Commit Graph
619 Commits
Author SHA1 Message Date
liioraandBrues 080c1243b6 feat: add myspellhaste conditional (#4)
* feat: add myspellhaste conditional

* review: fix myspellhaste proxy fallback, document it, register with macrocheck

---------

Co-authored-by: Brues <5278969+brues-code@users.noreply.github.com>
2026-09-10 14:06:27 -05:00
Brues 6f78be8394 Detect the relic slot via UnitHasRelicSlot instead of hardcoded classes
IsRelicSlot no longer tests playerClass against PALADIN/DRUID/SHAMAN. It now
reads CleveRoids.hasRelicSlot, sampled once in PLAYER_LOGIN.

Also folds PerformEquipSwap's slot-18 check into the same helper. Its class list
(HUNTER/WARRIOR/ROGUE/MAGE/WARLOCK/PRIEST) was the exact complement of the relic
classes, so it becomes `not IsRelicSlot(inventoryId)` and the two lists can no
longer drift apart.
2026-09-09 12:50:36 -05:00
Brues 10ad9eb980 Add pkgmeta and luarc 2026-09-09 12:46:48 -05:00
Artur MorozovandBrues 0ef4fe1818 add support for 'button' conditional (#3)
* add support for 'button' conditional

* Route [button] through Multi, add [nobutton], register as static

- [button] now reads conditionals.button via Multi(...) instead of indexing
  _groups.button[1].values[1] directly, so OR/AND lists and repeated groups
  behave like every other argument conditional. [button:1/2] now matches left
  or right; previously only the first value was ever checked and the rest were
  silently dropped. This also removes the unguarded _groups reach-in, which
  Multi itself defends against (it checks _groups is present and falls back to
  _operators).

- Adds [nobutton:N] via NegatedMulti, following the convention that every
  conditional ships its negation (nomod, nostance, nokeydown, ...).

- Bare [button] / [nobutton] now mean "any / no mapped mouse button held",
  mirroring bare [mod]. Bare [nobutton] doubles as an "activated by a keybind
  rather than a click" test.

- Registers button/nobutton in STATIC_CONDITIONALS next to mod and keydown, so
  they are checked once up front rather than re-evaluated for every candidate
  unit during multiscan target scanning.

Still open: IsMouseButtonDown reports live physical state, so a keybound macro
has no button held and [button:N] is false for it, and whether the button still
reads down at macro-execution time depends on whether the action button fires on
mouse-down or mouse-up. Needs in-game verification.

---------

Co-authored-by: Brues <5278969+brues-code@users.noreply.github.com>
2026-09-09 02:51:51 -05:00
Brues 269c6ba67e Fix the same 0-based slot assumption in the equipment Lua fallbacks
#2 corrected IsItemInSlot's native path, but the same 0-based assumption was
still present in the two Lua fallbacks, which run on nampower < v2.18. Per
nampower's SCRIPTS.md the slot is 1-19 (16=MainHand, 17=OffHand), and
ClassicAPI's GetInventoryItemID is 1-based as well:

- GetEquippedItem's fallback called GetInventoryItemID(slot + 1), contradicting
  both its own native path and its doc comment.
- GetEquippedItems' fallback built 0-18 keys while the native path returns
  1-19, so the two branches handed back differently-keyed tables.

Neither wrapper currently has any callers, so this was latent rather than
user-visible. Also records the 1-indexed convention at the IsItemInSlot call
site, where the misleading "0-indexed" comment used to be.
2026-09-09 02:40:57 -05:00
Sami Lappalainen c7905c2a70 fix for off-by-one error (#2) 2026-09-09 02:38:57 -05:00
Brues 77c0dba2c4 Alias [mouseuse] to [cursor] via a conditional alias table
Adds CleveRoids.conditionalAliases, applied in ParseMsg so a deprecated name
is rewritten to its current keyword before anything downstream (evaluation,
_groups) sees it. This is the mechanism for renamed modifiers, which -- unlike
predicates such as [stl] -> [stealth] -- have no Keywords function an alias
could simply point at.

