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https://github.com/brues-code/SuperCleveRoidMacros.git
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@@ -20,6 +20,4 @@ jobs:
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- name: Package and release to GitHub
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- name: Package and release to GitHub
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uses: BigWigsMods/packager@v2
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uses: BigWigsMods/packager@v2
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env:
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env:
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# Only GITHUB_OAUTH is set, so the packager attaches the zip to a
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# GitHub Release and uploads nothing to CurseForge/WoWInterface/Wago.
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GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
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GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
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@@ -119,6 +119,55 @@ function API.GetActionInfo(slot)
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return GetActionInfo(slot)
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return GetActionInfo(slot)
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end
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end
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--------------------------------------------------------------------------------
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-- Container
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--------------------------------------------------------------------------------
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-- Base itemID in (bagID, slot), or nil for an empty/invalid slot. Same value
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-- the "item:(%d+)" parse of GetContainerItemLink yields, but resolved straight
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-- from the CGItem -- no link string built, no Lua pattern match.
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function API.GetContainerItemID(bagID, slot)
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return C_Container.GetContainerItemID(bagID, slot)
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end
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-- Base itemID equipped in `unit`'s 1-based inventory `slot` (1-19), or nil for
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-- an empty slot / NPC unit. Same arg shape as GetInventoryItemLink and the same
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-- value its "item:(%d+)" parse yields, resolved straight from the item instance.
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function API.GetInventoryItemID(unit, slot)
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return GetInventoryItemID(unit, slot)
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end
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--------------------------------------------------------------------------------
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-- Item Set
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--------------------------------------------------------------------------------
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-- ItemSet.dbc ID that `itemID` belongs to, or nil if it isn't part of a set
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-- (or isn't cached yet). Reads the item's m_itemSet field directly -- no
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-- Reliquary, no per-set ItemID[] scan.
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function API.GetItemSetIDByID(itemID)
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return C_Item.GetItemSetIDByID(itemID)
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end
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-- Table describing an ItemSet.dbc row, or nil if `setID` doesn't resolve:
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-- { setID, name (localized), requiredSkill, requiredSkillRank,
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-- items = { itemID, ... }, bonuses = { { spellID, threshold }, ... } }
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function API.GetItemSetInfo(setID)
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return C_Item.GetItemSetInfo(setID)
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end
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--------------------------------------------------------------------------------
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-- Spell
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--------------------------------------------------------------------------------
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-- WoW SpellMechanic enum ID for a spell, read straight from Spell.dbc -- covers
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-- every spell the client knows, not just the spellbook (1=Charm, 5=Fear,
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-- 7=Root, 12=Stun, 17=Polymorph, ...). Returns (mechanicID, enUS name); the ID
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-- is 0 for a known spell with no mechanic, and the whole call is nil for an
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-- invalid spell ID. Replaces hand-maintained spellID -> mechanic tables.
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function API.GetSpellMechanicByID(spellID)
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return C_Spell.GetSpellMechanicByID(spellID)
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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-- State
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-- State
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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@@ -133,6 +182,28 @@ function API.IsSwimming()
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return IsSwimming() and true or false
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return IsSwimming() and true or false
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end
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end
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--------------------------------------------------------------------------------
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-- Cursor
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--------------------------------------------------------------------------------
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function API.GetCursorInfo()
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return GetCursorInfo()
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end
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-- Tri-state check of whether the cursor holds the item with `itemID`:
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-- true -> cursor holds exactly that item
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-- false -> cursor holds a DIFFERENT item
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-- nil -> can't tell (cursor empty / not an item / itemID unknown)
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-- Callers should only act on an explicit `false`, leaving the nil case to the
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-- existing CursorHasItem() behavior.
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function API.CursorHoldsItemID(itemID)
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if not itemID then return nil end
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local kind, id = GetCursorInfo()
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if kind ~= "item" then return nil end
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if not id then return nil end
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return id == itemID
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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-- NamePlate
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-- NamePlate
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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+14
-186
@@ -2094,34 +2094,21 @@ end
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-- weaponType: The name of the weapon's type (e.g. Axe, Shield, etc.)
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-- weaponType: The name of the weapon's type (e.g. Axe, Shield, etc.)
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-- returns: True when equipped, otherwhise false
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-- returns: True when equipped, otherwhise false
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function CleveRoids.HasWeaponEquipped(weaponType)
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function CleveRoids.HasWeaponEquipped(weaponType)
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if not CleveRoids.WeaponTypeNames[weaponType] then
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local def = CleveRoids.WeaponTypeNames[weaponType]
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if not def then
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return false
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return false
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end
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end
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local slotName = CleveRoids.WeaponTypeNames[weaponType].slot
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local slotId = GetInventorySlotInfo(def.slot)
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local localizedName = CleveRoids.WeaponTypeNames[weaponType].name
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local itemId = CleveRoids.ClassicAPI.GetInventoryItemID("player", slotId)
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local slotId = GetInventorySlotInfo(slotName)
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if not itemId then
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local slotLink = GetInventoryItemLink("player",slotId)
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if not slotLink then
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return false
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return false
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end
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end
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local _,_,itemId = string.find(slotLink,"item:(%d+)")
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-- Compare locale-independent item class/subclass instead of matching the
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if not itemId then -- Also good to check if itemId was found
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-- localized subtype string (GetItemInfoInstant: ..., classID, subClassID).
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return false
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local _, _, _, _, _, classID, subClassID = C_Item.GetItemInfoInstant(itemId)
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end
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return classID == def.class and def.subClass[subClassID] == true
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local _name,_link,_,_lvl,_type,subtype = GetItemInfo(itemId)
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-- just had to be special huh?
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local fist = string.find(subtype,"^Fist")
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-- drops things like the One-Handed prefix
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local _,_,subtype = string.find(subtype,"%s?(%S+)$")
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if subtype == localizedName or (fist and (CleveRoids.WeaponTypeNames[weaponType].name == CleveRoids.Localized.FistWeapon)) then
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return true
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end
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return false
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end
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end
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-- Checks whether or not the given UnitId is in your party or your raid
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-- Checks whether or not the given UnitId is in your party or your raid
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@@ -5187,165 +5174,6 @@ CleveRoids.CCTypesLossOfControl = {
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[30] = true, -- sap (now part of stun group)
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[30] = true, -- sap (now part of stun group)
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}
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}
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-- Complete spell ID to mechanic mapping from DBC data
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-- Extracted from BuffLib SpellData - 785 spells with mechanics
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-- Mechanic IDs: 1=Charm, 2=Disorient, 3=Disarm, 5=Fear, 7=Root, 9=Silence,
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-- 10=Sleep, 11=Snare, 12=Stun, 13=Freeze, 14=Knockout,
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-- 15=Bleed, 17=Polymorph, 18=Banish, 20=Shackle, 21=Mount,
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-- 23=Turn, 24=Horror, 25=Invuln, 27=Daze
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CleveRoids.CCSpellMechanics = {
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[17] = 19, [56] = 12, [89] = 11, [113] = 7, [118] = 17, [228] = 17,
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[246] = 11, [339] = 7, [408] = 12, [451] = 9, [458] = 21, [459] = 21,
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[468] = 21, [470] = 21, [471] = 21, [472] = 21, [474] = 6, [498] = 25,
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[507] = 6, [512] = 7, [578] = 21, [579] = 21, [580] = 21, [581] = 21,
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[592] = 19, [593] = 6, [600] = 19, [605] = 1, [642] = 25, [676] = 3,
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[700] = 10, [703] = 15, [710] = 18, [745] = 7, [746] = 16, [771] = 1,
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[772] = 15, [835] = 12, [851] = 17, [853] = 12, [861] = 9, [867] = 6,
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[998] = 6, [1020] = 25, [1022] = 25, [1062] = 7, [1079] = 15, [1090] = 10,
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[1098] = 1, [1159] = 16, [1513] = 5, [1776] = 14, [1777] = 14, [1833] = 12,
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[1943] = 15, [2070] = 14, [2094] = 2, [2637] = 10, [2878] = 23, [2880] = 12,
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[2937] = 10, [3109] = 5, [3143] = 12, [3147] = 15, [3242] = 12, [3263] = 12,
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[3267] = 16, [3268] = 16, [3355] = 13, [3363] = 21, [3409] = 11, [3410] = 11,
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[3446] = 12, [3542] = 7, [3551] = 12, [3589] = 9, [3600] = 11, [3604] = 11,
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[3609] = 12, [3635] = 12, [3636] = 10, [3747] = 19, [4060] = 17, [4064] = 12,
