallback without MonkeySpeed)
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-- =========================================================================
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-- Track player position at ~10 Hz for accurate movement detection.
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-- This runs every frame but only updates storage at the tracking interval.
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-- Without this, [moving] only updates when macros execute (stale data).
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local posTrackInterval = 0.1 -- 100ms between position samples
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local lastPosTime = CleveRoids._positionTrackTime or 0
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if (time - lastPosTime) >= posTrackInterval then
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CleveRoids._positionTrackTime = time
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if UnitPosition then
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local x, y = UnitPosition("player")
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if x and y then
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-- Shift current to previous, store new current
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CleveRoids._previousPlayerPos = CleveRoids._currentPlayerPos
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CleveRoids._currentPlayerPos = { x = x, y = y, time = time }
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end
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end
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end
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-- PERFORMANCE: Delayed WDB warmup after login (ensures GetItemInfo works after WDB clear)
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if CleveRoids.wdbWarmupTime and time >= CleveRoids.wdbWarmupTime then
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CleveRoids.wdbWarmupTime = nil
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