[mouseuse] now resolves to [cursor], routing old macros through ClassicAPI's
C_Spell.CastAtCursor / C_Item.UseAtCursor. Drops the post-cast block that cast
normally and then faked a mouse click via CameraOrSelectOrMoveStart/Stop to
place the AoE circle, along with its workaround for that call spuriously
starting auto-attack.

MacroErrorChecker seeds VALID_CONDITIONALS from the alias table, so the old
names stay valid syntax without needing a placeholder ignoreKeywords entry.
2026-09-09 02:18:36 -05:00
Brues 61bab6c734 Require ClassicAPI v1.12.1; scan dispel auras via positional UnitAura
scanDispel now reads each slot through the positional C_UnitAuras.UnitAura
(added in ClassicAPI v1.12.1) instead of the table-return GetAuraDataByIndex,
dropping a throwaway AuraData table per slot on the up-to-48-slot scan behind
the [magic]/[curse]/[disease]/[poison]/[dispellable] conditionals.

Since UnitAura is called directly with no fallback, gate on it: the load-time
check in Core.lua warns (matching its warn-don't-disable design) when
ClassicAPI is older than v1.12.1, wiring up the previously-unused
ClassicAPI.HasMinimumVersion.
2026-09-02 14:40:21 -05:00
brues-code daa7d6f2bf Merge pull request #1 from Seraphic8x2244/feedpet-pethappiness
new command /feedpet, new conditional [pethappiness]
2026-08-25 09:43:41 -05:00
Brues 6d73c6b006 Localize Feed Pet via spell ID and fix IsReactive param
- Resolve Feed Pet from spell ID 6991 (C_Spell.GetSpellName) so /feedpet works on non-enUS clients without a Localized.Spells entry
- Fix CleveRoids.IsReactive referencing undefined global spellName instead of its name parameter
2026-08-25 09:42:36 -05:00
Seraphic8x2244 d5baecaf41 new command feedpet, new conditional pethappiness 2026-08-25 09:26:59 -05:00
Brues 5c31232b52 LoadSavedVariablesFirst 2026-08-23 14:40:01 -05:00
Brues d5cae2136c added CleveRoids_LearnedDurations nil check 2026-08-23 14:33:29 -05:00
Brues 004eebc9f7 Coalesce macro/spell rebuilds to cut the login event storm
UPDATE_MACROS and SPELLS_CHANGED each did a full spell + talent + pet +
120-slot action-bar rebuild inline, and both fire several times during
login as the spellbook and macros populate - so the rebuild ran 4-6
times in the first ~2s, most of it duplicated work fanning 120 button
updates out to Blizzard/pfUI/Bongos each pass.

Defer the rebuild instead: UPDATE_MACROS, SPELLS_CHANGED and PLAYER_LOGIN
arm a 0.3s debounce (macroRebuildTime); the update loop runs RebuildMacros
once when the burst settles. RebuildMacros skips the action-bar pass until
`ready` (GetAction early-returns before then, and the +1.5s init timer
builds the bars once anyway), and BAG_UPDATE_DELAYED's bar rebuild is
gated on `ready` too. Net: IndexActionBars runs once at login (the
suppressed init-timer pass) instead of 4-6 times, IndexSpells ~2x instead
of ~5x. Runtime macro edits and bag changes still do a full unsuppressed
rebuild, just debounced.
v3.1.10
2026-08-21 21:39:11 -05:00
Brues 63b484b1ea Replace WDB tooltip warmup with GET_ITEM_INFO_RECEIVED handler
ClassicAPI hooks the global GetItemInfo to auto-warm the item cache on a
miss and fires GET_ITEM_INFO_RECEIVED when the async fill lands, so the
tooltip-scan warmup is obsolete: IndexItems's own GetItemInfo calls
already trigger the same warmup, and owned items (bags + equipped) are
priority-prefetched by the engine. The old warmup also assumed the fill
was synchronous, which no longer holds.