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[4065] = 12, [4066] = 12, [4067] = 12, [4068] = 12, [4069] = 12, [4102] = 15,
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[4244] = 15, [4962] = 7, [5106] = 12, [5116] = 11, [5134] = 5, [5159] = 11,
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[5164] = 12, [5195] = 7, [5196] = 7, [5211] = 12, [5246] = 5, [5259] = 3,
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[5276] = 12, [5376] = 4, [5403] = 12, [5484] = 5, [5530] = 12, [5531] = 12,
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[5567] = 7, [5573] = 25, [5588] = 12, [5589] = 12, [5597] = 15, [5598] = 15,
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[5599] = 25, [5627] = 23, [5648] = 12, [5649] = 12, [5703] = 12, [5708] = 12,
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[5782] = 5, [5784] = 21, [5917] = 6, [5918] = 12, [6065] = 19, [6066] = 19,
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[6136] = 11, [6146] = 11, [6213] = 5, [6215] = 5, [6253] = 12, [6266] = 12,
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[6304] = 12, [6358] = 1, [6388] = 11, [6409] = 12, [6435] = 12, [6466] = 12,
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[6524] = 12, [6533] = 7, [6546] = 15, [6547] = 15, [6548] = 15, [6605] = 5,
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[6607] = 12, [6608] = 3, [6648] = 21, [6653] = 21, [6654] = 21, [6713] = 3,
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[6726] = 9, [6728] = 12, [6730] = 12, [6749] = 12, [6770] = 14, [6777] = 21,
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[6788] = 19, [6798] = 12, [6896] = 21, [6897] = 21, [6898] = 21, [6899] = 21,
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[6927] = 12, [6942] = 9, [6945] = 12, [6982] = 12, [6984] = 11, [6985] = 11,
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[7074] = 9, [7093] = 5, [7139] = 12, [7279] = 11, [7321] = 11, [7399] = 5,
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[7645] = 1, [7803] = 12, [7922] = 12, [7926] = 16, [7927] = 16, [7964] = 12,
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[7967] = 10, [7992] = 11, [8040] = 10, [8122] = 5, [8124] = 5, [8142] = 7,
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[8150] = 12, [8208] = 12, [8225] = 5, [8242] = 12, [8281] = 9, [8285] = 12,
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[8312] = 7, [8346] = 7, [8377] = 7, [8379] = 3, [8391] = 12, [8394] = 21,
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[8395] = 21, [8396] = 21, [8399] = 10, [8629] = 14, [8631] = 15, [8632] = 15,
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[8633] = 15, [8639] = 15, [8640] = 15, [8643] = 12, [8646] = 12, [8715] = 5,
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[8716] = 11, [8818] = 15, [8901] = 10, [8902] = 10, [8980] = 21, [8983] = 12,
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[8988] = 9, [8994] = 18, [9005] = 12, [9007] = 15, [9080] = 11, [9159] = 10,
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[9484] = 20, [9485] = 20, [9552] = 9, [9823] = 12, [9824] = 15, [9826] = 15,
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[9827] = 12, [9852] = 7, [9853] = 7, [9896] = 15, [9915] = 7, [10017] = 7,
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[10234] = 10, [10253] = 17, [10266] = 15, [10278] = 25, [10308] = 12,
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[10326] = 23, [10787] = 21, [10788] = 21, [10789] = 21, [10790] = 21,
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[10792] = 21, [10793] = 21, [10795] = 21, [10796] = 21, [10798] = 21,
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|
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[10799] = 21, [10800] = 21, [10801] = 21, [10802] = 21, [10803] = 21,
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|
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[10804] = 21, [10838] = 16, [10839] = 16, [10851] = 3, [10852] = 7,
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|
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[10855] = 11, [10856] = 12, [10873] = 21, [10888] = 5, [10890] = 5,
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|
||||||
[10898] = 19, [10899] = 19, [10900] = 19, [10901] = 19, [10911] = 1,
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|
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[10912] = 1, [10955] = 20, [10969] = 21, [10987] = 11, [11020] = 12,
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|
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[11201] = 11, [11264] = 7, [11273] = 15, [11274] = 15, [11275] = 15,
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[11285] = 14, [11286] = 14, [11289] = 15, [11290] = 15, [11297] = 14,
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[11428] = 12, [11430] = 12, [11436] = 11, [11446] = 1, [11572] = 15,
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|
||||||
[11573] = 15, [11574] = 15, [11578] = 12, [11579] = 12, [11641] = 17, [11650] = 12, [11725] = 1,
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[11726] = 1, [11820] = 7, [11831] = 7, [11836] = 12, [11876] = 12,
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|
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[11879] = 3, [11922] = 7, [11958] = 13, [11977] = 15, [12023] = 7,
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|
||||||
[12024] = 7, [12054] = 15, [12096] = 5, [12098] = 10, [12252] = 7,
|
|
||||||
[12323] = 11, [12355] = 12, [12421] = 12, [12461] = 12, [12484] = 11,
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|
||||||
[12485] = 11, [12486] = 11, [12494] = 7, [12528] = 9, [12531] = 11,
|
|
||||||
[12540] = 14, [12542] = 5, [12543] = 12, [12551] = 11, [12562] = 12,
|
|
||||||
[12674] = 7, [12705] = 11, [12721] = 15, [12730] = 5, [12734] = 12,
|
|
||||||
[12747] = 7, [12748] = 7, [12798] = 12, [12809] = 12, [12824] = 17,
|
|
||||||
[12825] = 17, [12826] = 17, [12946] = 9, [13005] = 12, [13099] = 7,
|
|
||||||
[13119] = 7, [13138] = 7, [13181] = 1, [13237] = 12, [13318] = 15,
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|
||||||
[13323] = 17, [13327] = 14, [13443] = 15, [13445] = 15, [13534] = 3,
|
|
||||||
[13579] = 14, [13608] = 7, [13704] = 5, [13738] = 15, [13747] = 11,
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|
||||||
[13808] = 12, [13810] = 11, [13819] = 21, [13902] = 12, [14030] = 7,
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|
||||||
[14087] = 15, [14100] = 5, [14102] = 12, [14118] = 15, [14180] = 3,
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|
||||||
[14207] = 11, [14308] = 13, [14309] = 13, [14326] = 5, [14327] = 5,
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|
||||||
[14331] = 15, [14515] = 1, [14621] = 17, [14874] = 15, [14897] = 11,
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|
||||||
[14902] = 12, [14903] = 15, [14907] = 7, [15063] = 7, [15091] = 14,
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|
||||||
[15269] = 12, [15283] = 12, [15398] = 12, [15471] = 7, [15474] = 7,
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|
||||||
[15487] = 9, [15531] = 7, [15532] = 7, [15534] = 17, [15535] = 12,
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|
||||||
[15583] = 15, [15593] = 12, [15609] = 7, [15618] = 12, [15621] = 12,
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||||||
[15652] = 12, [15655] = 12, [15744] = 14, [15752] = 3, [15753] = 12,
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[15779] = 21, [15780] = 21, [15781] = 21, [15822] = 10, [15859] = 1,
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[15878] = 12, [15970] = 10, [15976] = 15, [16045] = 18, [16046] = 14,
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[16050] = 11, [16053] = 1, [16055] = 21, [16056] = 21, [16058] = 21,
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[16059] = 21, [16060] = 21, [16075] = 12, [16080] = 21, [16081] = 21,
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[16082] = 21, [16083] = 21, [16084] = 21, [16095] = 15, [16096] = 5,
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[16097] = 17, [16104] = 12, [16350] = 12, [16393] = 15, [16403] = 15,
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|
||||||
[16406] = 15, [16451] = 18, [16469] = 7, [16497] = 12, [16508] = 5,
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|
||||||
[16509] = 15, [16566] = 7, [16568] = 11, [16600] = 12, [16707] = 17,
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|
||||||
[16708] = 17, [16709] = 17, [16727] = 12, [16790] = 12, [16798] = 10,
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|
||||||
[16803] = 12, [16838] = 9, [16869] = 12, [16922] = 12, [17011] = 12,
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|
||||||
[17145] = 14, [17153] = 15, [17165] = 11, [17172] = 17, [17174] = 11,
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|
||||||
[17229] = 21, [17276] = 12, [17277] = 14, [17286] = 12, [17293] = 12,
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|
||||||
[17308] = 12, [17405] = 1, [17450] = 21, [17453] = 21, [17454] = 21,
|
|
||||||
[17455] = 21, [17456] = 21, [17458] = 21, [17459] = 21, [17460] = 21,
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|
||||||
[17461] = 21, [17462] = 21, [17463] = 21, [17464] = 21, [17465] = 21,
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|
||||||
[17481] = 21, [17500] = 12, [17504] = 15, [17738] = 17, [17928] = 5,
|
|
||||||
[18075] = 15, [18078] = 15, [18093] = 12, [18103] = 12, [18106] = 15,
|
|
||||||
[18118] = 11, [18144] = 12, [18200] = 15, [18202] = 15, [18223] = 11,
|
|
||||||
[18278] = 9, [18327] = 9, [18328] = 11, [18363] = 21, [18395] = 12,
|
|
||||||
[18425] = 9, [18431] = 5, [18469] = 9, [18498] = 9, [18503] = 17,
|
|
||||||
[18608] = 16, [18610] = 16, [18647] = 18, [18657] = 10, [18658] = 10,
|
|
||||||
[18763] = 12, [18802] = 11, [18812] = 12, [18972] = 11, [18989] = 21,
|
|
||||||
[18990] = 21, [18991] = 21, [18992] = 21, [19128] = 12, [19134] = 5,
|
|
||||||
[19136] = 12, [19137] = 11, [19185] = 7, [19229] = 7, [19364] = 12,
|
|
||||||
[19386] = 10, [19393] = 9, [19408] = 5, [19410] = 12, [19469] = 1,
|
|
||||||
[19482] = 12, [19496] = 11, [19501] = 2, [19503] = 2, [19641] = 12,
|
|
||||||
[19718] = 3, [19769] = 12, [19771] = 15, [19780] = 12, [19784] = 12,
|
|
||||||
[19821] = 9, [19970] = 7, [19971] = 7, [19972] = 7, [19973] = 7,
|
|
||||||
[19974] = 7, [19975] = 7, [20066] = 14, [20170] = 12, [20253] = 12,
|
|
||||||
[20276] = 12, [20277] = 12, [20310] = 12, [20511] = 5, [20549] = 12,
|
|
||||||
[20604] = 1, [20614] = 12, [20615] = 12, [20654] = 7, [20663] = 10,
|
|
||||||
[20669] = 10, [20683] = 12, [20685] = 12, [20699] = 7, [20706] = 19,
|
|
||||||
[20740] = 1, [20882] = 1, [20907] = 15, [20908] = 15, [20989] = 10,
|
|
||||||
[21099] = 12, [21152] = 12, [21330] = 5, [21331] = 7, [21748] = 12,
|
|
||||||
[21749] = 12, [21869] = 5, [21898] = 5, [21949] = 15, [21990] = 12,
|
|
||||||
[22127] = 7, [22274] = 17, [22289] = 12, [22356] = 11, [22415] = 7,
|
|
||||||
[22419] = 3, [22424] = 14, [22427] = 12, [22519] = 7, [22566] = 17,
|
|
||||||
[22570] = 14, [22592] = 12, [22639] = 11, [22645] = 7, [22666] = 9,
|
|
||||||
[22678] = 5, [22686] = 5, [22691] = 3, [22692] = 12, [22717] = 21,
|
|
||||||
[22718] = 21, [22719] = 21, [22720] = 21, [22721] = 21, [22722] = 21,
|
|
||||||
[22723] = 21, [22724] = 21, [22744] = 7, [22752] = 19, [22800] = 7,
|
|
||||||
[22884] = 5, [22914] = 11, [22915] = 12, [22919] = 11, [22924] = 7,
|
|
||||||
[22994] = 7, [23039] = 14, [23103] = 12, [23113] = 14, [23161] = 21,
|
|
||||||
[23207] = 9, [23214] = 21, [23219] = 21, [23220] = 21, [23221] = 21,
|
|
||||||
[23222] = 21, [23223] = 21, [23225] = 21, [23227] = 21, [23228] = 21,
|
|
||||||
[23229] = 21, [23238] = 21, [23239] = 21, [23240] = 21, [23241] = 21,
|
|
||||||
[23242] = 21, [23243] = 21, [23246] = 21, [23247] = 21, [23248] = 21,
|
|
||||||
[23249] = 21, [23250] = 21, [23251] = 21, [23252] = 21, [23275] = 5,
|
|
||||||
[23338] = 21, [23364] = 12, [23365] = 3, [23454] = 12, [23509] = 21,
|
|
||||||
[23510] = 21, [23567] = 16, [23568] = 16, [23569] = 16, [23600] = 11,
|
|
||||||
[23603] = 17, [23618] = 12, [23694] = 7, [23696] = 16, [23918] = 9,
|
|
||||||
[23919] = 12, [23953] = 11, [24004] = 10, [24053] = 17, [24110] = 7,
|
|
||||||
[24118] = 15, [24119] = 15, [24120] = 15, [24132] = 10, [24133] = 10,
|
|
||||||
[24152] = 7, [24192] = 15, [24213] = 12, [24225] = 11, [24242] = 21,
|
|
||||||
[24252] = 21, [24259] = 9, [24327] = 1, [24331] = 15, [24332] = 15,
|
|
||||||
[24333] = 12, [24335] = 10, [24360] = 10, [24375] = 12, [24394] = 12,
|
|
||||||
[24412] = 16, [24413] = 16, [24414] = 16, [24415] = 11, [24576] = 21,
|
|
||||||
[24600] = 12, [24648] = 7, [24664] = 10, [24671] = 12, [24687] = 9,
|
|
||||||
[24698] = 14, [24712] = 17, [24713] = 17, [24735] = 17, [24736] = 17,
|
|
||||||
[24778] = 10, [25022] = 11, [25049] = 14, [25056] = 12, [25057] = 3,
|
|
||||||
[25187] = 11, [25189] = 12, [25260] = 5, [25654] = 12, [25655] = 3,
|
|
||||||
[25675] = 21, [25771] = 25, [25809] = 11, [25815] = 5, [25852] = 12,
|
|
||||||
[25858] = 21, [25859] = 21, [25863] = 21, [25953] = 21, [25999] = 7,
|
|
||||||
[26042] = 5, [26054] = 21, [26055] = 21, [26056] = 21, [26069] = 9,
|
|
||||||
[26070] = 5, [26071] = 7, [26078] = 11, [26108] = 2, [26141] = 11,
|
|
||||||
[26143] = 11, [26157] = 17, [26180] = 10, [26211] = 11, [26272] = 17,
|
|
||||||
[26273] = 17, [26274] = 17, [26379] = 11, [26580] = 5, [26641] = 5,
|
|
||||||
[26655] = 21, [26740] = 1, [27555] = 15, [27556] = 15, [27559] = 9,
|
|
||||||
[27565] = 18, [27581] = 3, [27607] = 19, [27610] = 5, [27615] = 12,
|
|
||||||
[27619] = 13, [27634] = 11, [27638] = 15, [27640] = 11, [27641] = 5,
|
|
||||||
[27758] = 12, [27760] = 17, [27880] = 12, [27990] = 5, [27993] = 11,
|
|
||||||
[28270] = 17, [28271] = 17, [28272] = 17, [28314] = 12, [28315] = 5,
|
|
||||||
[28445] = 12, [28456] = 14, [28725] = 12, [28858] = 7, [28911] = 15,
|
|
||||||
[28913] = 15, [28991] = 7, [29059] = 21, [29168] = 5, [29407] = 11,
|
|
||||||
[29419] = 5, [29544] = 5, [29685] = 5, [29848] = 17, [29849] = 7,
|
|
||||||
[29915] = 15, [29943] = 9, [30001] = 5, [30002] = 5, [30020] = 16,
|
|
||||||
[30094] = 7, [30174] = 21, [30225] = 9, [30285] = 15, [31365] = 5,
|
|
||||||
[31700] = 21,
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Check if BuffLib is available with full mechanic support
|
-- Check if BuffLib is available with full mechanic support
|
||||||
function CleveRoids.HasBuffLib()
|
function CleveRoids.HasBuffLib()
|
||||||
-- Defensive: ensure BuffLib.SpellData is a table, not a function
|
-- Defensive: ensure BuffLib.SpellData is a table, not a function
|
||||||
@@ -5354,7 +5182,7 @@ function CleveRoids.HasBuffLib()
|
|||||||
and BuffLib.SpellData.GetMechanic
|
and BuffLib.SpellData.GetMechanic
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Get mechanic for a spell ID (uses BuffLib if available, otherwise built-in table)
|
-- Get mechanic for a spell ID (uses BuffLib if available, otherwise ClassicAPI's DBC reader)
|
||||||
function CleveRoids.GetSpellMechanic(spellID)
|
function CleveRoids.GetSpellMechanic(spellID)
|
||||||
if not spellID or spellID <= 0 then return 0 end
|
if not spellID or spellID <= 0 then return 0 end
|
||||||
|
|
||||||
@@ -5367,8 +5195,8 @@ function CleveRoids.GetSpellMechanic(spellID)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Fall back to built-in table
|
-- Fall back to ClassicAPI's Spell.dbc reader (always present; covers every spell)
|
||||||
return CleveRoids.CCSpellMechanics[spellID] or 0
|
return CleveRoids.ClassicAPI.GetSpellMechanicByID(spellID) or 0
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Validate CC on a unit (target, focus, player, etc.)
|
-- Validate CC on a unit (target, focus, player, etc.)
