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https://github.com/brues-code/SuperCleveRoidMacros.git
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make non monkeyspeed users as fast as monkeyspeed for moving
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+24
-5
@@ -2171,9 +2171,29 @@ function CleveRoids.IsPlayerMoving()
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return (MonkeySpeed.m_fSpeed or 0) > 0
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end
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-- Fallback: use continuously tracked position data from OnUpdate
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-- Core.lua tracks position at ~10 Hz, storing _currentPlayerPos and _previousPlayerPos
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-- This is more accurate than the old method which only updated on macro execution
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-- Fallback: use continuously tracked position history from OnUpdate
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-- Core.lua tracks position at ~100 Hz with 4-sample history (matches MonkeySpeed's 0.01s).
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-- Movement is detected if ANY consecutive pair of samples shows movement.
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-- This gives instant start-of-movement detection (first sample shows delta).
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local history = CleveRoids._positionHistory
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if history and table.getn(history) >= 2 then
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-- Check all consecutive pairs in history - moving if ANY shows movement
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-- This detects start-of-movement immediately when first delta appears
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for i = 2, table.getn(history) do
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local prev = history[i - 1]
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local curr = history[i]
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local dx = curr.x - prev.x
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local dy = curr.y - prev.y
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local dist = math.sqrt(dx * dx + dy * dy)
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if dist > 0.001 then
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return true -- Any movement in recent history = moving
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end
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end
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return false -- No movement in any recent sample = stopped
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end
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-- Legacy fallback for code that might not have history yet
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local current = CleveRoids._currentPlayerPos
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local previous = CleveRoids._previousPlayerPos
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@@ -2181,11 +2201,10 @@ function CleveRoids.IsPlayerMoving()
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local dx = current.x - previous.x
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local dy = current.y - previous.y
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local dist = math.sqrt(dx * dx + dy * dy)
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-- Moving if distance > small threshold (account for floating point)
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return dist > 0.001
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end
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-- Not enough data yet (first 0.2s after login) - assume not moving
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-- Not enough data yet (first 0.15s after login) - assume not moving
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return false
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end
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