Drop DoWDBWarmup and its login scheduling; instead listen for
GET_ITEM_INFO_RECEIVED and run a debounced re-index. IndexItems records
owned itemIDs it could not resolve into pendingItemInfo, and the handler
ignores any fill not in that set (quest DB scans, AH sweeps, chat-link
hovers, inspects) in O(1) so unrelated bursts do not cause reindex churn.
2026-08-21 21:02:59 -05:00
Brues cf47d8caba Use SetSpellByID for tooltip v3.1.9 2026-08-06 00:33:12 -05:00
Brues 71f8f74237 Support #showtooltip spell:<id> and item:<id>
GetSpell/GetItem now resolve explicit spell:/item: ID forms. spell:<id>
prefers the player's spellbook entry via FindSpellBookSlotByID (per-rank
and pet aware) for full cost/cooldown/usability, falling back to an
id-only entry rendered via SetSpellByID for spells not in the book.
item:<id> reuses the existing numeric lookup for location-aware tooltips.

Guard the id-only path against nil spellSlot/cost in TestForActiveAction
and GetActionCooldown so display-only spell references don't crash.

Remove the dead, no-op GetSpellSlotByID stub.
2026-08-06 00:15:19 -05:00
Brues 1a98a05b7e Remove redundant local 'i' declarations
Delete unnecessary local 'i' declarations in Extensions/Mouseover/pfUI.lua (ResolvePfUnit, RegisterPartyScripts, RegisterRaidScripts, RegisterRaidMarkScripts). The for-loop headers already provide a local loop variable, so the explicit locals were redundant and could shadow variables. No functional change.
2026-08-02 15:18:48 -05:00
Brues 64e3f93042 Specifically disable pfUI mouseover hooks when unit attribute exists v3.1.8 2026-08-02 15:11:46 -05:00
Brues 0c86ed67e9 Revert "Drop redundant pfUI mouseover frame hooks; pfUI sets native mouseover"
This reverts commit c5bc69560e.
2026-08-02 15:07:35 -05:00
Brues 60c1b7f235 dont bother hooking into brues-code pfUI 2026-08-01 20:21:37 -05:00
Brues 8c10353567 removed useless GetSpellRecField checks 2026-07-30 20:41:23 -05:00
Brues fcd206756d Replace equipment cache with C_Item.IsEquippedItem
HasGearEquipped now wraps ClassicAPI's native slot-walk, which
short-circuits on first match. Removes BuildEquipmentCache, the
_equipped* cache tables/invalidation, and the InvalidateEquipmentCache
call from PLAYER_EQUIPMENT_CHANGED. [equipped] reads live engine state,
so no cache staleness surface remains; also gains item-link support.
2026-07-30 20:35:39 -05:00
Brues 8d86389a03 Remove dead IndexEquippedItems (no callers) 2026-07-30 20:28:39 -05:00
Brues 8c85ce572a Scope PLAYER_EQUIPMENT_CHANGED to the changed slot
Replace the full IndexItems + action-bar rebuild with a single-slot
IndexEquipSlot using the event's arg1 (slot) and arg2 (hasCurrent),
and drop the now-pointless throttle/deferral. Bag-side deltas remain
covered by BAG_UPDATE_DELAYED; [equipped] runs off its own cache.
2026-07-30 20:28:05 -05:00
Brues a2db3ebd42 Add indoors/outdoors conditionals via ClassicAPI v3.1.7 2026-07-30 19:59:50 -05:00
Brues 66d5f0c618 Switch to PLAYER_EQUIPMENT_CHANGED event
Replace UNIT_INVENTORY_CHANGED with PLAYER_EQUIPMENT_CHANGED in event registration and handler
2026-07-30 19:59:38 -05:00
Brues 7cf2ad95c3 Use BAG_UPDATE_DELAYED 2026-07-30 19:51:24 -05:00
Brues c5bc69560e Drop redundant pfUI mouseover frame hooks; pfUI sets native mouseover
pfUI.uf:EnableScripts binds pfUI.uf.OnEnter to every unitframe, which calls
Nampower's SetMouseoverUnit -- so the native "mouseover" token already resolves
to the hovered pfUI frame (player/target/party/raid/focus/pettarget/partytarget/
...). Every conditional consumer checks UnitExists("mouseover") before the
CleveRoids.mouseoverUnit fallback, so the 10 per-frame OnEnter/OnLeave hookers
here were pure duplication (they even chained pfUI's OnEnter).