|
||||||
@@ -5923,8 +5751,8 @@ CleveRoids.Keywords = {
|
|||||||
|
|
||||||
-- [set:SetName>=N] — true if equipped piece count of named set meets comparison
|
-- [set:SetName>=N] — true if equipped piece count of named set meets comparison
|
||||||
-- [set:SetName] — true if any pieces of that set are equipped (count > 0)
|
-- [set:SetName] — true if any pieces of that set are equipped (count > 0)
|
||||||
-- [set:123>=3] — numeric IDs also supported (Nampower only, no Reliquary needed)
|
-- [set:123>=3] — numeric IDs also supported
|
||||||
-- Name lookup requires Reliquary (for DBC set name); ID lookup requires Nampower
|
-- Both name and ID lookups resolve from ItemSet.dbc via ClassicAPI
|
||||||
set = function(conditionals)
|
set = function(conditionals)
|
||||||
return Multi(conditionals.set, function(args)
|
return Multi(conditionals.set, function(args)
|
||||||
if type(args) == "table" and args.operator and args.amount then
|
if type(args) == "table" and args.operator and args.amount then
|
||||||
|
|||||||
@@ -3721,6 +3721,19 @@ function CleveRoids.EquipBagItem(msg, slotOrOffhand)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Verify the cursor holds the item we meant to pick up. The bag can shift
|
||||||
|
-- between the lookup and the pickup (item consumed/moved/reorganized), in
|
||||||
|
-- which case we'd otherwise equip whatever landed on the cursor. Only abort
|
||||||
|
-- on a definitive mismatch (false); nil = can't tell -> trust CursorHasItem.
|
||||||
|
if item.id and CleveRoids.ClassicAPI.CursorHoldsItemID(item.id) == false then
|
||||||
|
if CleveRoids.equipDebugLog then
|
||||||
|
CleveRoids.Print("|cffff8800[EquipLog] Cursor holds wrong item after pickup; aborting equip|r")
|
||||||
|
end
|
||||||
|
ClearCursor()
|
||||||
|
CleveRoids.equipInProgress = false
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
EquipCursorItem(invslot)
|
EquipCursorItem(invslot)
|
||||||
ClearCursor()
|
ClearCursor()
|
||||||
|
|
||||||
@@ -4412,9 +4425,11 @@ function GameTooltip.SetAction(self, slot)
|
|||||||
|
|
||||||
local current_spell_data = CleveRoids.GetSpell(action_name)
|
local current_spell_data = CleveRoids.GetSpell(action_name)
|
||||||
if current_spell_data and current_spell_data.id then
|
if current_spell_data and current_spell_data.id then
|
||||||
-- ClassicAPI: render by spellID (rank included) instead of routing
|
if current_spell_data.spellSlot and current_spell_data.bookType then
|
||||||
-- through the spellbook slot via SetSpell(spellSlot, bookType).
|
GameTooltip:SetSpell(current_spell_data.spellSlot, current_spell_data.bookType)
|
||||||
GameTooltip:SetSpellByID(current_spell_data.id)
|
else
|
||||||
|
GameTooltip:SetSpellByID(current_spell_data.id)
|
||||||
|
end
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -4440,7 +4455,11 @@ function GameTooltip.SetAction(self, slot)
|
|||||||
|
|
||||||
current_spell_data = CleveRoids.GetSpell(nested_action_name)
|
current_spell_data = CleveRoids.GetSpell(nested_action_name)
|
||||||
if current_spell_data and current_spell_data.id then
|
if current_spell_data and current_spell_data.id then
|
||||||
GameTooltip:SetSpellByID(current_spell_data.id)
|
if current_spell_data.spellSlot and current_spell_data.bookType then
|
||||||
|
GameTooltip:SetSpell(current_spell_data.spellSlot, current_spell_data.bookType)
|
||||||
|
else
|
||||||
|
GameTooltip:SetSpellByID(current_spell_data.id)
|
||||||
|
end
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -4637,6 +4656,10 @@ function IsCurrentAction(slot)
|
|||||||
else
|
else
|
||||||
local name
|
local name
|
||||||
if actionToCheck.spell then
|
if actionToCheck.spell then
|
||||||
|
if CleveRoids.IsAutoAttackSpell(actionToCheck.spell) then
|
||||||
|
return CleveRoids.CurrentSpell.autoAttack and 1 or nil
|
||||||
|
end
|
||||||
|
|
||||||
local rank = actionToCheck.spell.rank or actionToCheck.spell.highest.rank
|
local rank = actionToCheck.spell.rank or actionToCheck.spell.highest.rank
|
||||||
name = actionToCheck.spell.name..(rank and ("("..rank..")"))
|
name = actionToCheck.spell.name..(rank and ("("..rank..")"))
|
||||||
|
|
||||||
@@ -4679,9 +4702,6 @@ function IsCurrentAction(slot)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Macro icon for an action slot, via ClassicAPI's GetActionInfo (macro slot
|
|
||||||
-- directly, no GetActionText -> GetMacroIndexByName name round-trip).
|
|
||||||
-- Returns the macro texture, or nil if the slot isn't a macro / has no icon.
|
|
||||||
local function GetSlotMacroTexture(slot)
|
local function GetSlotMacroTexture(slot)
|
||||||
local kind, macroId = CleveRoids.ClassicAPI.GetActionInfo(slot)
|
local kind, macroId = CleveRoids.ClassicAPI.GetActionInfo(slot)
|
||||||
if kind == "macro" and macroId then
|
if kind == "macro" and macroId then
|
||||||
@@ -4691,6 +4711,18 @@ local function GetSlotMacroTexture(slot)
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function IsAutoAttackSpell(spell)
|
||||||
|
if not spell then return false end
|
||||||
|
if C_Spell and C_Spell.IsAutoAttackSpell and spell.id then
|
||||||
|
return C_Spell.IsAutoAttackSpell(spell.id)
|
||||||
|
end
|
||||||
|
if C_SpellBook and C_SpellBook.IsAutoAttackSpellBookItem and spell.spellSlot then
|
||||||
|
return C_SpellBook.IsAutoAttackSpellBookItem(spell.spellSlot, spell.bookType)
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
CleveRoids.IsAutoAttackSpell = IsAutoAttackSpell
|
||||||
|
|
||||||
CleveRoids.Hooks.GetActionTexture = GetActionTexture
|
CleveRoids.Hooks.GetActionTexture = GetActionTexture
|
||||||
function GetActionTexture(slot)
|
function GetActionTexture(slot)
|
||||||
if not slot then return nil end
|
if not slot then return nil end
|
||||||
@@ -4779,6 +4811,13 @@ function GetActionTexture(slot)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if a and a.spell and CleveRoids.IsAutoAttackSpell(a.spell) then
|
||||||
|
local mainHandTexture = GetInventoryItemTexture("player", 16)
|
||||||
|
if mainHandTexture then
|
||||||
|
texture = mainHandTexture
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if texture then
|
if texture then
|
||||||
return texture
|
return texture
|
||||||
end
|
end
|
||||||
@@ -5075,6 +5114,7 @@ CleveRoids.Frame:RegisterEvent("PLAYER_REGEN_DISABLED") -- Entered actual combat
|
|||||||
CleveRoids.Frame:RegisterEvent("PLAYER_REGEN_ENABLED") -- Left actual combat (no threat)
|
CleveRoids.Frame:RegisterEvent("PLAYER_REGEN_ENABLED") -- Left actual combat (no threat)
|
||||||
CleveRoids.Frame:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
CleveRoids.Frame:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
||||||
CleveRoids.Frame:RegisterEvent("SPELL_UPDATE_COOLDOWN")
|
CleveRoids.Frame:RegisterEvent("SPELL_UPDATE_COOLDOWN")
|
||||||
|
CleveRoids.Frame:RegisterEvent("PLAYER_STARTED_MOVING")
|
||||||
-- Use GUID events when available (v2.39+), fall back to standard per-token events
|
-- Use GUID events when available (v2.39+), fall back to standard per-token events
|
||||||
if CleveRoids.NampowerAPI.features.hasUnitGuidEvents then
|
if CleveRoids.NampowerAPI.features.hasUnitGuidEvents then
|
||||||
CleveRoids.Frame:RegisterEvent("UNIT_AURA_GUID")
|
CleveRoids.Frame:RegisterEvent("UNIT_AURA_GUID")
|
||||||
@@ -5791,6 +5831,48 @@ function CleveRoids.Frame:PLAYER_REGEN_ENABLED()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Movement -> [moving]/[nomoving] icon refresh.
|
||||||
|
-- PLAYER_STARTED_MOVING is reliable; PLAYER_STOPPED_MOVING is not (key-release
|
||||||
|
-- based, misses geometry/click-to-move/root/knockback stops). So STARTED flips
|
||||||
|
-- the icon to "moving" and starts a bounded poll; the poll detects the real
|
||||||
|
-- stop from IsPlayerMoving() (the signal [moving] uses), refreshes once, and
|
||||||
|
-- shuts itself off. Only runs while actually moving, so no idle cost.
|
||||||
|
local MOVE_POLL_INTERVAL = 0.1
|
||||||
|
local moveTicker = nil
|
||||||
|
|
||||||
|
local function StopMovePoll()
|
||||||
|
if moveTicker then
|
||||||
|
moveTicker:Cancel()
|
||||||
|
moveTicker = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function StartMovePoll()
|
||||||
|
if moveTicker then return end -- already polling this movement
|
||||||
|
moveTicker = C_Timer.NewTicker(MOVE_POLL_INTERVAL, function()
|
||||||
|
if CleveRoids.isShuttingDown then
|
||||||
|
StopMovePoll()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not CleveRoids.IsPlayerMoving() then
|
||||||
|
-- Movement actually ended -- repaint [moving]/[nomoving] icons, stop polling.
|
||||||
|
StopMovePoll()
|
||||||
|
if CleveRoidMacros.realtime == 0 then
|
||||||
|
CleveRoids.QueueActionUpdate()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
function CleveRoids.Frame:PLAYER_STARTED_MOVING()
|
||||||
|
-- Started moving: flip to the [moving] icon now...
|
||||||
|
if CleveRoidMacros.realtime == 0 then
|
||||||
|
CleveRoids.QueueActionUpdate()
|
||||||
|
end
|
||||||
|
-- ...and watch for the (unreliable-event) stop ourselves.
|
||||||
|
StartMovePoll()
|
||||||
|
end
|
||||||
|
|
||||||
function CleveRoids.Frame:PLAYER_TARGET_CHANGED()
|
function CleveRoids.Frame:PLAYER_TARGET_CHANGED()
|
||||||
CleveRoids.CurrentSpell.autoAttack = false
|
CleveRoids.CurrentSpell.autoAttack = false
|
||||||
CleveRoids.CurrentSpell.autoAttackLock = false
|
CleveRoids.CurrentSpell.autoAttackLock = false
|
||||||
|
|||||||
@@ -1274,6 +1274,56 @@ end
|
|||||||
-- Hook Installation
|
-- Hook Installation
|
||||||
-- ============================================================================
|
-- ============================================================================
|
||||||
|
|
||||||
|
-- ============================================================================
|
||||||
|
-- Dynamic macro-list icons
|
||||||
|
-- Blizzard shows the default question-mark icon for macros with no chosen icon
|
||||||
|
-- (e.g. "#showtooltip Shoot"). Replace it with the icon the action bar would
|
||||||
|
-- show -- resolved from the macro's #showtooltip/first action -- but ONLY when
|
||||||
|
-- the saved icon is the question mark, so user-chosen icons are never touched.
|
||||||
|
-- Purely cosmetic: Blizzard repaints from GetMacroInfo on the next update, so
|
||||||
|
-- if resolution fails or the macro changes, the default simply returns.
|
||||||
|
-- ============================================================================
|
||||||
|
|
||||||
|
local QUESTION_MARK = string.lower(CleveRoids.unknownTexture or "Interface\\Icons\\INV_Misc_QuestionMark")
|
||||||
|
|
||||||
|
local function IsQuestionMark(iconTexture)
|
||||||
|
local tex = iconTexture and iconTexture:GetTexture()
|
||||||
|
return type(tex) == "string" and string.lower(tex) == QUESTION_MARK
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Resolved tooltip texture for a Blizzard macro index, or nil when it resolves
|
||||||
|
-- to nothing better than the question mark (no #showtooltip, unresolved spell).
|
||||||
|
local function ResolveMacroIcon(macroIndex)
|
||||||
|
if not macroIndex or macroIndex < 1 then return nil end
|
||||||
|
local ok, macro = pcall(CleveRoids.GetMacroByIndex, macroIndex)
|
||||||
|
if not ok or not macro or not macro.actions or not macro.actions.tooltip then return nil end
|
||||||
|
local tex = macro.actions.tooltip.texture
|
||||||
|
if type(tex) == "string" and string.lower(tex) ~= QUESTION_MARK then
|
||||||
|
return tex
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
local function FixMacroListIcons()
|
||||||
|
if not MacroFrame or not MacroFrame:IsVisible() then return end
|
||||||
|
|
||||||
|
local base = MacroFrame.macroBase or 0
|
||||||
|
for i = 1, (MAX_MACROS or 18) do
|
||||||
|
local icon = getglobal("MacroButton" .. i .. "Icon")
|
||||||
|
if icon and IsQuestionMark(icon) then
|
||||||
|
local tex = ResolveMacroIcon(base + i)
|
||||||
|
if tex then icon:SetTexture(tex) end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Large icon for the currently-selected macro (details pane).
