Files
SuperCleveRoidMacros/Extensions/Mouseover/GameTooltip.lua
T
2026-01-28 09:57:46 -05:00

105 lines
4.9 KiB
Lua

--[[
Author: Dennis Werner Garske (DWG) / brian / Mewtiny
License: MIT License
]]
local _G = _G or getfenv(0)
local CleveRoids = _G.CleveRoids or {}
local Extension = CleveRoids.RegisterExtension("GameTooltipMouseover")
-- Tooltip-based mouseover (lowest priority fallback)
function Extension.SetUnit(_, unit)
if unit and unit ~= "" then
CleveRoids.SetMouseoverFrom("tooltip", unit)
end
end
function Extension.OnClose()
CleveRoids.ClearMouseoverFrom("tooltip")
-- Also clear native source when tooltip closes to prevent sticky highlights
-- The native source may have been set from hovering units in the 3D world
CleveRoids.ClearMouseoverFrom("native")
end
-- Native UPDATE_MOUSEOVER_UNIT handler (priority 2)
-- This works even when tooltips are hidden by other addons
-- NOTE: We skip when selfTriggered is set to prevent TRP tooltip conflicts.
-- When we call SetMouseoverUnit ourselves, it triggers UPDATE_MOUSEOVER_UNIT,
-- which would add a redundant "native" source that persists after the real
-- source (pfUI, etc.) clears - causing TRP to show stale profile info.
function Extension.UPDATE_MOUSEOVER_UNIT()
-- Skip if we ourselves triggered this event by calling SetMouseoverUnit
if CleveRoids.__mo and CleveRoids.__mo.selfTriggered then
CleveRoids.__mo.selfTriggered = false
return
end
if UnitExists("mouseover") then
CleveRoids.SetMouseoverFrom("native", "mouseover")
else
CleveRoids.ClearMouseoverFrom("native")
end
end
-- Clear mouseover when tooltip is set to a non-unit (spell, item, action, etc.)
-- This prevents TurtleRP from showing stale RP profile info for spells/items.
-- TurtleRP hooks GameTooltip:OnShow and checks UnitIsPlayer("mouseover") -
-- if that returns true (from a stale unit frame hover), it overwrites the tooltip.
-- By clearing mouseover when non-unit tooltips are shown, we prevent this.
function Extension.OnNonUnitTooltip()
-- Clear the tooltip source (lowest priority fallback)
CleveRoids.ClearMouseoverFrom("tooltip")
-- Also clear the "native" source since we're explicitly clearing mouseover.
-- Without this, a stale "native" source (from hovering units in 3D world)
-- would persist and cause sticky highlights/tooltips.
CleveRoids.ClearMouseoverFrom("native")
-- Also explicitly clear the game's mouseover to ensure UnitIsPlayer returns false.
-- This is defensive - the main fix is in Utility.lua:apply() using "" instead of nil.
if CleveRoids.hasSuperwow and _G.SetMouseoverUnit then
CleveRoids.__mo.selfTriggered = true
_G.SetMouseoverUnit("")
end
end
function Extension.OnLoad()
Extension.HookMethod(_G["GameTooltip"], "SetUnit", "SetUnit")
Extension.HookMethod(_G["GameTooltip"], "Hide", "OnClose")
Extension.HookMethod(_G["GameTooltip"], "FadeOut", "OnClose")
Extension.RegisterEvent("UPDATE_MOUSEOVER_UNIT", "UPDATE_MOUSEOVER_UNIT")
-- Hook non-unit tooltip methods to clear stale mouseover state.
-- This prevents TurtleRP from showing RP profiles for spells/items.
Extension.HookMethod(_G["GameTooltip"], "SetSpell", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetBagItem", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetInventoryItem", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetAction", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetQuestLogItem", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetLootItem", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetMerchantItem", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetCraftItem", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetTradeSkillItem", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetTrainerService", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetHyperlink", "OnNonUnitTooltip")
-- Additional tooltip methods that can cause sticky mouseover state
-- Pet action bar, stance bar, buffs/debuffs, and other UI elements
Extension.HookMethod(_G["GameTooltip"], "SetPetAction", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetShapeshift", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetUnitBuff", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetUnitDebuff", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetPlayerBuff", "OnNonUnitTooltip")
-- Auction and mail tooltips (guild bank doesn't exist in 1.12.1)
Extension.HookMethod(_G["GameTooltip"], "SetAuctionItem", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetAuctionSellItem", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetInboxItem", "OnNonUnitTooltip")
Extension.HookMethod(_G["GameTooltip"], "SetSendMailItem", "OnNonUnitTooltip")
-- Note: SetOwner and SetText are NOT hooked because they're used for ALL tooltips
-- including unit tooltips. Hooking them would incorrectly clear mouseover for units.
end
_G["CleveRoids"] = CleveRoids