Same shape as Carnage, opposite direction: Dark Harvest is a channel that makes
the caster's DoTs on the target tick 30% faster, and the server never tells an
observer the remaining durations changed. So this addon stamped dhStartTime on
every tracked record when the channel began, dhEndTime when it stopped, and
subtracted 30% of the elapsed window from each remaining time on read.
ClassicAPI compresses the ticks in the DLL (src/turtle/DarkHarvest.cpp), so
expirationTime already reflects it.
Removed: GetDarkHarvestReduction, ApplyDarkHarvestStart, ApplyDarkHarvestEnd,
GetTimeRemainingWithDarkHarvest, the channel-start capture on both the
UNIT_CASTEVENT and nampower paths, the channel-stop finalizer in
SPELLCAST_CHANNEL_STOP, the darkHarvestData state, and DarkHarvestSpellIDs.
The darkHarvest flag in Extensions/CursiveCustomSpells.lua stays -- that is
spell metadata this addon exports to Cursive, not tracking of our own.
Carnage refreshes the caster's Rip and Rake when Ferocious Bite procs it, and
1.12 tells an observing caster nothing about it -- no packet carries a debuff's
new remaining duration on another unit. So this addon inferred the proc: track
every Ferocious Bite cast with its target, watch PLAYER_COMBO_POINTS for combo
points failing to drop to 0 within 0.5s, then rewrite the stored Rip and Rake
records and push the new durations into pfUI's tables by hand. Roughly 570 lines
across three files, and it could only ever be a guess, because the roll that
decides whether Carnage procs is server-side.
ClassicAPI does it in the DLL (src/turtle/Carnage.cpp), roll-gated, so
expirationTime is simply correct and there is nothing to infer.
Removed with it: ApplyCarnageRefresh, the Ferocious Bite cast tracking on both
the UNIT_CASTEVENT and nampower paths, the avoided-Bite clearing in the miss
handler, the Rip/Rake cast snapshots on the UNIT_CASTEVENT and SPELL_GO paths,
the Rake landed/failed verification hooks, the proc detector in
ComboPointTracker, and lastRipCast / lastRakeCast / RipSpellIDs / RakeSpellIDs,
which had no readers left afterwards.
carnageDurationOverrides goes too, and it never worked: every reference to it
was a write, a clear, or the 30-second sweep in Core.lua's cleanup. Nothing ever
read it to change a duration. FerociousBiteSpellIDs stays -- the combo-point
snapshot still needs to know a finisher when it sees one.
Two handlers opened by testing arg1 against a fixed set of unit tokens, so
every other unit's copy of UNIT_AURA reached Lua only to be compared away
-- in a raid that is the bulk of them. ClassicAPI's RegisterUnitEvent
pushes that filter into the client, so the handler only runs for the units
named. Filtering is per (frame, event), so the other events sharing the
libdebuff frame are unaffected.
Utility.lua UNIT_AURA -> "target" (libdebuff seeding)
ComboPointTracker UNIT_AURA -> "target", "player"
Extensions register through CleveRoids.RegisterEvent, so ExtensionsManager
gains a RegisterUnitEvent alongside it.
Separately, the main frame's unit state streams (UNIT_AURA / UNIT_HEALTH /
UNIT_POWER, or the _GUID variants under Nampower v2.39+) are now registered
only in event-driven mode. Their handlers are wholly wrapped in
`realtime == 0`, so with realtime on every one of them crossed into Lua and
returned immediately while the OnUpdate did the refreshing. Registration is
applied at load, again at VARIABLES_LOADED once the saved setting is
readable, and whenever /cleveroid realtime flips it.
Those three stay plain RegisterEvent calls: their handlers ignore the unit
and refresh every macro, and a conditional may name any unit
([@party3,hp:<50], @focus, @mouseover), so narrowing the token set would
leave those icons stale. The _GUID variants could not be filtered anyway --
their first argument is a GUID, not a unit token.