|
||||||
|
if MacroFrame.selectedMacro and MacroFrameSelectedMacroButtonIcon
|
||||||
|
and IsQuestionMark(MacroFrameSelectedMacroButtonIcon) then
|
||||||
|
local tex = ResolveMacroIcon(MacroFrame.selectedMacro)
|
||||||
|
if tex then MacroFrameSelectedMacroButtonIcon:SetTexture(tex) end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local function InstallHooks()
|
local function InstallHooks()
|
||||||
if hooked then return end
|
if hooked then return end
|
||||||
if not MacroFrameText or not MacroFrame then return end
|
if not MacroFrameText or not MacroFrame then return end
|
||||||
@@ -1325,6 +1375,15 @@ local function InstallHooks()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- After every Blizzard macro-list refresh, swap question-mark icons for the
|
||||||
|
-- dynamically-resolved ones. Post-hook so Blizzard has already set the
|
||||||
|
-- default texture we test against.
|
||||||
|
if hooksecurefunc and type(MacroFrame_Update) == "function" then
|
||||||
|
hooksecurefunc("MacroFrame_Update", function()
|
||||||
|
pcall(FixMacroListIcons)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
hooked = true
|
hooked = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,6 @@ CleveRoids.mouseOverUnit = nil
|
|||||||
-- Environment flags
|
-- Environment flags
|
||||||
CleveRoids.hasSuperwow = SetAutoloot and true or false
|
CleveRoids.hasSuperwow = SetAutoloot and true or false
|
||||||
CleveRoids.hasTurtle = (type(_G.TURTLE_WOW_VERSION) ~= "nil")
|
CleveRoids.hasTurtle = (type(_G.TURTLE_WOW_VERSION) ~= "nil")
|
||||||
CleveRoids.hasReliquary = (RQ_GetVersion ~= nil)
|
|
||||||
CleveRoids.supported = CleveRoids.hasTurtle
|
CleveRoids.supported = CleveRoids.hasTurtle
|
||||||
|
|
||||||
CleveRoids.ParsedMsg = {}
|
CleveRoids.ParsedMsg = {}
|
||||||
@@ -242,28 +241,32 @@ CleveRoids.auraTextures = {
|
|||||||
|
|
||||||
|
|
||||||
-- I need to make a 2h modifier
|
-- I need to make a 2h modifier
|
||||||
-- Maps easy to use weapon type names (e.g. Axes, Shields) to their inventory slot name and their localized tooltip name
|
-- Maps easy-to-use weapon type names (e.g. Axes, Shields) to their inventory
|
||||||
|
-- slot plus the locale-independent item class/subclass IDs that identify them
|
||||||
|
-- (read via C_Item.GetItemInfoInstant). class 2 = Weapon, 4 = Armor (shields).
|
||||||
|
-- subClass is a set because the logical "Axes"/"Swords"/"Maces" types span both
|
||||||
|
-- the one-handed and two-handed weapon subclasses.
|
||||||
CleveRoids.WeaponTypeNames = {
|
CleveRoids.WeaponTypeNames = {
|
||||||
Daggers = { slot = "MainHandSlot", name = CleveRoids.Localized.Dagger },
|
Daggers = { slot = "MainHandSlot", class = 2, subClass = { [15] = true } },
|
||||||
Fists = { slot = "MainHandSlot", name = CleveRoids.Localized.FistWeapon },
|
Fists = { slot = "MainHandSlot", class = 2, subClass = { [13] = true } },
|
||||||
Axes = { slot = "MainHandSlot", name = CleveRoids.Localized.Axe },
|
Axes = { slot = "MainHandSlot", class = 2, subClass = { [0] = true, [1] = true } },
|
||||||
Swords = { slot = "MainHandSlot", name = CleveRoids.Localized.Sword },
|
Swords = { slot = "MainHandSlot", class = 2, subClass = { [7] = true, [8] = true } },
|
||||||
Staves = { slot = "MainHandSlot", name = CleveRoids.Localized.Staff },
|
Staves = { slot = "MainHandSlot", class = 2, subClass = { [10] = true } },
|
||||||
Maces = { slot = "MainHandSlot", name = CleveRoids.Localized.Mace },
|
Maces = { slot = "MainHandSlot", class = 2, subClass = { [4] = true, [5] = true } },
|
||||||
Polearms = { slot = "MainHandSlot", name = CleveRoids.Localized.Polearm },
|
Polearms = { slot = "MainHandSlot", class = 2, subClass = { [6] = true } },
|
||||||
-- OH
|
-- OH
|
||||||
Daggers2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Dagger },
|
Daggers2 = { slot = "SecondaryHandSlot", class = 2, subClass = { [15] = true } },
|
||||||
Fists2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.FistWeapon },
|
Fists2 = { slot = "SecondaryHandSlot", class = 2, subClass = { [13] = true } },
|
||||||
Axes2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Axe },
|
Axes2 = { slot = "SecondaryHandSlot", class = 2, subClass = { [0] = true, [1] = true } },
|
||||||
Swords2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Sword },
|
Swords2 = { slot = "SecondaryHandSlot", class = 2, subClass = { [7] = true, [8] = true } },
|
||||||
Maces2 = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Mace },
|
Maces2 = { slot = "SecondaryHandSlot", class = 2, subClass = { [4] = true, [5] = true } },
|
||||||
Shields = { slot = "SecondaryHandSlot", name = CleveRoids.Localized.Shield },
|
Shields = { slot = "SecondaryHandSlot", class = 4, subClass = { [6] = true } },
|
||||||
-- ranged
|
-- ranged
|
||||||
Guns = { slot = "RangedSlot", name = CleveRoids.Localized.Gun },
|
Guns = { slot = "RangedSlot", class = 2, subClass = { [3] = true } },
|
||||||
Crossbows = { slot = "RangedSlot", name = CleveRoids.Localized.Crossbow },
|
Crossbows = { slot = "RangedSlot", class = 2, subClass = { [18] = true } },
|
||||||
Bows = { slot = "RangedSlot", name = CleveRoids.Localized.Bow },
|
Bows = { slot = "RangedSlot", class = 2, subClass = { [2] = true } },
|
||||||
Thrown = { slot = "RangedSlot", name = CleveRoids.Localized.Thrown },
|
Thrown = { slot = "RangedSlot", class = 2, subClass = { [16] = true } },
|
||||||
Wands = { slot = "RangedSlot", name = CleveRoids.Localized.Wand },
|
Wands = { slot = "RangedSlot", class = 2, subClass = { [19] = true } },
|
||||||
}
|
}
|
||||||
|
|
||||||
-- Detect available features
|
-- Detect available features
|
||||||
@@ -287,14 +290,6 @@ local function PrintFeatures()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if CleveRoids.hasUnitXP then table.insert(features, "UnitXP") end
|
if CleveRoids.hasUnitXP then table.insert(features, "UnitXP") end
|
||||||
if CleveRoids.hasReliquary then
|
|
||||||
local ok, major, minor, patch = pcall(RQ_GetVersion)
|
|
||||||
if ok and major then
|
|
||||||
table.insert(features, string.format("Reliquary v%d.%d.%d", major, minor, patch))
|
|
||||||
else
|
|
||||||
table.insert(features, "Reliquary")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if CleveRoids.hasTurtle then table.insert(features, "Turtle") end
|
if CleveRoids.hasTurtle then table.insert(features, "Turtle") end
|
||||||
|
|
||||||
if table.getn(features) > 0 then
|
if table.getn(features) > 0 then
|
||||||
|
|||||||
@@ -8,26 +8,9 @@ CleveRoids.Locale = GetLocale()
|
|||||||
CleveRoids.Localized = {}
|
CleveRoids.Localized = {}
|
||||||
|
|
||||||
if CleveRoids.Locale == "enUS" or CleveRoids.Locale == "enGB" then
|
if CleveRoids.Locale == "enUS" or CleveRoids.Locale == "enGB" then
|
||||||
-- place item in backpack slot 1 and run:
|
|
||||||
-- /script local l=GetContainerItemLink(0,1);local _,_,id=string.find(l,"item:(%d+)");local n,_,_,_,t,st=GetItemInfo(id);DEFAULT_CHAT_FRAME:AddMessage("\n\nID: ["..id.."]\nName: ["..n.."]\nType: ["..t.."]\nSub Type: ["..st.."]\n\n");
|
|
||||||
CleveRoids.Localized.Shield = "Shields"
|
|
||||||
CleveRoids.Localized.Bow = "Bows"
|
|
||||||
CleveRoids.Localized.Crossbow = "Crossbows"
|
|
||||||
CleveRoids.Localized.Gun = "Guns"
|
|
||||||
CleveRoids.Localized.Thrown = "Thrown"
|
|
||||||
CleveRoids.Localized.Wand = "Wands"
|
|
||||||
CleveRoids.Localized.Sword = "Swords"
|
|
||||||
CleveRoids.Localized.Staff = "Staves"
|
|
||||||
CleveRoids.Localized.Polearm = "Polearms"
|
|
||||||
CleveRoids.Localized.Mace = "Maces"
|
|
||||||
CleveRoids.Localized.FistWeapon = "Fist Weapons"
|
|
||||||
CleveRoids.Localized.Dagger = "Daggers"
|
|
||||||
CleveRoids.Localized.Axe = "Axes"
|
|
||||||
|
|
||||||
CleveRoids.Localized.Attack = "Attack"
|
CleveRoids.Localized.Attack = "Attack"
|
||||||
CleveRoids.Localized.AutoShot = "Auto Shot"
|
CleveRoids.Localized.AutoShot = "Auto Shot"
|
||||||
CleveRoids.Localized.Shoot = "Shoot"
|
CleveRoids.Localized.Shoot = "Shoot"
|
||||||
CleveRoids.Localized.SpellRank = "%(Rank %d+%)"
|
|
||||||
|
|
||||||
-- target creature and run:
|
-- target creature and run:
|
||||||
-- /script local ct, uc = UnitCreatureType("target"),UnitClassification("target"); DEFAULT_CHAT_FRAME:AddMessage("\n\nUnitCreatureType: ["..ct.."]\nUnitClassificationType: ["..uc.."]\n\n");
|
-- /script local ct, uc = UnitCreatureType("target"),UnitClassification("target"); DEFAULT_CHAT_FRAME:AddMessage("\n\nUnitCreatureType: ["..ct.."]\nUnitClassificationType: ["..uc.."]\n\n");
|
||||||
@@ -50,43 +33,11 @@ if CleveRoids.Locale == "enUS" or CleveRoids.Locale == "enGB" then
|
|||||||
["Stealth"] = "Stealth",
|
["Stealth"] = "Stealth",
|
||||||
["Prowl"] = "Prowl",
|
["Prowl"] = "Prowl",
|
||||||
["Shadowmeld"] = "Shadowmeld",
|
["Shadowmeld"] = "Shadowmeld",
|
||||||
["Revenge"] = "Revenge",
|
|
||||||
["Overpower"] = "Overpower",
|
|
||||||
["Riposte"] = "Riposte",
|
|
||||||
["Surprise Attack"] = "Surprise Attack",
|
|
||||||
["Lacerate"] = "Lacerate",
|
|
||||||
["Baited Shot"] = "Baited Shot",
|
|
||||||
["Counterattack"] = "Counterattack",
|
|
||||||
["Arcane Surge"] = "Arcane Surge",
|
|
||||||
}
|
|
||||||
|
|
||||||
-- place item in backpack slot 1 and run:
|
|
||||||
-- /script local l=GetContainerItemLink(0,1);local _,_,id=string.find(l,"item:(%d+)");local n,_,_,_,t,st=GetItemInfo(id);DEFAULT_CHAT_FRAME:AddMessage("\n\nID: ["..id.."]\nName: ["..n.."]\nType: ["..t.."]\nSub Type: ["..st.."]\n\n");
|
|
||||||
CleveRoids.Localized.ItemTypes = {
|
|
||||||
["Consumable"] = "Consumable",
|
|
||||||
["Reagent"] = "Reagent",
|
|
||||||
["Projectile"] = "Projectile",
|
|
||||||
["Trade Goods"] = "Trade Goods",
|
|
||||||
}
|
}
|
||||||
elseif CleveRoids.Locale == "deDE" then
|
elseif CleveRoids.Locale == "deDE" then
|
||||||
CleveRoids.Localized.Shield = "Schilde"
|
|
||||||
CleveRoids.Localized.Bow = "Bögen"
|
|
||||||
CleveRoids.Localized.Crossbow = "Armbrüste"
