update readme

This commit is contained in:
Jrc13245
2026-01-03 16:57:58 -05:00
parent 339ad18e75
commit f901cfed80
2 changed files with 98 additions and 42 deletions
+1 -9
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@@ -5027,21 +5027,13 @@ CleveRoids.MULTISCAN_PRIORITIES = {
CleveRoids.STATIC_CONDITIONALS = {
group = true, nogroup = true,
combat = true, nocombat = true,
zone = true, subzone = true,
instance = true, noinstance = true,
zone = true, nozone = true,
stealth = true, nostealth = true,
form = true, noform = true, stance = true, nostance = true,
talent = true, notalent = true,
equipped = true, noequipped = true,
mod = true, nomod = true,
btn = true,
outdoors = true, indoors = true,
swimming = true, noswimming = true,
resting = true, noresting = true,
flying = true, noflying = true,
mounted = true, nomounted = true,
vehicle = true, novehicle = true,
bar = true,
}
--- Calculate score for a unit based on priority type
+97 -33
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@@ -56,34 +56,44 @@ Enhanced macro addon for World of Warcraft 1.12.1 (Vanilla/Turtle WoW) with dyna
## Conditionals Reference
All conditionals support negation with `no` prefix (e.g., `[nocombat]`, `[nobuff]`).
### Modifiers & Player State
| Conditional | Example | Description |
|-------------|---------|-------------|
| `mod` | `[mod:alt/ctrl/shift]` | Modifier key pressed |
| `combat` | `[combat]` `[nocombat]` | In combat |
| `form/stance` | `[form:1]` `[stance:2]` | Shapeshift/stance |
| `stealth` | `[stealth]` | In stealth |
| `group` | `[group]` `[group:party/raid]` | In group type |
| `swimming` | `[swimming]` | Can use aquatic form |
| `combat` | `[combat]` `[combat:target]` | In combat (player or unit) |
| `form/stance` | `[form:1]` `[stance:2]` | Shapeshift/stance index |
| `stealth` | `[stealth]` | In stealth (Rogue/Druid) |
| `group` | `[group]` `[group:party/raid]` | Player in group type |
| `resting` | `[resting]` | In rest area |
| `zone` | `[zone:"Ironforge"]` | Current zone |
| `swimming` | `[swimming]` | Can use aquatic form |
| `zone` | `[zone:"Ironforge"]` | Current zone name |
### Resources
| Conditional | Example | Description |
|-------------|---------|-------------|
| `myhp` | `[myhp:<30]` | Player HP % |
| `myrawhp` | `[myrawhp:>1000]` | Player raw HP value |
| `myhplost` | `[myhplost:>500]` | Player HP lost (max - current) |
| `mypower` | `[mypower:>50]` | Player mana/rage/energy % |
| `myrawpower` | `[myrawpower:>500]` | Player raw power value |
| `mypowerlost` | `[mypowerlost:>200]` | Player power lost |
| `druidmana` | `[druidmana:>=500]` | Druid mana while shapeshifted |
| `combo` | `[combo:>=4]` | Combo points |
| `stat` | `[stat:agi>100]` `[stat:ap>1000]` | Player stats (see below) |
**Stat types:** `str`, `agi`, `stam`, `int`, `spi`, `ap`, `rap`, `healing`, `armor`, `defense`, `arcane_power`, `fire_power`, `frost_power`, `nature_power`, `shadow_power`, `arcane_res`, `fire_res`, `frost_res`, `nature_res`, `shadow_res`
### Buffs & Debuffs
| Conditional | Example | Description |
|-------------|---------|-------------|
| `mybuff` | `[mybuff:"Name"<5]` | Player has buff (with time check) |
| `mydebuff` | `[mydebuff:"Name"]` | Player has debuff |
| `mybuffcount` | `[mybuffcount:>15]` | Player buff slot count |
| `buff` | `[buff:"Name">#3]` | Target has buff (with stacks) |
| `debuff` | `[debuff:"Sunder">20]` | Target has debuff (with time) |
| `cursive` | `[cursive:Rake<3]` | Cursive addon tracking (more accurate) |
| `cursive` | `[cursive:Rake<3]` | Cursive addon tracking (GUID-based) |
### Cooldowns & Casting
| Conditional | Example | Description |