Rip/Rake/Conflagrate/MoltenBlast/DarkHarvest were hardcoded {rankID=true} sets
used only for membership tests. Replaced with a metatable-backed RankSet(seedID):
t[spellID] name-matches the spellID against one seed rank via C_Spell.GetSpellName,
which resolves every rank (no enumeration) and TWoW's custom spells (confirmed
36916 -> 'Molten Blast' on the TWoW client). Read shape is unchanged, so all
consumers work untouched. Locale-safe (name derived from the seed ID). Custom
seeds absent on a stock client resolve to nil and simply never match -- correct,
those spells can't be cast there.
Left hardcoded: the pairs()-iterated sets (FerociousBite/FlameShock/Immolate),
BleedSpellIDs (Pounce cast/bleed name collision), ComboScalingSpellsByID (carries
base/increment), PounceToBleedMapping (trigger relationship), MobsThatBleed (GUIDs).
PounceBleedSpellIDs, GetLastComboPointsForSpell, and GetLastDurationForSpell
were each definition-only with zero references anywhere in the addon. The
Pounce bleed IDs are still covered by BleedSpellIDs (detection) and
PounceToBleedMapping (cast->trigger).
Swap 166 call sites from GetSpellRecField(id, "name") to
C_Spell.GetSpellName(id) and GetSpellRecField(id, "rank") to
C_Spell.GetSpellSubtext(id) across Core, Conditionals, Utility,
ComboPointTracker, CursiveCustomSpells, pfUI, OverflowBuffFrame, and
Generic. Guard forms and the _GetSpellRecField alias calls collapse to the
direct C_Spell call.
GetSpellRecField stays for fields with no C_Spell equivalent (school,
spellIconID, mechanic, effectMechanic, effectApplyAuraName, stackAmount,
rangeIndex) and inside the NampowerAPI wrapper layer.
Use SPELL_GO hit/miss data to skip redundant debuff scanning for CC/shared
immunity verification. Add stale entry cleanup (>2s) for pending debuffs.
Capture combo points at SPELL_CAST_EVENT (client-side, pre-server) for
reliable finisher duration tracking. Add SPELL_GO reactive ability detection
for yellow attack dodges replacing combat log text parsing.
The CastSpell and UseAction hooks were doing too much work (tooltip
manipulation, spell name detection, combo point tracking) which was
interfering with WoW's action bar icon updates.
Solution:
Made both hooks minimal pass-throughs that just call and return the
original function. Combo point tracking is now handled entirely by:
1. UpdateComboPoints() - runs continuously via OnUpdate, captures
combo points as they're generated and stores in lastComboPoints
2. SPELLCAST_START event - fires for ALL spell casts regardless of
source (spellbook, action bar, macro, keybind) and calls
TrackComboPointCast()
3. TrackComboPointCast() - uses GetComboPoints() first, falls back
to lastComboPoints if points are already consumed
This approach works for all casting methods:
- Spellbook clicks
- Action bar clicks
- Keybinds
- Macros with /cast
- Macros with conditionals
And doesn't interfere with action bar icon updates (GCD, range
coloring, queue glowing, etc).
The CastSpell and UseAction hooks were breaking action bar icon
updates (GCD display, range coloring, queue glowing) because they
weren't returning the values from the original functions.
Issues fixed:
1. Return values: Both hooks now capture and return all return values
from the original functions, ensuring the game receives the expected
data for action bar updates
2. Error protection: Wrapped all tracking code in pcall() to prevent
any errors from breaking the normal spell cast flow
3. Tooltip interference: UseAction now uses a separate hidden tooltip
(CleveRoidsComboTooltip) instead of manipulating GameTooltip,
avoiding interference with the main UI tooltip
Changes to CastSpell hook:
- Use pcall for GetSpellName to safely handle errors
- Capture return values: result1, result2, result3
- Wrap tracking code in pcall for error protection
- Return all captured values
Changes to UseAction hook:
- Wrap entire spell name detection in pcall
- Create separate hidden tooltip for combo point spells
- Capture return values from original UseAction
- Wrap tracking code in pcall for error protection
- Return all captured values
This ensures action bar icons work correctly while still tracking
combo points for finisher spells.