|
|
||||||
CleveRoids.Localized.Gun = "Waffen"
|
|
||||||
CleveRoids.Localized.Thrown = "Geworfen"
|
|
||||||
CleveRoids.Localized.Wand = "Zauberstäbe"
|
|
||||||
CleveRoids.Localized.Sword = "Schwerter"
|
|
||||||
CleveRoids.Localized.Staff = "Dauben"
|
|
||||||
CleveRoids.Localized.Polearm = "Stangenwaffen"
|
|
||||||
CleveRoids.Localized.Mace = "Streitkolben"
|
|
||||||
CleveRoids.Localized.FistWeapon = "Faustwaffen"
|
|
||||||
CleveRoids.Localized.Dagger = "Dolche"
|
|
||||||
|
|
||||||
CleveRoids.Localized.Axe = "Äxte"
|
|
||||||
CleveRoids.Localized.Attack = "Angriff"
|
CleveRoids.Localized.Attack = "Angriff"
|
||||||
CleveRoids.Localized.AutoShot = "Automatischer Schuss"
|
CleveRoids.Localized.AutoShot = "Automatischer Schuss"
|
||||||
CleveRoids.Localized.Shoot = "Schießen"
|
CleveRoids.Localized.Shoot = "Schießen"
|
||||||
CleveRoids.Localized.SpellRank = "%(Rank %d+%)"
|
|
||||||
|
|
||||||
CleveRoids.Localized.CreatureTypes = {
|
CleveRoids.Localized.CreatureTypes = {
|
||||||
["Beast"] = "Wildtier",
|
["Beast"] = "Wildtier",
|
||||||
@@ -108,42 +59,11 @@ elseif CleveRoids.Locale == "deDE" then
|
|||||||
["Stealth"] = "Verstohlenheit",
|
["Stealth"] = "Verstohlenheit",
|
||||||
["Prowl"] = "Schleichen",
|
["Prowl"] = "Schleichen",
|
||||||
["Shadowmeld"] = "Schattenmimik",
|
["Shadowmeld"] = "Schattenmimik",
|
||||||
["Revenge"] = "Rache",
|
|
||||||
["Overpower"] = "Überwältigen",
|
|
||||||
["Riposte"] = "Riposte",
|
|
||||||
["Surprise Attack"] = "Überraschungsangriff",
|
|
||||||
["Lacerate"] = "Zerfleischen",
|
|
||||||
["Baited Shot"] = "Köderschuss",
|
|
||||||
["Counterattack"] = "Gegenangriff",
|
|
||||||
["Arcane Surge"] = "Arkane Woge",
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
CleveRoids.Localized.ItemTypes = {
|
|
||||||
["Consumable"] = "Verbrauchsmaterial",
|
|
||||||
["Reagent"] = "Reagens",
|
|
||||||
["Projectile"] = "Projektil",
|
|
||||||
["Trade Goods"] = "Handwerkswaren",
|
|
||||||
}
|
}
|
||||||
elseif CleveRoids.Locale == "frFR" then
|
elseif CleveRoids.Locale == "frFR" then
|
||||||
CleveRoids.Localized.Shield = "Boucliers"
|
|
||||||
CleveRoids.Localized.Bow = "Arcs"
|
|
||||||
CleveRoids.Localized.Crossbow = "Arbalètes"
|
|
||||||
CleveRoids.Localized.Gun = "Armes à feu"
|
|
||||||
CleveRoids.Localized.Thrown = "Thrown"
|
|
||||||
CleveRoids.Localized.Wand = "Wands"
|
|
||||||
CleveRoids.Localized.Sword = "Swords"
|
|
||||||
CleveRoids.Localized.Staff = "Staves"
|
|
||||||
CleveRoids.Localized.Polearm = "Polearms"
|
|
||||||
CleveRoids.Localized.Mace = "Maces"
|
|
||||||
CleveRoids.Localized.FistWeapon = "Fist Weapons"
|
|
||||||
CleveRoids.Localized.Dagger = "Daggers"
|
|
||||||
CleveRoids.Localized.Axe = "Axes"
|
|
||||||
|
|
||||||
CleveRoids.Localized.Attack = "Attack"
|
CleveRoids.Localized.Attack = "Attack"
|
||||||
CleveRoids.Localized.AutoShot = "Auto Shot"
|
CleveRoids.Localized.AutoShot = "Auto Shot"
|
||||||
CleveRoids.Localized.Shoot = "Shoot"
|
CleveRoids.Localized.Shoot = "Shoot"
|
||||||
CleveRoids.Localized.SpellRank = "%(Rank %d+%)"
|
|
||||||
|
|
||||||
CleveRoids.Localized.CreatureTypes = {
|
CleveRoids.Localized.CreatureTypes = {
|
||||||
["Beast"] = "Bête",
|
["Beast"] = "Bête",
|
||||||
@@ -164,41 +84,11 @@ elseif CleveRoids.Locale == "frFR" then
|
|||||||
["Stealth"] = "Camouflage",
|
["Stealth"] = "Camouflage",
|
||||||
["Prowl"] = "Rôder",
|
["Prowl"] = "Rôder",
|
||||||
["Shadowmeld"] = "Camouflage dans l'ombre",
|
["Shadowmeld"] = "Camouflage dans l'ombre",
|
||||||
["Revenge"] = "Vengeance",
|
|
||||||
["Overpower"] = "Fulgurance",
|
|
||||||
["Riposte"] = "Riposte",
|
|
||||||
["Surprise Attack"] = "Attaque surprise",
|
|
||||||
["Lacerate"] = "Lacérer",
|
|
||||||
["Baited Shot"] = "Tir appâté",
|
|
||||||
["Counterattack"] = "Contre-attaque",
|
|
||||||
["Arcane Surge"] = "Éruption d’arcanes",
|
|
||||||
}
|
|
||||||
|
|
||||||
CleveRoids.Localized.ItemTypes = {
|
|
||||||
["Consumable"] = "Consommable",
|
|
||||||
["Reagent"] = "Reagent",
|
|
||||||
["Projectile"] = "Projectile",
|
|
||||||
["Trade Goods"] = "Artisanat",
|
|
||||||
}
|
}
|
||||||
elseif CleveRoids.Locale == "koKR" then
|
elseif CleveRoids.Locale == "koKR" then
|
||||||
CleveRoids.Localized.Shield = "Shields"
|
|
||||||
CleveRoids.Localized.Bow = "Bows"
|
|
||||||
CleveRoids.Localized.Crossbow = "Crossbows"
|
|
||||||
CleveRoids.Localized.Gun = "Guns"
|
|
||||||
CleveRoids.Localized.Thrown = "Thrown"
|
|
||||||
CleveRoids.Localized.Wand = "Wands"
|
|
||||||
CleveRoids.Localized.Sword = "Swords"
|
|
||||||
CleveRoids.Localized.Staff = "Staves"
|
|
||||||
CleveRoids.Localized.Polearm = "Polearms"
|
|
||||||
CleveRoids.Localized.Mace = "Maces"
|
|
||||||
CleveRoids.Localized.FistWeapon = "Fist Weapons"
|
|
||||||
CleveRoids.Localized.Dagger = "Daggers"
|
|
||||||
CleveRoids.Localized.Axe = "Axes"
|
|
||||||
|
|
||||||
CleveRoids.Localized.Attack = "Attack"
|
CleveRoids.Localized.Attack = "Attack"
|
||||||
CleveRoids.Localized.AutoShot = "Auto Shot"
|
CleveRoids.Localized.AutoShot = "Auto Shot"
|
||||||
CleveRoids.Localized.Shoot = "Shoot"
|
CleveRoids.Localized.Shoot = "Shoot"
|
||||||
CleveRoids.Localized.SpellRank = "%(Rank %d+%)"
|
|
||||||
|
|
||||||
CleveRoids.Localized.CreatureTypes = {
|
CleveRoids.Localized.CreatureTypes = {
|
||||||
["Beast"] = "야수",
|
["Beast"] = "야수",
|
||||||
@@ -219,41 +109,11 @@ elseif CleveRoids.Locale == "koKR" then
|
|||||||
["Stealth"] = "은신",
|
["Stealth"] = "은신",
|
||||||
["Prowl"] = "숨기",
|
["Prowl"] = "숨기",
|
||||||
["Shadowmeld"] = "그림자 숨기",
|
["Shadowmeld"] = "그림자 숨기",
|
||||||
["Revenge"] = "복수",
|
|
||||||
["Overpower"] = "제압",
|
|
||||||
["Riposte"] = "반격",
|
|
||||||
["Surprise Attack"] = "기습",
|
|
||||||
["Lacerate"] = "괴롭히다",
|
|
||||||
["Baited Shot"] = "베이티드 샷",
|
|
||||||
["Counterattack"] = "역습",
|
|
||||||
["Arcane Surge"] = "비전 쇄도",
|
|
||||||
}
|
|
||||||
|
|
||||||
CleveRoids.Localized.ItemTypes = {
|
|
||||||
["Consumable"] = "소모품",
|
|
||||||
["Reagent"] = "재료",
|
|
||||||
["Projectile"] = "발사체",
|
|
||||||
["Trade Goods"] = "거래 용품",
|
|
||||||
}
|
}
|
||||||
elseif CleveRoids.Locale == "zhCN" then
|
elseif CleveRoids.Locale == "zhCN" then
|
||||||
CleveRoids.Localized.Shield = "盾牌"
|
|
||||||
CleveRoids.Localized.Bow = "弓"
|
|
||||||
CleveRoids.Localized.Crossbow = "弩"
|
|
||||||
CleveRoids.Localized.Gun = "枪械"
|
|
||||||
CleveRoids.Localized.Thrown = "投掷武器"
|
|
||||||
CleveRoids.Localized.Wand = "魔杖"
|
|
||||||
CleveRoids.Localized.Sword = "剑"
|
|
||||||
CleveRoids.Localized.Staff = "法杖"
|
|
||||||
CleveRoids.Localized.Polearm = "长柄武器"
|
|
||||||
CleveRoids.Localized.Mace = "锤"
|
|
||||||
CleveRoids.Localized.FistWeapon = "拳套"
|
|
||||||
CleveRoids.Localized.Dagger = "匕首"
|
|
||||||
CleveRoids.Localized.Axe = "斧"
|
|
||||||
|
|
||||||
CleveRoids.Localized.Attack = "攻击"
|
CleveRoids.Localized.Attack = "攻击"
|
||||||
CleveRoids.Localized.AutoShot = "自动射击"
|
CleveRoids.Localized.AutoShot = "自动射击"
|
||||||
CleveRoids.Localized.Shoot = "射击"
|
CleveRoids.Localized.Shoot = "射击"
|
||||||
CleveRoids.Localized.SpellRank = "%(等级 %d+%)"
|
|
||||||
|
|
||||||
CleveRoids.Localized.CreatureTypes = {
|
CleveRoids.Localized.CreatureTypes = {
|
||||||
["Beast"] = "野兽",
|
["Beast"] = "野兽",
|
||||||
@@ -274,41 +134,11 @@ elseif CleveRoids.Locale == "zhCN" then
|
|||||||
["Stealth"] = "潜行",
|
["Stealth"] = "潜行",
|
||||||
["Prowl"] = "潜行",
|
["Prowl"] = "潜行",
|
||||||
["Shadowmeld"] = "影遁",
|
["Shadowmeld"] = "影遁",
|
||||||
["Revenge"] = "复仇",
|
|
||||||
["Overpower"] = "压制",
|
|
||||||
["Riposte"] = "还击",
|
|
||||||
["Surprise Attack"] = "偷袭",
|
|
||||||
["Lacerate"] = "划破",
|
|
||||||
["Baited Shot"] = "诱饵射击",
|
|
||||||
["Counterattack"] = "反击",
|
|
||||||
["Arcane Surge"] = "奥术涌动",
|
|
||||||
}
|
|
||||||
|
|
||||||
CleveRoids.Localized.ItemTypes = {
|
|
||||||
["Consumable"] = "消耗品",
|
|
||||||
["Reagent"] = "材料",
|
|
||||||
["Projectile"] = "弹药",
|
|
||||||
["Trade Goods"] = "商品",
|
|
||||||
}
|
}
|
||||||
elseif CleveRoids.Locale == "zhTW" then
|
elseif CleveRoids.Locale == "zhTW" then
|
||||||
CleveRoids.Localized.Shield = "盾牌"
|
|
||||||
CleveRoids.Localized.Bow = "長弓"
|
|
||||||
CleveRoids.Localized.Crossbow = "弩"
|
|
||||||
CleveRoids.Localized.Gun = "槍械"
|
|
||||||
CleveRoids.Localized.Thrown = "投擲武器"
|
|
||||||
CleveRoids.Localized.Wand = "魔杖"
|
|
||||||
CleveRoids.Localized.Sword = "劍"
|
|
||||||
CleveRoids.Localized.Staff = "法杖"
|
|
||||||
CleveRoids.Localized.Polearm = "長柄武器"
|
|
||||||
CleveRoids.Localized.Mace = "錘"
|
|
||||||
CleveRoids.Localized.FistWeapon = "拳套"
|
|
||||||
CleveRoids.Localized.Dagger = "匕首"
|
|
||||||
CleveRoids.Localized.Axe = "斧"
|
|
||||||
|
|
||||||
CleveRoids.Localized.Attack = "攻擊"
|
CleveRoids.Localized.Attack = "攻擊"
|
||||||
CleveRoids.Localized.AutoShot = "自動射擊"
|
CleveRoids.Localized.AutoShot = "自動射擊"
|
||||||
CleveRoids.Localized.Shoot = "射擊"
|
CleveRoids.Localized.Shoot = "射擊"
|
||||||
CleveRoids.Localized.SpellRank = "%(等級 %d+%)"
|
|
||||||
|
|
||||||
CleveRoids.Localized.CreatureTypes = {
|
CleveRoids.Localized.CreatureTypes = {
|
||||||
["Beast"] = "野獸",
|
["Beast"] = "野獸",
|
||||||
@@ -329,41 +159,11 @@ elseif CleveRoids.Locale == "zhTW" then
|
|||||||
["Stealth"] = "隱形",
|
["Stealth"] = "隱形",
|
||||||
["Prowl"] = "徘徊",
|
["Prowl"] = "徘徊",
|
||||||
["Shadowmeld"] = "影遁",
|
["Shadowmeld"] = "影遁",
|
||||||
["Revenge"] = "復仇",
|
|
||||||
["Overpower"] = "壓倒",
|
|
||||||
["Riposte"] = "還擊",
|
|
||||||
["Surprise Attack"] = "偷襲",
|
|
||||||
["Lacerate"] = "劃破",
|
|
||||||
["Baited Shot"] = "誘餌射擊",
|
|
||||||
["Counterattack"] = "反擊",
|
|
||||||
["Arcane Surge"] = "奧術湧動",
|
|
||||||
}
|
|
||||||
|
|
||||||
CleveRoids.Localized.ItemTypes = {
|
|
||||||
["Consumable"] = "消耗品",
|
|
||||||
["Reagent"] = "材料",
|
|
||||||
["Projectile"] = "彈藥",
|
|
||||||
["Trade Goods"] = "貿易貨物",
|
|
||||||
}
|
}
|
||||||
elseif CleveRoids.Locale == "ruRU" then
