Adds CleveRoids.conditionalAliases, applied in ParseMsg so a deprecated name
is rewritten to its current keyword before anything downstream (evaluation,
_groups) sees it. This is the mechanism for renamed modifiers, which -- unlike
predicates such as [stl] -> [stealth] -- have no Keywords function an alias
could simply point at.
[mouseuse] now resolves to [cursor], routing old macros through ClassicAPI's
C_Spell.CastAtCursor / C_Item.UseAtCursor. Drops the post-cast block that cast
normally and then faked a mouse click via CameraOrSelectOrMoveStart/Stop to
place the AoE circle, along with its workaround for that call spuriously
starting auto-attack.
MacroErrorChecker seeds VALID_CONDITIONALS from the alias table, so the old
names stay valid syntax without needing a placeholder ignoreKeywords entry.
Read a SPECIFIC power slot (Enum.PowerType) as a percentage via ClassicAPI
UnitPower/UnitPowerMax, rather than the unit's primary power. Adds mana/
mymana, rage/myrage, energy/myenergy (no-prefix = target, @unit-overridable;
my = player), each supporting operators and multi-comparison like [power]/
[mypower]. Works cross-form (druid mana in Cat) and cross-unit -- the
standout being [@target,mana:<15] to catch a caster near OOM. A unit with no
such pool (max <= 0) fails rather than reading 0%. Registered in the macro
error checker (needsArgs + operator hint); VALID_CONDITIONALS auto-populates
from Keywords.
The macro syntax checker validated commands against a hardcoded
VALID_COMMANDS table, so any command not on the list (e.g. /dump) was
flagged "Unknown command" even when the client/addon accepted it.
Add CleveRoids.IsRegisteredCommand: scans SlashCmdList and its
SLASH_<KEY>N globals into a cache (rebuilt on PLAYER_ENTERING_WORLD,
lazy-built on first use) so any command registered the addon way is
accepted automatically. Wire it into the validator alongside the
hardcoded table and the user whitelist.
Trim now-redundant hardcoded entries: the third-party addon block
(/aux, /rinse, /cursive, ...) and this addon's own self-registering
commands. Keep only commands NOT in SlashCmdList: Blizzard builtins
(/cast, /target, /run, ...), /focus (pfUI, only present when loaded),
and the chat/social/emote builtins FrameXML handles internally.