The CastSpell and UseAction hooks were only confirming existing
tracking, not actually creating it. They also called the original
functions before capturing combo points, so the points were already
consumed.
Changes to CastSpell hook (spellbook casts):
- Get spell name BEFORE calling original CastSpell
- Capture combo points to lastComboPoints if spell is combo scaling
- Call original to cast the spell
- Call TrackComboPointCast to track the combo points used
- Confirm the tracking
Changes to UseAction hook (action bar casts):
- Get spell name from action slot BEFORE calling original UseAction
- Fixed tooltip logic (was checking "not GetActionText" incorrectly)
- Capture combo points to lastComboPoints if spell is combo scaling
- Call original to execute the action
- Call TrackComboPointCast to track the combo points used
- Confirm the tracking
Both hooks now capture combo points at the exact moment before the
spell is cast, ensuring they're available in lastComboPoints for
TrackComboPointCast to use as a fallback.
This fixes tracking for:
- Clicking spells from spellbook (CastSpell)
- Clicking spells on action bars (UseAction)
- Keybinding spells on action bars (UseAction)
Previously, combo point tracking attempted to capture combo points at
cast time in the hooks, but this approach failed because hooks run
after the spell has already consumed the combo points.
The solution is to rely entirely on the existing UpdateComboPoints()
system, which runs continuously via OnUpdate and PLAYER_COMBO_POINTS
events. This system tracks combo points AS THEY ARE GENERATED on the
target, storing them in lastComboPoints before any spell can consume
them.
Changes:
- Removed manual combo point capture logic from all hooks
(CastSpellByName_Hook, CastSpell_Hook, DoCast, OnSpellcastStart)
- TrackComboPointCast() now relies solely on the continuous tracking
system, falling back to lastComboPoints when GetComboPoints()
returns 0 (because points were already consumed)
- UpdateComboPoints() continues to run on every frame, capturing
combo points as they appear on the target
This ensures that all casts of combo point finisher spells (Rip,
Rupture, Kidney Shot) are tracked correctly with the actual number
of combo points used, regardless of whether they're cast through
conditionals (e.g., /cast [combo:>0]Rip) or directly (e.g., /cast Rip).
Previously, combo point tracking only worked reliably when spells were
cast with conditionals (e.g., /cast [combo:>0]Rip) but not for direct
casts (e.g., /cast Rip). This was because combo points are consumed
immediately when a spell is cast, so by the time the tracking code ran,
GetComboPoints() would return 0.
Changes:
- Updated TrackComboPointCast() to fall back to lastComboPoints when
GetComboPoints() returns 0, ensuring the correct combo point count
is used even if the points have already been consumed
- Modified all spell cast hooks (CastSpellByName_Hook, CastSpell_Hook,
DoCast integration, OnSpellcastStart) to capture the current combo
points into lastComboPoints BEFORE the spell is cast
- Added debug messages to track when combo points are captured and
when fallback values are used
This ensures that all casts of combo point finisher spells (Rip,
Rupture, Kidney Shot) are tracked correctly with the actual number
of combo points used, regardless of whether they're cast through
conditionals or directly.
The GetComboPoints() function was using TBC/WotLK syntax with two
parameters ("player", "target"), which is incorrect for Vanilla WoW 1.12.
In Vanilla WoW, GetComboPoints() takes no parameters and returns the
combo points on the current target.
This fixes the issue where macros were not tracking combo points correctly,
especially for users without pfui or other addon dependencies.
Fixes combo point tracking for Rupture, Rip, and Kidney Shot spells.
Prevent TrackComboPointCast from overwriting confirmed tracking with
unconfirmed evaluation data. Once DoCast confirms a cast, subsequent
macro evaluations will no longer overwrite the tracking entry.
