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https://github.com/brues-code/SuperCleveRoidMacros.git
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make non monkeyspeed users as fast as monkeyspeed for moving
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@@ -3576,10 +3576,11 @@ function CleveRoids.OnUpdate(self)
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-- =========================================================================
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-- CONTINUOUS POSITION TRACKING (for [moving] fallback without MonkeySpeed)
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-- =========================================================================
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-- Track player position at ~10 Hz for accurate movement detection.
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-- This runs every frame but only updates storage at the tracking interval.
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-- Track player position at ~100 Hz with 4-sample history for snappy movement detection.
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-- Matches MonkeySpeed's 0.01s detection interval for similar responsiveness.
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-- This provides instant start-of-movement detection and quick stop detection.
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-- Without this, [moving] only updates when macros execute (stale data).
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local posTrackInterval = 0.1 -- 100ms between position samples
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local posTrackInterval = 0.01 -- 10ms between position samples (100 Hz, matches MonkeySpeed)
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local lastPosTime = CleveRoids._positionTrackTime or 0
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if (time - lastPosTime) >= posTrackInterval then
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@@ -3588,9 +3589,25 @@ function CleveRoids.OnUpdate(self)
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if UnitPosition then
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local x, y = UnitPosition("player")
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if x and y then
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-- Shift current to previous, store new current
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CleveRoids._previousPlayerPos = CleveRoids._currentPlayerPos
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CleveRoids._currentPlayerPos = { x = x, y = y, time = time }
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-- Initialize history buffer if needed
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if not CleveRoids._positionHistory then
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CleveRoids._positionHistory = {}
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end
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-- Add new sample to history
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local history = CleveRoids._positionHistory
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table.insert(history, { x = x, y = y, time = time })
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-- Keep only last 4 samples (40ms window at 10ms intervals)
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while table.getn(history) > 4 do
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table.remove(history, 1)
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end
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-- Also maintain legacy vars for any code that uses them directly
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if table.getn(history) >= 2 then
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CleveRoids._previousPlayerPos = history[table.getn(history) - 1]
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CleveRoids._currentPlayerPos = history[table.getn(history)]
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end
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end
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end
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end
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