fix pfui libdebuff and extra overflowframe tracking

This commit is contained in:
Jrc13245
2026-04-02 15:02:50 -04:00
parent fbbbb1fcce
commit e51c4f7136
4 changed files with 100 additions and 19 deletions
+19
View File
@@ -789,6 +789,25 @@ function Extension.PLAYER_LOGIN()
end
end
-- Register libdebuff downrank blocked hook now that pfUI is fully initialized.
-- Done here (not in Core.lua PLAYER_LOGIN) because pfUI.libdebuff_downrank_blocked_hooks
-- is only guaranteed to exist after InitPfUIIntegration has run.
if pfUI and pfUI.libdebuff_downrank_blocked_hooks then
table.insert(pfUI.libdebuff_downrank_blocked_hooks, function(spellName, castRank, activeRank, targetGuid, casterGuid)
local playerGuid = CleveRoids.GetGUID("player")
if casterGuid ~= playerGuid then return end
CleveRoids.DownrankBlocked[targetGuid] = CleveRoids.DownrankBlocked[targetGuid] or {}
CleveRoids.DownrankBlocked[targetGuid][spellName] = {
castRank = castRank,
activeRank = activeRank,
time = GetTime()
}
CleveRoids.DebugChanged("downrank_hook_" .. spellName .. "_" .. tostring(targetGuid),
string.format("|cffff0000[DownrankBlocked]|r %s Rank %d blocked by active Rank %d",
spellName, castRank, activeRank))
end)
end
-- Final check after everything is loaded
Extension.SetupCompatibility()
+35 -17
View File
@@ -907,6 +907,11 @@ CleveRoids.OverflowBuffs = {}
-- from pfUI.libdebuff_all_auras instead (which has full downrank protection).
CleveRoids.AllCasterAuraTracking = {}
-- Tracks spells that libdebuff has identified as downrank-blocked for the current target.
-- Populated via pfUI.libdebuff_downrank_blocked_hooks, cleared implicitly by time.
-- Structure: [targetGuid][spellName] = { castRank, activeRank, time }
CleveRoids.DownrankBlocked = CleveRoids.DownrankBlocked or {}
-- Unified accessor: returns per-spell caster table for a target GUID.
-- When pfUI 7.6+ is active, reads from pfUI.libdebuff_all_auras (field: .startTime)
-- and translates to our field names (.start). Falls back to AllCasterAuraTracking.
@@ -1856,18 +1861,22 @@ local function IsPendingDebuffCast(spellName, targetUnit)
if castingName then
local normalizedCasting = NormalizeSpellNameForComparison(castingName)
if normalizedCasting == normalizedCheck then
-- Verify cast is still in progress (not finished)
if CleveRoids.castStartTime and CleveRoids.castDuration then
local remaining = CleveRoids.castDuration - (GetTime() - CleveRoids.castStartTime)
if remaining > 0.1 then
-- If libdebuff flagged this as downrank-blocked, don't treat as pending
local blocked = targetGuid and CleveRoids.DownrankBlocked[targetGuid] and
CleveRoids.DownrankBlocked[targetGuid][castingName]
if not blocked then
if CleveRoids.castStartTime and CleveRoids.castDuration then
local remaining = CleveRoids.castDuration - (GetTime() - CleveRoids.castStartTime)
if remaining > 0.1 then
CleveRoids.DebugChanged("pending_" .. normalizedCheck,
string.format("|cffff00ff[PendingDebuff]|r %s pending via CurrentSpell", spellName))
return true
end
else
CleveRoids.DebugChanged("pending_" .. normalizedCheck,
string.format("|cffff00ff[PendingDebuff]|r %s pending via CurrentSpell", spellName))
return true
end
else
CleveRoids.DebugChanged("pending_" .. normalizedCheck,
string.format("|cffff00ff[PendingDebuff]|r %s pending via CurrentSpell", spellName))
return true
end
end
end
@@ -1879,10 +1888,13 @@ local function IsPendingDebuffCast(spellName, targetUnit)
local queuedName = CleveRoids.queuedSpell.spellName
local normalizedQueued = NormalizeSpellNameForComparison(queuedName)
if normalizedQueued == normalizedCheck then
-- Spell is queued, debuff is pending
CleveRoids.DebugChanged("PendingDebuff_" .. spellName,
string.format("|cffff00ff[PendingDebuff]|r %s pending via queuedSpell", spellName))
return true
local blocked = targetGuid and CleveRoids.DownrankBlocked[targetGuid] and
CleveRoids.DownrankBlocked[targetGuid][queuedName]
if not blocked then
CleveRoids.DebugChanged("PendingDebuff_" .. spellName,
string.format("|cffff00ff[PendingDebuff]|r %s pending via queuedSpell", spellName))
return true
end
end
end
@@ -1891,8 +1903,9 @@ local function IsPendingDebuffCast(spellName, targetUnit)
local lib = CleveRoids.libdebuff
if lib and targetGuid then
if pfUI and pfUI.libdebuff_pending then
-- pfUI.libdebuff_pending[guid][spellName] = {casterGuid, rank, time}
-- Tracks all casters; filter to player's own casts only
-- pfUI.libdebuff_pending[guid][spellName] = {casterGuid, rank, time, downrankBlocked}
-- libdebuff sets downrankBlocked=true when the cast was identified as a downrank —
-- read that field directly instead of re-implementing the check here.