|
elseif CleveRoids.Locale == "ruRU" then
|
||||||
CleveRoids.Localized.Shield = "Shields"
|
|
||||||
CleveRoids.Localized.Bow = "Bows"
|
|
||||||
CleveRoids.Localized.Crossbow = "Crossbows"
|
|
||||||
CleveRoids.Localized.Gun = "Guns"
|
|
||||||
CleveRoids.Localized.Thrown = "Thrown"
|
|
||||||
CleveRoids.Localized.Wand = "Wands"
|
|
||||||
CleveRoids.Localized.Sword = "Swords"
|
|
||||||
CleveRoids.Localized.Staff = "Staves"
|
|
||||||
CleveRoids.Localized.Polearm = "Polearms"
|
|
||||||
CleveRoids.Localized.Mace = "Maces"
|
|
||||||
CleveRoids.Localized.FistWeapon = "Fist Weapons"
|
|
||||||
CleveRoids.Localized.Dagger = "Daggers"
|
|
||||||
CleveRoids.Localized.Axe = "Axes"
|
|
||||||
|
|
||||||
CleveRoids.Localized.Attack = "Attack"
|
CleveRoids.Localized.Attack = "Attack"
|
||||||
CleveRoids.Localized.AutoShot = "Auto Shot"
|
CleveRoids.Localized.AutoShot = "Auto Shot"
|
||||||
CleveRoids.Localized.Shoot = "Shoot"
|
CleveRoids.Localized.Shoot = "Shoot"
|
||||||
CleveRoids.Localized.SpellRank = "%(Rank %d+%)"
|
|
||||||
|
|
||||||
CleveRoids.Localized.CreatureTypes = {
|
CleveRoids.Localized.CreatureTypes = {
|
||||||
["Beast"] = "Животное",
|
["Beast"] = "Животное",
|
||||||
@@ -384,41 +184,11 @@ elseif CleveRoids.Locale == "ruRU" then
|
|||||||
["Stealth"] = "Незаметность",
|
["Stealth"] = "Незаметность",
|
||||||
["Prowl"] = "Крадущийся зверь",
|
["Prowl"] = "Крадущийся зверь",
|
||||||
["Shadowmeld"] = "Слияние с тенью",
|
["Shadowmeld"] = "Слияние с тенью",
|
||||||
["Revenge"] = "Реванш",
|
|
||||||
["Overpower"] = "Превосходство",
|
|
||||||
["Riposte"] = "Ответный удар",
|
|
||||||
["Surprise Attack"] = "Внезапная атака",
|
|
||||||
["Lacerate"] = "Разрыв",
|
|
||||||
["Baited Shot"] = "Выстрел с наживкой",
|
|
||||||
["Counterattack"] = "Контратака",
|
|
||||||
["Arcane Surge"] = "Чародейский выброс",
|
|
||||||
}
|
|
||||||
|
|
||||||
CleveRoids.Localized.ItemTypes = {
|
|
||||||
["Consumable"] = "Расходный материал",
|
|
||||||
["Reagent"] = "Reagent",
|
|
||||||
["Projectile"] = "Projectile",
|
|
||||||
["Trade Goods"] = "Хозяйственные товары",
|
|
||||||
}
|
}
|
||||||
elseif CleveRoids.Locale == "esES" then
|
elseif CleveRoids.Locale == "esES" then
|
||||||
CleveRoids.Localized.Shield = "Shields"
|
|
||||||
CleveRoids.Localized.Bow = "Bows"
|
|
||||||
CleveRoids.Localized.Crossbow = "Crossbows"
|
|
||||||
CleveRoids.Localized.Gun = "Guns"
|
|
||||||
CleveRoids.Localized.Thrown = "Thrown"
|
|
||||||
CleveRoids.Localized.Wand = "Wands"
|
|
||||||
CleveRoids.Localized.Sword = "Swords"
|
|
||||||
CleveRoids.Localized.Staff = "Staves"
|
|
||||||
CleveRoids.Localized.Polearm = "Polearms"
|
|
||||||
CleveRoids.Localized.Mace = "Maces"
|
|
||||||
CleveRoids.Localized.FistWeapon = "Fist Weapons"
|
|
||||||
CleveRoids.Localized.Dagger = "Daggers"
|
|
||||||
CleveRoids.Localized.Axe = "Axes"
|
|
||||||
|
|
||||||
CleveRoids.Localized.Attack = "Attack"
|
CleveRoids.Localized.Attack = "Attack"
|
||||||
CleveRoids.Localized.AutoShot = "Auto Shot"
|
CleveRoids.Localized.AutoShot = "Auto Shot"
|
||||||
CleveRoids.Localized.Shoot = "Shoot"
|
CleveRoids.Localized.Shoot = "Shoot"
|
||||||
CleveRoids.Localized.SpellRank = "%(Rank %d+%)"
|
|
||||||
|
|
||||||
CleveRoids.Localized.CreatureTypes = {
|
CleveRoids.Localized.CreatureTypes = {
|
||||||
["Beast"] = "Bestia",
|
["Beast"] = "Bestia",
|
||||||
@@ -439,21 +209,6 @@ elseif CleveRoids.Locale == "esES" then
|
|||||||
["Stealth"] = "Sigilo",
|
["Stealth"] = "Sigilo",
|
||||||
["Prowl"] = "Acechar",
|
["Prowl"] = "Acechar",
|
||||||
["Shadowmeld"] = "Fusión con las sombras",
|
["Shadowmeld"] = "Fusión con las sombras",
|
||||||
["Revenge"] = "Revancha",
|
|
||||||
["Overpower"] = "Abrumar",
|
|
||||||
["Riposte"] = "Estocada",
|
|
||||||
["Surprise Attack"] = "Ataque sorpresa",
|
|
||||||
["Lacerate"] = "Lacerar",
|
|
||||||
["Baited Shot"] = "Disparo con cebo",
|
|
||||||
["Counterattack"] = "Contraataque",
|
|
||||||
["Arcane Surge"] = "Oleada Arcana",
|
|
||||||
}
|
|
||||||
|
|
||||||
CleveRoids.Localized.ItemTypes = {
|
|
||||||
["Consumable"] = "Consumible",
|
|
||||||
["Reagent"] = "Reagent",
|
|
||||||
["Projectile"] = "Projectile",
|
|
||||||
["Trade Goods"] = "Objetos comerciables",
|
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
+59
-190
@@ -1493,15 +1493,12 @@ function API.GetEquippedItems(unitToken)
|
|||||||
|
|
||||||
local items = {}
|
local items = {}
|
||||||
for slot = 0, 18 do
|
for slot = 0, 18 do
|
||||||
local link = GetInventoryItemLink("player", slot + 1)
|
local itemId = CleveRoids.ClassicAPI.GetInventoryItemID("player", slot + 1)
|
||||||
if link then
|
if itemId then
|
||||||
local _, _, itemId = string.find(link, "item:(%d+)")
|
items[slot] = {
|
||||||
if itemId then
|
itemId = itemId,
|
||||||
items[slot] = {
|
-- Other fields not available without native API
|
||||||
itemId = tonumber(itemId),
|
}
|
||||||
-- Other fields not available without native API
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1524,14 +1521,11 @@ function API.GetEquippedItem(unitToken, slot)
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
local link = GetInventoryItemLink("player", slot + 1) -- 1-indexed
|
local itemId = CleveRoids.ClassicAPI.GetInventoryItemID("player", slot + 1) -- 1-indexed
|
||||||
if link then
|
if itemId then
|
||||||
local _, _, itemId = string.find(link, "item:(%d+)")
|
return {
|
||||||
if itemId then
|
itemId = itemId,
|
||||||
return {
|
}
|
||||||
itemId = tonumber(itemId),
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
@@ -1560,16 +1554,13 @@ function API.GetBagItems(bagIndex)
|
|||||||
local bagContents = {}
|
local bagContents = {}
|
||||||
local numSlots = GetContainerNumSlots(bagIndex) or 0
|
local numSlots = GetContainerNumSlots(bagIndex) or 0
|
||||||
for slot = 1, numSlots do
|
for slot = 1, numSlots do
|
||||||
local link = GetContainerItemLink(bagIndex, slot)
|
local itemId = CleveRoids.ClassicAPI.GetContainerItemID(bagIndex, slot)
|
||||||
if link then
|
if itemId then
|
||||||
local _, _, itemId = string.find(link, "item:(%d+)")
|
|
||||||
local _, count = GetContainerItemInfo(bagIndex, slot)
|
local _, count = GetContainerItemInfo(bagIndex, slot)
|
||||||
if itemId then
|
bagContents[slot] = {
|
||||||
bagContents[slot] = {
|
itemId = itemId,
|
||||||
itemId = tonumber(itemId),
|
stackCount = count or 1,
|
||||||
stackCount = count or 1,
|
}
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return bagContents
|
return bagContents
|
||||||
@@ -1582,16 +1573,13 @@ function API.GetBagItems(bagIndex)
|
|||||||
if numSlots > 0 then
|
if numSlots > 0 then
|
||||||
bags[bag] = {}
|
bags[bag] = {}
|
||||||
for slot = 1, numSlots do
|
for slot = 1, numSlots do
|
||||||
local link = GetContainerItemLink(bag, slot)
|
local itemId = CleveRoids.ClassicAPI.GetContainerItemID(bag, slot)
|
||||||
if link then
|
if itemId then
|
||||||
local _, _, itemId = string.find(link, "item:(%d+)")
|
|
||||||
local _, count = GetContainerItemInfo(bag, slot)
|
local _, count = GetContainerItemInfo(bag, slot)
|
||||||
if itemId then
|
bags[bag][slot] = {
|
||||||
bags[bag][slot] = {
|
itemId = itemId,
|
||||||
itemId = tonumber(itemId),
|
stackCount = count or 1,
|
||||||
stackCount = count or 1,
|
}
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1609,16 +1597,13 @@ function API.GetBagItem(bagIndex, slot)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Fallback: manual lookup
|
-- Fallback: manual lookup
|
||||||
local link = GetContainerItemLink(bagIndex, slot)
|
local itemId = CleveRoids.ClassicAPI.GetContainerItemID(bagIndex, slot)
|
||||||
if link then
|
if itemId then
|
||||||
local _, _, itemId = string.find(link, "item:(%d+)")
|
|
||||||
local _, count = GetContainerItemInfo(bagIndex, slot)
|
local _, count = GetContainerItemInfo(bagIndex, slot)
|
||||||
if itemId then
|
return {
|
||||||
return {
|
itemId = itemId,
|
||||||
itemId = tonumber(itemId),
|
stackCount = count or 1,
|
||||||
stackCount = count or 1,
|
}
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
@@ -1779,14 +1764,13 @@ function API.FindBagItem(itemIdOrName)
|
|||||||
for bag = 0, 4 do
|
for bag = 0, 4 do
|
||||||
local numSlots = GetContainerNumSlots(bag) or 0
|
local numSlots = GetContainerNumSlots(bag) or 0
|
||||||
for slot = 1, numSlots do
|
for slot = 1, numSlots do
|
||||||
local link = GetContainerItemLink(bag, slot)
|
if checkId then
|
||||||
if link then
|
if CleveRoids.ClassicAPI.GetContainerItemID(bag, slot) == checkId then
|
||||||
if checkId then
|
return bag, slot
|
||||||
local _, _, currentId = string.find(link, "item:(%d+)")
|
end
|
||||||
if currentId and tonumber(currentId) == checkId then
|
elseif checkName then
|
||||||
return bag, slot
|
local link = GetContainerItemLink(bag, slot)
|
||||||
end
|
if link then
|
||||||
elseif checkName then
|
|
||||||
local _, _, currentName = string.find(link, "|h%[(.-)%]|h")
|
local _, _, currentName = string.find(link, "|h%[(.-)%]|h")
|
||||||
if currentName and string.lower(currentName) == checkName then
|
if currentName and string.lower(currentName) == checkName then
|
||||||
return bag, slot
|
return bag, slot
|
||||||
@@ -2103,26 +2087,28 @@ function API.GetTrinkets(copy)
|
|||||||
for bag = 0, 4 do
|
for bag = 0, 4 do
|
||||||
local numSlots = GetContainerNumSlots(bag) or 0
|
local numSlots = GetContainerNumSlots(bag) or 0
|
||||||
for slot = 1, numSlots do
|
for slot = 1, numSlots do
|
||||||
local link = GetContainerItemLink(bag, slot)
|
local numItemId = CleveRoids.ClassicAPI.GetContainerItemID(bag, slot)
|
||||||
if link then
|
if numItemId then
|
||||||
local _, _, itemId = string.find(link, "item:(%d+)")
|
local invType = API.GetItemInventoryType(numItemId)
|
||||||
if itemId then
|
if invType == 12 then -- Trinket
|
||||||
local numItemId = tonumber(itemId)
|
-- Only build the link string for actual trinkets, to read the name.
