Squash of the classicapi_next branch (10 commits). ClassicAPI is now a hard
requirement, and the Lua-side reimplementations it supersedes are gone:
net -1087 lines across 12 files.
Macro display: resolved macro actions are published through
C_Macro.SetMacroDisplay, so the client draws macro buttons and the
action-bar function overrides this addon used to install are removed.
Ownership is per macro -- ClassicAPI keeps the macros we never claim.
Auras and timing: ClassicAPI is the source of truth for non-player aura
timing via the positional C_UnitAuras.UnitAura, replacing the write-only
buff tracking tables and the overflow-slot fallback.
Cleanup: the hasPfUI76 flag and the pfUI 7.6 branches it gated, two
silently-shadowed code paths, and per-call allocations in the event and
publish paths (SPELL_CAST_EVENT merged). Packaging moves to
brues-code/packager@vCAPI.
Macro syntax: a clause may carry a leading run of [group] blocks sharing
one action, Blizzard-style -- groups are OR'd, first pass wins, and []
always passes. The ;-separated form is unchanged and mixes freely. @focus
clauses with no focus set now fail quietly instead of printing
"Invalid target" on the way past.
Resolve a slot's macro by its Blizzard macro index via ClassicAPI's
GetActionInfo instead of GetActionText -> name -> GetMacro, so action-bar
macros no longer depend on the macro name.
- Core.lua: GetAction uses GetActionInfo(slot) -> macro index ->
GetMacroByIndex; falls back to the name path for SuperMacro (no index).
ParseMacro split into a shared BuildMacro + ParseMacroByIndex (caches by
index) + ParseMacro(name). Added GetMacroByIndex. The macro cache is now
keyed by index for action-bar macros, so blank/duplicate names no longer
collide. GetMacroIndexByName remains only for genuine name references
({MacroName}, /runmacro, /macrocheck).
- MacroErrorUI.lua: remove the now-obsolete macro-name warnings (duplicate,
blank, spell-conflict, item-conflict) from both the live editor validation
and the on-close report; delete the unused name-set helpers.
- README: update the known-issue to note only name-referenced macros need
unique names.
ClassicAPI is now required, not optional. The load-time requirement
check warns when it's missing (Core.lua), the same as Nampower/UnitXP,
and ClassicAPI-backed code calls the API directly with no fallbacks.
- ClassicAPI.lua: drop the HasUnitAuras/HasUnitSpeed/HasIsFalling
capability gates and pcall hedging; wrappers call C_UnitAuras /
GetUnitSpeed / IsFalling directly. Keep IsAvailable (used by the
requirement check) and the version helpers.
- [moving]: ClassicAPI GetUnitSpeed is the only source. Removed the
MonkeySpeed integration, the Nampower PlayerIsMoving branch, and the
100 Hz position-tracking buffer in Core.lua's OnUpdate (with its
POS_TRACK_INTERVAL constant and UnitPosition upvalue). Removed the
now-dead speed==nil guards and WarnNoSpeedSource.
- README: ClassicAPI moved to Required; MonkeySpeed dropped from
Supported Addons.
- docs/CLASSICAPI-TODO.md: record the mandatory/no-fallbacks policy.
List ClassicAPI in the Requirements table as Optional — it enables the
dispel-type conditionals ([magic], [curse], [disease], [poison],
[dispellable], [magicbuff]), which degrade gracefully without it.
The wiki lives on the brues-code fork; update all 10 Full Documentation
links from jrc13245 to brues-code. SP_SwingTimer download links (a
separate project) are left untouched.