Removed all of them. Kept RegisterRaidMarkScripts (raid-marker rows aren't
unitframes, so pfUI sets no mouseover for them -> still needed for mark1..mark8)
and HookPfCast (unrelated /pfcast conditional wrapper), plus the PfSet/PfClear/
resolve helpers the raid-mark path uses.
2026-07-30 00:28:00 -05:00
Brues ce10c9f456 Derive membership-only spell families by name, not hardcoded rank lists
Rip/Rake/Conflagrate/MoltenBlast/DarkHarvest were hardcoded {rankID=true} sets
used only for membership tests. Replaced with a metatable-backed RankSet(seedID):
t[spellID] name-matches the spellID against one seed rank via C_Spell.GetSpellName,
which resolves every rank (no enumeration) and TWoW's custom spells (confirmed
36916 -> 'Molten Blast' on the TWoW client). Read shape is unchanged, so all
consumers work untouched. Locale-safe (name derived from the seed ID). Custom
seeds absent on a stock client resolve to nil and simply never match -- correct,
those spells can't be cast there.

Left hardcoded: the pairs()-iterated sets (FerociousBite/FlameShock/Immolate),
BleedSpellIDs (Pounce cast/bleed name collision), ComboScalingSpellsByID (carries
base/increment), PounceToBleedMapping (trigger relationship), MobsThatBleed (GUIDs).
2026-07-28 12:21:38 -05:00
Brues 08dd3ba4dd Remove dead code from ComboPointTracker
PounceBleedSpellIDs, GetLastComboPointsForSpell, and GetLastDurationForSpell
were each definition-only with zero references anywhere in the addon. The
Pounce bleed IDs are still covered by BleedSpellIDs (detection) and
PounceToBleedMapping (cast->trigger).
2026-07-28 12:10:54 -05:00
Brues b1fb2af861 remove fallbacks 2026-07-28 10:39:41 -05:00
Brues 7382e8a55f Unify dispel scan on GetAuraDataByIndex with a filter
scanDispel now calls C_UnitAuras.GetAuraDataByIndex(unit, i, filter) instead of
selecting GetBuffDataByIndex/GetDebuffDataByIndex -- the two are documented as
GetAuraDataByIndex with a HELPFUL/HARMFUL filter, and the index runs within the
filtered range identically. Drops the helpful-and-A-or-B function pick.
2026-07-28 09:55:05 -05:00
Brues 37434911e4 Resolve tracked aura texture/stacks via C_UnitAuras, not slot scans
FindPlayerDebuff and FindPlayerBuff hand-scanned debuff/buff slots for a
spellID to pull icon + stacks. Both now use ClassicAPI.GetUnitAuraBySpellID
(AuraData.icon / .applications) -- FindPlayerDebuff unfiltered (walks both
ranges, was debuff-then-buff), FindPlayerBuff HELPFUL-filtered (buff-only).
Search order is immaterial since a spellID is only ever a buff or a debuff.
2026-07-28 09:20:23 -05:00
Brues da8ea22998 Match buff-based immunity via C_UnitAuras.GetAuraDataBySpellName
Replaces the 32-slot UnitBuff + C_Spell.GetSpellName name-compare loop with a
single ClassicAPI.GetAuraDataBySpellName(unit, name, "HELPFUL") lookup.
Locale-identical to the old compare (both use the localized Spell.dbc name).
Wrapper added next to GetUnitAuraBySpellID.
2026-07-28 09:16:33 -05:00
Brues d82eeabf22 Detect Banish via C_UnitAuras.GetUnitAuraBySpellID, not slot scan
The Banish immunity check hand-scanned 16 debuff slots plus 32 buff slots
(NPC overflow) for spellID 710/18647. ClassicAPI.GetUnitAuraBySpellID walks
the whole aura array in one call per rank, so it finds the debuff wherever it
lands -- including an NPC's overflow buff slots -- dropping the two loops and
the UnitIsPlayer gate. Wrapper added alongside UnitHasDispelType.
2026-07-28 09:12:29 -05:00
Brues dd61767eb9 Add [locked]/[nolocked] school-interrupt conditional via C_LossOfControl
Detects a spell-school interrupt lockout (Counterspell/Kick/Pummel/Earth
Shock) on the player -- the server-side lockout that no debuff scan can see,
since it's a SMSG_SPELL_COOLDOWN packet, not an aura. ClassicAPI's
C_LossOfControl aggregates it as SCHOOL_INTERRUPT with a lockoutSchool mask.