This fixes the issue where pfUI's second AddEffect call would see
unconfirmed tracking because evaluations overwrote the confirmed data.
The issue: None of the CastSpellByName/CastSpell hooks were firing because
CleveRoid macros go through DoCast, not the standard casting functions.
Evidence from user output:
- Many "ComboTrack: Rip cast with 5 CP" messages ✓ (TrackComboPointCast called)
- NO "[Confirmed]" messages ✗ (no hooks firing)
- "[pfUI AddEffect Hook] Ignoring Rip tracking (not confirmed)" ✗ (never confirmed)
The DoCast integration was calling TrackComboPointCast but NOT setting
confirmed=true, so pfUI would always see unconfirmed tracking data.
Fix: Add confirmation in DoCast hook, just like all the other cast hooks.
Now when user casts via CleveRoid macros:
1. DoCast fires → TrackComboPointCast → confirmed=true ✓
2. pfUI AddEffect fires → sees confirmed=true → uses duration ✓
CRITICAL FIX: For instant-cast spells, pfUI's AddEffect fires before
SPELLCAST_START, so confirmed flag was never set in time.
Event sequence for instant casts:
1. CastSpellByName hook → TrackComboPointCast (confirmed=false)
2. pfUI AddPending
3. SPELLCAST_STOP (instant cast completes)
4. pfUI PersistPending → AddEffect (confirmed still false!) ✗
5. SPELLCAST_START may not fire for instants
Solution: Confirm tracking immediately when cast functions are called:
- CastSpellByName_Hook → confirmed=true
- CastSpell_Hook → confirmed=true
- Hook global CastSpell → confirmed=true
- Hook global UseAction → confirmed=true
- SPELLCAST_START → confirmed=true (backup)
Now pfUI AddEffect (step 4) sees confirmed=true ✓
Added debug output showing:
"[Confirmed] Rip tracking confirmed (CastSpellByName)"
This ensures tracking is confirmed BEFORE pfUI tries to use it.
Prevent macro conditional evaluations from overwriting good CP data:
Problem: Macros like "[combo:>0 nodebuff]Rip /cast [combo:>0]Rip"
evaluate multiple times, calling TrackComboPointCast repeatedly:
1. Check [combo:>0 nodebuff] → TrackComboPointCast(0 CP)
2. Claw lands → player gains 1 CP
3. Check [combo:>0] → TrackComboPointCast(1 CP)
4. Spell casts → pfUI AddEffect fires → uses tracking data
If the 0 CP call happens after the 1 CP call, pfUI gets wrong data.
Solution: Only update tracking if:
- No existing data exists, OR
- Existing data is stale (>0.5s), OR
- New CP value >= existing CP value
This ensures we keep the highest (best) combo point count during
rapid macro evaluations, so pfUI always gets the correct duration.
Debug: Shows "Ignoring X with Y CP (have Z CP)" when preventing
overwrites of better data.
The issue: UNIT_CASTEVENT fires AFTER combo points are consumed, so
GetComboPoints() returns 0. The lastComboPoints fallback wasn't always
set in time.
Solution: When TrackComboPointCastByID sees 0 combo points, it now:
1. First tries lastComboPoints (OnUpdate tracking)
2. If still 0, checks name-based tracking data from extension hooks
(which captured the CP count BEFORE the spell was cast)
3. Uses the CP count if the cast was within the last 0.5 seconds
This ensures we always get the correct combo point count for duration
calculation, regardless of timing.
Major enhancement: System now learns actual combo finisher durations and
saves them per combo point level (1-5 CP).