|
||||||
local invType = API.GetItemInventoryType(numItemId)
|
local link = GetContainerItemLink(bag, slot)
|
||||||
if invType == 12 then -- Trinket
|
local name
|
||||||
local _, _, name = string.find(link, "|h%[(.-)%]|h")
|
if link then
|
||||||
local texture = GetContainerItemInfo(bag, slot)
|
local _
|
||||||
local itemLevel = API.GetItemLevel(numItemId)
|
_, _, name = string.find(link, "|h%[(.-)%]|h")
|
||||||
trinkets[index] = {
|
|
||||||
itemId = numItemId,
|
|
||||||
trinketName = name or "Unknown",
|
|
||||||
texture = texture,
|
|
||||||
itemLevel = itemLevel,
|
|
||||||
bagIndex = bag,
|
|
||||||
slotIndex = slot,
|
|
||||||
}
|
|
||||||
index = index + 1
|
|
||||||
end
|
end
|
||||||
|
local texture = GetContainerItemInfo(bag, slot)
|
||||||
|
local itemLevel = API.GetItemLevel(numItemId)
|
||||||
|
trinkets[index] = {
|
||||||
|
itemId = numItemId,
|
||||||
|
trinketName = name or "Unknown",
|
||||||
|
texture = texture,
|
||||||
|
itemLevel = itemLevel,
|
||||||
|
bagIndex = bag,
|
||||||
|
slotIndex = slot,
|
||||||
|
}
|
||||||
|
index = index + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -2183,18 +2169,13 @@ function API.GetTrinketCooldown(slot)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Get item ID from equipped slot
|
-- Get item ID from equipped slot
|
||||||
local link = GetInventoryItemLink("player", equipSlot)
|
local itemId = CleveRoids.ClassicAPI.GetInventoryItemID("player", equipSlot)
|
||||||
if not link then
|
|
||||||
return -1
|
|
||||||
end
|
|
||||||
|
|
||||||
local _, _, itemId = string.find(link, "item:(%d+)")
|
|
||||||
if not itemId then
|
if not itemId then
|
||||||
return -1
|
return -1
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Get cooldown info
|
-- Get cooldown info
|
||||||
return API.GetItemCooldownInfo(tonumber(itemId))
|
return API.GetItemCooldownInfo(itemId)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Use an equipped trinket
|
-- Use an equipped trinket
|
||||||
@@ -3550,117 +3531,5 @@ function API.GetUnitMaxPower(unitToken, powerType)
|
|||||||
return UnitManaMax(unitToken)
|
return UnitManaMax(unitToken)
|
||||||
end
|
end
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
-- RELIQUARY DBC FUNCTIONS (optional DLL)
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
-- Safe Reliquary call wrapper — returns nil on missing DLL or lookup failure
|
|
||||||
local function RQ_SafeCall(func, ...)
|
|
||||||
if not func then return nil end
|
|
||||||
local ok, result = pcall(func, unpack(arg))
|
|
||||||
if ok then return result end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Get item set data from DBC by set ID
|
|
||||||
-- Returns: { name, itemId_1..17, setSpellId_1..8, setThreshold_1..8 } or nil
|
|
||||||
function API.GetItemSet(setId)
|
|
||||||
if not setId or not _G.RQ_GetItemSet then return nil end
|
|
||||||
return RQ_SafeCall(_G.RQ_GetItemSet, setId)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Get the set ID for an item (via Nampower's GetItemStatsField)
|
|
||||||
-- Returns: setId (number) or nil if item has no set
|
|
||||||
function API.GetItemSetId(itemId)
|
|
||||||
if not itemId then return nil end
|
|
||||||
local setId = API.GetItemField(itemId, "itemSet")
|
|
||||||
if setId and setId ~= 0 then return setId end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Get all item IDs belonging to a set (from Reliquary DBC)
|
|
||||||
-- Returns: { itemId1, itemId2, ... } or nil
|
|
||||||
function API.GetItemSetItems(setId)
|
|
||||||
local setData = API.GetItemSet(setId)
|
|
||||||
if not setData then return nil end
|
|
||||||
|
|
||||||
local items = {}
|
|
||||||
for i = 1, 17 do
|
|
||||||
local id = setData["itemId_" .. i]
|
|
||||||
if id then
|
|
||||||
id = tonumber(id)
|
|
||||||
if id and id ~= 0 then
|
|
||||||
table.insert(items, id)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if table.getn(items) > 0 then return items end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Get set bonus spell/threshold pairs from DBC
|
|
||||||
-- Returns: { { spellId = N, threshold = N }, ... } or nil
|
|
||||||
function API.GetItemSetBonuses(setId)
|
|
||||||
local setData = API.GetItemSet(setId)
|
|
||||||
if not setData then return nil end
|
|
||||||
|
|
||||||
local bonuses = {}
|
|
||||||
for i = 1, 8 do
|
|
||||||
local spellId = setData["setSpellId_" .. i]
|
|
||||||
local threshold = setData["setThreshold_" .. i]
|
|
||||||
if spellId and threshold then
|
|
||||||
spellId = tonumber(spellId)
|
|
||||||
threshold = tonumber(threshold)
|
|
||||||
if spellId and spellId ~= 0 and threshold and threshold > 0 then
|
|
||||||
table.insert(bonuses, { spellId = spellId, threshold = threshold })
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if table.getn(bonuses) > 0 then return bonuses end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Get spell effect radius in yards from DBC
|
|
||||||
-- spellId: the spell to look up
|
|
||||||
-- effectIndex: 1, 2, or 3 (which effect slot, default 1)
|
|
||||||
-- Returns: radius (number) or nil
|
|
||||||
function API.GetSpellEffectRadius(spellId, effectIndex)
|
|
||||||
effectIndex = effectIndex or 1
|
|
||||||
if not spellId then return nil end
|
|
||||||
|
|
||||||
-- Get the radius index from the spell's effect via Nampower
|
|
||||||
local radiusField = "effectRadiusIndex"
|
|
||||||
local rec = API.GetSpellRecord(spellId)
|
|
||||||
if not rec then return nil end
|
|
||||||
|
|
||||||
-- effectRadiusIndex is an array field — access by effect index
|
|
||||||
local radiusIndex = nil
|
|
||||||
if rec.effectRadiusIndex then
|
|
||||||
if type(rec.effectRadiusIndex) == "table" then
|
|
||||||
radiusIndex = rec.effectRadiusIndex[effectIndex]
|
|
||||||
else
|
|
||||||
-- Single value (effect 1 only)
|
|
||||||
if effectIndex == 1 then
|
|
||||||
radiusIndex = rec.effectRadiusIndex
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if not radiusIndex or radiusIndex == 0 then return nil end
|
|
||||||
|
|
||||||
-- Try Reliquary for the SpellRadius DBC lookup
|
|
||||||
if _G.RQ_GetSpellRadius then
|
|
||||||
local radiusData = RQ_SafeCall(_G.RQ_GetSpellRadius, radiusIndex)
|
|
||||||
if radiusData and radiusData.radius then
|
|
||||||
local radius = tonumber(radiusData.radius)
|
|
||||||
if radius and radius > 0 then return radius end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Expose API globally for other addons
|
-- Expose API globally for other addons
|
||||||
_G.CleveRoidsNampowerAPI = API
|
_G.CleveRoidsNampowerAPI = API
|
||||||
|
|||||||
+50
-95
@@ -6892,11 +6892,7 @@ CleveRoids.equipmentModifiers[9904] = { slot = 18, modifier = ripRakeIdolModifie
|
|||||||
|
|
||||||
-- Function to get equipped item ID in a specific slot
|
-- Function to get equipped item ID in a specific slot
|
||||||
function CleveRoids.GetEquippedItemID(slotID)
|
function CleveRoids.GetEquippedItemID(slotID)
|
||||||
local itemLink = GetInventoryItemLink("player", slotID)
|
return CleveRoids.ClassicAPI.GetInventoryItemID("player", slotID)
|
||||||
if not itemLink then return nil end
|
|
||||||
|
|
||||||
local _, _, itemID = string.find(itemLink, "item:(%d+)")
|
|
||||||
return tonumber(itemID)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Apply equipment modifiers to a debuff duration
|
-- Apply equipment modifiers to a debuff duration
|
||||||
@@ -7042,28 +7038,30 @@ end
|
|||||||
|
|
||||||
-- Database of set bonus modifiers for debuff durations
|
-- Database of set bonus modifiers for debuff durations
|
||||||
-- Structure: [spellID] = { items = {itemID1, itemID2, ...}, threshold = X, modifier = function(baseDuration) }
|
-- Structure: [spellID] = { items = {itemID1, itemID2, ...}, threshold = X, modifier = function(baseDuration) }
|
||||||
-- When Reliquary is available, items can be omitted and setId used instead (auto-resolves from DBC)
|
-- When a setId is given, items can be omitted and resolved from ItemSet.dbc
|
||||||
CleveRoids.setbonusModifiers = CleveRoids.setbonusModifiers or {}
|
CleveRoids.setbonusModifiers = CleveRoids.setbonusModifiers or {}
|
||||||
|
|
||||||
-- Cache: setId -> { itemId1, itemId2, ... } (resolved from Reliquary or hardcoded)
|
-- Cache: setId -> { itemId1, itemId2, ... } (resolved from ItemSet.dbc or hardcoded)
|
||||||
local setItemCache = {}
|
local setItemCache = {}
|
||||||
|
|
||||||
-- Resolve set items: use Reliquary DBC if available, otherwise fall back to hardcoded list
|
-- Resolve set items: use the ItemSet.dbc lookup when a setId is given, otherwise
|
||||||
|
-- fall back to the hardcoded list on the modifier.
|
||||||
local function ResolveSetItems(modifier)
|
local function ResolveSetItems(modifier)
|
||||||
-- If items are already provided (hardcoded), use them directly
|
-- If items are already provided (hardcoded), use them directly
|
||||||
if modifier.items and table.getn(modifier.items) > 0 then
|
if modifier.items and table.getn(modifier.items) > 0 then
|
||||||
return modifier.items
|
return modifier.items
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Try Reliquary DBC lookup by setId
|
-- DBC lookup by setId via ClassicAPI
|
||||||
if modifier.setId and CleveRoids.NampowerAPI then
|
if modifier.setId then
|
||||||
-- Check cache first
|
-- Check cache first
|
||||||
if setItemCache[modifier.setId] then
|
if setItemCache[modifier.setId] then
|
||||||
return setItemCache[modifier.setId]
|
return setItemCache[modifier.setId]
|
||||||
end
|
end
|
||||||
|
|
||||||
local items = CleveRoids.NampowerAPI.GetItemSetItems(modifier.setId)
|
local info = CleveRoids.ClassicAPI.GetItemSetInfo(modifier.setId)
|
||||||
if items then
|
local items = info and info.items
|
||||||
|
if items and table.getn(items) > 0 then
|
||||||
setItemCache[modifier.setId] = items
|
setItemCache[modifier.setId] = items
|
||||||
return items
|
return items
|
||||||
end
|
end
|
||||||
@@ -7073,24 +7071,20 @@ local function ResolveSetItems(modifier)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Function to count how many items from a set are currently equipped
|
-- Function to count how many items from a set are currently equipped
|
||||||
-- Accepts either a direct items table or a modifier entry with setId for Reliquary lookup
|
-- Accepts either a direct items table or a modifier entry with setId for DBC lookup
|
||||||
function CleveRoids.CountEquippedSetItems(items)
|
function CleveRoids.CountEquippedSetItems(items)
|
||||||
if not items or type(items) ~= "table" then return 0 end
|
if not items or type(items) ~= "table" then return 0 end
|
||||||
|
|
||||||
local count = 0
|
local count = 0
|
||||||
-- Check all equipment slots (1-19)
|
-- Check all equipment slots (1-19)
|
||||||
for slot = 1, 19 do
|
for slot = 1, 19 do
|
||||||
local itemLink = GetInventoryItemLink("player", slot)
|
local itemID = CleveRoids.GetEquippedItemID(slot)
|
||||||
if itemLink then
|
if itemID then
|
||||||
local _, _, itemID = string.find(itemLink, "item:(%d+)")
|
-- Check if this item is in the set
|
||||||
if itemID then
|
for _, setItemID in ipairs(items) do
|
||||||
itemID = tonumber(itemID)
|
if itemID == setItemID then
|
||||||
-- Check if this item is in the set
|
count = count + 1
|
||||||
for _, setItemID in ipairs(items) do
|
break
|
||||||
if itemID == setItemID then
|
|
||||||
count = count + 1
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -7099,40 +7093,19 @@ function CleveRoids.CountEquippedSetItems(items)
|
|||||||
return count
|
return count
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Count equipped set items by set ID (uses Nampower to check each slot's itemSet field)
|
-- Count equipped set items by set ID, comparing each equipped slot's own set
|
||||||
-- Falls back to CountEquippedSetItems with Reliquary item list if GetItemStatsField unavailable
|
-- membership (ClassicAPI GetItemSetIDByID) against the target set.