ClassicAPI.GetSchoolLockout() returns the locked school mask; ValidateSchoolLocked
tests a school name against it (bitmask check without the 5.1-only % operator).
[locked] = any school kicked, [locked:frost] = that school, [locked:fire/frost]
= either; [nolocked:...] negates with AND (neither). Registered in
BOOLEAN_CONDITIONALS for the bare form; LOSS_OF_CONTROL_ADDED/UPDATE wired to
refresh the icon. Full silences remain [mycc:silence].
2026-07-28 08:57:37 -05:00
Brues 2e8ed33a6a focus/focustarget is provided by classicapi now 2026-07-28 00:02:45 -05:00
Brues 403567b381 Scan nameplateN unit tokens for /target candidates, not SuperWoW WorldFrame
The /target candidate search's last SuperWoW-gated block walked WorldFrame
children and scraped GUIDs via pcall(frame.GetName, frame, 1). ClassicAPI now
provides modern nameplateN unit tokens that work with UnitExists/UnitCanAttack/
TargetUnit directly, so it collapses to iterating nameplate1..40 -- no SuperWoW
dependency, no WorldFrame hackery, and it also picks up default vanilla
nameplates. Scans the full range since assigned slots can be sparse.
2026-07-28 00:00:51 -05:00
Brues 7ecb66a8dc Add left/right modifier variants to kmods via ClassicAPI
kmods gains lctrl/rctrl, lalt/ralt, lshift/rshift (ClassicAPI's side-specific
IsLeft*/IsRight* key checks), so [mod:lshift]/[mod:ralt] and castsequence
reset=lctrl work. mod/nomod now use ClassicAPI's IsModifierKeyDown instead of
OR-ing the three individual checks.
2026-07-27 22:46:18 -05:00
Brues 494aced5bd Resolve [mhimbue:Name] via enchant DBC, not tooltip scan
CheckWeaponImbueByName now resolves the applied temp-enchant ID to its
localized name via ClassicAPI (C_Item.GetEnchantInfo) and matches that
directly -- exact and locale-clean, replacing the green-text tooltip
heuristics for named enchants (poisons, oils, Mongoose, Windfury). Only
nameless enchants (sharpening/weightstones, no DBC name) fall through to
the tooltip scan, so no regression.
2026-07-27 22:44:13 -05:00
Brues 4f76255f73 Mark GetWeaponEnchantInfo TODO item done 2026-07-27 22:42:47 -05:00
Brues fd8050aee1 Add [mhenchant]/[ohenchant] weapon temp-enchant conditionals
Uses ClassicAPI's modern C_Item.GetWeaponEnchantInfo (12-tuple with
enchant IDs) plus C_Item.GetEnchantInfo (ID -> localized name) to match
WHICH temporary weapon enchant is applied -- by SpellItemEnchantment ID or
name -- not just that one exists. Locale-proof and exact, unlike
[mhimbue:Name]'s green-text tooltip scan.