**New SavedVariable:**
- CleveRoids_ComboDurations[spellID][comboPoints] = duration
- Persists between sessions
- Uses learned durations before calculated formulas
**ComboPointTracker.lua:**
- Added GetLearnedComboDuration(spellID, cp) - fetch learned duration
- Updated CalculateComboScaledDurationByID to check learned first
- Falls back to formula if not learned yet
**Utility.lua (libdebuff):**
- UNIT_CASTEVENT handler stores combo points in learnCastTimers
- RAW_COMBATLOG fade handler learns combo durations when spells expire
- Stores learned duration keyed by [spellID][comboPoints]
- Debug message shows "Learned combo spell X at Y CP = Zs"
**Core.lua:**
- New command: /cleveroid combolearn - Show all learned combo durations
- Lists each spell with all learned CP levels (1-5)
- Shows which durations have been learned vs not yet
**Benefits:**
- Debuff conditionals like [debuff:Rip<4] now use ACTUAL max duration
- Accounts for talents that modify finisher durations
- Learns different durations per rank
- More accurate than formulas for edge cases
**Example:**
After casting Rip with 5 CP and letting it expire, system learns:
CleveRoids_ComboDurations[1079][5] = 28
Future casts use 28s instead of calculated 12+4*4
CRITICAL FIX: Combo points were showing as 0 because UNIT_CASTEVENT fires
AFTER the finisher consumes them.
Solution:
- Added CleveRoids.lastComboPoints to store the last known CP count
- UpdateComboPoints() continuously monitors and stores CP when > 0
- OnUpdate handler keeps lastComboPoints up-to-date every frame
- Also update on PLAYER_TARGET_CHANGED, UNIT_AURA, PLAYER_COMBO_POINTS
- TrackComboPointCastByID() uses stored value if current is 0
- Resets stored value after use to prevent reuse
Now correctly tracks: Rip at 5 CP = 28s, Rupture at 5 CP = 16s, etc.
Added debug messages to confirm:
1. Whether ShowComboTracking is defined after being created
2. Whether it's successfully exported to global
3. Whether RegisterExtension exists when file loads
This will help identify why ShowComboTracking is nil at runtime.
CRITICAL FIX: Moved all essential functions BEFORE Extension registration to
ensure they're always available even if Extension system fails.
Changes:
- Moved ShowComboTracking() definition to line 240 (before Extension)
- Moved slash command registration to before Extension
- Export CleveRoids to global BEFORE Extension.RegisterExtension()
- Added safety check: return early if RegisterExtension doesn't exist
- Removed duplicate function definitions at end of file
- Added helpful message when no combo data tracked yet
This ensures /cleveroid combotrack works even if Extension system fails.
Major enhancements to the combo point finisher tracking system:
**ComboPointTracker.lua:**
- Added spell ID-based tracking (ComboScalingSpellsByID table)
- All Rupture ranks (1943, 8639, 8640, 11273, 11274, 11275): 8s + 2s per CP
- Kidney Shot ranks (408, 8643): Rank 1: 1s + 1s per CP, Rank 2: 2s + 1s per CP
- Druid Rip ranks (1079, 9492, 9493, 9752, 9894, 9896): 12s + 4s per CP (corrected from 10s + 2s)
- New TrackComboPointCastByID() function for UNIT_CASTEVENT integration
- Initialize spell_tracking table to prevent nil errors
- Consistent debug output using CleveRoids.debug flag
**Utility.lua (libdebuff integration):**
- UNIT_CASTEVENT handler now checks combo scaling spells first
- Calls TrackComboPointCastByID() before normal duration lookup
- Learning system skips combo spells (they're dynamically calculated)
- Improved debug messages distinguish combo spells from regular spells
**Core.lua (console commands):**
- Added /cleveroid combotrack - Display recent combo finisher casts
- Added /cleveroid comboclear - Clear combo tracking data
- Updated help text with combo point tracking section
**README.md:**
- New "Combo Point Scaling" section with examples
- Updated settings documentation with new commands
- Added /cleveroid debug to settings list
- Example macros showing combo point-aware debuff conditionals
This system ensures accurate duration tracking for:
- Rogue: Rupture (8-16s), Kidney Shot (1-6s)
- Druid: Rip (12-28s)
All durations are now calculated based on actual combo points used at cast time.