@@ -92,9 +102,15 @@ Enhanced macro addon for World of Warcraft 1.12.1 (Vanilla/Turtle WoW) with dyna
| `cdgcd` | `[cdgcd:"Spell">0]` | CD remaining (includes GCD) |
| `usable` | `[usable:"Spell"]` | Spell/item is usable |
| `reactive` | `[reactive:Overpower]` | Reactive ability available |
| `channeled` | `[channeled]` | Currently channeling |
| `channeltime` | `[channeltime:<0.5]` | Channel time remaining |
| `known` | `[known:"Spell">#2]` | Spell/talent known (with rank) |
| `channeled` | `[channeled]` | Currently channeling |
| `channeltime` | `[channeltime:<0.5]` | Channel time remaining (seconds) |
| `selfcasting` | `[selfcasting]` | Player is casting/channeling |
| `casttime` | `[casttime:<0.5]` | Player cast time remaining |
| `checkcasting` | `[checkcasting]` `[checkcasting:Frostbolt]` | NOT casting (specific spell) |
| `checkchanneled` | `[checkchanneled]` | NOT channeling (specific spell) |
| `queuedspell` | `[queuedspell]` `[queuedspell:Fireball]` | Spell queued (Nampower) |
| `onswingpending` | `[onswingpending]` | On-swing spell pending |
### Target Checks
| Conditional | Example | Description |
@@ -102,56 +118,104 @@ Enhanced macro addon for World of Warcraft 1.12.1 (Vanilla/Turtle WoW) with dyna
| `exists` | `[@mouseover,exists]` | Unit exists |
| `alive/dead` | `[alive]` `[dead]` | Alive or dead |
| `help/harm` | `[help]` `[harm]` | Friendly or hostile |
| `hp` | `[hp:<20]` | Target HP % |
| `class` | `[class:Warrior/Priest]` | Target class |
| `type` | `[type:Undead]` | Creature type |
| `hp` | `[hp:<20]` `[hp:>30&<70]` | Target HP % |
| `rawhp` | `[rawhp:>5000]` | Target raw HP value |
| `hplost` | `[hplost:>1000]` | Target HP lost |
| `power` | `[power:<30]` | Target power % |
| `rawpower` | `[rawpower:>500]` | Target raw power value |
| `powerlost` | `[powerlost:>100]` | Target power lost |
| `powertype` | `[powertype:mana/rage/energy]` | Target's power type |
| `level` | `[level:>60]` `[mylevel:=60]` | Unit level (skull = 63) |
| `class` | `[class:Warrior/Priest]` | Target class (players only) |
| `type` | `[type:Undead/Beast]` | Creature type |
| `isplayer` | `[isplayer]` | Target is a player |
| `isnpc` | `[isnpc]` | Target is an NPC |
| `targeting` | `[targeting:player]` | Unit targeting you |
| `casting` | `[casting:"Spell"]` | Unit casting spell |
| `party/raid` | `[party]` `[raid]` | Target in party/raid |
| `party` | `[party]` `[party:focus]` | Unit in your party |
| `raid` | `[raid]` `[raid:mouseover]` | Unit in your raid |
| `member` | `[member]` | Target in party OR raid |
| `hastarget/notarget` | `[notarget]` | Player has/doesn't have target |
| `hastarget` | `[hastarget]` | Player has a target |
| `notarget` | `[notarget]` | Player has no target |
| `pet` | `[pet]` `[pet:Cat/Wolf]` | Has pet (with family) |
### Range & Position
| Conditional | Example | Description |
|-------------|---------|-------------|
| `distance` | `[distance:<40]` | Distance in yards |
| `distance` | `[distance:<40]` | Distance in yards (UnitXP) |
| `inrange` | `[inrange:"Spell"]` | In spell range |
| `meleerange` | `[meleerange]` | In melee range |
| `behind` | `[behind]` | Behind target |
| `insight` | `[insight]` | In line of sight |
| `outrange` | `[outrange:"Spell"]` | Out of spell range |
| `meleerange` | `[meleerange]` | In melee range (~5 yards) |
| `behind` | `[behind]` | Behind target (UnitXP) |
| `insight` | `[insight]` | In line of sight (UnitXP) |
### Equipment
| Conditional | Example | Description |
|-------------|---------|-------------|
| `equipped` | `[equipped:Daggers]` | Item/type equipped |