|
||||||
function CleveRoids.CountEquippedSetItemsBySetId(setId)
|
function CleveRoids.CountEquippedSetItemsBySetId(setId)
|
||||||
if not setId then return 0 end
|
if not setId then return 0 end
|
||||||
|
|
||||||
-- Fast path: use Nampower GetItemStatsField to check itemSet directly per slot
|
local count = 0
|
||||||
if CleveRoids.NampowerAPI and CleveRoids.NampowerAPI.GetItemField then
|
for slot = 1, 19 do
|
||||||
local count = 0
|
local itemID = CleveRoids.GetEquippedItemID(slot)
|
||||||
for slot = 1, 19 do
|
if itemID and CleveRoids.ClassicAPI.GetItemSetIDByID(itemID) == setId then
|
||||||
local itemLink = GetInventoryItemLink("player", slot)
|
count = count + 1
|
||||||
if itemLink then
|
|
||||||
local _, _, itemID = string.find(itemLink, "item:(%d+)")
|
|
||||||
if itemID then
|
|
||||||
local itemSetId = CleveRoids.NampowerAPI.GetItemSetId(tonumber(itemID))
|
|
||||||
if itemSetId == setId then
|
|
||||||
count = count + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
return count
|
|
||||||
end
|
end
|
||||||
|
return count
|
||||||
-- Fallback: resolve set item list and count matches
|
|
||||||
local items = setItemCache[setId]
|
|
||||||
if not items and CleveRoids.NampowerAPI then
|
|
||||||
items = CleveRoids.NampowerAPI.GetItemSetItems(setId)
|
|
||||||
if items then setItemCache[setId] = items end
|
|
||||||
end
|
|
||||||
if items then
|
|
||||||
return CleveRoids.CountEquippedSetItems(items)
|
|
||||||
end
|
|
||||||
|
|
||||||
return 0
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Apply set bonus modifiers to a debuff duration
|
-- Apply set bonus modifiers to a debuff duration
|
||||||
@@ -7183,7 +7156,7 @@ end
|
|||||||
|
|
||||||
-- Helper function to register a set bonus modifier
|
-- Helper function to register a set bonus modifier
|
||||||
-- Usage: CleveRoids.RegisterSetBonusModifier(spellID, itemsTable, threshold, modifierFunction)
|
-- Usage: CleveRoids.RegisterSetBonusModifier(spellID, itemsTable, threshold, modifierFunction)
|
||||||
-- With Reliquary: CleveRoids.RegisterSetBonusModifier(spellID, nil, threshold, modifierFunction, setId)
|
-- With a setId: CleveRoids.RegisterSetBonusModifier(spellID, nil, threshold, modifierFunction, setId)
|
||||||
function CleveRoids.RegisterSetBonusModifier(spellID, items, threshold, modifierFunc, setId)
|
function CleveRoids.RegisterSetBonusModifier(spellID, items, threshold, modifierFunc, setId)
|
||||||
if not spellID or not threshold or not modifierFunc then
|
if not spellID or not threshold or not modifierFunc then
|
||||||
return false
|
return false
|
||||||
@@ -7202,17 +7175,17 @@ function CleveRoids.RegisterSetBonusModifier(spellID, items, threshold, modifier
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Get info about an equipped item's set (combines Nampower + Reliquary)
|
-- Get info about an equipped item's set (from ItemSet.dbc via ClassicAPI)
|
||||||
-- Returns: setName, setId, equippedCount, totalPieces, items or nil
|
-- Returns: setName, setId, equippedCount, totalPieces, items or nil
|
||||||
function CleveRoids.GetEquippedItemSetInfo(itemId)
|
function CleveRoids.GetEquippedItemSetInfo(itemId)
|
||||||
if not itemId or not CleveRoids.NampowerAPI then return nil end
|
if not itemId then return nil end
|
||||||
|
|
||||||
local setId = CleveRoids.NampowerAPI.GetItemSetId(itemId)
|
local setId = CleveRoids.ClassicAPI.GetItemSetIDByID(itemId)
|
||||||
if not setId then return nil end
|
if not setId then return nil end
|
||||||
|
|
||||||
local setData = CleveRoids.NampowerAPI.GetItemSet(setId)
|
local info = CleveRoids.ClassicAPI.GetItemSetInfo(setId)
|
||||||
local setName = setData and setData.name_enUS or nil
|
local setName = info and info.name or nil
|
||||||
local items = CleveRoids.NampowerAPI.GetItemSetItems(setId)
|
local items = info and info.items or nil
|
||||||
local totalPieces = items and table.getn(items) or 0
|
local totalPieces = items and table.getn(items) or 0
|
||||||
local equippedCount = CleveRoids.CountEquippedSetItemsBySetId(setId)
|
local equippedCount = CleveRoids.CountEquippedSetItemsBySetId(setId)
|
||||||
|
|
||||||
@@ -7222,7 +7195,7 @@ end
|
|||||||
-- Count equipped pieces of a named or ID-referenced item set
|
-- Count equipped pieces of a named or ID-referenced item set
|
||||||
-- nameOrId: set name (string, e.g. "Judgement Battlegear") or set ID (number)
|
-- nameOrId: set name (string, e.g. "Judgement Battlegear") or set ID (number)
|
||||||
-- Returns: equipped count (number), setId (number or nil)
|
-- Returns: equipped count (number), setId (number or nil)
|
||||||
-- Name lookup requires Reliquary; ID lookup requires Nampower
|
-- Both name and ID lookups resolve from ItemSet.dbc via ClassicAPI
|
||||||
function CleveRoids.GetEquippedSetPieceCount(nameOrId)
|
function CleveRoids.GetEquippedSetPieceCount(nameOrId)
|
||||||
if not nameOrId then return 0, nil end
|
if not nameOrId then return 0, nil end
|
||||||
|
|
||||||
@@ -7232,28 +7205,17 @@ function CleveRoids.GetEquippedSetPieceCount(nameOrId)
|
|||||||
return CleveRoids.CountEquippedSetItemsBySetId(numericId), numericId
|
return CleveRoids.CountEquippedSetItemsBySetId(numericId), numericId
|
||||||
end
|
end
|
||||||
|
|
||||||
-- String: scan equipped items and match by set name from DBC
|
-- String: scan equipped items and match by set name from ItemSet.dbc
|
||||||
if not CleveRoids.NampowerAPI or not CleveRoids.NampowerAPI.GetItemSetId then
|
|
||||||
return 0, nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Scan equipped items to resolve set name → set ID, then count via fast path
|
|
||||||
local lowerName = string.lower(nameOrId)
|
local lowerName = string.lower(nameOrId)
|
||||||
|
|
||||||
for slot = 1, 19 do
|
for slot = 1, 19 do
|
||||||
local itemLink = GetInventoryItemLink("player", slot)
|
local itemID = CleveRoids.GetEquippedItemID(slot)
|
||||||
if itemLink then
|
if itemID then
|
||||||
local _, _, itemID = string.find(itemLink, "item:(%d+)")
|
local setId = CleveRoids.ClassicAPI.GetItemSetIDByID(itemID)
|
||||||
if itemID then
|
if setId then
|
||||||
local setId = CleveRoids.NampowerAPI.GetItemSetId(tonumber(itemID))
|
local info = CleveRoids.ClassicAPI.GetItemSetInfo(setId)
|
||||||
if setId then
|
if info and info.name and string.lower(info.name) == lowerName then
|
||||||
local setData = CleveRoids.NampowerAPI.GetItemSet(setId)
|
return CleveRoids.CountEquippedSetItemsBySetId(setId), setId
|
||||||
if setData then
|
|
||||||
local dbcName = setData.name_enUS
|
|
||||||
if dbcName and string.lower(dbcName) == lowerName then
|
|
||||||
return CleveRoids.CountEquippedSetItemsBySetId(setId), setId
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -7262,18 +7224,9 @@ function CleveRoids.GetEquippedSetPieceCount(nameOrId)
|
|||||||
return 0, nil
|
return 0, nil
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Get spell effect radius in yards (Nampower + Reliquary)
|
|
||||||
-- spellId: the spell to look up
|
|
||||||
-- effectIndex: 1, 2, or 3 (which effect slot, default 1)
|
|
||||||
-- Returns: radius in yards or nil
|
|
||||||
function CleveRoids.GetSpellEffectRadius(spellId, effectIndex)
|
|
||||||
if not CleveRoids.NampowerAPI then return nil end
|
|
||||||
return CleveRoids.NampowerAPI.GetSpellEffectRadius(spellId, effectIndex)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- DRUID set bonus modifiers
|
-- DRUID set bonus modifiers
|
||||||
-- Dreamwalker Regalia (4/9): Increases Moonfire duration by 3 seconds and Insect Swarm by 2 seconds
|
-- Dreamwalker Regalia (4/9): Increases Moonfire duration by 3 seconds and Insect Swarm by 2 seconds
|
||||||
-- setId 536 = Dreamwalker Regalia; hardcoded items as fallback when Reliquary unavailable
|
-- setId 536 = Dreamwalker Regalia; hardcoded items as fallback when DBC lookup unavailable
|
||||||
local DREAMWALKER_SET_ID = 536
|
local DREAMWALKER_SET_ID = 536
|
||||||
local dreamwalkerItems = { 47372, 47373, 47374, 47375, 47376, 47377, 47378, 47379, 47380 }
|
local dreamwalkerItems = { 47372, 47373, 47374, 47375, 47376, 47377, 47378, 47379, 47380 }
|
||||||
local dreamwalkerMoonfireModifier = function(base) return base + 3 end
|
local dreamwalkerMoonfireModifier = function(base) return base + 3 end
|
||||||
@@ -7299,7 +7252,7 @@ CleveRoids.setbonusModifiers[24976] = { setId = DREAMWALKER_SET_ID, items = drea
|
|||||||
CleveRoids.setbonusModifiers[24977] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 5
|
CleveRoids.setbonusModifiers[24977] = { setId = DREAMWALKER_SET_ID, items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 5
|
||||||
|
|
||||||
-- Haruspex's Garb (3/5): Increases Faerie Fire duration by 5 seconds
|
-- Haruspex's Garb (3/5): Increases Faerie Fire duration by 5 seconds
|
||||||
-- setId 474 = Haruspex's Garb; hardcoded items as fallback when Reliquary unavailable
|
-- setId 474 = Haruspex's Garb; hardcoded items as fallback when DBC lookup unavailable
|
||||||
local HARUSPEX_SET_ID = 474
|
local HARUSPEX_SET_ID = 474
|
||||||
local haruspexItems = { 19613, 19955, 19840, 19839, 19838 }
|
local haruspexItems = { 19613, 19955, 19840, 19839, 19838 }
|
||||||
local haruspexFaerieFireModifier = function(base) return base + 5 end
|
local haruspexFaerieFireModifier = function(base) return base + 5 end
|
||||||
@@ -7810,7 +7763,7 @@ end
|
|||||||
|
|
||||||
-- CC IMMUNITY TRACKING
|
-- CC IMMUNITY TRACKING
|
||||||
|
|
||||||
-- Get CC type from a spell ID using the CCSpellMechanics table from Conditionals.lua
|
-- Get CC type from a spell ID via DBC mechanic lookup (nampower, then ClassicAPI)
|
||||||
-- Returns: CC type name (e.g., "stun", "fear") or nil if not a CC spell
|
-- Returns: CC type name (e.g., "stun", "fear") or nil if not a CC spell
|
||||||
-- EffectApplyAuraName → CC type mapping (fallback when mechanics are unset)
|
-- EffectApplyAuraName → CC type mapping (fallback when mechanics are unset)
|
||||||
-- Uses vanilla 1.12.1 aura type enum values
|
-- Uses vanilla 1.12.1 aura type enum values
|
||||||
@@ -7864,9 +7817,11 @@ local function GetSpellCCType(spellID)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Priority 2: Hardcoded table fallback (CCSpellMechanics in Conditionals.lua)
|
-- Priority 2: ClassicAPI Spell.dbc reader (always present; covers every spell).
|
||||||
local mechanic = CleveRoids.CCSpellMechanics and CleveRoids.CCSpellMechanics[spellID]
|
-- A subset of Priority 1's per-effect/aura checks, used when nampower's
|
||||||
if mechanic and MECHANIC_TO_CC_TYPE[mechanic] then
|
-- GetSpellRecField is unavailable.
|
||||||
|
local mechanic = CleveRoids.ClassicAPI.GetSpellMechanicByID(spellID)
|
||||||
|
if mechanic and mechanic > 0 and MECHANIC_TO_CC_TYPE[mechanic] then
|
||||||
return MECHANIC_TO_CC_TYPE[mechanic]
|
return MECHANIC_TO_CC_TYPE[mechanic]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user