ClassicAPI.lua gains GetWeaponEnchant(slot) (centralizes the tuple
indexing, vanilla-global fallback) and GetEnchantName(id). ValidateWeaponImbue
now reads through GetWeaponEnchant. New keywords mhenchant/nomhenchant/
ohenchant/noohenchant support bare (any enchant), single ID/name, and
OR-lists ([mhenchant:2823/Deadly_Poison]); registered in BOOLEAN_CONDITIONALS
for the bare form and auto-added to VALID_CONDITIONALS via Keywords.
2026-07-27 22:42:09 -05:00
Brues 0e07eafbf9 Add [equipset]/[noequipset] conditionals for equipment sets
Checks whether a saved ClassicAPI equipment set is currently equipped, via
C_EquipmentSet.GetEquipmentSetInfo's isEquipped flag (wrapped as
ClassicAPI.IsEquipmentSetEquipped). Named [equipset] rather than [set] to avoid
colliding with the existing tier/item-set piece-count conditional. Supports
OR-lists ([equipset:Raid/Farm]) and negation ([noequipset:PvP]). Pairs with the
conditional /equipset command: swap with one, branch on the other.
2026-07-27 22:32:01 -05:00
Brues 6aaa8a409b Add conditional support to /equipset via ClassicAPI equipment sets
ClassicAPI registers a bare /equipset that resolves a name and calls
C_EquipmentSet.UseEquipmentSet with no conditional layer. DoEquipSet routes
it through DoWithConditionals like the other /equip* commands, so it gains
[combat]/[mod]/@unit/etc. and ';'-separated fallthrough (first set whose
conditionals pass wins). Console.lua reclaims the EQUIP_SET handler (keeping
ClassicAPI's localized aliases) and falls back to registering /equipset itself
if the API command isn't present.
2026-07-27 22:28:09 -05:00
Brues 2cf4886b01 Add [mana]/[rage]/[energy] type-specific power conditionals
Read a SPECIFIC power slot (Enum.PowerType) as a percentage via ClassicAPI
UnitPower/UnitPowerMax, rather than the unit's primary power. Adds mana/
mymana, rage/myrage, energy/myenergy (no-prefix = target, @unit-overridable;
my = player), each supporting operators and multi-comparison like [power]/
[mypower]. Works cross-form (druid mana in Cat) and cross-unit -- the
standout being [@target,mana:<15] to catch a caster near OOM. A unit with no
such pool (max <= 0) fails rather than reading 0%. Registered in the macro
error checker (needsArgs + operator hint); VALID_CONDITIONALS auto-populates
from Keywords.
2026-07-27 20:10:20 -05:00
Brues 77f985a927 Read HP deficit via ClassicAPI UnitHealthMissing
ValidateHpLost now gets the health deficit in one call through
CleveRoids.ClassicAPI.UnitHealthMissing, mirroring how ValidatePowerLost
uses UnitPowerMissing, instead of hand-computing max - current via
NampowerAPI.
2026-07-27 19:48:36 -05:00
Brues 7c71f8fc26 Use ClassicAPI UnitPower* for power reads; drop GetUnitField/SuperWoW paths
Add ClassicAPI UnitPower/UnitPowerMax/UnitPowerMissing/UnitPowerType wrappers
and route the power conditionals through them:
- ValidatePower/ValidateRawPower/GetCachedPlayerPower(Percent) use UnitPower /
  UnitPowerMax (omitted type = primary power, matching the old UnitMana path).
- ValidatePowerLost uses UnitPowerMissing (one call vs max - current).
- powertype/nopowertype use ClassicAPI.UnitPowerType.

Replace the SuperWoW "2nd return of UnitMana = caster mana" druid hack in
ValidateDruidRawMana and the #showtooltip OOM check with UnitPower(unit, 0),
which reads the mana slot directly and survives shapeshift. Verified in Cat
Form: UnitPower('player', 0) returns caster mana while UnitPower('player', 3)
returns energy.

Remove the now-dead Nampower GetUnitField-based GetUnitPower/GetUnitMaxPower
wrappers and POWER_FIELDS tables (no caller passed a powerType, so that path
never ran).
2026-07-27 19:27:25 -05:00
Brues efc98bcd6a Use ClassicAPI GetSpellBonusDamage/Healing for spell-power conditionals
Migrate the healing/*_power/spell_power conditionals off Nampower's
GetSpellPower to ClassicAPI GetSpellBonusDamage(school) / GetSpellBonusHealing.
Both read the same client field, so the per-school damage values are identical
while dropping the Nampower v2.31 gate.

Fixes healing/healingpower: GetSpellPower returns no healing value, so they were
returning the 2nd school (holy spell damage) as a stand-in for +healing.
GetSpellBonusHealing returns the real (derived) +healing.

Prune the now-unused Nampower GetSpellPower wrapper, feature-table entry, and
feature flag.
2026-07-27 18:57:58 -05:00
Brues 41d9283117 Use IsInGroup/IsInRaid for group checks
Replace numeric GetNumPartyMembers/GetNumRaidMembers checks with IsInGroup() and IsInRaid() in Conditionals.lua for the group and nogroup conditionals.
2026-07-27 18:45:02 -05:00