| `mhimbue/ohimbue` | `[mhimbue:Flametongue]` | Weapon imbue |
| `mhimbue` | `[mhimbue:Flametongue]` | Main-hand weapon imbue |
| `ohimbue` | `[ohimbue:Frostbrand]` | Off-hand weapon imbue |
### CC & Immunity
| Conditional | Example | Description |
|-------------|---------|-------------|
| `cc` | `[cc:stun/fear]` | Target has CC effect |
| `mycc` | `[mycc:silence]` | Player has CC effect |
| `immune` | `[noimmune:fire]` `[noimmune:stun]` | School/CC immunity |
| `cc` | `[cc]` `[cc:stun/fear]` | Target has CC effect |
| `mycc` | `[mycc]` `[mycc:silence]` | Player has CC effect |
| `immune` | `[immune:fire]` `[immune:stun]` | School/CC immunity |
| `resisted` | `[resisted]` `[resisted:full/partial]` | Last spell was resisted |
**CC Types:** stun, fear, root, snare, sleep, charm, polymorph, banish, horror, disorient, silence, disarm, daze, freeze, shackle
**CC Types:** stun, fear, root, snare/slow, sleep, charm, polymorph, banish, horror, disorient, silence, disarm, daze, freeze, shackle
**Loss-of-control** (checked by bare `[cc]`): stun, fear, sleep, charm, polymorph, banish, horror, freeze, disorient, shackle
### Addon Integrations
| Conditional | Addon | Example |
|-------------|-------|---------|
| `swingtimer` | SP_SwingTimer | `[swingtimer:<15]` (% elapsed) |
| `threat` | TWThreat | `[threat:>80]` |
| `ttk/tte` | TimeToKill | `[ttk:<10]` `[tte:<5]` |
| `cursive` | Cursive | `[cursive:Rake>3]` |
| `noslamclip` | SP_SwingTimer | Warrior Slam optimization |
| Conditional | Addon | Example | Description |
|-------------|-------|---------|-------------|
| `swingtimer` | SP_SwingTimer | `[swingtimer:<15]` | Swing % elapsed |
| `stimer` | SP_SwingTimer | `[stimer:>80]` | Alias for swingtimer |
| `threat` | TWThreat | `[threat:>80]` | Threat % (100=pull) |
| `ttk` | TimeToKill | `[ttk:<10]` | Time to kill (seconds) |
| `tte` | TimeToKill | `[tte:<5]` | Time to execute (20% HP) |
| `cursive` | Cursive | `[cursive:Rake>3]` | GUID debuff tracking |
### Warrior Slam Conditionals
For optimizing Slam rotations without clipping auto-attacks:
| Conditional | Description |
|-------------|-------------|
| `noslamclip` | True if Slam NOW won't clip auto-attack |
| `slamclip` | True if Slam NOW WILL clip auto-attack |
| `nonextslamclip` | True if instant NOW won't cause NEXT Slam to clip |
| `nextslamclip` | True if instant NOW WILL cause NEXT Slam to clip |
```lua
/cast [noslamclip] Slam
/cast [slamclip] Heroic Strike -- Use HS when past slam window
/cast [nonextslamclip] Bloodthirst
```
### Multiscan (Target Scanning)
Scans enemies and soft-casts without changing your target.
Scans enemies and soft-casts without changing your target. Requires UnitXP_SP3.
```lua
/cast [multiscan:nearest,nodebuff:Rake] Rake
/cast [multiscan:skull] Eviscerate
/cast [multiscan:skull,harm] Eviscerate
/cast [multiscan:markorder] Sinister Strike
/cast [multiscan:highesthp,noimmune:stun] Cheap Shot
```
**Priorities:** `nearest`, `farthest`, `highesthp`, `lowesthp`, `markorder`, `skull`, `cross`, `square`, `moon`, `triangle`, `diamond`, `circle`, `star`
**Priorities:**
| Priority | Description |
|----------|-------------|
| `nearest` | Closest enemy |
| `farthest` | Farthest enemy |
| `highesthp` | Highest HP % |
| `lowesthp` | Lowest HP % |
| `highestrawhp` | Highest raw HP |
| `lowestrawhp` | Lowest raw HP |
| `markorder` | First mark in kill order (skull→cross→square→moon→triangle→diamond→circle→star) |
| `skull`, `cross`, `square`, `moon`, `triangle`, `diamond`, `circle`, `star` | Specific raid mark |
**Note:** Scanned targets must be in combat with player, except current target and `@unit` specified in macro.
---