local pendingForTarget = pfUI.libdebuff_pending[targetGuid]
if pendingForTarget then
local playerGuid = CleveRoids.GetGUID("player")
@@ -1901,9 +1914,14 @@ local function IsPendingDebuffCast(spellName, targetUnit)
if normalizedPending == normalizedCheck then
local casterGuid = type(pendingData) == "table" and pendingData.casterGuid or nil
if casterGuid and casterGuid == playerGuid then
CleveRoids.DebugChanged("PendingDebuff_" .. spellName,
string.format("|cffff00ff[PendingDebuff]|r %s pending via pfUI.libdebuff_pending (ours)", spellName))
return true
if type(pendingData) == "table" and pendingData.downrankBlocked then
CleveRoids.DebugChanged("PendingDebuff_downrank_" .. spellName,
string.format("|cffff00ff[PendingDebuff]|r %s skipped - downrank blocked by libdebuff", spellName))
else
CleveRoids.DebugChanged("PendingDebuff_" .. spellName,
string.format("|cffff00ff[PendingDebuff]|r %s pending via pfUI.libdebuff_pending (ours)", spellName))
return true
end
elseif casterGuid then
CleveRoids.DebugChanged("PendingDebuff_other_" .. spellName,
string.format("|cffff00ff[PendingDebuff]|r %s in pfUI pending but caster=%s (not ours) - skipping",
+38 -2
View File
@@ -118,9 +118,14 @@ local function CreateIconButton(parent, index, iconTable)
-- Tooltip
btn:SetScript("OnEnter", function()
local data = iconTable[index]
if not data or not data.spellId then return end
if not data or (not data.spellId and not data.displayName) then return end
GameTooltip:SetOwner(btn, "ANCHOR_BOTTOMLEFT")
local spellName = GetSpellRecField and GetSpellRecField(data.spellId, "name") or ("Spell " .. data.spellId)
local spellName
if data.spellId then
spellName = GetSpellRecField and GetSpellRecField(data.spellId, "name") or ("Spell " .. data.spellId)
else
spellName = data.displayName
end
if spellName then
local baseName = CleveRoids.StripRank(spellName)
GameTooltip:AddLine(baseName, 1, 1, 1)
@@ -235,6 +240,12 @@ local function GetPlayerOverflowBuffs()
for k in pairs(overflowBuffs) do
overflowBuffs[k] = nil
end
-- Also wipe combat log fallback entries
if CleveRoids.OverflowBuffsByName then
for k in pairs(CleveRoids.OverflowBuffsByName) do
CleveRoids.OverflowBuffsByName[k] = nil
end
end
return results
end
end
@@ -282,6 +293,29 @@ local function GetPlayerOverflowBuffs()
end
end
-- Include combat log fallback entries (name-based, no spell ID)
if CleveRoids.OverflowBuffsByName then
for lowerName, entry in pairs(CleveRoids.OverflowBuffsByName) do
if entry.timestamp then
local elapsed = now - entry.timestamp
if entry.durationSec and entry.durationSec > 0 and elapsed > entry.durationSec then
CleveRoids.OverflowBuffsByName[lowerName] = nil
else
local rem = entry.durationSec and entry.durationSec > 0
and (entry.durationSec - elapsed) or 0
if rem > 0 or not entry.durationSec or entry.durationSec <= 0 then
table.insert(results, {
spellId = nil,
remaining = rem > 0 and rem or 0,
source = "player",
displayName = entry.displayName or lowerName,
})
end
end
end
end
end
table.sort(results, function(a, b) return a.remaining > b.remaining end)
return results
end
@@ -402,6 +436,7 @@ local function PopulateFrame(frame, label, labelText, iconTable, buffs, countRef
data.icon:Show()
data.spellId = buff.spellId
data.displayName = buff.displayName
data.remaining = buff.remaining
data.source = buff.source
data.duration:SetText(FormatDuration(buff.remaining))
@@ -416,6 +451,7 @@ local function PopulateFrame(frame, label, labelText, iconTable, buffs, countRef
data.icon:Hide()
data.duration:SetText("")
data.spellId = nil
data.displayName = nil
data.remaining = nil
data.source = nil
end
+8
View File
@@ -5919,6 +5919,14 @@ ev:SetScript("OnEvent", function()
CleveRoids.OverflowBuffs[spellId] = nil
end
-- Also prune from combat log fallback overflow table (name-based)
if spellName and CleveRoids.OverflowBuffsByName then
local lowerName = string.lower(spellName)
if CleveRoids.OverflowBuffsByName[lowerName] then
CleveRoids.OverflowBuffsByName[lowerName] = nil
end
end
-- NAMPOWER v2.30+ BUFF_REMOVED_OTHER - Buffs removed from other units
elseif event == "BUFF_REMOVED_OTHER" then
if lib.hasPfUIEnhanced then return end